Anima
Superior CuirassDrag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Start attack repeats the held weapon actions, or punches without a weapon; Start walking walks in place, and both can run together. Group stands 16 Animas in a ring, all in the selected outfit, around one timber practice statue when a held item is not melee; Start attack and Start walking play on every one in place, and each hit on the statue shows its damage. Press Group again to return to one Anima and the earlier view. Vertical touch scrolling and browser zoom remain available.
Mesh
Superior CuirassDrag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Vertical touch scrolling and browser zoom remain available.
| Material | Grade | Mass | Heaviest | Physical protection | Protection rank | Magic protection | Magic rank | Glance | Rarest | Inventory share |
|---|---|---|---|---|---|---|---|---|---|---|
| cotton | F | — | #21 | 4.4% | #32 | 9.1% | #30 | 0.8% | #32 | 13.0% |
| wool | F | — | #26 | 4.7% | #31 | 9.7% | #29 | 0.8% | #30 | 15.0% |
| wooden | F | — | #31 | 5.3% | #30 | 7.6% | #32 | 1.0% | #30 | 15.0% |
| bone | E | — | #20 | 7.9% | #29 | 11.4% | #25 | 1.1% | #29 | 20.4% |
| stone | E | — | #16 | 8.6% | #27 | 12.4% | #21 | 1.1% | #28 | 21.0% |
| copper | E | — | #5 | 19.1% | #18 | 9.0% | #31 | 1.8% | #27 | 22.1% |
| brass | D | — | #8 | 21.5% | #17 | 10.1% | #28 | 1.9% | #26 | 26.7% |
| bronze | D | — | #6 | 22.0% | #15 | 10.3% | #26 | 1.9% | #25 | 27.3% |
| linen | D | — | #23 | 8.0% | #28 | 16.9% | #12 | 1.1% | #23 | 28.1% |
| iron | D | — | #10 | 22.0% | #16 | 10.3% | #27 | 2.0% | #23 | 28.1% |
| leather | C | — | #30 | 10.9% | #23 | 15.8% | #15 | 1.4% | #20 | 32.0% |
| chitin | C | — | #28 | 11.4% | #22 | 16.4% | #13 | 1.4% | #20 | 32.0% |
| obsidian | C | — | #18 | 12.2% | #20 | 17.6% | #9 | 1.4% | #20 | 32.0% |
| cupro | C | — | #22 | 9.2% | #25 | 19.5% | #6 | 1.2% | #18 | 32.4% |
| steel | C | — | #11 | 24.7% | #12 | 11.6% | #24 | 2.1% | #18 | 32.4% |
| silk | C | — | #25 | 9.2% | #26 | 19.5% | #7 | 1.2% | #16 | 32.8% |
| silver | C | — | #4 | 26.3% | #9 | 12.3% | #22 | 2.1% | #16 | 32.8% |
| cashmere | C | — | #26 | 9.3% | #24 | 19.8% | #5 | 1.2% | #14 | 33.2% |
| orichalcum | C | — | #7 | 22.1% | #14 | 15.3% | #18 | 1.9% | #14 | 33.2% |
| titanium | B | — | #12 | 25.4% | #11 | 11.9% | #23 | 2.2% | #13 | 36.6% |
| gold | B | — | #3 | 32.5% | #4 | 15.2% | #19 | 2.2% | #12 | 36.9% |
| platinum | B | — | #2 | 33.5% | #3 | 15.6% | #16 | 2.2% | #11 | 37.3% |
| crystal | B | — | #17 | 14.6% | #19 | 21.1% | #4 | 1.6% | #10 | 37.6% |
| mythril | A | — | #19 | 22.6% | #13 | 15.6% | #17 | 2.1% | #9 | 40.6% |
| nephrite | A | — | #15 | 27.0% | #8 | 12.7% | #20 | 2.3% | #8 | 40.7% |
| iridium | A | — | #1 | 36.8% | #1 | 17.2% | #11 | 2.4% | #7 | 41.3% |
| velvet | A | — | #24 | 12.1% | #21 | 25.8% | #3 | 1.5% | #6 | 41.5% |
| diamond | S | — | #14 | 26.1% | #10 | 18.0% | #8 | 2.3% | #5 | 44.1% |
| adamantite | S | — | #13 | 30.9% | #5 | 16.1% | #14 | 2.5% | #4 | 44.3% |
| meteoric | S | — | #9 | 33.5% | #2 | 17.4% | #10 | 2.5% | #3 | 44.4% |
| wyrmweave | S | — | #29 | 27.3% | #7 | 27.3% | #2 | 2.1% | #2 | 44.6% |
| godhair | S | — | #32 | 30.2% | #6 | 30.2% | #1 | 2.1% | #1 | 45.0% |
| Quality | Odds | Points a word | Effects given |
|---|---|---|---|
| Poor | 5.0% | 1.04 | x0.69 |
| Brittle | 6.2% | 1.57 | x0.77 |
| Crude | 7.5% | 1.91 | x0.83 |
| Fair | 9.1% | 2.16 | x0.87 |
| Plain | 27.8% | 3.00 | x1.00 |
| Fine | 19.8% | 4.06 | x1.14 |
| Refined | 14.4% | 4.82 | x1.24 |
| Superior — selected, select again for no quality | 3.8% | 5.96 | x1.40 |
| Exceptional | 2.9% | 6.57 | x1.48 |
| Perfected | 2.0% | 7.34 | x1.58 |
| Masterwork | 1.4% | 8.45 | x1.73 |
| Legendary | 0.1% | 11.57 | x2.14 |
| Prefix | 1st effect | 2nd effect | 3rd effect |
|---|---|---|---|
| smoking | +3.5 strength | 3.5% chance, when struck in melee, to give the attacker BLINDED! | — |
| smoldering | +3 strength | 7.5% chance, when struck in melee, to give the attacker BURNED! | — |
| crimson | +3 strength | +3% less physical damage taken | — |
| fiery | +6% attack speed | +3% less physical damage taken | — |
| flaming | +5% attack speed | 9% chance, when struck in melee, to give the attacker BURNED! | — |
| burning | 7.5% chance, when struck in melee, to give the attacker BURNED! | +2 strength | +2% attack speed |
| cold | 4.5% chance, when struck in melee, to give the attacker SLOWED! | +5% effect resistance, taken from every chance to give it an effect | — |
| snowy | 3.5% chance, when struck in melee, to give the attacker SLOWED! | +7% walk speed | — |
| shivering | 5% chance, when struck in melee, to give the attacker SLOWED! | +2% less magic damage taken | — |
| azure | +3 intelligence | +3% less magic damage taken | — |
| lapis | +6 wisdom | +6% cast speed | — |
| cobalt | 6% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +3% less physical damage taken | — |
| frigid | 3.5% chance, when struck in melee, to give the attacker SLOWED! | +15% damage to a foe suffering SLOWED! | — |
| boreal | +6% maximum health | +3% less physical damage taken | — |
| freezing | 10% chance, when struck in melee, to give the attacker FROZEN! | — | — |
| condensing | +3% less magic damage taken | +6% cast speed | — |
| static | 2.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | +3% less magic damage taken | — |
| glowing | +3 dexterity | +3% clarity (ignores a foe's dodge) | — |
| buzzing | +7% attack speed | +2% less magic damage taken | — |
| amber | +3 agility | 5% chance, when struck in melee, to give the attacker ELECTROCUTED! | — |
| charging | +10% knockback | +3% less physical damage taken | — |
| arcing | +6% area of its magic | 5% chance, when struck in melee, to give the attacker ELECTROCUTED! | — |
| shocking | 6% chance, when struck in melee, to give the attacker ELECTROCUTED! | +2% less magic damage taken | — |
| foul | 7.5% chance, when struck in melee, to give the attacker BLIGHTED! | +3 vitality | — |
| septic | when a foe suffering DECAYING! falls, DECAYING! passes to every foe within two body widths | 2.5% chance, when struck in melee, to give the attacker DECAYING! | — |
| noxious | 7.5% chance, when struck in melee, to give the attacker POISONED! | +6% effect resistance, taken from every chance to give it an effect | — |
| toxic | 7.5% chance, when struck in melee, to give the attacker POISONED! | +3% less magic damage taken | — |
| corrosive | 3% chance, when struck in melee, to give the attacker EXPOSED! | +2% BREAK! chance, on an item that can already cause it | — |
| venomous | 9% chance, when struck in melee, to give the attacker POISONED! | +2% less magic damage taken | — |
| pestilent | when a foe suffering POISONED! falls, POISONED! passes to every foe within two body widths | 6% chance, when struck in melee, to give the attacker POISONED! | — |
| blighting | 15% chance, when struck in melee, to give the attacker BLIGHTED! | — | — |
| cursing | 6% chance, when struck in melee, to give the attacker CURSED! | +3 agility | — |
| svelte | the item weighs 12% less | +2% dodge | — |
| sinuous | 6% chance when struck to gain LIGHT!, and the same chance to start each fight with it | +7% walk speed | — |
| iridescent | +3 intelligence | 4.5% chance, when struck in melee, to give the attacker BLINDED! | — |
| ethereal | 4% chance when struck to gain PHASED!, and the same chance to start each fight with it | +2% less magic damage taken | — |
| hateful | 5% chance, when struck in melee, to give the attacker PROVOKED! | +3% less magic damage taken | — |
| incandescent | +4% less magic damage taken | 3.5% chance, when struck in melee, to give the attacker BLINDED! | — |
| heavenly | 4.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +3% clarity (ignores a foe's dodge) | — |
| grim | +3 vitality | +3% less physical damage taken | — |
| grisly | 7.5% chance, when struck in melee, to give the attacker BLEEDING! | +3% less physical damage taken | — |
| massive | the item weighs 12% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | 5% chance, when struck in melee, to give the attacker HEAVY! | — |
| vicious | +3% critical chance | +3% less physical damage taken | — |
| brutal | the item weighs 12% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +3% less physical damage taken | — |
| savage | +6% attack speed | +12% critical damage | — |
| ferocious | 3% chance when struck to gain FRENZY!, and the same chance to start each fight with it | +3% less physical damage taken | — |
| horrific | 3% chance, when struck in melee, to give the attacker AFRAID! | +10% critical damage | — |
| merciless | +15% damage to a foe suffering BLEEDING! | +12% critical damage | — |
| deadly | +3% critical chance | +12% critical damage | — |
| deathly | 2.5% chance, when struck in melee, to give the attacker DEATH! | +10% critical damage | — |
| devastating | +15% damage when it causes CRUSH! | +3% less physical damage taken | — |
| lunar | +3 intelligence | +6% cast speed | — |
| arcadian | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3% less magic damage taken | — |
| unearthly | +3% less magic damage taken | 3.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
| astral | +6 intelligence | — | — |
| elysian | +4% less magic damage taken | +5% cast speed | — |
| celestial | +6% area of its magic | +3% less magic damage taken | — |
| sturdy | +6% less physical damage taken | — | — |
| strong | +6 strength | — | — |
| striking | +6% critical chance | — | — |
| mnemonic | effects it gives last 12% longer | +3 intelligence | — |
| pure | +6% effect resistance, taken from every chance to give it an effect | +3% less magic damage taken | — |
| blessed | +3 agility | 3.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — |
| consecrated | +3% less magic damage taken | +15% damage to a foe suffering CURSED! | — |
| sacred | heals 3% of the damage its hits deal (as LEECHED! does) | +3% less magic damage taken | — |
| hallowed | 7.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | +3% less magic damage taken | — |
| saintly | heals 3% of the damage its hits deal (as LEECHED! does) | 5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | — |
| holy | +6% less magic damage taken | — | — |
| glorious | 5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +3% less magic damage taken | — |
| divine | +6% area of its magic | 6% chance when it casts to gain EXALTED! | — |
| godly | +1 to every stat | +2% less magic damage taken | — |
| shiny | +3% critical chance | +3 dexterity | — |
| glimmering | 4.5% chance, when struck in melee, to give the attacker BLINDED! | +3 dexterity | — |
| shimmering | +2% dodge | 4.5% chance, when struck in melee, to give the attacker BLINDED! | — |
| lustrous | +6% maximum health | +6% effect resistance, taken from every chance to give it an effect | — |
| oscillating | +6% attack speed | +6% cast speed | — |
| scintillating | 5% chance, when struck in melee, to give the attacker BLINDED! | +2% critical chance | — |
| prismatic | +4% less magic damage taken | +5% effect resistance, taken from every chance to give it an effect | — |
| chromatic | 6% chance when struck to gain RESIST!, and the same chance to start each fight with it | +2% less magic damage taken | — |
| vivid | +12 perception | — | — |
| cunning | +3 dexterity | 3% chance, when struck in melee, to give the attacker EXPOSED! | — |
| acrobatic | +2% dodge | +6% attack speed | — |
| illuminating | 4.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | +6 perception | — |
| brilliant | +3% critical chance | +3% clarity (ignores a foe's dodge) | — |
| arcane | +4% less magic damage taken | +2.5 intelligence | — |
| miraculous | 3% chance, when struck below half health, to gain RESURRECTION! | — | — |
| natural | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +2% less magic damage taken | — |
| feral | +3 agility | 7.5% chance, when struck in melee, to give the attacker BLEEDING! | — |
| frantic | 3.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it | +5% attack speed | — |
| entrapping | 3.5% chance, when struck in melee, to give the attacker SLOWED! | +3% less magic damage taken | — |
| spiritual | +3% less magic damage taken | 7.5% chance when it casts to gain REGEN! | — |
| psychic | 2.5% chance, when struck in melee, to give the attacker AFRAID! | +3% less magic damage taken | — |
| rabid | 2.5% chance, when struck in melee, to give the attacker HYSTERIA! | 7.5% chance, when struck in melee, to give the attacker BLEEDING! | — |
| clean | +12% effect resistance, taken from every chance to give it an effect | — | — |
| vulpine | +2% dodge | +3 agility | — |
| fortuitous | +1 points to every chance it rolls | +12 luck | — |
| felicitous | +3 agility | heals 3% of the damage its hits deal (as LEECHED! does) | — |
| victorious | 10% chance when struck to gain PROWESS!, and the same chance to start each fight with it | — | — |
| triumphant | 2.5% chance when struck to gain HASTED!, and the same chance to start each fight with it | +3 strength | — |
| rugged | 6% chance when struck to gain VIGILANCE!, and the same chance to start each fight with it | +3 vitality | — |
| vigorous | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | 10% chance when struck to gain VIGOR!, and the same chance to start each fight with it | — |
| tireless | +10% stamina recovery | 10% chance when struck to gain VIGOR!, and the same chance to start each fight with it | — |
| crying | 12% chance, when struck in melee, to give the attacker SCARED! | — | — |
| laughing | 2.5% chance, when struck in melee, to give the attacker HYSTERIA! | +3 vitality | — |
| echoing | 10% chance, when struck in melee, to give the attacker TAUNTED! | +10% knockback | — |
| resonant | +10% knockback | +6% area of its magic | — |
| disorienting | +2% DISARM! chance, on an item that can already cause it | 2.5% chance, when struck in melee, to give the attacker HYSTERIA! | — |
| furious | 6% chance, when struck below half health, to gain BERSERK! | +3% less physical damage taken | — |
| torturous | effects it gives last 12% longer | 7.5% chance, when struck in melee, to give the attacker BLEEDING! | — |
| howling | 20% chance, when struck in melee, to give the attacker TAUNTED! | — | — |
| wailing | 2.5% chance, when struck in melee, to give the attacker AFRAID! | 6% chance, when struck in melee, to give the attacker SCARED! | — |
| screaming | 5% chance, when struck in melee, to give the attacker AFRAID! | — | — |
| sharp | 6% chance, when struck in melee, to give the attacker BLEEDING! | +7% critical damage | +2% less physical damage taken |
| serrated | 15% chance, when struck in melee, to give the attacker BLEEDING! | — | — |
| piercing | +2% PIERCE! chance, on an item that can already cause it | +15% damage when it causes PIERCE! | — |
| earthen | CRUSH! holds its target 12% longer | +3 vitality | — |
| calcified | +4% less physical damage taken | 2.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
| tectonic | +2% CRUSH! chance, on an item that can already cause it | +15% damage when it causes CRUSH! | — |
| petrifying | 3% chance, when struck in melee, to give the attacker PETRIFIED! | +1% less physical damage taken | — |
| dripping | +3% less magic damage taken | +10% stamina recovery | — |
| tidal | +12% knockback | +2% less magic damage taken | — |
| surging | +6% area of its magic | +7% walk speed | — |
| scalding | 7.5% chance, when struck in melee, to give the attacker BURNED! | +3% less magic damage taken | — |
| whispering | +7% walk speed | 5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | — |
| cyclonic | +6% attack speed | 6% chance, when struck in melee, to give the attacker FLOAT! | — |
| tempestuous | +6% attack speed | +3% less magic damage taken | — |
| nocturnal | +6 perception | 6% chance when struck to gain STALKING!, and the same chance to start each fight with it | — |
| umbral | +3% less magic damage taken | 4.5% chance, when struck in melee, to give the attacker BLINDED! | — |
| tenebrous | 5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +3% less magic damage taken | — |
| abyssal | +3% less magic damage taken | +12% critical damage | — |
| sanguine | heals 3% of the damage its hits deal (as LEECHED! does) | 7.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it | — |
| festering | 3.5% chance, when struck in melee, to give the attacker DECAYING! | heals 3% of the damage its hits deal (as LEECHED! does) | — |
| hemorrhaging | 9% chance, when struck in melee, to give the attacker BLEEDING! | +12% damage to a foe suffering BLEEDING! | — |
| ancient | +12 wisdom | — | — |
| decaying | 6.5% chance, when struck in melee, to give the attacker DECAYING! | — | — |
| withering | 7.5% chance, when struck in melee, to give the attacker WITHERING! | — | — |
| timeless | +6% effect resistance, taken from every chance to give it an effect | effects it gives last 12% longer | — |
| quenched | 12% chance its gear shrugs off BREAK! | — | — |
| smelted | +6% less physical damage taken | — | — |
| tempered | +3% chance for its armor to glance a blow | 6% chance its gear shrugs off BREAK! | — |
| molten | 6% chance, when struck in melee, to give the attacker BURNED! | +2% BREAK! chance, on an item that can already cause it | — |
| binding | +2% DISARM! chance, on an item that can already cause it | 3.5% chance, when struck in melee, to give the attacker SLOWED! | — |
| bleeding | 10.5% chance, when struck in melee, to give the attacker BLEEDING! | +2% less physical damage taken | — |
| draining | heals 3% of the damage its hits deal (as LEECHED! does) | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | — |
| silencing | 5% chance, when struck in melee, to give the attacker SILENCED! | — | — |
| blinding | 8.5% chance, when struck in melee, to give the attacker BLINDED! | — | — |
| banishing | 7% chance, when struck in melee, to give the attacker SCARED! | +8% knockback | — |
| slumbering | 7.5% chance, when struck in melee, to give the attacker SLEEPING! | — | — |
| terrifying | 3.5% chance, when struck in melee, to give the attacker AFRAID! | +7% critical damage | — |
| maddening | 3.5% chance, when struck in melee, to give the attacker HYSTERIA! | effects it gives last 7% longer | — |
| paralyzing | 4.5% chance, when struck in melee, to give the attacker FRAIL! | — | — |
| enfeebling | 10% chance, when struck in melee, to give the attacker DOOMED! | — | — |
| bewitching | 6% chance, when struck in melee, to give the attacker SEDUCED! | — | — |
| veiled | +2.5% dodge | 2.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
| silent | 12% chance when struck to gain STALKING!, and the same chance to start each fight with it | — | — |
| stealthy | 10% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | — | — |
| phantom | 3.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | 7.5% chance, when struck below half health, to gain FADED! | — |
| swift | +6% attack speed | +7% walk speed | — |
| precise | +2% PRECISE! chance, on an item that can already cause it | +15% damage when it causes PRECISE! | — |
| unerring | +3% clarity (ignores a foe's dodge) | 7.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | — |
| acrid | 7.5% chance, when struck in melee, to give the attacker BLIGHTED! | +3% less magic damage taken | — |
| numbing | 3.5% chance, when struck in melee, to give the attacker SLOWED! | +3% less physical damage taken | — |
| searing | 6% chance, when struck in melee, to give the attacker BURNED! | +4% less magic damage taken | — |
| Suffix | 1st effect | 2nd effect | 3rd effect |
|---|---|---|---|
| of the keys | +6% effect resistance, taken from every chance to give it an effect | +3% block chance, with a shield or a heavy melee weapon | — |
| of the doors | +6% block chance, with a shield or a heavy melee weapon | — | — |
| of the tower | +6 perception | +3% less physical damage taken | — |
| of the castle | +3% chance for its armor to glance a blow | +6% maximum health | — |
| of the obelisk | 4.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +3% less magic damage taken | — |
| of the monolith | 3.5% chance on hit to give PETRIFIED! | — | — |
| of the bastion | 6% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +3% block chance, with a shield or a heavy melee weapon | — |
| of the citadel | +3% chance for its armor to glance a blow | +3% less physical damage taken | — |
| of the mountain | the item weighs 12% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +3% less physical damage taken | — |
| of the siege | +2% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 12% longer | — |
| of the trebuchet | +7% damage from its projectiles, on items that shoot | +10% knockback | — |
| of the avalanche | 5% chance on hit to give HEAVY! | +10% knockback | — |
| of the upheaval | CRUSH! holds its target 12% longer | +10% knockback | — |
| of the prince | +3 dexterity | +3 agility | — |
| of the mistress | +3 intelligence | +3 agility | — |
| of the matriarch | +3 intelligence | +3 vitality | — |
| of the patriarch | +3 strength | +6% maximum health | — |
| of the king | +3 strength | +3 vitality | — |
| of the queen | +3 intelligence | +3% less magic damage taken | — |
| of the archon | +3 vitality | +3 dexterity | — |
| of the exarch | +2.5 strength | +2 intelligence | +2 agility |
| of the dominion | +1.5 to every stat | +1 vitality | — |
| of the empress | +1.5 to every stat | +1 intelligence | — |
| of the emperor | +1.5 to every stat | +2% initiative | — |
| of the tyrant | +4 to every stat | -12% maximum health | — |
| of the light | the item weighs 12% less | 6% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
| of the dawn | +6% initiative | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
| of the daybreak | +12% initiative | — | — |
| of the sun | +12% maximum health | — | — |
| of the horizon | 7.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +7% damage from its projectiles, on items that shoot | — |
| of the aurora | +3% less magic damage taken | heals 3% of the damage its hits deal (as LEECHED! does) | — |
| of the solstice | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — | — |
| of the zenith | +3% clarity (ignores a foe's dodge) | heals 3% of the damage its hits deal (as LEECHED! does) | — |
| of the dusk | +2% dodge | +3 dexterity | — |
| of the twilight | 3.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +3% less magic damage taken | — |
| of the dark | 4.5% chance on hit to give BLINDED! | +3% less magic damage taken | — |
| of the shadow | 5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +2% dodge | — |
| of the moon | +3 intelligence | +2% dodge | — |
| of the midnight | 6% chance when struck to gain STALKING!, and the same chance to start each fight with it | +12% critical damage | — |
| of the eclipse | 3.5% chance on hit to give BLINDED! | +2.5% dodge | — |
| of the void | +3% less magic damage taken | 3.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
| of the star | +3% critical chance | +15 luck | — |
| of the comet | +3% clarity (ignores a foe's dodge) | +7% walk speed | — |
| of the constellation | +3% clarity (ignores a foe's dodge) | +6% initiative | — |
| of the world | +2 to every stat | — | — |
| of the eternity | +14% critical damage | +2% clarity (ignores a foe's dodge) | — |
| of the fool | +30 luck | — | — |
| of the wheel | +0.5 points to every chance it rolls | +15 luck | — |
| of the hermit | +3 intelligence | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
| of the lovers | 3% chance on hit to give SEDUCED! | heals 3% of the damage its hits deal (as LEECHED! does) | — |
| of the priestess | 7.5% chance when it casts to gain REGEN! | +3 intelligence | — |
| of the magician | +6% magic damage | 6% chance when it casts to gain EXALTED! | — |
| of the mirror | 5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
| of the fates | +0.5 points to every chance it rolls | +3% critical chance | — |
| of the fortune | +1.5 points to every chance it rolls | — | — |
| of the fletcher | +9% damage from its projectiles, on items that shoot | +2% clarity (ignores a foe's dodge) | — |
| of the bowyer | +15% damage when it causes PIERCE! | +7% damage from its projectiles, on items that shoot | — |
| of the harpoonist | +2% STICK! chance, on an item that can already cause it | +15% damage when it causes STICK! | — |
| of the boatswain | +7% maximum stamina | +10% stamina recovery | — |
| of the helmsman | +6% initiative | +7% walk speed | — |
| of the herald | 3.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +6% initiative | — |
| of the captain | 3.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +3 vitality | — |
| of the vanguard | +3% chance to riposte after a parry | +6% initiative | — |
| of the commander | 10% chance on hit to give TAUNTED! | +6% initiative | — |
| of the marshal | +6% initiative | +3% block chance, with a shield or a heavy melee weapon | — |
| of the caretaker | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +6% maximum health | — |
| of the keeper | 3.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +3% block chance, with a shield or a heavy melee weapon | — |
| of the preserver | 6% chance its gear shrugs off BREAK! | +6% maximum health | — |
| of the guardian | 5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +6% maximum health | — |
| of the trainer | +10% stamina recovery | +3 dexterity | — |
| of the expert | +3% clarity (ignores a foe's dodge) | +15% damage when it causes PRECISE! | — |
| of the veteran | +3% parry chance | +3 vitality | — |
| of the elite | +3% chance to riposte after a parry | +12% critical damage | — |
| of the master | +3% parry chance | +3 dexterity | — |
| of the prodigy | +3% parry chance | +3 intelligence | — |
| of the legend | +24% critical damage | — | — |
| of the myth | 5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +12% critical damage | — |
| of the brawler | +3 strength | +2% CRUSH! chance, on an item that can already cause it | — |
| of the fanatic | 12% chance, when struck below half health, to gain FRENZY! | — | — |
| of the slayer | 7.5% chance on hit to give BLEEDING! | +12% critical damage | — |
| of the choir | 3.5% chance when it casts to gain COURAGE! | +10% stamina recovery | — |
| of the church | +7% effect resistance, taken from every chance to give it an effect | +5% maximum health | — |
| of the disciple | +3 intelligence | +6% effect resistance, taken from every chance to give it an effect | — |
| of the maiden | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +6% effect resistance, taken from every chance to give it an effect | — |
| of the chosen | +3 agility | 6% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
| of the apostle | +6 resolve | +6% effect resistance, taken from every chance to give it an effect | — |
| of the covenant | +6% effect resistance, taken from every chance to give it an effect | 4.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
| of the absolution | +7% effect resistance, taken from every chance to give it an effect | heals 2% of the damage its hits deal (as LEECHED! does) | — |
| of the oracle | 8.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
| of the prophet | +6% initiative | 4.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
| of the judge | 6% chance on hit to give EXPOSED! | — | — |
| of the inquisitor | 6% chance on hit to give SCARED! | +3% clarity (ignores a foe's dodge) | — |
| of the martyr | 10% chance, when struck below half health, to gain SHIELDED! | 2.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
| of the revelation | +4% clarity (ignores a foe's dodge) | 2.5% chance on hit to give EXPOSED! | — |
| of the salvation | 2% chance, when struck below half health, to gain RESURRECTION! | +5% maximum health | — |
| of the trees | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3 vitality | — |
| of the forest | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3% less magic damage taken | — |
| of the garden | heals 3% of the damage its hits deal (as LEECHED! does) | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
| of the cave | +7% maximum stamina | +3% less physical damage taken | — |
| of the oasis | +10% stamina recovery | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
| of the desert | +10% stamina recovery | +3% less magic damage taken | — |
| of the journey | +7% walk speed | +7% maximum stamina | — |
| of the nomad | the item weighs 12% less | +7% walk speed | — |
| of the labyrinth | +2% dodge | +3% clarity (ignores a foe's dodge) | — |
| of the paradise | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3 agility | — |
| of the dirge | 3.5% chance on hit to give WITHERING! | +15% damage to a foe suffering WITHERING! | — |
| of the requiem | heals 3% of the damage its hits deal (as LEECHED! does) | 3.5% chance on hit to give SLEEPING! | — |
| of the omen | 12% chance on hit to give CURSED! | — | — |
| of the verdict | 3% chance on hit to give EXPOSED! | +12% critical damage | — |
| of the tribulation | 2% chance on hit to give FRAIL! | +6% physical damage | — |
| of the perdition | +6% magic damage | 6% chance on hit to give CURSED! | — |
| of the desolation | 3.5% chance on hit to give DECAYING! | +6% area of its magic | — |
| of the reckoning | +12% critical damage | +15% damage to a foe suffering EXPOSED! | — |
| of the pyre | 7.5% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
| of the oblivion | 2% chance on hit to give DEATH! | +6% magic damage | — |
| of the cataclysm | +7% area of its magic | +8% knockback | — |
| of the armageddon | +6% area of its magic | +12% critical damage | — |
| of the doom | 6% chance on hit to give DOOMED! | +12% damage to a foe suffering DOOMED! | — |
| of the order | +3 strength | +3 intelligence | — |
| of the balance | +6% maximum health | +7% maximum stamina | — |
| of the unity | +6% maximum health | 3.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
| of the harvest | 12% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 2% of the damage its hits deal as stamina (as VIGOR! does) | — |
| of the crucible | 5% chance when struck to gain RESIST!, and the same chance to start each fight with it | +6% effect resistance, taken from every chance to give it an effect | — |
| of the providence | +1.5 to every stat | +2 agility | — |
| of the chaos | +12% critical chance | -6% clarity (ignores a foe's dodge) | — |
| of the imbalance | +24% attack speed | -15% maximum stamina | — |
| of the plight | 10% of its own base hit to each Anima that strikes it in melee (THORNS!) | -12% maximum health | — |
| of the exodus | +30% walk speed | -6% less physical damage taken | — |
| of the vain | +24% magic damage | -6% less magic damage taken | — |
| of the slothful | +12% less physical damage taken | -12% attack speed | — |
| of the gluttonous | +24% maximum health | -15% walk speed | — |
| of the ignorant | +24% effect resistance, taken from every chance to give it an effect | -6% clarity (ignores a foe's dodge) | — |
| of the envious | +48% critical damage | -12% effect resistance, taken from every chance to give it an effect | — |
| of the jealous | +24% magic damage | -4% dodge | — |
| of the greedy | +3 points to every chance it rolls | -12% maximum health | — |
| of the avaricious | restores 12% of the damage its hits deal as stamina (as VIGOR! does) | -15% maximum stamina | — |
| of the lustful | heals 12% of the damage its hits deal (as LEECHED! does) | -20% stamina recovery | — |
| of the deceitful | +8% dodge | -6% clarity (ignores a foe's dodge) | — |
| of the corrupt | effects it gives last 48% longer | -12% effect resistance, taken from every chance to give it an effect | — |
| of the wrathful | +24% physical damage | -6% less physical damage taken | — |
| of the cruel | +24% physical damage | -6% less magic damage taken | — |
| of the prideful | +12% critical chance | -12% effect resistance, taken from every chance to give it an effect | — |
| of the humble | +3 agility | +3 vitality | — |
| of the patient | +3.5 agility | +8% stamina recovery | — |
| of the kind | +3.5 intelligence | heals 2% of the damage its hits deal (as LEECHED! does) | — |
| of the temperate | +7 resolve | +6% maximum stamina | — |
| of the chaste | +3.5 intelligence | +5% effect resistance, taken from every chance to give it an effect | — |
| of the prudent | +7 wisdom | +2% block chance, with a shield or a heavy melee weapon | — |
| of the charitable | +3.5 agility | heals 2% of the damage its hits deal (as LEECHED! does) | — |
| of the diligent | +3.5 dexterity | +8% stamina recovery | — |
| of the loyal | +7 resolve | +2% block chance, with a shield or a heavy melee weapon | — |
| of the integral | +3.5 vitality | +2% less physical damage taken | — |
| of the honorable | +3.5 strength | +5% initiative | — |
| of the just | +3.5 strength | +2% critical chance | — |
| of the fortitudinous | +3.5 vitality | +5% maximum health | — |
| of the wise | +3.5 intelligence | +5 wisdom | — |
| of the apathetic | +7% effect resistance, taken from every chance to give it an effect | +5 resolve | — |
| of the calm | +6% effect resistance, taken from every chance to give it an effect | 4.5% chance when it casts to gain WARDED! | — |
| of the serene | +10% stamina recovery | +3 intelligence | — |
| of the sorrowful | 30% chance, when struck below half health, to gain REGEN! | — | — |
| of the grieving | 24% chance, when struck below half health, to gain VIGILANCE! | — | — |
| of the fearful | 5% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
| of the hopeful | 20% chance, when struck below half health, to gain SHIELDED! | — | — |
| of the despairing | 12% chance, when struck in melee, to give the attacker CURSED! | — | — |
| of the loving | heals 3% of the damage its hits deal (as LEECHED! does) | 7.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
| of the compassionate | heals 6% of the damage its hits deal (as LEECHED! does) | — | — |
| of the joyful | 4% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +9% walk speed | — |
| of the courageous | 7.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
| of the hateful | +3% chance to riposte after a parry | 5% chance on hit to give PROVOKED! | — |
| of the angry | 6% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
| of the passionate | 6% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
| of the ecstatic | 12% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
| of the rageful | 12% chance, when struck below half health, to gain BERSERK! | — | — |
| of the tide | +3% less magic damage taken | +10% knockback | — |
| of the depths | 3.5% chance on hit to give SLOWED! | +3% less magic damage taken | — |
| of the frost | 4% chance on hit to give FROZEN! | +4% less magic damage taken | — |
| of the ember | 7.5% chance on hit to give BURNED! | +6% attack speed | — |
| of the storm | 4% chance on hit to give ELECTROCUTED! | +7% attack speed | — |
| of the maelstrom | +3% less magic damage taken | +6% area of its magic | — |
| of the inferno | 7.5% chance on hit to give BURNED! | +6% area of its magic | — |
| of the leviathan | 2% chance on hit to give AFRAID! | +2 strength | +4% maximum health |
| of the tempest | 6% chance on hit to give FLOAT! | +4% cast speed | +1% less magic damage taken |
| of the abyss | +2% less magic damage taken | heals 2% of the damage its hits deal (as LEECHED! does) | +4% magic damage |
| of the silence | 2.5% chance on hit to give SILENCED! | +3% less magic damage taken | — |
| of the blight | 9% chance on hit to give BLIGHTED! | effects it gives last 10% longer | — |
| of the pestilence | 15% chance, when struck in melee, to give the attacker POISONED! | — | — |
| of the siphon | 9% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 2% of the damage its hits deal as stamina (as VIGOR! does) | — |
| of the vigil | 12% chance, when struck below half health, to gain VIGILANCE! | +6% initiative | — |
| of the hysteria | 5% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
| of the frenzy | 6% chance, when struck below half health, to gain FRENZY! | +6% attack speed | — |
| of the wrath | 3% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +6% physical damage | — |
| of the outcast | +2% dodge | +10% stamina recovery | — |
| of the pariah | +6% effect resistance, taken from every chance to give it an effect | 2.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
| of the exile | +7% walk speed | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |