GSC-32ada230-7161-4e1f-882e-8e0926e4e5b5

LVL 1

PWR 1091 / 1808

Class
ConstableThe Constable upholds a crumbling order with a conviction that endures beyond the institution it once served; the baton is the last article of that faithmainhand: baton
Base Stats (9, 5 primary)
Strengthprimary · feeds derived attributes14base 13·equip +1
Dexterityprimary · feeds derived attributes10base 8·traits +15%·equip +1
Agilityprimary · feeds derived attributes11base 10·equip +1
Intelligenceprimary · feeds derived attributes10
Vitalityprimary · feeds derived attributes24 (Perfect)
Wisdom21base 22·traits -8%·equip +1
Perception11
Resolve16base 14·traits +5%·equip +1
Luck18
Derived Attributes
Max health226base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)80 + 8 × (24 − 8) + 3 × (14 − 8)
Stamina116base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)40 + 4 × (24 − 8) + 2 × (14 − 8)
Physical damage20base + primary coef × (strength − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (14 − 8) + 0.5 × (10 − 8)
Magical damage14base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (10 − 8) + 0.5 × (10 − 8)
Action damage16base + primary coef × (dexterity − stat min) + secondary coef × (strength − stat min)10 + 1.2 × (10 − 8) + 0.6 × (14 − 8)
Physical reduction21.6%base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)0 + 0.012 × (24 − 8) + 0.004 × (14 − 8)
Magical reduction8.8%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)0 + 0.012 × (10 − 8) + 0.004 × (24 − 8)
Global resistance13.4%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.008 × (24 − 8) + 0.003 × (10 − 8)
Ailment resistance16.8%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.01 × (24 − 8) + 0.004 × (10 − 8)
Dodge rate6.0%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0.02 + 0.01 × (11 − 8) + 0.005 × (10 − 8)
Walk speed12.5%base + primary coef × (agility − stat min) + secondary coef × (vitality − stat min)1 + 0.015 × (11 − 8) + 0.005 × (24 − 8)
Attack speed4.5%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (10 − 8) + 0.005 × (11 − 8)
Cast speed3.6%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)1 + 0.012 × (10 − 8) + 0.006 × (10 − 8)
Cast wind-up12.0%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)1 + 0.012 × (10 − 8) + 0.006 × (24 − 8)
Action wind-up4.2%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.012 × (10 − 8) + 0.006 × (11 − 8)
Carry speed9.0%base + primary coef × (strength − stat min) + secondary coef × (agility − stat min)1 + 0.01 × (14 − 8) + 0.01 × (11 − 8)
Carry capacity112base + primary coef × (strength − stat min) + secondary coef × (vitality − stat min)50 + 5 × (14 − 8) + 2 × (24 − 8)
Jump height6.0%base + primary coef × (agility − stat min) + secondary coef × (strength − stat min)1 + 0.01 × (11 − 8) + 0.005 × (14 − 8)
Vision range4.5%base + primary coef × (intelligence − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (10 − 8) + 0.005 × (11 − 8)
Critical hit4.4%base + primary coef × (dexterity − stat min) + secondary coef × (intelligence − stat min)0.02 + 0.008 × (10 − 8) + 0.004 × (10 − 8)
Clarity3.4%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (10 − 8) + 0.005 × (10 − 8)
Initiative4.8%base + primary coef × (agility − stat min) + secondary coef × (intelligence − stat min)1 + 0.012 × (11 − 8) + 0.006 × (10 − 8)
Reflexes4.6%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (11 − 8) + 0.005 × (10 − 8)
Distinctions (4/8)
Unique skills (1)
securityThe ordering of defenses and the guarding of thresholds, that what is kept within may remain inviolate against all who would take it
Advantages (2)
a mind honed by years of study+5% dexterity·Minor
a charm that few can resist+10% dexterity·+5% resolve·Standard
Disadvantages (1)
a mind scarred by the horrors of war and conflict-8% wisdom·Minor
Equipment (≈ 1,211 / 234,375 orbs)
toolrefined glowing bronze batonGrade D·G6 bronze·25 / 15,625 orbsaffects physical damage, magical damage, attack speed
offhandfine gold clawGrade B·G13 gold·625 / 15,625 orbsaffects physical reduction, action damage
headrefined iron capGrade D·G10 iron·25 / 15,625 orbsaffects max health, vision range
neckbrittle orichalcum cravatGrade C·G19 orichalcum·125 / 15,625 orbsaffects ailment resistance, magical reduction
backrefined hallowed cashmere capeGrade C·G18 cashmere·125 / 15,625 orbsaffects physical reduction, carry capacity
shouldersbrittle cupro shoulderguardsGrade C·G14 cupro·125 / 15,625 orbsaffects carry capacity, max health
chestperfected copper tunicGrade E·G6 copper·5 / 15,625 orbsaffects max health, physical reduction
waistcopper belt of the heraldGrade E·G6 copper·5 / 15,625 orbsaffects stamina, carry capacity
legsfine bone legguardsGrade E·G4 bone·5 / 15,625 orbsaffects walk speed, stamina
feetcrude copper shoesGrade E·G6 copper·5 / 15,625 orbsaffects dodge rate, jump height
wristbrittle wool bracletGrade F·G2 wool·1 / 15,625 orbsaffects attack speed, cast speed
handfine copper mittsGrade E·G6 copper·5 / 15,625 orbsaffects physical damage, action damage
handfine silk grips of the dawnGrade C·G16 silk·125 / 15,625 orbsaffects physical damage, action damage
fingerfine copper ringGrade E·G6 copper·5 / 15,625 orbsaffects critical hit, ailment resistance
fingerrefined bone clawGrade E·G4 bone·5 / 15,625 orbsaffects critical hit, ailment resistance