Anima object models

Anima

Fine Shoes
Preparing anima.

Anima wearing Fine Shoes. The interactive model view is hidden in high contrast and print.

Drag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Start attack repeats the held weapon actions, or punches without a weapon; Start walking walks in place, and both can run together. Group stands 16 Animas in a ring, all in the selected outfit, around one timber practice statue when a held item is not melee; Start attack and Start walking play on every one in place, and each hit on the statue shows its damage. Press Group again to return to one Anima and the earlier view. Vertical touch scrolling and browser zoom remain available.

Mesh

Fine Shoes
Preparing mesh.

Fine Shoes model. The interactive model view is hidden in high contrast and print.

Drag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Vertical touch scrolling and browser zoom remain available.

MaterialGradeMassHeaviestPhysical protectionProtection rankMagic protectionMagic rankGlanceRarestInventory share
cottonF—#211.0%#322.3%#300.2%#3213.0%
woolF—#261.1%#312.4%#290.2%#3015.0%
woodenF—#311.3%#301.9%#320.2%#3015.0%
boneE—#202.0%#292.9%#250.3%#2920.4%
stoneE—#162.1%#273.2%#210.3%#2821.0%
copperE—#55.2%#182.2%#310.4%#2722.1%
brassD—#85.9%#172.5%#280.4%#2626.7%
bronzeD—#66.1%#152.6%#260.4%#2527.3%
linenD—#232.0%#284.5%#120.3%#2328.1%
ironD—#106.1%#162.6%#270.5%#2328.1%
leatherC—#302.8%#234.1%#150.3%#2032.0%
chitinC—#282.9%#224.3%#130.3%#2032.0%
obsidianC—#183.1%#204.7%#90.3%#2032.0%
cuproC—#222.3%#255.3%#60.3%#1832.4%
steelC—#117.0%#122.9%#240.5%#1832.4%
silkC—#252.3%#265.3%#70.3%#1632.8%
silverC—#47.6%#93.1%#220.5%#1632.8%
cashmereC—#262.3%#245.4%#50.3%#1433.2%
orichalcumC—#76.2%#144.0%#180.4%#1433.2%
titaniumB—#127.3%#113.0%#230.5%#1336.6%
goldB—#310.0%#44.0%#190.5%#1236.9%
platinumB—#210.4%#34.1%#160.5%#1137.3%
crystalB—#173.8%#195.8%#40.4%#1037.6%
mythrilA—#196.3%#134.1%#170.5%#940.6%
nephriteA—#157.9%#83.2%#200.5%#840.7%
iridiumA—#111.8%#14.6%#110.5%#741.3%
velvetA—#243.1%#217.4%#30.3%#641.5%
diamondS—#147.5%#104.8%#80.5%#544.1%
adamantiteS—#139.4%#54.2%#140.6%#444.3%
meteoricS—#910.4%#24.6%#100.6%#344.4%
wyrmweaveS—#298.0%#78.0%#20.5%#244.6%
godhairS—#329.1%#69.1%#10.5%#145.0%
QualityOddsPoints a wordEffects given
Poor5.0%1.04x0.69
Brittle6.2%1.57x0.77
Crude7.5%1.91x0.83
Fair9.1%2.16x0.87
Plain27.8%3.00x1.00
Fine — selected, select again for no quality19.8%4.06x1.14
Refined14.4%4.82x1.24
Superior3.8%5.96x1.40
Exceptional2.9%6.57x1.48
Perfected2.0%7.34x1.58
Masterwork1.4%8.45x1.73
Legendary0.1%11.57x2.14
Prefix1st effect2nd effect3rd effect
smoking+2.5 strength2.5% chance, when struck in melee, to give the attacker BLINDED!—
smoldering+2 strength5% chance, when struck in melee, to give the attacker BURNED!—
crimson+2 strength+2% less physical damage taken—
fiery+4% attack speed+2% less physical damage taken—
flaming+3% attack speed6% chance, when struck in melee, to give the attacker BURNED!—
burning5% chance, when struck in melee, to give the attacker BURNED!+1 strength+2% attack speed
cold3% chance, when struck in melee, to give the attacker SLOWED!+3% effect resistance, taken from every chance to give it an effect—
snowy2.5% chance, when struck in melee, to give the attacker SLOWED!+5% walk speed—
shivering3.5% chance, when struck in melee, to give the attacker SLOWED!+1% less magic damage taken—
azure+2 intelligence+2% less magic damage taken—
lapis+4 wisdom+4% cast speed—
cobalt4% chance when struck to gain REINFORCED!, and the same chance to start each fight with it+2% less physical damage taken—
frigid2.5% chance, when struck in melee, to give the attacker SLOWED!+10% damage to a foe suffering SLOWED!—
boreal+4% maximum health+2% less physical damage taken—
freezing7% chance, when struck in melee, to give the attacker FROZEN!——
condensing+2% less magic damage taken+4% cast speed—
static1.5% of its own base hit to each Anima that strikes it in melee (THORNS!)+2% less magic damage taken—
glowing+2 dexterity+2% clarity (ignores a foe's dodge)—
buzzing+5% attack speed+2% less magic damage taken—
amber+2 agility3.5% chance, when struck in melee, to give the attacker ELECTROCUTED!—
charging+7% knockback+2% less physical damage taken—
arcing+4% area of its magic3.5% chance, when struck in melee, to give the attacker ELECTROCUTED!—
shocking4% chance, when struck in melee, to give the attacker ELECTROCUTED!+2% less magic damage taken—
foul5% chance, when struck in melee, to give the attacker BLIGHTED!+2 vitality—
septicwhen a foe suffering DECAYING! falls, DECAYING! passes to every foe within two body widths2% chance, when struck in melee, to give the attacker DECAYING!—
noxious5% chance, when struck in melee, to give the attacker POISONED!+4% effect resistance, taken from every chance to give it an effect—
toxic5% chance, when struck in melee, to give the attacker POISONED!+2% less magic damage taken—
corrosive2% chance, when struck in melee, to give the attacker EXPOSED!+1% BREAK! chance, on an item that can already cause it—
venomous6% chance, when struck in melee, to give the attacker POISONED!+2% less magic damage taken—
pestilentwhen a foe suffering POISONED! falls, POISONED! passes to every foe within two body widths4% chance, when struck in melee, to give the attacker POISONED!—
blighting10% chance, when struck in melee, to give the attacker BLIGHTED!——
cursing4% chance, when struck in melee, to give the attacker CURSED!+2 agility—
sveltethe item weighs 8% less+1.5% dodge—
sinuous4% chance when struck to gain LIGHT!, and the same chance to start each fight with it+5% walk speed—
iridescent+2 intelligence3% chance, when struck in melee, to give the attacker BLINDED!—
ethereal2.5% chance when struck to gain PHASED!, and the same chance to start each fight with it+2% less magic damage taken—
hateful3.5% chance, when struck in melee, to give the attacker PROVOKED!+2% less magic damage taken—
incandescent+2% less magic damage taken2.5% chance, when struck in melee, to give the attacker BLINDED!—
heavenly3% chance when struck to gain WARDED!, and the same chance to start each fight with it+2% clarity (ignores a foe's dodge)—
grim+2 vitality+2% less physical damage taken—
grisly5% chance, when struck in melee, to give the attacker BLEEDING!+2% less physical damage taken—
massivethe item weighs 8% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch3.5% chance, when struck in melee, to give the attacker HEAVY!—
vicious+2% critical chance+2% less physical damage taken—
brutalthe item weighs 8% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch+2% less physical damage taken—
savage+4% attack speed+8% critical damage—
ferocious2% chance when struck to gain FRENZY!, and the same chance to start each fight with it+2% less physical damage taken—
horrific2% chance, when struck in melee, to give the attacker AFRAID!+6% critical damage—
merciless+10% damage to a foe suffering BLEEDING!+8% critical damage—
deadly+2% critical chance+8% critical damage—
deathly1.5% chance, when struck in melee, to give the attacker DEATH!+6% critical damage—
devastating+10% damage when it causes CRUSH!+2% less physical damage taken—
lunar+2 intelligence+4% cast speed—
arcadianheals 0.4% of its maximum health a tick, in whole points, at least 1+2% less magic damage taken—
unearthly+2% less magic damage taken2.5% chance when struck to gain PHASED!, and the same chance to start each fight with it—
astral+4 intelligence——
elysian+2% less magic damage taken+3% cast speed—
celestial+4% area of its magic+2% less magic damage taken—
sturdy+4% less physical damage taken——
strong+4 strength——
striking+4% critical chance——
mnemoniceffects it gives last 8% longer+2 intelligence—
pure+4% effect resistance, taken from every chance to give it an effect+2% less magic damage taken—
blessed+2 agility2.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it—
consecrated+2% less magic damage taken+10% damage to a foe suffering CURSED!—
sacredheals 2% of the damage its hits deal (as LEECHED! does)+2% less magic damage taken—
hallowed5% chance when struck to gain REGEN!, and the same chance to start each fight with it+2% less magic damage taken—
saintlyheals 2% of the damage its hits deal (as LEECHED! does)3.5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it—
holy+4% less magic damage taken——
glorious3.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it+2% less magic damage taken—
divine+4% area of its magic4% chance when it casts to gain EXALTED!—
godly+1 to every stat+2% less magic damage taken—
shiny+2% critical chance+2 dexterity—
glimmering3% chance, when struck in melee, to give the attacker BLINDED!+2 dexterity—
shimmering+1.5% dodge3% chance, when struck in melee, to give the attacker BLINDED!—
lustrous+4% maximum health+4% effect resistance, taken from every chance to give it an effect—
oscillating+4% attack speed+4% cast speed—
scintillating3.5% chance, when struck in melee, to give the attacker BLINDED!+2% critical chance—
prismatic+2% less magic damage taken+3% effect resistance, taken from every chance to give it an effect—
chromatic4% chance when struck to gain RESIST!, and the same chance to start each fight with it+2% less magic damage taken—
vivid+8 perception——
cunning+2 dexterity2% chance, when struck in melee, to give the attacker EXPOSED!—
acrobatic+1.5% dodge+4% attack speed—
illuminating3% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it+4 perception—
brilliant+2% critical chance+2% clarity (ignores a foe's dodge)—
arcane+2% less magic damage taken+1.5 intelligence—
miraculous2% chance, when struck below half health, to gain RESURRECTION!——
naturalheals 0.4% of its maximum health a tick, in whole points, at least 1+2% less magic damage taken—
feral+2 agility5% chance, when struck in melee, to give the attacker BLEEDING!—
frantic2.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it+3% attack speed—
entrapping2.5% chance, when struck in melee, to give the attacker SLOWED!+2% less magic damage taken—
spiritual+2% less magic damage taken5% chance when it casts to gain REGEN!—
psychic1.5% chance, when struck in melee, to give the attacker AFRAID!+2% less magic damage taken—
rabid1.5% chance, when struck in melee, to give the attacker HYSTERIA!5% chance, when struck in melee, to give the attacker BLEEDING!—
clean+8% effect resistance, taken from every chance to give it an effect——
vulpine+1.5% dodge+2 agility—
fortuitous+0.5 points to every chance it rolls+8 luck—
felicitous+2 agilityheals 2% of the damage its hits deal (as LEECHED! does)—
victorious7% chance when struck to gain PROWESS!, and the same chance to start each fight with it——
triumphant1.5% chance when struck to gain HASTED!, and the same chance to start each fight with it+2 strength—
rugged4% chance when struck to gain VIGILANCE!, and the same chance to start each fight with it+2 vitality—
vigorousrestores 2% of the damage its hits deal as stamina (as VIGOR! does)7% chance when struck to gain VIGOR!, and the same chance to start each fight with it—
tireless+7% stamina recovery7% chance when struck to gain VIGOR!, and the same chance to start each fight with it—
crying8% chance, when struck in melee, to give the attacker SCARED!——
laughing1.5% chance, when struck in melee, to give the attacker HYSTERIA!+2 vitality—
echoing7% chance, when struck in melee, to give the attacker TAUNTED!+7% knockback—
resonant+7% knockback+4% area of its magic—
disorienting+1% DISARM! chance, on an item that can already cause it1.5% chance, when struck in melee, to give the attacker HYSTERIA!—
furious4% chance, when struck below half health, to gain BERSERK!+2% less physical damage taken—
torturouseffects it gives last 8% longer5% chance, when struck in melee, to give the attacker BLEEDING!—
howling13.5% chance, when struck in melee, to give the attacker TAUNTED!——
wailing1.5% chance, when struck in melee, to give the attacker AFRAID!4% chance, when struck in melee, to give the attacker SCARED!—
screaming3.5% chance, when struck in melee, to give the attacker AFRAID!——
sharp4% chance, when struck in melee, to give the attacker BLEEDING!+5% critical damage+1% less physical damage taken
serrated10% chance, when struck in melee, to give the attacker BLEEDING!——
piercing+1% PIERCE! chance, on an item that can already cause it+10% damage when it causes PIERCE!—
earthenCRUSH! holds its target 8% longer+2 vitality—
calcified+2% less physical damage taken2% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it—
tectonic+1% CRUSH! chance, on an item that can already cause it+10% damage when it causes CRUSH!—
petrifying2% chance, when struck in melee, to give the attacker PETRIFIED!+1% less physical damage taken—
dripping+2% less magic damage taken+7% stamina recovery—
tidal+8% knockback+2% less magic damage taken—
surging+4% area of its magic+5% walk speed—
scalding5% chance, when struck in melee, to give the attacker BURNED!+2% less magic damage taken—
whispering+5% walk speed3.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it—
cyclonic+4% attack speed4% chance, when struck in melee, to give the attacker FLOAT!—
tempestuous+4% attack speed+2% less magic damage taken—
nocturnal+4 perception4% chance when struck to gain STALKING!, and the same chance to start each fight with it—
umbral+2% less magic damage taken3% chance, when struck in melee, to give the attacker BLINDED!—
tenebrous3.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it+2% less magic damage taken—
abyssal+2% less magic damage taken+8% critical damage—
sanguineheals 2% of the damage its hits deal (as LEECHED! does)5% chance when struck to gain LEECHED!, and the same chance to start each fight with it—
festering2.5% chance, when struck in melee, to give the attacker DECAYING!heals 2% of the damage its hits deal (as LEECHED! does)—
hemorrhaging6% chance, when struck in melee, to give the attacker BLEEDING!+8% damage to a foe suffering BLEEDING!—
ancient+8 wisdom——
decaying4.5% chance, when struck in melee, to give the attacker DECAYING!——
withering5% chance, when struck in melee, to give the attacker WITHERING!——
timeless+4% effect resistance, taken from every chance to give it an effecteffects it gives last 8% longer—
quenched8% chance its gear shrugs off BREAK!——
smelted+4% less physical damage taken——
tempered+2% chance for its armor to glance a blow4% chance its gear shrugs off BREAK!—
molten4% chance, when struck in melee, to give the attacker BURNED!+2% BREAK! chance, on an item that can already cause it—
binding+1% DISARM! chance, on an item that can already cause it2.5% chance, when struck in melee, to give the attacker SLOWED!—
bleeding7% chance, when struck in melee, to give the attacker BLEEDING!+1% less physical damage taken—
drainingheals 2% of the damage its hits deal (as LEECHED! does)restores 2% of the damage its hits deal as stamina (as VIGOR! does)—
silencing3.5% chance, when struck in melee, to give the attacker SILENCED!——
blinding6% chance, when struck in melee, to give the attacker BLINDED!——
banishing5% chance, when struck in melee, to give the attacker SCARED!+5% knockback—
slumbering5% chance, when struck in melee, to give the attacker SLEEPING!——
terrifying2.5% chance, when struck in melee, to give the attacker AFRAID!+5% critical damage—
maddening2.5% chance, when struck in melee, to give the attacker HYSTERIA!effects it gives last 5% longer—
paralyzing3% chance, when struck in melee, to give the attacker FRAIL!——
enfeebling7% chance, when struck in melee, to give the attacker DOOMED!——
bewitching4% chance, when struck in melee, to give the attacker SEDUCED!——
veiled+1.5% dodge2% chance when struck to gain PHASED!, and the same chance to start each fight with it—
silent8% chance when struck to gain STALKING!, and the same chance to start each fight with it——
stealthy7% chance when struck to gain HIDDEN!, and the same chance to start each fight with it——
phantom2.5% chance when struck to gain PHASED!, and the same chance to start each fight with it5% chance, when struck below half health, to gain FADED!—
swift+4% attack speed+5% walk speed—
precise+1% PRECISE! chance, on an item that can already cause it+10% damage when it causes PRECISE!—
unerring+2% clarity (ignores a foe's dodge)5% chance when struck to gain KEEN!, and the same chance to start each fight with it—
acrid5% chance, when struck in melee, to give the attacker BLIGHTED!+2% less magic damage taken—
numbing2.5% chance, when struck in melee, to give the attacker SLOWED!+2% less physical damage taken—
searing4% chance, when struck in melee, to give the attacker BURNED!+2% less magic damage taken—
Suffix1st effect2nd effect3rd effect
of the keys+4% effect resistance, taken from every chance to give it an effect+2% block chance, with a shield or a heavy melee weapon—
of the doors+4% block chance, with a shield or a heavy melee weapon——
of the tower+4 perception+2% less physical damage taken—
of the castle+2% chance for its armor to glance a blow+4% maximum health—
of the obelisk3% chance when struck to gain WARDED!, and the same chance to start each fight with it+2% less magic damage taken—
of the monolith2.5% chance on hit to give PETRIFIED!——
of the bastion4% chance when struck to gain REINFORCED!, and the same chance to start each fight with it+2% block chance, with a shield or a heavy melee weapon—
of the citadel+2% chance for its armor to glance a blow+2% less physical damage taken—
of the mountainthe item weighs 8% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch+2% less physical damage taken—
of the siege+1% CRUSH! chance, on an item that can already cause itCRUSH! holds its target 8% longer—
of the trebuchet+5% damage from its projectiles, on items that shoot+7% knockback—
of the avalanche3.5% chance on hit to give HEAVY!+7% knockback—
of the upheavalCRUSH! holds its target 8% longer+7% knockback—
of the prince+2 dexterity+2 agility—
of the mistress+2 intelligence+2 agility—
of the matriarch+2 intelligence+2 vitality—
of the patriarch+2 strength+4% maximum health—
of the king+2 strength+2 vitality—
of the queen+2 intelligence+2% less magic damage taken—
of the archon+2 vitality+2 dexterity—
of the exarch+1.5 strength+1 intelligence+1 agility
of the dominion+1 to every stat+1 vitality—
of the empress+1 to every stat+1 intelligence—
of the emperor+1 to every stat+2% initiative—
of the tyrant+2.5 to every stat-8% maximum health—
of the lightthe item weighs 8% less4% chance when struck to gain LIGHT!, and the same chance to start each fight with it—
of the dawn+4% initiativeheals 0.4% of its maximum health a tick, in whole points, at least 1—
of the daybreak+8% initiative——
of the sun+8% maximum health——
of the horizon5% chance when struck to gain KEEN!, and the same chance to start each fight with it+5% damage from its projectiles, on items that shoot—
of the aurora+2% less magic damage takenheals 2% of the damage its hits deal (as LEECHED! does)—
of the solsticeheals 0.8% of its maximum health a tick, in whole points, at least 1——
of the zenith+2% clarity (ignores a foe's dodge)heals 2% of the damage its hits deal (as LEECHED! does)—
of the dusk+1.5% dodge+2 dexterity—
of the twilight2.5% chance when struck to gain FADED!, and the same chance to start each fight with it+2% less magic damage taken—
of the dark3% chance on hit to give BLINDED!+2% less magic damage taken—
of the shadow3.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it+1.5% dodge—
of the moon+2 intelligence+1.5% dodge—
of the midnight4% chance when struck to gain STALKING!, and the same chance to start each fight with it+8% critical damage—
of the eclipse2.5% chance on hit to give BLINDED!+1.5% dodge—
of the void+2% less magic damage taken2.5% chance when struck to gain PHASED!, and the same chance to start each fight with it—
of the star+2% critical chance+10 luck—
of the comet+2% clarity (ignores a foe's dodge)+5% walk speed—
of the constellation+2% clarity (ignores a foe's dodge)+4% initiative—
of the world+1.5 to every stat——
of the eternity+10% critical damage+2% clarity (ignores a foe's dodge)—
of the fool+20.5 luck——
of the wheel+0.5 points to every chance it rolls+10 luck—
of the hermit+2 intelligenceheals 0.4% of its maximum health a tick, in whole points, at least 1—
of the lovers2% chance on hit to give SEDUCED!heals 2% of the damage its hits deal (as LEECHED! does)—
of the priestess5% chance when it casts to gain REGEN!+2 intelligence—
of the magician+4% magic damage4% chance when it casts to gain EXALTED!—
of the mirror3.5% of its own base hit to each Anima that strikes it in melee (THORNS!)——
of the fates+0.5 points to every chance it rolls+2% critical chance—
of the fortune+1 points to every chance it rolls——
of the fletcher+6% damage from its projectiles, on items that shoot+2% clarity (ignores a foe's dodge)—
of the bowyer+10% damage when it causes PIERCE!+5% damage from its projectiles, on items that shoot—
of the harpoonist+1% STICK! chance, on an item that can already cause it+10% damage when it causes STICK!—
of the boatswain+5% maximum stamina+7% stamina recovery—
of the helmsman+4% initiative+5% walk speed—
of the herald2.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it+4% initiative—
of the captain2.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it+2 vitality—
of the vanguard+2% chance to riposte after a parry+4% initiative—
of the commander7% chance on hit to give TAUNTED!+4% initiative—
of the marshal+4% initiative+2% block chance, with a shield or a heavy melee weapon—
of the caretakerheals 0.4% of its maximum health a tick, in whole points, at least 1+4% maximum health—
of the keeper2.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it+2% block chance, with a shield or a heavy melee weapon—
of the preserver4% chance its gear shrugs off BREAK!+4% maximum health—
of the guardian3.5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it+4% maximum health—
of the trainer+7% stamina recovery+2 dexterity—
of the expert+2% clarity (ignores a foe's dodge)+10% damage when it causes PRECISE!—
of the veteran+2% parry chance+2 vitality—
of the elite+2% chance to riposte after a parry+8% critical damage—
of the master+2% parry chance+2 dexterity—
of the prodigy+2% parry chance+2 intelligence—
of the legend+16% critical damage——
of the myth3.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it+8% critical damage—
of the brawler+2 strength+1% CRUSH! chance, on an item that can already cause it—
of the fanatic8% chance, when struck below half health, to gain FRENZY!——
of the slayer5% chance on hit to give BLEEDING!+8% critical damage—
of the choir2.5% chance when it casts to gain COURAGE!+7% stamina recovery—
of the church+5% effect resistance, taken from every chance to give it an effect+3% maximum health—
of the disciple+2 intelligence+4% effect resistance, taken from every chance to give it an effect—
of the maidenheals 0.4% of its maximum health a tick, in whole points, at least 1+4% effect resistance, taken from every chance to give it an effect—
of the chosen+2 agility4% chance when struck to gain EXALTED!, and the same chance to start each fight with it—
of the apostle+4 resolve+4% effect resistance, taken from every chance to give it an effect—
of the covenant+4% effect resistance, taken from every chance to give it an effect3% chance when struck to gain WARDED!, and the same chance to start each fight with it—
of the absolution+5% effect resistance, taken from every chance to give it an effectheals 2% of the damage its hits deal (as LEECHED! does)—
of the oracle6% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it——
of the prophet+4% initiative3% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it—
of the judge4% chance on hit to give EXPOSED!——
of the inquisitor4% chance on hit to give SCARED!+2% clarity (ignores a foe's dodge)—
of the martyr7% chance, when struck below half health, to gain SHIELDED!1.5% of its own base hit to each Anima that strikes it in melee (THORNS!)—
of the revelation+2% clarity (ignores a foe's dodge)1.5% chance on hit to give EXPOSED!—
of the salvation1% chance, when struck below half health, to gain RESURRECTION!+3% maximum health—
of the treesheals 0.4% of its maximum health a tick, in whole points, at least 1+2 vitality—
of the forestheals 0.4% of its maximum health a tick, in whole points, at least 1+2% less magic damage taken—
of the gardenheals 2% of the damage its hits deal (as LEECHED! does)heals 0.4% of its maximum health a tick, in whole points, at least 1—
of the cave+5% maximum stamina+2% less physical damage taken—
of the oasis+7% stamina recoveryheals 0.4% of its maximum health a tick, in whole points, at least 1—
of the desert+7% stamina recovery+2% less magic damage taken—
of the journey+5% walk speed+5% maximum stamina—
of the nomadthe item weighs 8% less+5% walk speed—
of the labyrinth+1.5% dodge+2% clarity (ignores a foe's dodge)—
of the paradiseheals 0.4% of its maximum health a tick, in whole points, at least 1+2 agility—
of the dirge2.5% chance on hit to give WITHERING!+10% damage to a foe suffering WITHERING!—
of the requiemheals 2% of the damage its hits deal (as LEECHED! does)2.5% chance on hit to give SLEEPING!—
of the omen8% chance on hit to give CURSED!——
of the verdict2% chance on hit to give EXPOSED!+8% critical damage—
of the tribulation1.5% chance on hit to give FRAIL!+4% physical damage—
of the perdition+4% magic damage4% chance on hit to give CURSED!—
of the desolation2.5% chance on hit to give DECAYING!+4% area of its magic—
of the reckoning+8% critical damage+10% damage to a foe suffering EXPOSED!—
of the pyre5% chance on hit to give BURNED!when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths—
of the oblivion1.5% chance on hit to give DEATH!+4% magic damage—
of the cataclysm+5% area of its magic+5% knockback—
of the armageddon+4% area of its magic+8% critical damage—
of the doom4% chance on hit to give DOOMED!+8% damage to a foe suffering DOOMED!—
of the order+2 strength+2 intelligence—
of the balance+4% maximum health+5% maximum stamina—
of the unity+4% maximum health2.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it—
of the harvest8% chance when struck to gain VIGOR!, and the same chance to start each fight with itrestores 2% of the damage its hits deal as stamina (as VIGOR! does)—
of the crucible3.5% chance when struck to gain RESIST!, and the same chance to start each fight with it+4% effect resistance, taken from every chance to give it an effect—
of the providence+1 to every stat+1 agility—
of the chaos+8% critical chance-4% clarity (ignores a foe's dodge)—
of the imbalance+16% attack speed-10% maximum stamina—
of the plight7% of its own base hit to each Anima that strikes it in melee (THORNS!)-8% maximum health—
of the exodus+20% walk speed-4% less physical damage taken—
of the vain+16% magic damage-4% less magic damage taken—
of the slothful+8% less physical damage taken-8% attack speed—
of the gluttonous+16% maximum health-10% walk speed—
of the ignorant+16% effect resistance, taken from every chance to give it an effect-4% clarity (ignores a foe's dodge)—
of the envious+32% critical damage-8% effect resistance, taken from every chance to give it an effect—
of the jealous+16% magic damage-2.5% dodge—
of the greedy+2 points to every chance it rolls-8% maximum health—
of the avariciousrestores 8% of the damage its hits deal as stamina (as VIGOR! does)-10% maximum stamina—
of the lustfulheals 8% of the damage its hits deal (as LEECHED! does)-14% stamina recovery—
of the deceitful+5.5% dodge-4% clarity (ignores a foe's dodge)—
of the corrupteffects it gives last 32% longer-8% effect resistance, taken from every chance to give it an effect—
of the wrathful+16% physical damage-4% less physical damage taken—
of the cruel+16% physical damage-4% less magic damage taken—
of the prideful+8% critical chance-8% effect resistance, taken from every chance to give it an effect—
of the humble+2 agility+2 vitality—
of the patient+2.5 agility+5% stamina recovery—
of the kind+2.5 intelligenceheals 2% of the damage its hits deal (as LEECHED! does)—
of the temperate+5 resolve+4% maximum stamina—
of the chaste+2.5 intelligence+3% effect resistance, taken from every chance to give it an effect—
of the prudent+5 wisdom+2% block chance, with a shield or a heavy melee weapon—
of the charitable+2.5 agilityheals 2% of the damage its hits deal (as LEECHED! does)—
of the diligent+2.5 dexterity+5% stamina recovery—
of the loyal+5 resolve+2% block chance, with a shield or a heavy melee weapon—
of the integral+2.5 vitality+2% less physical damage taken—
of the honorable+2.5 strength+3% initiative—
of the just+2.5 strength+2% critical chance—
of the fortitudinous+2.5 vitality+3% maximum health—
of the wise+2.5 intelligence+3 wisdom—
of the apathetic+5% effect resistance, taken from every chance to give it an effect+3 resolve—
of the calm+4% effect resistance, taken from every chance to give it an effect3% chance when it casts to gain WARDED!—
of the serene+7% stamina recovery+2 intelligence—
of the sorrowful20.5% chance, when struck below half health, to gain REGEN!——
of the grieving16% chance, when struck below half health, to gain VIGILANCE!——
of the fearful3.5% chance when struck to gain HASTED!, and the same chance to start each fight with it——
of the hopeful13.5% chance, when struck below half health, to gain SHIELDED!——
of the despairing8% chance, when struck in melee, to give the attacker CURSED!——
of the lovingheals 2% of the damage its hits deal (as LEECHED! does)5% chance when struck to gain REGEN!, and the same chance to start each fight with it—
of the compassionateheals 4% of the damage its hits deal (as LEECHED! does)——
of the joyful2.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it+6% walk speed—
of the courageous5% chance when struck to gain COURAGE!, and the same chance to start each fight with it——
of the hateful+2% chance to riposte after a parry3.5% chance on hit to give PROVOKED!—
of the angry4% chance when struck to gain BERSERK!, and the same chance to start each fight with it——
of the passionate4% chance when struck to gain FRENZY!, and the same chance to start each fight with it——
of the ecstatic8% chance when struck to gain EXALTED!, and the same chance to start each fight with it——
of the rageful8% chance, when struck below half health, to gain BERSERK!——
of the tide+2% less magic damage taken+7% knockback—
of the depths2.5% chance on hit to give SLOWED!+2% less magic damage taken—
of the frost2.5% chance on hit to give FROZEN!+2% less magic damage taken—
of the ember5% chance on hit to give BURNED!+4% attack speed—
of the storm2.5% chance on hit to give ELECTROCUTED!+5% attack speed—
of the maelstrom+2% less magic damage taken+4% area of its magic—
of the inferno5% chance on hit to give BURNED!+4% area of its magic—
of the leviathan1.5% chance on hit to give AFRAID!+1 strength+2% maximum health
of the tempest4% chance on hit to give FLOAT!+2% cast speed+1% less magic damage taken
of the abyss+2% less magic damage takenheals 1% of the damage its hits deal (as LEECHED! does)+2% magic damage
of the silence1.5% chance on hit to give SILENCED!+2% less magic damage taken—
of the blight6% chance on hit to give BLIGHTED!effects it gives last 6% longer—
of the pestilence10% chance, when struck in melee, to give the attacker POISONED!——
of the siphon6% chance when struck to gain LEECHED!, and the same chance to start each fight with itrestores 2% of the damage its hits deal as stamina (as VIGOR! does)—
of the vigil8% chance, when struck below half health, to gain VIGILANCE!+4% initiative—
of the hysteria3.5% chance, when struck in melee, to give the attacker HYSTERIA!——
of the frenzy4% chance, when struck below half health, to gain FRENZY!+4% attack speed—
of the wrath2% chance when struck to gain BERSERK!, and the same chance to start each fight with it+4% physical damage—
of the outcast+1.5% dodge+7% stamina recovery—
of the pariah+4% effect resistance, taken from every chance to give it an effect1.5% of its own base hit to each Anima that strikes it in melee (THORNS!)—
of the exile+5% walk speedheals 0.4% of its maximum health a tick, in whole points, at least 1—