GSC-32ada230-7161-4e1f-882e-8e0926e4e5b5

LVL 1

PWR 1051 / 1808

Class
ConstableThe Constable upholds a crumbling order with a conviction that endures beyond the institution it once served; the baton is the last article of that faithmainhand: baton
Base Stats (9, 5 primary)
Strengthprimary · feeds derived attributes13
Dexterityprimary · feeds derived attributes9base 8·traits +15%
Agilityprimary · feeds derived attributes10
Intelligenceprimary · feeds derived attributes10
Vitalityprimary · feeds derived attributes24 (Perfect)
Wisdom20base 22·traits -8%
Perception11
Resolve15base 14·traits +5%
Luck18
Derived Attributes
Max health223base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)80 + 8 × (24 − 8) + 3 × (13 − 8)
Stamina114base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)40 + 4 × (24 − 8) + 2 × (13 − 8)
Physical damage18base + primary coef × (strength − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (13 − 8) + 0.5 × (9 − 8)
Magical damage14base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (10 − 8) + 0.5 × (9 − 8)
Action damage14base + primary coef × (dexterity − stat min) + secondary coef × (strength − stat min)10 + 1.2 × (9 − 8) + 0.6 × (13 − 8)
Physical reduction21.2%base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)0 + 0.012 × (24 − 8) + 0.004 × (13 − 8)
Magical reduction8.8%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)0 + 0.012 × (10 − 8) + 0.004 × (24 − 8)
Global resistance13.4%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.008 × (24 − 8) + 0.003 × (10 − 8)
Ailment resistance16.8%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.01 × (24 − 8) + 0.004 × (10 − 8)
Dodge rate4.5%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0.02 + 0.01 × (10 − 8) + 0.005 × (9 − 8)
Walk speed11.0%base + primary coef × (agility − stat min) + secondary coef × (vitality − stat min)1 + 0.015 × (10 − 8) + 0.005 × (24 − 8)
Attack speed2.5%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (9 − 8) + 0.005 × (10 − 8)
Cast speed3.0%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)1 + 0.012 × (10 − 8) + 0.006 × (9 − 8)
Cast wind-up12.0%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)1 + 0.012 × (10 − 8) + 0.006 × (24 − 8)
Action wind-up2.4%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.012 × (9 − 8) + 0.006 × (10 − 8)
Carry speed7.0%base + primary coef × (strength − stat min) + secondary coef × (agility − stat min)1 + 0.01 × (13 − 8) + 0.01 × (10 − 8)
Carry capacity107base + primary coef × (strength − stat min) + secondary coef × (vitality − stat min)50 + 5 × (13 − 8) + 2 × (24 − 8)
Jump height4.5%base + primary coef × (agility − stat min) + secondary coef × (strength − stat min)1 + 0.01 × (10 − 8) + 0.005 × (13 − 8)
Vision range4.0%base + primary coef × (intelligence − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (10 − 8) + 0.005 × (10 − 8)
Critical hit3.6%base + primary coef × (dexterity − stat min) + secondary coef × (intelligence − stat min)0.02 + 0.008 × (9 − 8) + 0.004 × (10 − 8)
Clarity2.9%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (10 − 8) + 0.005 × (9 − 8)
Initiative3.6%base + primary coef × (agility − stat min) + secondary coef × (intelligence − stat min)1 + 0.012 × (10 − 8) + 0.006 × (10 − 8)
Reflexes2.9%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (10 − 8) + 0.005 × (9 − 8)
Distinctions (4/8)
Unique skills (1)
securityThe ordering of defenses and the guarding of thresholds, that what is kept within may remain inviolate against all who would take it
Advantages (2)
a mind honed by years of study+5% dexterity·Minor
a charm that few can resist+10% dexterity·+5% resolve·Standard
Disadvantages (1)
a mind scarred by the horrors of war and conflict-8% wisdom·Minor
Equipment (≈ 1,211 / 234,375 orbs)
toolrefined glowing bronze batonGrade D·#6 bronze·25 / 15,625 orbsaffects physical damage, magical damage, attack speed
offhandfine gold clawGrade B·#13 gold·625 / 15,625 orbsaffects physical reduction, action damage
headrefined iron capGrade D·#10 iron·25 / 15,625 orbsaffects max health, vision range
neckbrittle orichalcum cravatGrade C·#19 orichalcum·125 / 15,625 orbsaffects ailment resistance, magical reduction
backrefined hallowed cashmere capeGrade C·#18 cashmere·125 / 15,625 orbsaffects physical reduction, carry capacity
shouldersbrittle cupro shoulderguardsGrade C·#14 cupro·125 / 15,625 orbsaffects carry capacity, max health
chestperfected copper tunicGrade E·#6 copper·5 / 15,625 orbsaffects max health, physical reduction
waistcopper belt of the heraldGrade E·#6 copper·5 / 15,625 orbsaffects stamina, carry capacity
legsfine bone legguardsGrade E·#4 bone·5 / 15,625 orbsaffects walk speed, stamina
feetcrude copper shoesGrade E·#6 copper·5 / 15,625 orbsaffects dodge rate, jump height
wristbrittle wool bracletGrade F·#2 wool·1 / 15,625 orbsaffects attack speed, cast speed
handfine copper mittsGrade E·#6 copper·5 / 15,625 orbsaffects physical damage, action damage
handfine silk grips of the dawnGrade C·#16 silk·125 / 15,625 orbsaffects physical damage, action damage
fingerfine copper ringGrade E·#6 copper·5 / 15,625 orbsaffects critical hit, ailment resistance
fingerrefined bone clawGrade E·#4 bone·5 / 15,625 orbsaffects critical hit, ailment resistance