| of the keys | +12% effect resistance, taken from every chance to give it an effect | +6% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +12% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +11.5 perception | +6% less physical damage taken | — |
|---|
| of the castle | +6% chance for its armor to glance a blow | +12% maximum health | — |
|---|
| of the obelisk | 8.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +6% less magic damage taken | — |
|---|
| of the monolith | 7% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 11.5% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +6% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +6% chance for its armor to glance a blow | +6% less physical damage taken | — |
|---|
| of the mountain | the item weighs 23% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +6% less physical damage taken | — |
|---|
| of the siege | +4% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 23% longer | — |
|---|
| of the trebuchet | +14% damage from its projectiles, on items that shoot | +19% knockback | — |
|---|
| of the avalanche | 9.5% chance on hit to give HEAVY! | +19% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 23% longer | +19% knockback | — |
|---|
| of the prince | +6 dexterity | +6 agility | — |
|---|
| of the mistress | +6 intelligence | +6 agility | — |
|---|
| of the matriarch | +6 intelligence | +6 vitality | — |
|---|
| of the patriarch | +6 strength | +12% maximum health | — |
|---|
| of the king | +6 strength | +6 vitality | — |
|---|
| of the queen | +6 intelligence | +6% less magic damage taken | — |
|---|
| of the archon | +6 vitality | +6 dexterity | — |
|---|
| of the exarch | +4.5 strength | +3.5 intelligence | +3.5 agility |
|---|
| of the dominion | +3 to every stat | +2.5 vitality | — |
|---|
| of the empress | +3 to every stat | +2.5 intelligence | — |
|---|
| of the emperor | +3 to every stat | +5% initiative | — |
|---|
| of the tyrant | +7.5 to every stat | -23% maximum health | — |
|---|
| of the light | the item weighs 23% less | 11.5% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +12% initiative | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +23% initiative | — | — |
|---|
| of the sun | +23% maximum health | — | — |
|---|
| of the horizon | 14.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +14% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +6% less magic damage taken | heals 6% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 2.3% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +6% clarity (ignores a foe's dodge) | heals 6% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +4% dodge | +6 dexterity | — |
|---|
| of the twilight | 7% chance when struck to gain FADED!, and the same chance to start each fight with it | +6% less magic damage taken | — |
|---|
| of the dark | 8.5% chance on hit to give BLINDED! | +6% less magic damage taken | — |
|---|
| of the shadow | 9.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +4% dodge | — |
|---|
| of the moon | +6 intelligence | +4% dodge | — |
|---|
| of the midnight | 11.5% chance when struck to gain STALKING!, and the same chance to start each fight with it | +23% critical damage | — |
|---|
| of the eclipse | 6.5% chance on hit to give BLINDED! | +4.5% dodge | — |
|---|
| of the void | +6% less magic damage taken | 6.5% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +6% critical chance | +29 luck | — |
|---|
| of the comet | +6% clarity (ignores a foe's dodge) | +14% walk speed | — |
|---|
| of the constellation | +6% clarity (ignores a foe's dodge) | +12% initiative | — |
|---|
| of the world | +4 to every stat | — | — |
|---|
| of the eternity | +28% critical damage | +5% clarity (ignores a foe's dodge) | — |
|---|
| of the fool | +58 luck | — | — |
|---|
| of the wheel | +1.5 points to every chance it rolls | +29 luck | — |
|---|
| of the hermit | +6 intelligence | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 6% chance on hit to give SEDUCED! | heals 6% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 14.5% chance when it casts to gain REGEN! | +6 intelligence | — |
|---|
| of the magician | +12% magic damage | 11.5% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 9.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +1.5 points to every chance it rolls | +6% critical chance | — |
|---|
| of the fortune | +3 points to every chance it rolls | — | — |
|---|
| of the fletcher | +17% damage from its projectiles, on items that shoot | +5% clarity (ignores a foe's dodge) | — |
|---|
| of the bowyer | +29% damage when it causes PIERCE! | +14% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +4% STICK! chance, on an item that can already cause it | +29% damage when it causes STICK! | — |
|---|
| of the boatswain | +14% maximum stamina | +19% stamina recovery | — |
|---|
| of the helmsman | +12% initiative | +14% walk speed | — |
|---|
| of the herald | 7% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +12% initiative | — |
|---|
| of the captain | 7% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +6 vitality | — |
|---|
| of the vanguard | +6% chance to riposte after a parry | +12% initiative | — |
|---|
| of the commander | 19.5% chance on hit to give TAUNTED! | +12% initiative | — |
|---|
| of the marshal | +12% initiative | +6% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 1.1% of its maximum health a tick, in whole points, at least 1 | +12% maximum health | — |
|---|
| of the keeper | 6.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +6% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 12% chance its gear shrugs off BREAK! | +12% maximum health | — |
|---|
| of the guardian | 9.5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +12% maximum health | — |
|---|
| of the trainer | +19% stamina recovery | +6 dexterity | — |
|---|
| of the expert | +6% clarity (ignores a foe's dodge) | +29% damage when it causes PRECISE! | — |
|---|
| of the veteran | +6% parry chance | +6 vitality | — |
|---|
| of the elite | +6% chance to riposte after a parry | +23% critical damage | — |
|---|
| of the master | +6% parry chance | +6 dexterity | — |
|---|
| of the prodigy | +6% parry chance | +6 intelligence | — |
|---|
| of the legend | +46% critical damage | — | — |
|---|
| of the myth | 9.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +23% critical damage | — |
|---|
| of the brawler | +6 strength | +4% CRUSH! chance, on an item that can already cause it | — |
|---|
| of the fanatic | 23% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 14.5% chance on hit to give BLEEDING! | +23% critical damage | — |
|---|
| of the choir | 7% chance when it casts to gain COURAGE! | +19% stamina recovery | — |
|---|
| of the church | +14% effect resistance, taken from every chance to give it an effect | +9% maximum health | — |
|---|
| of the disciple | +6 intelligence | +12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 1.1% of its maximum health a tick, in whole points, at least 1 | +12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +6 agility | 11.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +11.5 resolve | +12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +12% effect resistance, taken from every chance to give it an effect | 8.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +14% effect resistance, taken from every chance to give it an effect | heals 5% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the oracle | 16.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +12% initiative | 8.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 11.5% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 11.5% chance on hit to give SCARED! | +6% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 19.5% chance, when struck below half health, to gain SHIELDED! | 5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +7% clarity (ignores a foe's dodge) | 4.5% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 3.5% chance, when struck below half health, to gain RESURRECTION! | +9% maximum health | — |
|---|
| of the trees | heals 1.1% of its maximum health a tick, in whole points, at least 1 | +6 vitality | — |
|---|
| of the forest | heals 1.1% of its maximum health a tick, in whole points, at least 1 | +6% less magic damage taken | — |
|---|
| of the garden | heals 6% of the damage its hits deal (as LEECHED! does) | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +14% maximum stamina | +6% less physical damage taken | — |
|---|
| of the oasis | +19% stamina recovery | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +19% stamina recovery | +6% less magic damage taken | — |
|---|
| of the journey | +14% walk speed | +14% maximum stamina | — |
|---|
| of the nomad | the item weighs 23% less | +14% walk speed | — |
|---|
| of the labyrinth | +4% dodge | +6% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 1.1% of its maximum health a tick, in whole points, at least 1 | +6 agility | — |
|---|
| of the dirge | 7% chance on hit to give WITHERING! | +29% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 6% of the damage its hits deal (as LEECHED! does) | 7% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 23% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 6% chance on hit to give EXPOSED! | +23% critical damage | — |
|---|
| of the tribulation | 4% chance on hit to give FRAIL! | +12% physical damage | — |
|---|
| of the perdition | +12% magic damage | 11.5% chance on hit to give CURSED! | — |
|---|
| of the desolation | 6.5% chance on hit to give DECAYING! | +12% area of its magic | — |
|---|
| of the reckoning | +23% critical damage | +29% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 14.5% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
|---|
| of the oblivion | 4% chance on hit to give DEATH! | +12% magic damage | — |
|---|
| of the cataclysm | +14% area of its magic | +15% knockback | — |
|---|
| of the armageddon | +12% area of its magic | +23% critical damage | — |
|---|
| of the doom | 11.5% chance on hit to give DOOMED! | +23% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +6 strength | +6 intelligence | — |
|---|
| of the balance | +12% maximum health | +14% maximum stamina | — |
|---|
| of the unity | +12% maximum health | 6.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 23% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 5% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the crucible | 9.5% chance when struck to gain RESIST!, and the same chance to start each fight with it | +12% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +2.5 to every stat | +3.5 agility | — |
|---|
| of the chaos | +23% critical chance | -12% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +46% attack speed | -29% maximum stamina | — |
|---|
| of the plight | 19.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | -23% maximum health | — |
|---|
| of the exodus | +58% walk speed | -12% less physical damage taken | — |
|---|
| of the vain | +46% magic damage | -12% less magic damage taken | — |
|---|
| of the slothful | +23% less physical damage taken | -23% attack speed | — |
|---|
| of the gluttonous | +46% maximum health | -29% walk speed | — |
|---|
| of the ignorant | +46% effect resistance, taken from every chance to give it an effect | -12% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +93% critical damage | -23% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +46% magic damage | -7.5% dodge | — |
|---|
| of the greedy | +6 points to every chance it rolls | -23% maximum health | — |
|---|
| of the avaricious | restores 23% of the damage its hits deal as stamina (as VIGOR! does) | -29% maximum stamina | — |
|---|
| of the lustful | heals 23% of the damage its hits deal (as LEECHED! does) | -39% stamina recovery | — |
|---|
| of the deceitful | +15.5% dodge | -12% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 93% longer | -23% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +46% physical damage | -12% less physical damage taken | — |
|---|
| of the cruel | +46% physical damage | -12% less magic damage taken | — |
|---|
| of the prideful | +23% critical chance | -23% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +6 agility | +6 vitality | — |
|---|
| of the patient | +7 agility | +15% stamina recovery | — |
|---|
| of the kind | +7 intelligence | heals 5% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the temperate | +14 resolve | +12% maximum stamina | — |
|---|
| of the chaste | +7 intelligence | +9% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +14 wisdom | +5% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the charitable | +7 agility | heals 5% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the diligent | +7 dexterity | +15% stamina recovery | — |
|---|
| of the loyal | +14 resolve | +5% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the integral | +7 vitality | +5% less physical damage taken | — |
|---|
| of the honorable | +7 strength | +9% initiative | — |
|---|
| of the just | +7 strength | +5% critical chance | — |
|---|
| of the fortitudinous | +7 vitality | +9% maximum health | — |
|---|
| of the wise | +7 intelligence | +9.5 wisdom | — |
|---|
| of the apathetic | +14% effect resistance, taken from every chance to give it an effect | +9.5 resolve | — |
|---|
| of the calm | +12% effect resistance, taken from every chance to give it an effect | 8.5% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +19% stamina recovery | +6 intelligence | — |
|---|
| of the sorrowful | 58% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 46.5% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 9.5% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 38.5% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 23% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 6% of the damage its hits deal (as LEECHED! does) | 14.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 12% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 7.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +17% walk speed | — |
|---|
| of the courageous | 14.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +6% chance to riposte after a parry | 9.5% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 11.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 11.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 23% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 23% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +6% less magic damage taken | +19% knockback | — |
|---|
| of the depths | 7% chance on hit to give SLOWED! | +6% less magic damage taken | — |
|---|
| of the frost | 7.5% chance on hit to give FROZEN! | +7% less magic damage taken | — |
|---|
| of the ember | 14.5% chance on hit to give BURNED! | +12% attack speed | — |
|---|
| of the storm | 7.5% chance on hit to give ELECTROCUTED! | +14% attack speed | — |
|---|
| of the maelstrom | +6% less magic damage taken | +12% area of its magic | — |
|---|
| of the inferno | 14.5% chance on hit to give BURNED! | +12% area of its magic | — |
|---|
| of the leviathan | 4% chance on hit to give AFRAID! | +3.5 strength | +7% maximum health |
|---|
| of the tempest | 11.5% chance on hit to give FLOAT! | +7% cast speed | +2% less magic damage taken |
|---|
| of the abyss | +5% less magic damage taken | heals 3% of the damage its hits deal (as LEECHED! does) | +7% magic damage |
|---|
| of the silence | 5% chance on hit to give SILENCED! | +6% less magic damage taken | — |
|---|
| of the blight | 17.5% chance on hit to give BLIGHTED! | effects it gives last 19% longer | — |
|---|
| of the pestilence | 29% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 17.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 5% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the vigil | 23% chance, when struck below half health, to gain VIGILANCE! | +12% initiative | — |
|---|
| of the hysteria | 9.5% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 11.5% chance, when struck below half health, to gain FRENZY! | +12% attack speed | — |
|---|
| of the wrath | 6% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +12% physical damage | — |
|---|
| of the outcast | +4% dodge | +19% stamina recovery | — |
|---|
| of the pariah | +12% effect resistance, taken from every chance to give it an effect | 5% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +14% walk speed | heals 1.1% of its maximum health a tick, in whole points, at least 1 | — |
|---|