| of the keys | +1% effect resistance, taken from every chance to give it an effect | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +1% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +1 perception | +1% less physical damage taken | — |
|---|
| of the castle | +1% chance for its armor to glance a blow | +1% maximum health | — |
|---|
| of the obelisk | 0.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +1% less magic damage taken | — |
|---|
| of the monolith | 0.5% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 1% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +1% chance for its armor to glance a blow | +1% less physical damage taken | — |
|---|
| of the mountain | the item weighs 2% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +1% less physical damage taken | — |
|---|
| of the siege | CRUSH! holds its target 2% longer | — | — |
|---|
| of the trebuchet | +1% damage from its projectiles, on items that shoot | +2% knockback | — |
|---|
| of the avalanche | 1% chance on hit to give HEAVY! | +2% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 2% longer | +2% knockback | — |
|---|
| of the prince | +0.5 dexterity | +0.5 agility | — |
|---|
| of the mistress | +0.5 intelligence | +0.5 agility | — |
|---|
| of the matriarch | +0.5 intelligence | +0.5 vitality | — |
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| of the patriarch | +0.5 strength | +1% maximum health | — |
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| of the king | +0.5 strength | +0.5 vitality | — |
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| of the queen | +0.5 intelligence | +1% less magic damage taken | — |
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| of the archon | +0.5 vitality | +0.5 dexterity | — |
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| of the exarch | +0.5 strength | +0.5 intelligence | +0.5 agility |
|---|
| of the dominion | +0.5 to every stat | — | — |
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| of the empress | +0.5 to every stat | — | — |
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| of the emperor | +0.5 to every stat | — | — |
|---|
| of the tyrant | +0.5 to every stat | -2% maximum health | — |
|---|
| of the light | the item weighs 2% less | 1% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +1% initiative | heals 0.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +2% initiative | — | — |
|---|
| of the sun | +2% maximum health | — | — |
|---|
| of the horizon | 1.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +1% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +1% less magic damage taken | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +1% clarity (ignores a foe's dodge) | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +0.5% dodge | +0.5 dexterity | — |
|---|
| of the twilight | 0.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +1% less magic damage taken | — |
|---|
| of the dark | 0.5% chance on hit to give BLINDED! | +1% less magic damage taken | — |
|---|
| of the shadow | 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +0.5% dodge | — |
|---|
| of the moon | +0.5 intelligence | +0.5% dodge | — |
|---|
| of the midnight | 1% chance when struck to gain STALKING!, and the same chance to start each fight with it | +2% critical damage | — |
|---|
| of the eclipse | 0.5% chance on hit to give BLINDED! | +0.5% dodge | — |
|---|
| of the void | +1% less magic damage taken | 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +1% critical chance | +2.5 luck | — |
|---|
| of the comet | +1% clarity (ignores a foe's dodge) | +1% walk speed | — |
|---|
| of the constellation | +1% clarity (ignores a foe's dodge) | +1% initiative | — |
|---|
| of the world | +0.5 to every stat | — | — |
|---|
| of the eternity | +3% critical damage | — | — |
|---|
| of the fool | +5 luck | — | — |
|---|
| of the wheel | +2.5 luck | — | — |
|---|
| of the hermit | +0.5 intelligence | heals 0.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 0.5% chance on hit to give SEDUCED! | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 1.5% chance when it casts to gain REGEN! | +0.5 intelligence | — |
|---|
| of the magician | +1% magic damage | 1% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 1% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +1% critical chance | — | — |
|---|
| of the fortune | +0.5 points to every chance it rolls | — | — |
|---|
| of the fletcher | +2% damage from its projectiles, on items that shoot | — | — |
|---|
| of the bowyer | +3% damage when it causes PIERCE! | +1% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +3% damage when it causes STICK! | — | — |
|---|
| of the boatswain | +1% maximum stamina | +2% stamina recovery | — |
|---|
| of the helmsman | +1% initiative | +1% walk speed | — |
|---|
| of the herald | 0.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +1% initiative | — |
|---|
| of the captain | 0.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +0.5 vitality | — |
|---|
| of the vanguard | +1% chance to riposte after a parry | +1% initiative | — |
|---|
| of the commander | 1.5% chance on hit to give TAUNTED! | +1% initiative | — |
|---|
| of the marshal | +1% initiative | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 0.1% of its maximum health a tick, in whole points, at least 1 | +1% maximum health | — |
|---|
| of the keeper | 0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 1% chance its gear shrugs off BREAK! | +1% maximum health | — |
|---|
| of the guardian | 1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +1% maximum health | — |
|---|
| of the trainer | +2% stamina recovery | +0.5 dexterity | — |
|---|
| of the expert | +1% clarity (ignores a foe's dodge) | +3% damage when it causes PRECISE! | — |
|---|
| of the veteran | +1% parry chance | +0.5 vitality | — |
|---|
| of the elite | +1% chance to riposte after a parry | +2% critical damage | — |
|---|
| of the master | +1% parry chance | +0.5 dexterity | — |
|---|
| of the prodigy | +1% parry chance | +0.5 intelligence | — |
|---|
| of the legend | +4% critical damage | — | — |
|---|
| of the myth | 1% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +2% critical damage | — |
|---|
| of the brawler | +0.5 strength | — | — |
|---|
| of the fanatic | 2% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 1.5% chance on hit to give BLEEDING! | +2% critical damage | — |
|---|
| of the choir | 0.5% chance when it casts to gain COURAGE! | +2% stamina recovery | — |
|---|
| of the church | +1% effect resistance, taken from every chance to give it an effect | +1% maximum health | — |
|---|
| of the disciple | +0.5 intelligence | +1% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 0.1% of its maximum health a tick, in whole points, at least 1 | +1% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +0.5 agility | 1% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +1 resolve | +1% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +1% effect resistance, taken from every chance to give it an effect | 0.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +1% effect resistance, taken from every chance to give it an effect | — | — |
|---|
| of the oracle | 1.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +1% initiative | 0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 1% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 1% chance on hit to give SCARED! | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 1.5% chance, when struck below half health, to gain SHIELDED! | 0.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +1% clarity (ignores a foe's dodge) | 0.5% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 0.5% chance, when struck below half health, to gain RESURRECTION! | +1% maximum health | — |
|---|
| of the trees | heals 0.1% of its maximum health a tick, in whole points, at least 1 | +0.5 vitality | — |
|---|
| of the forest | heals 0.1% of its maximum health a tick, in whole points, at least 1 | +1% less magic damage taken | — |
|---|
| of the garden | heals 1% of the damage its hits deal (as LEECHED! does) | heals 0.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +1% maximum stamina | +1% less physical damage taken | — |
|---|
| of the oasis | +2% stamina recovery | heals 0.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +2% stamina recovery | +1% less magic damage taken | — |
|---|
| of the journey | +1% walk speed | +1% maximum stamina | — |
|---|
| of the nomad | the item weighs 2% less | +1% walk speed | — |
|---|
| of the labyrinth | +0.5% dodge | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 0.1% of its maximum health a tick, in whole points, at least 1 | +0.5 agility | — |
|---|
| of the dirge | 0.5% chance on hit to give WITHERING! | +3% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 1% of the damage its hits deal (as LEECHED! does) | 0.5% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 2% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 0.5% chance on hit to give EXPOSED! | +2% critical damage | — |
|---|
| of the tribulation | 0.5% chance on hit to give FRAIL! | +1% physical damage | — |
|---|
| of the perdition | +1% magic damage | 1% chance on hit to give CURSED! | — |
|---|
| of the desolation | 0.5% chance on hit to give DECAYING! | +1% area of its magic | — |
|---|
| of the reckoning | +2% critical damage | +3% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 1.5% chance on hit to give BURNED! | — | — |
|---|
| of the oblivion | 0.5% chance on hit to give DEATH! | +1% magic damage | — |
|---|
| of the cataclysm | +1% area of its magic | +1% knockback | — |
|---|
| of the armageddon | +1% area of its magic | +2% critical damage | — |
|---|
| of the doom | 1% chance on hit to give DOOMED! | +2% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +0.5 strength | +0.5 intelligence | — |
|---|
| of the balance | +1% maximum health | +1% maximum stamina | — |
|---|
| of the unity | +1% maximum health | 0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 2% chance when struck to gain VIGOR!, and the same chance to start each fight with it | — | — |
|---|
| of the crucible | 1% chance when struck to gain RESIST!, and the same chance to start each fight with it | +1% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +0.5 agility | — | — |
|---|
| of the chaos | +2% critical chance | -1% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +4% attack speed | -3% maximum stamina | — |
|---|
| of the plight | 1.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | -2% maximum health | — |
|---|
| of the exodus | +5% walk speed | -1% less physical damage taken | — |
|---|
| of the vain | +4% magic damage | -1% less magic damage taken | — |
|---|
| of the slothful | +2% less physical damage taken | -2% attack speed | — |
|---|
| of the gluttonous | +4% maximum health | -3% walk speed | — |
|---|
| of the ignorant | +4% effect resistance, taken from every chance to give it an effect | -1% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +8% critical damage | -2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +4% magic damage | -0.5% dodge | — |
|---|
| of the greedy | +0.5 points to every chance it rolls | -2% maximum health | — |
|---|
| of the avaricious | restores 2% of the damage its hits deal as stamina (as VIGOR! does) | -3% maximum stamina | — |
|---|
| of the lustful | heals 2% of the damage its hits deal (as LEECHED! does) | -3% stamina recovery | — |
|---|
| of the deceitful | +1.5% dodge | -1% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 8% longer | -2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +4% physical damage | -1% less physical damage taken | — |
|---|
| of the cruel | +4% physical damage | -1% less magic damage taken | — |
|---|
| of the prideful | +2% critical chance | -2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +0.5 agility | +0.5 vitality | — |
|---|
| of the patient | +0.5 agility | +1% stamina recovery | — |
|---|
| of the kind | +0.5 intelligence | — | — |
|---|
| of the temperate | +1.5 resolve | +1% maximum stamina | — |
|---|
| of the chaste | +0.5 intelligence | +1% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +1.5 wisdom | — | — |
|---|
| of the charitable | +0.5 agility | — | — |
|---|
| of the diligent | +0.5 dexterity | +1% stamina recovery | — |
|---|
| of the loyal | +1.5 resolve | — | — |
|---|
| of the integral | +0.5 vitality | — | — |
|---|
| of the honorable | +0.5 strength | +1% initiative | — |
|---|
| of the just | +0.5 strength | — | — |
|---|
| of the fortitudinous | +0.5 vitality | +1% maximum health | — |
|---|
| of the wise | +0.5 intelligence | +1 wisdom | — |
|---|
| of the apathetic | +1% effect resistance, taken from every chance to give it an effect | +1 resolve | — |
|---|
| of the calm | +1% effect resistance, taken from every chance to give it an effect | 0.5% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +2% stamina recovery | +0.5 intelligence | — |
|---|
| of the sorrowful | 5% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 4% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 1% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 3.5% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 2% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 1% of the damage its hits deal (as LEECHED! does) | 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 1% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +2% walk speed | — |
|---|
| of the courageous | 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +1% chance to riposte after a parry | 1% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 1% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 2% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 2% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +1% less magic damage taken | +2% knockback | — |
|---|
| of the depths | 0.5% chance on hit to give SLOWED! | +1% less magic damage taken | — |
|---|
| of the frost | 0.5% chance on hit to give FROZEN! | +1% less magic damage taken | — |
|---|
| of the ember | 1.5% chance on hit to give BURNED! | +1% attack speed | — |
|---|
| of the storm | 0.5% chance on hit to give ELECTROCUTED! | +1% attack speed | — |
|---|
| of the maelstrom | +1% less magic damage taken | +1% area of its magic | — |
|---|
| of the inferno | 1.5% chance on hit to give BURNED! | +1% area of its magic | — |
|---|
| of the leviathan | 0.5% chance on hit to give AFRAID! | +0.5 strength | +1% maximum health |
|---|
| of the tempest | 1% chance on hit to give FLOAT! | +1% cast speed | — |
|---|
| of the abyss | +1% magic damage | — | — |
|---|
| of the silence | 0.5% chance on hit to give SILENCED! | +1% less magic damage taken | — |
|---|
| of the blight | 1.5% chance on hit to give BLIGHTED! | effects it gives last 2% longer | — |
|---|
| of the pestilence | 2.5% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 1.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it | — | — |
|---|
| of the vigil | 2% chance, when struck below half health, to gain VIGILANCE! | +1% initiative | — |
|---|
| of the hysteria | 1% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 1% chance, when struck below half health, to gain FRENZY! | +1% attack speed | — |
|---|
| of the wrath | 0.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +1% physical damage | — |
|---|
| of the outcast | +0.5% dodge | +2% stamina recovery | — |
|---|
| of the pariah | +1% effect resistance, taken from every chance to give it an effect | 0.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +1% walk speed | heals 0.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|