Base avatar

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Full body view, breathing quietly with relaxed arms. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Portrait face

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Face portrait, breathing quietly with relaxed arms. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Walking

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Walking and running with alternating steps. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Jump

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Crouching, jumping to the selected height, and landing softly. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Height applies to the next jump. Replay to jump now.

Attacking

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Attacking with each held item in turn, alternating hands when both hold one, or stepping into a punch when unarmed. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Taking a hit

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Staggering from repeated directional hits, catching its balance, and recovering before it can act again. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Directions are relative to Anima. New hits interrupt recovery.

Kneeling

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. Lowering onto one knee, holding a quiet bow, and standing again. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.

Lobbing a WorldSphere

Anima
Preparing avatar
Anima, a character with a flowing grey liquid-metal surface, an oval head, tall black egg-shaped plush eyes, each with a white oval highlight above a J-shaped iris in a lighter shade of the body colour, a blended muzzle, rabbit-shaped ears at the sides of the head with outward-facing hollows, a smoothly rounded back, and five digits on each hand. A textured WorldSphere appears on the mat. If the left hand holds an item, Anima drops it on the mat first. Anima crouches to palm it with the left hand and rises with the palm up. It cocks the arm, steps into a fast overhand lob, and follows through. The WorldSphere fades and respawns. The 3D view is hidden in high contrast and print.

Drag left or right to turn. With the model focused, use the arrow keys to turn and tilt, or Home to reset. Vertical touch scrolling and browser zoom remain available.