FPS
Models / visible
0 / 0
Frame / p95
/ ms
Draw calls
Triangles
Preparing scene
Every mainhand tool from the item tables is held by its own Anima on a red cutting mat. Dual wield adds the same tool to the other hand and alternates attacks. The 3D scene is hidden in high contrast and print.

Every mainhand tool stands on its own Anima in a grid on the red cutting mat, labeled with its name. Show attacks begins the demonstrations; Stop attacks returns them to rest. Targeted actions show fixed practice reticles, including Throw, Aim, Fire, Gunfire, Hurl, Harpoon, Whirl, Return, and Flick. Each marker stays until its shot resolves; Gunfire resolves at release, while travelling projectiles retain their markers through flight. These are practice locations, not other Animas. Attacks without targeting play 30% faster, except full-circle aura actions, which retain their timing. Dual wield equips the same tool in both hands and alternates complete right and left actions. Bows and harps use visible magic when both hands are occupied; crossbows charge magically. Changing equipment settles the current pose first. Unique shows one example per animation, with separate examples for flexible mechanics, crossbow or firearm activation, returning throws, and free or tethered Hurl; press it again for every tool. Repulse raises the small, untextured Orb in its cupped hand and sends a full-circle pulse across the mat. Rifle and Hand cannon use Gunfire: a straight shot resolves instantly and leaves a brief beam that fades to transparent along its length. Hand cannon has the Rifle's overall length, a broad cannon barrel, and a wider beam. Crossbows keep Fire and release travelling bolts. The larger textured WorldSphere uses Lob in its separate scene and preview. Whirl releases a small silver orb from a sling pouch, with one loose cord following through. Nunchaku spins a free handle on its short connector. Urumi has one flexible spine and four wide metal plates. Boomerang and Chakram fly flat along outward curves and sweep back rapidly for a catch. Javelin, Pilum, and Harpoon use tip-first arcing Hurl; Harpoon also pays out its chain. Weapon size and balance affect tempo and stamina at the shared baseline stats. Press an Anima to pick it up, drag, and release to throw it. It gets up and walks back to its assigned cell. G picks the nearest visible Anima; arrows move it, and G or Escape releases it. Drag empty floor to orbit, scroll to zoom, and use two fingers to move the camera. With the scene focused, Home restores the full-grid view.