
GSC-32ada230-7161-4e1f-882e-8e0926e4e5b5
LVL 1
PWR 1091 / 1808
ConstableThe Constable upholds a crumbling order with a conviction that endures beyond the institution it once served; the baton is the last article of that faithmainhand: baton
Strengthprimary · feeds derived attributes14base 13·equip +1
Dexterityprimary · feeds derived attributes10base 8·traits +15%·equip +1
Agilityprimary · feeds derived attributes11base 10·equip +1
Intelligenceprimary · feeds derived attributes10
Vitalityprimary · feeds derived attributes24 (Perfect)
Wisdom21base 22·traits -8%·equip +1
Perception11
Resolve16base 14·traits +5%·equip +1
Luck18
Max health226base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)80 + 8 × (24 − 8) + 3 × (14 − 8)
Stamina116base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)40 + 4 × (24 − 8) + 2 × (14 − 8)
Physical damage20base + primary coef × (strength − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (14 − 8) + 0.5 × (10 − 8)
Magical damage14base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)10 + 1.5 × (10 − 8) + 0.5 × (10 − 8)
Action damage16base + primary coef × (dexterity − stat min) + secondary coef × (strength − stat min)10 + 1.2 × (10 − 8) + 0.6 × (14 − 8)
Physical reduction21.6%base + primary coef × (vitality − stat min) + secondary coef × (strength − stat min)0 + 0.012 × (24 − 8) + 0.004 × (14 − 8)
Magical reduction8.8%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)0 + 0.012 × (10 − 8) + 0.004 × (24 − 8)
Global resistance13.4%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.008 × (24 − 8) + 0.003 × (10 − 8)
Ailment resistance16.8%base + primary coef × (vitality − stat min) + secondary coef × (intelligence − stat min)0 + 0.01 × (24 − 8) + 0.004 × (10 − 8)
Dodge rate6.0%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0.02 + 0.01 × (11 − 8) + 0.005 × (10 − 8)
Walk speed12.5%base + primary coef × (agility − stat min) + secondary coef × (vitality − stat min)1 + 0.015 × (11 − 8) + 0.005 × (24 − 8)
Attack speed4.5%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (10 − 8) + 0.005 × (11 − 8)
Cast speed3.6%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)1 + 0.012 × (10 − 8) + 0.006 × (10 − 8)
Cast wind-up12.0%base + primary coef × (intelligence − stat min) + secondary coef × (vitality − stat min)1 + 0.012 × (10 − 8) + 0.006 × (24 − 8)
Action wind-up4.2%base + primary coef × (dexterity − stat min) + secondary coef × (agility − stat min)1 + 0.012 × (10 − 8) + 0.006 × (11 − 8)
Carry speed9.0%base + primary coef × (strength − stat min) + secondary coef × (agility − stat min)1 + 0.01 × (14 − 8) + 0.01 × (11 − 8)
Carry capacity112base + primary coef × (strength − stat min) + secondary coef × (vitality − stat min)50 + 5 × (14 − 8) + 2 × (24 − 8)
Jump height6.0%base + primary coef × (agility − stat min) + secondary coef × (strength − stat min)1 + 0.01 × (11 − 8) + 0.005 × (14 − 8)
Vision range4.5%base + primary coef × (intelligence − stat min) + secondary coef × (agility − stat min)1 + 0.015 × (10 − 8) + 0.005 × (11 − 8)
Critical hit4.4%base + primary coef × (dexterity − stat min) + secondary coef × (intelligence − stat min)0.02 + 0.008 × (10 − 8) + 0.004 × (10 − 8)
Clarity3.4%base + primary coef × (intelligence − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (10 − 8) + 0.005 × (10 − 8)
Initiative4.8%base + primary coef × (agility − stat min) + secondary coef × (intelligence − stat min)1 + 0.012 × (11 − 8) + 0.006 × (10 − 8)
Reflexes4.6%base + primary coef × (agility − stat min) + secondary coef × (dexterity − stat min)0 + 0.012 × (11 − 8) + 0.005 × (10 − 8)
Unique skills (1)securityThe ordering of defenses and the guarding of thresholds, that what is kept within may remain inviolate against all who would take it
Advantages (2)a mind honed by years of study+5% dexterity·Minor
a charm that few can resist+10% dexterity·+5% resolve·Standard
Disadvantages (1)a mind scarred by the horrors of war and conflict-8% wisdom·Minor
offhandfine gold clawGrade B·G13 gold·625 / 15,625 orbsaffects physical reduction, action damage headrefined iron capGrade D·G10 iron·25 / 15,625 orbsaffects max health, vision range handfine copper mittsGrade E·G6 copper·5 / 15,625 orbsaffects physical damage, action damage fingerfine copper ringGrade E·G6 copper·5 / 15,625 orbsaffects critical hit, ailment resistance fingerrefined bone clawGrade E·G4 bone·5 / 15,625 orbsaffects critical hit, ailment resistance