Preparing scene
Every mainhand tool from the item tables is held by its own Anima on the concrete board. Dual wield adds the same tool to the other hand and alternates attacks. The 3D scene is hidden in high contrast and print.
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Every mainhand tool stands on its own Anima in a grid on the concrete board, labeled with its name. Items chosen in the catalog, in their chosen materials, are worn by every Anima. Show attacks begins the demonstrations; Stop attacks returns them to rest. Targeted actions show fixed practice reticles, including Throw, Aim, Fire, Gunfire, Hurl, Harpoon, Whirl, Return, and Flick. Each marker stays until its shot resolves; Gunfire resolves at release, while travelling projectiles retain their markers through flight. These are practice locations, not other Animas. Melee, bow and crossbow attacks play at twice their handling rate. Bows and crossbows reload sooner and their projectiles fly faster; other targeted attacks and full-circle aura actions retain their timing. Dual wield equips the same tool in both hands and alternates complete right and left actions. Bows and harps use visible magic when both hands are occupied; crossbows charge magically. Changing equipment settles the current pose first. Unique shows one example per animation, with separate examples for flexible mechanics, crossbow or firearm activation, returning throws, and free or tethered Hurl; press it again for every tool. Repulse raises the small, untextured Orb in its cupped hand and sends a full-circle pulse across the board. Rifle and Hand cannon use Gunfire: a straight shot resolves instantly and leaves a brief beam that fades to transparent along its length. Hand cannon has the Rifle's overall length, a broad cannon barrel, and a wider beam. Crossbows keep Fire and release travelling bolts. The larger textured WorldSphere uses Lob in its separate scene and preview. Whirl releases a small silver orb from a sling pouch, with one loose cord following through. Nunchaku spins a free handle on its short connector, and Flail whirls three spiked heads on their chains the same way. Urumi has one flexible spine and four wide metal plates. Boomerang and Chakram fly flat along outward curves and sweep back rapidly for a catch. Javelin and Pilum use tip-first arcing Hurl; the harpoon gun fires its barbed bolt on a chain. Weapon size and balance affect tempo and stamina at the shared baseline stats. Press an Anima to pick it up, drag, and release to throw it. It gets up and walks back to its assigned cell. G picks the nearest visible Anima; arrows move it, and G or Escape releases it. Drag empty floor to orbit, scroll to zoom, and use two fingers to move the camera. With the scene focused, Home restores the full-grid view.