Preparing scene
gpt-5.6-terra's 16 Animas stand in their formation, four to a row, each facing its own timber practice statue, with its role named above it, once Place team is pressed. Start sets every Anima attacking its statue and each hit shows its damage; Stop returns them to rest. The 3D scene is hidden in high contrast and print.
Designer
gpt-5.6-terra
Version
gpt-5-6-terra-team-1
Fight in simulator

The first sidebar lists every model that has written a team designer; choosing one shows its team, and the second sidebar gives that designer's own account of why it built it. Orbs per item, Level, Place team, Fight in simulator, Start and Stop are in the bar under the field; Fight in simulator opens the Anima scene with this designer chosen for Team A at the same level and orbs per item; the practice field is always shown, no team is built on it until Place team is pressed, and choosing another designer or moving a slider clears the team until Place team is pressed again. Every designer builds its 16 Animas from the same 16 births, rolled once for this page, at the level and orbs per item the sliders set (the highest of both at first), choosing each Anima's place, items, item words, growth and stratagem. Each Anima stands at its formation place, front row nearest the camera, in its trait colour and the designer's heraldry, with its role above it, facing a timber practice statue set where its held items reach: at the depth of the strike for melee, at a rope's reach for flexible weapons, inside the ring for auras and at range for shots and waves. Start plays every Anima's attacks at its own tempo, alternating its two held items, and each hit on a statue shows its damage and a stamina ring the stamina it restores, while an instrument plays its song with no number; Stop returns them to rest. Nothing takes damage. Drag to orbit, hold Shift and drag to pan, and scroll on the focused scene to zoom; arrow keys turn and tilt, plus and minus zoom, and Home returns to the full view.