The floor holds one pair of Animas for each status effect in a grid of cells read left to right: first the outcomes the scenes already play (Guard, Miss, Block, Parry, Riposte, Glanced, Critical, Precise, Pierce, Crush, Disarm, Break, Stick and Burned), then every effect the effects table names that has no rule yet. In each cell a black Anima, labelled with its effect and showing its health and stamina, faces a white practice Anima that wears the chosen worn items and never starts a fight; in the Guard cell it guards. A black Anima holds and wears everything chosen in the sidebars, and fights barehanded when no mainhand is chosen, except where its cell needs a certain item: Precise needs a sword, Pierce a thrusting sword, spear or harpoon, Crush a heavy blunt weapon, Disarm a hooked short blade, Break a breaking tool, Stick a sticking pole or club with a melee weapon that does not stick in the offhand, and Parry and Riposte a melee weapon. There it holds only those items, the chosen one in each hand when it fits and otherwise a default item of that kind. The white Anima holds a shield in the Block cell, a parrying tool in the Parry and Riposte cells and an offhand item in the Disarm cell, the chosen one when it fits, and in the Break cell it wears only a mythril breast plate. Neither Anima loses health. Start begins the practice in rounds: every black Anima walks to its own white Anima, and only its own, strikes once with its weapon’s real action, keeps fighting while that strike still holds the white Anima, walks all the way back to its place, and strikes again only when both stand at their places, facing each other, the white one recovered. A practice strike is never dodged, glanced, blocked or parried unless its cell forces that. In the first cells every strike causes that cell’s outcome, and the white Anima reacts as it would in a fight: a Crush knocks it to the floor and it gets up, a Disarm drops its offhand and it goes to pick it up, a Break knocks off its breast plate, which is repaired with REPAIR! when the next round begins, a Parry or Riposte turns into its riposte, a quick strike that steps in and lands on the black Anima as the swing connects, a Stick holds it on the leash until the black Anima’s offhand strike breaks the hold, a Precise turns the sword back for another Precise without end, flinching the white Anima without pushing it away, and a Burned sets it on fire with any weapon: flames rise from its body, and every two seconds a tick takes a small share of the hit’s damage while it moves and acts slightly slower. Every other effect is not built yet: each hit that lands shows its name in light grey and changes nothing. Changing the outfit places every pair again. Hide Incomplete takes away every cell whose effect is not built yet and places the built ones again, closer together; Show Incomplete brings every cell back. Stop ends the practice and the black Animas walk back to their places; Start resumes. Reset places every pair again. Drag the floor to orbit, scroll to zoom, press an Anima to pick it up, and with the floor focused Space pauses and Home restores the camera.