| of the keys | +7% effect resistance, taken from every chance to give it an effect | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +7% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +7.5 perception | +4% less physical damage taken | — |
|---|
| of the castle | +4% chance for its armor to glance a blow | +7% maximum health | — |
|---|
| of the obelisk | 5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +4% less magic damage taken | — |
|---|
| of the monolith | 4.5% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 7.5% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +4% chance for its armor to glance a blow | +4% less physical damage taken | — |
|---|
| of the mountain | the item weighs 15% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +4% less physical damage taken | — |
|---|
| of the siege | +2% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 15% longer | — |
|---|
| of the trebuchet | +9% damage from its projectiles, on items that shoot | +12% knockback | — |
|---|
| of the avalanche | 6% chance on hit to give HEAVY! | +12% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 15% longer | +12% knockback | — |
|---|
| of the prince | +3.5 dexterity | +3.5 agility | — |
|---|
| of the mistress | +3.5 intelligence | +3.5 agility | — |
|---|
| of the matriarch | +3.5 intelligence | +3.5 vitality | — |
|---|
| of the patriarch | +3.5 strength | +7% maximum health | — |
|---|
| of the king | +3.5 strength | +3.5 vitality | — |
|---|
| of the queen | +3.5 intelligence | +4% less magic damage taken | — |
|---|
| of the archon | +3.5 vitality | +3.5 dexterity | — |
|---|
| of the exarch | +3 strength | +2 intelligence | +2 agility |
|---|
| of the dominion | +2 to every stat | +1.5 vitality | — |
|---|
| of the empress | +2 to every stat | +1.5 intelligence | — |
|---|
| of the emperor | +2 to every stat | +3% initiative | — |
|---|
| of the tyrant | +5 to every stat | -15% maximum health | — |
|---|
| of the light | the item weighs 15% less | 7.5% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +7% initiative | heals 0.7% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +15% initiative | — | — |
|---|
| of the sun | +15% maximum health | — | — |
|---|
| of the horizon | 9% chance when struck to gain KEEN!, and the same chance to start each fight with it | +9% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +4% less magic damage taken | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 1.4% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +4% clarity (ignores a foe's dodge) | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +2.5% dodge | +3.5 dexterity | — |
|---|
| of the twilight | 4.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +4% less magic damage taken | — |
|---|
| of the dark | 5% chance on hit to give BLINDED! | +4% less magic damage taken | — |
|---|
| of the shadow | 6% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +2.5% dodge | — |
|---|
| of the moon | +3.5 intelligence | +2.5% dodge | — |
|---|
| of the midnight | 7.5% chance when struck to gain STALKING!, and the same chance to start each fight with it | +15% critical damage | — |
|---|
| of the eclipse | 4% chance on hit to give BLINDED! | +3% dodge | — |
|---|
| of the void | +4% less magic damage taken | 4% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +4% critical chance | +18.5 luck | — |
|---|
| of the comet | +4% clarity (ignores a foe's dodge) | +9% walk speed | — |
|---|
| of the constellation | +4% clarity (ignores a foe's dodge) | +7% initiative | — |
|---|
| of the world | +2.5 to every stat | — | — |
|---|
| of the eternity | +18% critical damage | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the fool | +36.5 luck | — | — |
|---|
| of the wheel | +1 points to every chance it rolls | +18.5 luck | — |
|---|
| of the hermit | +3.5 intelligence | heals 0.7% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 3.5% chance on hit to give SEDUCED! | heals 4% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 9% chance when it casts to gain REGEN! | +3.5 intelligence | — |
|---|
| of the magician | +7% magic damage | 7.5% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 6% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +1 points to every chance it rolls | +4% critical chance | — |
|---|
| of the fortune | +2 points to every chance it rolls | — | — |
|---|
| of the fletcher | +11% damage from its projectiles, on items that shoot | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the bowyer | +18% damage when it causes PIERCE! | +9% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +2% STICK! chance, on an item that can already cause it | +18% damage when it causes STICK! | — |
|---|
| of the boatswain | +9% maximum stamina | +12% stamina recovery | — |
|---|
| of the helmsman | +7% initiative | +9% walk speed | — |
|---|
| of the herald | 4.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +7% initiative | — |
|---|
| of the captain | 4.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +3.5 vitality | — |
|---|
| of the vanguard | +4% chance to riposte after a parry | +7% initiative | — |
|---|
| of the commander | 12% chance on hit to give TAUNTED! | +7% initiative | — |
|---|
| of the marshal | +7% initiative | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +7% maximum health | — |
|---|
| of the keeper | 4% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +4% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 7% chance its gear shrugs off BREAK! | +7% maximum health | — |
|---|
| of the guardian | 6% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +7% maximum health | — |
|---|
| of the trainer | +12% stamina recovery | +3.5 dexterity | — |
|---|
| of the expert | +4% clarity (ignores a foe's dodge) | +18% damage when it causes PRECISE! | — |
|---|
| of the veteran | +4% parry chance | +3.5 vitality | — |
|---|
| of the elite | +4% chance to riposte after a parry | +15% critical damage | — |
|---|
| of the master | +4% parry chance | +3.5 dexterity | — |
|---|
| of the prodigy | +4% parry chance | +3.5 intelligence | — |
|---|
| of the legend | +29% critical damage | — | — |
|---|
| of the myth | 6% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +15% critical damage | — |
|---|
| of the brawler | +3.5 strength | +2% CRUSH! chance, on an item that can already cause it | — |
|---|
| of the fanatic | 14.5% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 9% chance on hit to give BLEEDING! | +15% critical damage | — |
|---|
| of the choir | 4.5% chance when it casts to gain COURAGE! | +12% stamina recovery | — |
|---|
| of the church | +9% effect resistance, taken from every chance to give it an effect | +6% maximum health | — |
|---|
| of the disciple | +3.5 intelligence | +7% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +7% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +3.5 agility | 7.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +7.5 resolve | +7% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +7% effect resistance, taken from every chance to give it an effect | 5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +9% effect resistance, taken from every chance to give it an effect | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the oracle | 10.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +7% initiative | 5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 7.5% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 7.5% chance on hit to give SCARED! | +4% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 12% chance, when struck below half health, to gain SHIELDED! | 3% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +4% clarity (ignores a foe's dodge) | 3% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 2% chance, when struck below half health, to gain RESURRECTION! | +6% maximum health | — |
|---|
| of the trees | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +3.5 vitality | — |
|---|
| of the forest | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +4% less magic damage taken | — |
|---|
| of the garden | heals 4% of the damage its hits deal (as LEECHED! does) | heals 0.7% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +9% maximum stamina | +4% less physical damage taken | — |
|---|
| of the oasis | +12% stamina recovery | heals 0.7% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +12% stamina recovery | +4% less magic damage taken | — |
|---|
| of the journey | +9% walk speed | +9% maximum stamina | — |
|---|
| of the nomad | the item weighs 15% less | +9% walk speed | — |
|---|
| of the labyrinth | +2.5% dodge | +4% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 0.7% of its maximum health a tick, in whole points, at least 1 | +3.5 agility | — |
|---|
| of the dirge | 4.5% chance on hit to give WITHERING! | +18% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 4% of the damage its hits deal (as LEECHED! does) | 4.5% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 14.5% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 3.5% chance on hit to give EXPOSED! | +15% critical damage | — |
|---|
| of the tribulation | 2.5% chance on hit to give FRAIL! | +7% physical damage | — |
|---|
| of the perdition | +7% magic damage | 7.5% chance on hit to give CURSED! | — |
|---|
| of the desolation | 4% chance on hit to give DECAYING! | +7% area of its magic | — |
|---|
| of the reckoning | +15% critical damage | +18% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 9% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
|---|
| of the oblivion | 2.5% chance on hit to give DEATH! | +7% magic damage | — |
|---|
| of the cataclysm | +9% area of its magic | +10% knockback | — |
|---|
| of the armageddon | +7% area of its magic | +15% critical damage | — |
|---|
| of the doom | 7.5% chance on hit to give DOOMED! | +15% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +3.5 strength | +3.5 intelligence | — |
|---|
| of the balance | +7% maximum health | +9% maximum stamina | — |
|---|
| of the unity | +7% maximum health | 4% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 14.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the crucible | 6% chance when struck to gain RESIST!, and the same chance to start each fight with it | +7% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +1.5 to every stat | +2 agility | — |
|---|
| of the chaos | +15% critical chance | -7% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +29% attack speed | -18% maximum stamina | — |
|---|
| of the plight | 12% of its own base hit to each Anima that strikes it in melee (THORNS!) | -15% maximum health | — |
|---|
| of the exodus | +37% walk speed | -7% less physical damage taken | — |
|---|
| of the vain | +29% magic damage | -7% less magic damage taken | — |
|---|
| of the slothful | +15% less physical damage taken | -15% attack speed | — |
|---|
| of the gluttonous | +29% maximum health | -18% walk speed | — |
|---|
| of the ignorant | +29% effect resistance, taken from every chance to give it an effect | -7% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +59% critical damage | -15% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +29% magic damage | -5% dodge | — |
|---|
| of the greedy | +3.5 points to every chance it rolls | -15% maximum health | — |
|---|
| of the avaricious | restores 15% of the damage its hits deal as stamina (as VIGOR! does) | -18% maximum stamina | — |
|---|
| of the lustful | heals 15% of the damage its hits deal (as LEECHED! does) | -24% stamina recovery | — |
|---|
| of the deceitful | +10% dodge | -7% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 59% longer | -15% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +29% physical damage | -7% less physical damage taken | — |
|---|
| of the cruel | +29% physical damage | -7% less magic damage taken | — |
|---|
| of the prideful | +15% critical chance | -15% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +3.5 agility | +3.5 vitality | — |
|---|
| of the patient | +4.5 agility | +10% stamina recovery | — |
|---|
| of the kind | +4.5 intelligence | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the temperate | +9 resolve | +7% maximum stamina | — |
|---|
| of the chaste | +4.5 intelligence | +6% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +9 wisdom | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the charitable | +4.5 agility | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the diligent | +4.5 dexterity | +10% stamina recovery | — |
|---|
| of the loyal | +9 resolve | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the integral | +4.5 vitality | +3% less physical damage taken | — |
|---|
| of the honorable | +4.5 strength | +6% initiative | — |
|---|
| of the just | +4.5 strength | +3% critical chance | — |
|---|
| of the fortitudinous | +4.5 vitality | +6% maximum health | — |
|---|
| of the wise | +4.5 intelligence | +6 wisdom | — |
|---|
| of the apathetic | +9% effect resistance, taken from every chance to give it an effect | +6 resolve | — |
|---|
| of the calm | +7% effect resistance, taken from every chance to give it an effect | 5% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +12% stamina recovery | +3.5 intelligence | — |
|---|
| of the sorrowful | 36.5% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 29.5% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 6% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 24.5% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 14.5% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 4% of the damage its hits deal (as LEECHED! does) | 9% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 7% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +11% walk speed | — |
|---|
| of the courageous | 9% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +4% chance to riposte after a parry | 6% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 7.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 7.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 14.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 14.5% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +4% less magic damage taken | +12% knockback | — |
|---|
| of the depths | 4.5% chance on hit to give SLOWED! | +4% less magic damage taken | — |
|---|
| of the frost | 5% chance on hit to give FROZEN! | +4% less magic damage taken | — |
|---|
| of the ember | 9% chance on hit to give BURNED! | +7% attack speed | — |
|---|
| of the storm | 5% chance on hit to give ELECTROCUTED! | +9% attack speed | — |
|---|
| of the maelstrom | +4% less magic damage taken | +7% area of its magic | — |
|---|
| of the inferno | 9% chance on hit to give BURNED! | +7% area of its magic | — |
|---|
| of the leviathan | 2.5% chance on hit to give AFRAID! | +2 strength | +4% maximum health |
|---|
| of the tempest | 7.5% chance on hit to give FLOAT! | +4% cast speed | +1% less magic damage taken |
|---|
| of the abyss | +3% less magic damage taken | heals 2% of the damage its hits deal (as LEECHED! does) | +4% magic damage |
|---|
| of the silence | 3% chance on hit to give SILENCED! | +4% less magic damage taken | — |
|---|
| of the blight | 11% chance on hit to give BLIGHTED! | effects it gives last 12% longer | — |
|---|
| of the pestilence | 18.5% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 11% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 3% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the vigil | 14.5% chance, when struck below half health, to gain VIGILANCE! | +7% initiative | — |
|---|
| of the hysteria | 6% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 7.5% chance, when struck below half health, to gain FRENZY! | +7% attack speed | — |
|---|
| of the wrath | 3.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +7% physical damage | — |
|---|
| of the outcast | +2.5% dodge | +12% stamina recovery | — |
|---|
| of the pariah | +7% effect resistance, taken from every chance to give it an effect | 3% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +9% walk speed | heals 0.7% of its maximum health a tick, in whole points, at least 1 | — |
|---|