| of the keys | +6% effect resistance, taken from every chance to give it an effect | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +6% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +6 perception | +3% less physical damage taken | — |
|---|
| of the castle | +3% chance for its armor to glance a blow | +6% maximum health | — |
|---|
| of the obelisk | 4.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +3% less magic damage taken | — |
|---|
| of the monolith | 3.5% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 6% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +3% chance for its armor to glance a blow | +3% less physical damage taken | — |
|---|
| of the mountain | the item weighs 12% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +3% less physical damage taken | — |
|---|
| of the siege | +2% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 12% longer | — |
|---|
| of the trebuchet | +7% damage from its projectiles, on items that shoot | +10% knockback | — |
|---|
| of the avalanche | 5% chance on hit to give HEAVY! | +10% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 12% longer | +10% knockback | — |
|---|
| of the prince | +3 dexterity | +3 agility | — |
|---|
| of the mistress | +3 intelligence | +3 agility | — |
|---|
| of the matriarch | +3 intelligence | +3 vitality | — |
|---|
| of the patriarch | +3 strength | +6% maximum health | — |
|---|
| of the king | +3 strength | +3 vitality | — |
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| of the queen | +3 intelligence | +3% less magic damage taken | — |
|---|
| of the archon | +3 vitality | +3 dexterity | — |
|---|
| of the exarch | +2.5 strength | +2 intelligence | +2 agility |
|---|
| of the dominion | +1.5 to every stat | +1 vitality | — |
|---|
| of the empress | +1.5 to every stat | +1 intelligence | — |
|---|
| of the emperor | +1.5 to every stat | +2% initiative | — |
|---|
| of the tyrant | +4 to every stat | -12% maximum health | — |
|---|
| of the light | the item weighs 12% less | 6% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +6% initiative | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +12% initiative | — | — |
|---|
| of the sun | +12% maximum health | — | — |
|---|
| of the horizon | 7.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +7% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +3% less magic damage taken | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +3% clarity (ignores a foe's dodge) | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +2% dodge | +3 dexterity | — |
|---|
| of the twilight | 3.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +3% less magic damage taken | — |
|---|
| of the dark | 4.5% chance on hit to give BLINDED! | +3% less magic damage taken | — |
|---|
| of the shadow | 5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +2% dodge | — |
|---|
| of the moon | +3 intelligence | +2% dodge | — |
|---|
| of the midnight | 6% chance when struck to gain STALKING!, and the same chance to start each fight with it | +12% critical damage | — |
|---|
| of the eclipse | 3.5% chance on hit to give BLINDED! | +2.5% dodge | — |
|---|
| of the void | +3% less magic damage taken | 3.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +3% critical chance | +15 luck | — |
|---|
| of the comet | +3% clarity (ignores a foe's dodge) | +7% walk speed | — |
|---|
| of the constellation | +3% clarity (ignores a foe's dodge) | +6% initiative | — |
|---|
| of the world | +2 to every stat | — | — |
|---|
| of the eternity | +14% critical damage | +2% clarity (ignores a foe's dodge) | — |
|---|
| of the fool | +30 luck | — | — |
|---|
| of the wheel | +0.5 points to every chance it rolls | +15 luck | — |
|---|
| of the hermit | +3 intelligence | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 3% chance on hit to give SEDUCED! | heals 3% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 7.5% chance when it casts to gain REGEN! | +3 intelligence | — |
|---|
| of the magician | +6% magic damage | 6% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +0.5 points to every chance it rolls | +3% critical chance | — |
|---|
| of the fortune | +1.5 points to every chance it rolls | — | — |
|---|
| of the fletcher | +9% damage from its projectiles, on items that shoot | +2% clarity (ignores a foe's dodge) | — |
|---|
| of the bowyer | +15% damage when it causes PIERCE! | +7% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +2% STICK! chance, on an item that can already cause it | +15% damage when it causes STICK! | — |
|---|
| of the boatswain | +7% maximum stamina | +10% stamina recovery | — |
|---|
| of the helmsman | +6% initiative | +7% walk speed | — |
|---|
| of the herald | 3.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +6% initiative | — |
|---|
| of the captain | 3.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +3 vitality | — |
|---|
| of the vanguard | +3% chance to riposte after a parry | +6% initiative | — |
|---|
| of the commander | 10% chance on hit to give TAUNTED! | +6% initiative | — |
|---|
| of the marshal | +6% initiative | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +6% maximum health | — |
|---|
| of the keeper | 3.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +3% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 6% chance its gear shrugs off BREAK! | +6% maximum health | — |
|---|
| of the guardian | 5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +6% maximum health | — |
|---|
| of the trainer | +10% stamina recovery | +3 dexterity | — |
|---|
| of the expert | +3% clarity (ignores a foe's dodge) | +15% damage when it causes PRECISE! | — |
|---|
| of the veteran | +3% parry chance | +3 vitality | — |
|---|
| of the elite | +3% chance to riposte after a parry | +12% critical damage | — |
|---|
| of the master | +3% parry chance | +3 dexterity | — |
|---|
| of the prodigy | +3% parry chance | +3 intelligence | — |
|---|
| of the legend | +24% critical damage | — | — |
|---|
| of the myth | 5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +12% critical damage | — |
|---|
| of the brawler | +3 strength | +2% CRUSH! chance, on an item that can already cause it | — |
|---|
| of the fanatic | 12% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 7.5% chance on hit to give BLEEDING! | +12% critical damage | — |
|---|
| of the choir | 3.5% chance when it casts to gain COURAGE! | +10% stamina recovery | — |
|---|
| of the church | +7% effect resistance, taken from every chance to give it an effect | +5% maximum health | — |
|---|
| of the disciple | +3 intelligence | +6% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +6% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +3 agility | 6% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +6 resolve | +6% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +6% effect resistance, taken from every chance to give it an effect | 4.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +7% effect resistance, taken from every chance to give it an effect | heals 2% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the oracle | 8.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +6% initiative | 4.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 6% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 6% chance on hit to give SCARED! | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 10% chance, when struck below half health, to gain SHIELDED! | 2.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +4% clarity (ignores a foe's dodge) | 2.5% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 2% chance, when struck below half health, to gain RESURRECTION! | +5% maximum health | — |
|---|
| of the trees | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3 vitality | — |
|---|
| of the forest | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3% less magic damage taken | — |
|---|
| of the garden | heals 3% of the damage its hits deal (as LEECHED! does) | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +7% maximum stamina | +3% less physical damage taken | — |
|---|
| of the oasis | +10% stamina recovery | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +10% stamina recovery | +3% less magic damage taken | — |
|---|
| of the journey | +7% walk speed | +7% maximum stamina | — |
|---|
| of the nomad | the item weighs 12% less | +7% walk speed | — |
|---|
| of the labyrinth | +2% dodge | +3% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 0.5% of its maximum health a tick, in whole points, at least 1 | +3 agility | — |
|---|
| of the dirge | 3.5% chance on hit to give WITHERING! | +15% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 3% of the damage its hits deal (as LEECHED! does) | 3.5% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 12% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 3% chance on hit to give EXPOSED! | +12% critical damage | — |
|---|
| of the tribulation | 2% chance on hit to give FRAIL! | +6% physical damage | — |
|---|
| of the perdition | +6% magic damage | 6% chance on hit to give CURSED! | — |
|---|
| of the desolation | 3.5% chance on hit to give DECAYING! | +6% area of its magic | — |
|---|
| of the reckoning | +12% critical damage | +15% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 7.5% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
|---|
| of the oblivion | 2% chance on hit to give DEATH! | +6% magic damage | — |
|---|
| of the cataclysm | +7% area of its magic | +8% knockback | — |
|---|
| of the armageddon | +6% area of its magic | +12% critical damage | — |
|---|
| of the doom | 6% chance on hit to give DOOMED! | +12% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +3 strength | +3 intelligence | — |
|---|
| of the balance | +6% maximum health | +7% maximum stamina | — |
|---|
| of the unity | +6% maximum health | 3.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 12% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 2% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the crucible | 5% chance when struck to gain RESIST!, and the same chance to start each fight with it | +6% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +1.5 to every stat | +2 agility | — |
|---|
| of the chaos | +12% critical chance | -6% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +24% attack speed | -15% maximum stamina | — |
|---|
| of the plight | 10% of its own base hit to each Anima that strikes it in melee (THORNS!) | -12% maximum health | — |
|---|
| of the exodus | +30% walk speed | -6% less physical damage taken | — |
|---|
| of the vain | +24% magic damage | -6% less magic damage taken | — |
|---|
| of the slothful | +12% less physical damage taken | -12% attack speed | — |
|---|
| of the gluttonous | +24% maximum health | -15% walk speed | — |
|---|
| of the ignorant | +24% effect resistance, taken from every chance to give it an effect | -6% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +48% critical damage | -12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +24% magic damage | -4% dodge | — |
|---|
| of the greedy | +3 points to every chance it rolls | -12% maximum health | — |
|---|
| of the avaricious | restores 12% of the damage its hits deal as stamina (as VIGOR! does) | -15% maximum stamina | — |
|---|
| of the lustful | heals 12% of the damage its hits deal (as LEECHED! does) | -20% stamina recovery | — |
|---|
| of the deceitful | +8% dodge | -6% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 48% longer | -12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +24% physical damage | -6% less physical damage taken | — |
|---|
| of the cruel | +24% physical damage | -6% less magic damage taken | — |
|---|
| of the prideful | +12% critical chance | -12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +3 agility | +3 vitality | — |
|---|
| of the patient | +3.5 agility | +8% stamina recovery | — |
|---|
| of the kind | +3.5 intelligence | heals 2% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the temperate | +7 resolve | +6% maximum stamina | — |
|---|
| of the chaste | +3.5 intelligence | +5% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +7 wisdom | +2% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the charitable | +3.5 agility | heals 2% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the diligent | +3.5 dexterity | +8% stamina recovery | — |
|---|
| of the loyal | +7 resolve | +2% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the integral | +3.5 vitality | +2% less physical damage taken | — |
|---|
| of the honorable | +3.5 strength | +5% initiative | — |
|---|
| of the just | +3.5 strength | +2% critical chance | — |
|---|
| of the fortitudinous | +3.5 vitality | +5% maximum health | — |
|---|
| of the wise | +3.5 intelligence | +5 wisdom | — |
|---|
| of the apathetic | +7% effect resistance, taken from every chance to give it an effect | +5 resolve | — |
|---|
| of the calm | +6% effect resistance, taken from every chance to give it an effect | 4.5% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +10% stamina recovery | +3 intelligence | — |
|---|
| of the sorrowful | 30% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 24% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 5% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 20% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 12% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 3% of the damage its hits deal (as LEECHED! does) | 7.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 6% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 4% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +9% walk speed | — |
|---|
| of the courageous | 7.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +3% chance to riposte after a parry | 5% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 6% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 6% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 12% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 12% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +3% less magic damage taken | +10% knockback | — |
|---|
| of the depths | 3.5% chance on hit to give SLOWED! | +3% less magic damage taken | — |
|---|
| of the frost | 4% chance on hit to give FROZEN! | +4% less magic damage taken | — |
|---|
| of the ember | 7.5% chance on hit to give BURNED! | +6% attack speed | — |
|---|
| of the storm | 4% chance on hit to give ELECTROCUTED! | +7% attack speed | — |
|---|
| of the maelstrom | +3% less magic damage taken | +6% area of its magic | — |
|---|
| of the inferno | 7.5% chance on hit to give BURNED! | +6% area of its magic | — |
|---|
| of the leviathan | 2% chance on hit to give AFRAID! | +2 strength | +4% maximum health |
|---|
| of the tempest | 6% chance on hit to give FLOAT! | +4% cast speed | +1% less magic damage taken |
|---|
| of the abyss | +2% less magic damage taken | heals 2% of the damage its hits deal (as LEECHED! does) | +4% magic damage |
|---|
| of the silence | 2.5% chance on hit to give SILENCED! | +3% less magic damage taken | — |
|---|
| of the blight | 9% chance on hit to give BLIGHTED! | effects it gives last 10% longer | — |
|---|
| of the pestilence | 15% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 9% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 2% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the vigil | 12% chance, when struck below half health, to gain VIGILANCE! | +6% initiative | — |
|---|
| of the hysteria | 5% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 6% chance, when struck below half health, to gain FRENZY! | +6% attack speed | — |
|---|
| of the wrath | 3% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +6% physical damage | — |
|---|
| of the outcast | +2% dodge | +10% stamina recovery | — |
|---|
| of the pariah | +6% effect resistance, taken from every chance to give it an effect | 2.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +7% walk speed | heals 0.5% of its maximum health a tick, in whole points, at least 1 | — |
|---|