| of the keys | +8% effect resistance, taken from every chance to give it an effect | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +8% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +8.5 perception | +4% less physical damage taken | — |
|---|
| of the castle | +4% chance for its armor to glance a blow | +8% maximum health | — |
|---|
| of the obelisk | 6% chance when struck to gain WARDED!, and the same chance to start each fight with it | +4% less magic damage taken | — |
|---|
| of the monolith | 5.5% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 8.5% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +4% chance for its armor to glance a blow | +4% less physical damage taken | — |
|---|
| of the mountain | the item weighs 17% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +4% less physical damage taken | — |
|---|
| of the siege | +3% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 17% longer | — |
|---|
| of the trebuchet | +11% damage from its projectiles, on items that shoot | +14% knockback | — |
|---|
| of the avalanche | 7% chance on hit to give HEAVY! | +14% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 17% longer | +14% knockback | — |
|---|
| of the prince | +4 dexterity | +4 agility | — |
|---|
| of the mistress | +4 intelligence | +4 agility | — |
|---|
| of the matriarch | +4 intelligence | +4 vitality | — |
|---|
| of the patriarch | +4 strength | +8% maximum health | — |
|---|
| of the king | +4 strength | +4 vitality | — |
|---|
| of the queen | +4 intelligence | +4% less magic damage taken | — |
|---|
| of the archon | +4 vitality | +4 dexterity | — |
|---|
| of the exarch | +3.5 strength | +2.5 intelligence | +2.5 agility |
|---|
| of the dominion | +2.5 to every stat | +1.5 vitality | — |
|---|
| of the empress | +2.5 to every stat | +1.5 intelligence | — |
|---|
| of the emperor | +2.5 to every stat | +3% initiative | — |
|---|
| of the tyrant | +5.5 to every stat | -17% maximum health | — |
|---|
| of the light | the item weighs 17% less | 8.5% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +8% initiative | heals 0.8% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +17% initiative | — | — |
|---|
| of the sun | +17% maximum health | — | — |
|---|
| of the horizon | 10.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +11% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +4% less magic damage taken | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 1.6% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +4% clarity (ignores a foe's dodge) | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +3% dodge | +4 dexterity | — |
|---|
| of the twilight | 5.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +4% less magic damage taken | — |
|---|
| of the dark | 6% chance on hit to give BLINDED! | +4% less magic damage taken | — |
|---|
| of the shadow | 7% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +3% dodge | — |
|---|
| of the moon | +4 intelligence | +3% dodge | — |
|---|
| of the midnight | 8.5% chance when struck to gain STALKING!, and the same chance to start each fight with it | +17% critical damage | — |
|---|
| of the eclipse | 5% chance on hit to give BLINDED! | +3.5% dodge | — |
|---|
| of the void | +4% less magic damage taken | 4.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +4% critical chance | +21 luck | — |
|---|
| of the comet | +4% clarity (ignores a foe's dodge) | +11% walk speed | — |
|---|
| of the constellation | +4% clarity (ignores a foe's dodge) | +8% initiative | — |
|---|
| of the world | +3 to every stat | — | — |
|---|
| of the eternity | +20% critical damage | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the fool | +42 luck | — | — |
|---|
| of the wheel | +1 points to every chance it rolls | +21 luck | — |
|---|
| of the hermit | +4 intelligence | heals 0.8% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 4% chance on hit to give SEDUCED! | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 10.5% chance when it casts to gain REGEN! | +4 intelligence | — |
|---|
| of the magician | +8% magic damage | 8.5% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 7% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +1 points to every chance it rolls | +4% critical chance | — |
|---|
| of the fortune | +2 points to every chance it rolls | — | — |
|---|
| of the fletcher | +13% damage from its projectiles, on items that shoot | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the bowyer | +21% damage when it causes PIERCE! | +11% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +3% STICK! chance, on an item that can already cause it | +21% damage when it causes STICK! | — |
|---|
| of the boatswain | +11% maximum stamina | +14% stamina recovery | — |
|---|
| of the helmsman | +8% initiative | +11% walk speed | — |
|---|
| of the herald | 5.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +8% initiative | — |
|---|
| of the captain | 5.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +4 vitality | — |
|---|
| of the vanguard | +4% chance to riposte after a parry | +8% initiative | — |
|---|
| of the commander | 14% chance on hit to give TAUNTED! | +8% initiative | — |
|---|
| of the marshal | +8% initiative | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 0.8% of its maximum health a tick, in whole points, at least 1 | +8% maximum health | — |
|---|
| of the keeper | 4.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 8% chance its gear shrugs off BREAK! | +8% maximum health | — |
|---|
| of the guardian | 7% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +8% maximum health | — |
|---|
| of the trainer | +14% stamina recovery | +4 dexterity | — |
|---|
| of the expert | +4% clarity (ignores a foe's dodge) | +21% damage when it causes PRECISE! | — |
|---|
| of the veteran | +4% parry chance | +4 vitality | — |
|---|
| of the elite | +4% chance to riposte after a parry | +17% critical damage | — |
|---|
| of the master | +4% parry chance | +4 dexterity | — |
|---|
| of the prodigy | +4% parry chance | +4 intelligence | — |
|---|
| of the legend | +34% critical damage | — | — |
|---|
| of the myth | 7% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +17% critical damage | — |
|---|
| of the brawler | +4 strength | +3% CRUSH! chance, on an item that can already cause it | — |
|---|
| of the fanatic | 17% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 10.5% chance on hit to give BLEEDING! | +17% critical damage | — |
|---|
| of the choir | 5.5% chance when it casts to gain COURAGE! | +14% stamina recovery | — |
|---|
| of the church | +10% effect resistance, taken from every chance to give it an effect | +7% maximum health | — |
|---|
| of the disciple | +4 intelligence | +8% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 0.8% of its maximum health a tick, in whole points, at least 1 | +8% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +4 agility | 8.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +8.5 resolve | +8% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +8% effect resistance, taken from every chance to give it an effect | 6% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +10% effect resistance, taken from every chance to give it an effect | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the oracle | 12% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +8% initiative | 6% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 8.5% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 8.5% chance on hit to give SCARED! | +4% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 14% chance, when struck below half health, to gain SHIELDED! | 3.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +5% clarity (ignores a foe's dodge) | 3.5% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 2.5% chance, when struck below half health, to gain RESURRECTION! | +7% maximum health | — |
|---|
| of the trees | heals 0.8% of its maximum health a tick, in whole points, at least 1 | +4 vitality | — |
|---|
| of the forest | heals 0.8% of its maximum health a tick, in whole points, at least 1 | +4% less magic damage taken | — |
|---|
| of the garden | heals 4% of the damage its hits deal (as LEECHED! does) | heals 0.8% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +11% maximum stamina | +4% less physical damage taken | — |
|---|
| of the oasis | +14% stamina recovery | heals 0.8% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +14% stamina recovery | +4% less magic damage taken | — |
|---|
| of the journey | +11% walk speed | +11% maximum stamina | — |
|---|
| of the nomad | the item weighs 17% less | +11% walk speed | — |
|---|
| of the labyrinth | +3% dodge | +4% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 0.8% of its maximum health a tick, in whole points, at least 1 | +4 agility | — |
|---|
| of the dirge | 5.5% chance on hit to give WITHERING! | +21% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 4% of the damage its hits deal (as LEECHED! does) | 5.5% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 17% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 4% chance on hit to give EXPOSED! | +17% critical damage | — |
|---|
| of the tribulation | 3% chance on hit to give FRAIL! | +8% physical damage | — |
|---|
| of the perdition | +8% magic damage | 8.5% chance on hit to give CURSED! | — |
|---|
| of the desolation | 4.5% chance on hit to give DECAYING! | +8% area of its magic | — |
|---|
| of the reckoning | +17% critical damage | +21% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 10.5% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
|---|
| of the oblivion | 3% chance on hit to give DEATH! | +8% magic damage | — |
|---|
| of the cataclysm | +10% area of its magic | +11% knockback | — |
|---|
| of the armageddon | +8% area of its magic | +17% critical damage | — |
|---|
| of the doom | 8.5% chance on hit to give DOOMED! | +17% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +4 strength | +4 intelligence | — |
|---|
| of the balance | +8% maximum health | +11% maximum stamina | — |
|---|
| of the unity | +8% maximum health | 4.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 17% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the crucible | 7% chance when struck to gain RESIST!, and the same chance to start each fight with it | +8% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +2 to every stat | +2.5 agility | — |
|---|
| of the chaos | +17% critical chance | -8% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +34% attack speed | -21% maximum stamina | — |
|---|
| of the plight | 14% of its own base hit to each Anima that strikes it in melee (THORNS!) | -17% maximum health | — |
|---|
| of the exodus | +42% walk speed | -8% less physical damage taken | — |
|---|
| of the vain | +34% magic damage | -8% less magic damage taken | — |
|---|
| of the slothful | +17% less physical damage taken | -17% attack speed | — |
|---|
| of the gluttonous | +34% maximum health | -21% walk speed | — |
|---|
| of the ignorant | +34% effect resistance, taken from every chance to give it an effect | -8% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +68% critical damage | -17% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +34% magic damage | -5.5% dodge | — |
|---|
| of the greedy | +4 points to every chance it rolls | -17% maximum health | — |
|---|
| of the avaricious | restores 17% of the damage its hits deal as stamina (as VIGOR! does) | -21% maximum stamina | — |
|---|
| of the lustful | heals 17% of the damage its hits deal (as LEECHED! does) | -28% stamina recovery | — |
|---|
| of the deceitful | +11.5% dodge | -8% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 68% longer | -17% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +34% physical damage | -8% less physical damage taken | — |
|---|
| of the cruel | +34% physical damage | -8% less magic damage taken | — |
|---|
| of the prideful | +17% critical chance | -17% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +4 agility | +4 vitality | — |
|---|
| of the patient | +5 agility | +11% stamina recovery | — |
|---|
| of the kind | +5 intelligence | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the temperate | +10 resolve | +8% maximum stamina | — |
|---|
| of the chaste | +5 intelligence | +7% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +10 wisdom | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the charitable | +5 agility | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the diligent | +5 dexterity | +11% stamina recovery | — |
|---|
| of the loyal | +10 resolve | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the integral | +5 vitality | +3% less physical damage taken | — |
|---|
| of the honorable | +5 strength | +7% initiative | — |
|---|
| of the just | +5 strength | +3% critical chance | — |
|---|
| of the fortitudinous | +5 vitality | +7% maximum health | — |
|---|
| of the wise | +5 intelligence | +7 wisdom | — |
|---|
| of the apathetic | +10% effect resistance, taken from every chance to give it an effect | +7 resolve | — |
|---|
| of the calm | +8% effect resistance, taken from every chance to give it an effect | 6% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +14% stamina recovery | +4 intelligence | — |
|---|
| of the sorrowful | 42% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 34% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 7% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 28% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 17% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 4% of the damage its hits deal (as LEECHED! does) | 10.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 8% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 5.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +13% walk speed | — |
|---|
| of the courageous | 10.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +4% chance to riposte after a parry | 7% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 8.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 8.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 17% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 17% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +4% less magic damage taken | +14% knockback | — |
|---|
| of the depths | 5.5% chance on hit to give SLOWED! | +4% less magic damage taken | — |
|---|
| of the frost | 5.5% chance on hit to give FROZEN! | +5% less magic damage taken | — |
|---|
| of the ember | 10.5% chance on hit to give BURNED! | +8% attack speed | — |
|---|
| of the storm | 5.5% chance on hit to give ELECTROCUTED! | +10% attack speed | — |
|---|
| of the maelstrom | +4% less magic damage taken | +8% area of its magic | — |
|---|
| of the inferno | 10.5% chance on hit to give BURNED! | +8% area of its magic | — |
|---|
| of the leviathan | 3% chance on hit to give AFRAID! | +2.5 strength | +5% maximum health |
|---|
| of the tempest | 8.5% chance on hit to give FLOAT! | +5% cast speed | +2% less magic damage taken |
|---|
| of the abyss | +3% less magic damage taken | heals 3% of the damage its hits deal (as LEECHED! does) | +5% magic damage |
|---|
| of the silence | 3.5% chance on hit to give SILENCED! | +4% less magic damage taken | — |
|---|
| of the blight | 12.5% chance on hit to give BLIGHTED! | effects it gives last 14% longer | — |
|---|
| of the pestilence | 21% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 12.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the vigil | 17% chance, when struck below half health, to gain VIGILANCE! | +8% initiative | — |
|---|
| of the hysteria | 7% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 8.5% chance, when struck below half health, to gain FRENZY! | +8% attack speed | — |
|---|
| of the wrath | 4% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +8% physical damage | — |
|---|
| of the outcast | +3% dodge | +14% stamina recovery | — |
|---|
| of the pariah | +8% effect resistance, taken from every chance to give it an effect | 3.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +11% walk speed | heals 0.8% of its maximum health a tick, in whole points, at least 1 | — |
|---|