Anima object models

Anima

Brittle Tome
Preparing anima.

Anima equipped with Brittle Tome. The interactive model view is hidden in high contrast and print.

Drag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Start attack repeats the held weapon actions, or punches without a weapon; Start walking walks in place, and both can run together. Group stands 16 Animas in a ring, all in the selected outfit, around one timber practice statue when a held item is not melee; Start attack and Start walking play on every one in place, and each hit on the statue shows its damage. Press Group again to return to one Anima and the earlier view. Vertical touch scrolling and browser zoom remain available.

Mesh

Brittle Tome
Preparing mesh.

Brittle Tome model. The interactive model view is hidden in high contrast and print.

Drag to turn. Hold Shift and drag to pan. Focus the model and scroll to zoom, or use the zoom buttons. Arrow keys turn and tilt; plus and minus zoom; Home fits the model. Vertical touch scrolling and browser zoom remain available.

MaterialGradeMassHeaviestHit powerPower rankRarestInventory share
woodenF—#24x1.15#24#2413.0%
boneF—#23x1.18#23#2315.0%
stoneE—#19x1.26#22#2220.4%
copperE—#5x1.28#21#2122.1%
brassD—#8x1.36#20#2026.7%
bronzeD—#6x1.37#19#1927.3%
ironD—#9x1.39#18#1828.1%
obsidianC—#21x1.47#17#1732.0%
steelC—#10x1.47#16#1632.2%
silverC—#4x1.48#15#1532.4%
orichalcumC—#7x1.48#14#1432.6%
titaniumC—#11x1.50#13#1333.2%
goldB—#3x1.58#12#1236.6%
platinumB—#2x1.59#11#1137.1%
crystalB—#20x1.60#10#1037.6%
mythrilA—#22x1.68#9#940.6%
nephriteA—#17x1.69#8#840.7%
iridiumA—#1x1.71#7#741.5%
diamondS—#16x1.79#6#644.1%
topazS—#15x1.79#5#544.2%
emeraldS—#18x1.79#4#444.3%
sapphireS—#14x1.80#3#344.4%
rubyS—#13x1.80#2#244.5%
adamantiteS—#12x1.82#1#145.0%
QualityOddsPoints a wordEffects given
Poor5.0%1.04x0.69
Brittle — selected, select again for no quality6.2%1.57x0.77
Crude7.5%1.91x0.83
Fair9.1%2.16x0.87
Plain27.8%3.00x1.00
Fine19.8%4.06x1.14
Refined14.4%4.82x1.24
Superior3.8%5.96x1.40
Exceptional2.9%6.57x1.48
Perfected2.0%7.34x1.58
Masterwork1.4%8.45x1.73
Legendary0.1%11.57x2.14
Prefix1st effect2nd effect3rd effect
smoking+1 strength1% chance on hit to give BLINDED!—
smoldering+1 strength2% chance on hit to give BURNED!—
crimson+1 strength+2% physical damage—
fiery+2% attack speed+2% physical damage—
flaming+1% attack speed2.5% chance on hit to give BURNED!—
burning2% chance on hit to give BURNED!+0.5 strength+1% attack speed
cold1% chance on hit to give SLOWED!+1% effect resistance, taken from every chance to give it an effect—
snowy1% chance on hit to give SLOWED!+2% walk speed—
shivering1.5% chance on hit to give SLOWED!+1% magic damage—
azure+1 intelligence+2% magic damage—
lapis+1.5 wisdom+2% cast speed—
cobalt1.5% chance when struck to gain REINFORCED!, and the same chance to start each fight with it+1% less physical damage taken—
frigid1% chance on hit to give SLOWED!+4% damage to a foe suffering SLOWED!—
boreal+2% maximum health+1% less physical damage taken—
freezing2.5% chance on hit to give FROZEN!——
condensing+2% magic damage+2% cast speed—
static0.5% of its own base hit to each Anima that strikes it in melee (THORNS!)+2% magic damage—
glowing+1 dexterity+1% clarity (ignores a foe's dodge)—
buzzing+2% attack speed+1% magic damage—
amber+1 agility1.5% chance on hit to give ELECTROCUTED!—
charging+3% knockback+2% physical damage—
arcing+2% area of its magic1.5% chance on hit to give ELECTROCUTED!—
shocking1.5% chance on hit to give ELECTROCUTED!+1% magic damage—
foul2% chance on hit to give BLIGHTED!+1 vitality—
septic0.5% chance on hit to give DECAYING!——
noxious2% chance on hit to give POISONED!+2% effect resistance, taken from every chance to give it an effect—
toxic2% chance on hit to give POISONED!+2% magic damage—
corrosive1% chance on hit to give EXPOSED!+1% BREAK! chance, on an item that can already cause it—
venomous2.5% chance on hit to give POISONED!+1% magic damage—
pestilentwhen a foe suffering POISONED! falls, POISONED! passes to every foe within two body widths1.5% chance on hit to give POISONED!—
blighting4% chance on hit to give BLIGHTED!——
cursing1.5% chance on hit to give CURSED!+1 agility—
sveltethe item weighs 3% less+0.5% dodge—
sinuous1.5% chance when struck to gain LIGHT!, and the same chance to start each fight with it+2% walk speed—
iridescent+1 intelligence1% chance on hit to give BLINDED!—
ethereal1% chance when struck to gain PHASED!, and the same chance to start each fight with it+1% magic damage—
hateful1.5% chance on hit to give PROVOKED!+2% magic damage—
incandescent+2% magic damage1% chance on hit to give BLINDED!—
heavenly1% chance when struck to gain WARDED!, and the same chance to start each fight with it+1% clarity (ignores a foe's dodge)—
grim+1 vitality+2% physical damage—
grisly2% chance on hit to give BLEEDING!+2% physical damage—
massivethe item weighs 3% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch1.5% chance on hit to give HEAVY!—
vicious+1% critical chance+2% physical damage—
brutalthe item weighs 3% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch+2% physical damage—
savage+2% attack speed+3% critical damage—
ferocious1% chance when struck to gain FRENZY!, and the same chance to start each fight with it+2% physical damage—
horrific1% chance on hit to give AFRAID!+3% critical damage—
merciless+4% damage to a foe suffering BLEEDING!+3% critical damage—
deadly+1% critical chance+3% critical damage—
deathly0.5% chance on hit to give DEATH!+3% critical damage—
devastating+4% damage when it causes CRUSH!+2% physical damage—
lunar+1 intelligence+2% cast speed—
arcadianheals 0.1% of its maximum health a tick, in whole points, at least 1+2% magic damage—
unearthly+2% magic damage1% chance when struck to gain PHASED!, and the same chance to start each fight with it—
astral+1.5 intelligence——
elysian+2% magic damage+1% cast speed—
celestial+2% area of its magic+2% magic damage—
sturdy+2% less physical damage taken——
strong+1.5 strength——
striking+2% critical chance——
mnemoniceffects it gives last 3% longer+1 intelligence—
pure+2% effect resistance, taken from every chance to give it an effect+2% magic damage—
blessed+1 agility1% chance when struck to gain COURAGE!, and the same chance to start each fight with it—
consecrated+2% magic damage+4% damage to a foe suffering CURSED!—
sacredheals 1% of the damage its hits deal (as LEECHED! does)+2% magic damage—
hallowed2% chance when struck to gain REGEN!, and the same chance to start each fight with it+2% magic damage—
saintlyheals 1% of the damage its hits deal (as LEECHED! does)1.5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it—
holy+3% magic damage——
glorious1.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it+2% magic damage—
divine+2% area of its magic1.5% chance when it casts to gain EXALTED!—
godly+0.5 to every stat+1% magic damage—
shiny+1% critical chance+1 dexterity—
glimmering1% chance on hit to give BLINDED!+1 dexterity—
shimmering+0.5% dodge1% chance on hit to give BLINDED!—
lustrous+2% maximum health+2% effect resistance, taken from every chance to give it an effect—
oscillating+2% attack speed+2% cast speed—
scintillating1.5% chance on hit to give BLINDED!+1% critical chance—
prismatic+1% less magic damage taken+1% effect resistance, taken from every chance to give it an effect—
chromatic1.5% chance when struck to gain RESIST!, and the same chance to start each fight with it+1% less magic damage taken—
vivid+3 perception——
cunning+1 dexterity1% chance on hit to give EXPOSED!—
acrobatic+0.5% dodge+2% attack speed—
illuminating1% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it+1.5 perception—
brilliant+1% critical chance+1% clarity (ignores a foe's dodge)—
arcane+2% magic damage+0.5 intelligence—
miraculous1% chance, when struck below half health, to gain RESURRECTION!——
naturalheals 0.1% of its maximum health a tick, in whole points, at least 1+1% magic damage—
feral+1 agility2% chance on hit to give BLEEDING!—
frantic1% chance when struck to gain FRENZY!, and the same chance to start each fight with it+1% attack speed—
entrapping1% chance on hit to give SLOWED!+2% magic damage—
spiritual+2% magic damage2% chance when it casts to gain REGEN!—
psychic0.5% chance on hit to give AFRAID!+2% magic damage—
rabid0.5% chance on hit to give HYSTERIA!2% chance on hit to give BLEEDING!—
clean+3% effect resistance, taken from every chance to give it an effect——
vulpine+0.5% dodge+1 agility—
fortuitous+3 luck——
felicitous+1 agilityheals 1% of the damage its hits deal (as LEECHED! does)—
victorious2.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it——
triumphant0.5% chance when struck to gain HASTED!, and the same chance to start each fight with it+1 strength—
rugged1.5% chance when struck to gain VIGILANCE!, and the same chance to start each fight with it+1 vitality—
vigorousrestores 1% of the damage its hits deal as stamina (as VIGOR! does)2.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it—
tireless+3% stamina recovery2.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it—
crying3% chance on hit to give SCARED!——
laughing0.5% chance on hit to give HYSTERIA!+1 vitality—
echoing2.5% chance on hit to give TAUNTED!+3% knockback—
resonant+3% knockback+2% area of its magic—
disorienting+1% DISARM! chance, on an item that can already cause it0.5% chance on hit to give HYSTERIA!—
furious1.5% chance, when struck below half health, to gain BERSERK!+2% physical damage—
torturouseffects it gives last 3% longer2% chance on hit to give BLEEDING!—
howling5% chance on hit to give TAUNTED!——
wailing0.5% chance on hit to give AFRAID!1.5% chance on hit to give SCARED!—
screaming1.5% chance on hit to give AFRAID!——
sharp1.5% chance on hit to give BLEEDING!+2% critical damage+1% physical damage
serrated4% chance on hit to give BLEEDING!——
piercing+1% PIERCE! chance, on an item that can already cause it+4% damage when it causes PIERCE!—
earthenCRUSH! holds its target 3% longer+1 vitality—
calcified+1% less physical damage taken0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it—
tectonic+1% CRUSH! chance, on an item that can already cause it+4% damage when it causes CRUSH!—
petrifying1% chance on hit to give PETRIFIED!——
dripping+2% magic damage+3% stamina recovery—
tidal+3% knockback+1% magic damage—
surging+2% area of its magic+2% walk speed—
scalding2% chance on hit to give BURNED!+2% magic damage—
whispering+2% walk speed1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it—
cyclonic+2% attack speed1.5% chance on hit to give FLOAT!—
tempestuous+2% attack speed+2% magic damage—
nocturnal+1.5 perception1.5% chance when struck to gain STALKING!, and the same chance to start each fight with it—
umbral+2% magic damage1% chance on hit to give BLINDED!—
tenebrous1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it+2% magic damage—
abyssal+2% magic damage+3% critical damage—
sanguineheals 1% of the damage its hits deal (as LEECHED! does)2% chance when struck to gain LEECHED!, and the same chance to start each fight with it—
festering1% chance on hit to give DECAYING!heals 1% of the damage its hits deal (as LEECHED! does)—
hemorrhaging2.5% chance on hit to give BLEEDING!+3% damage to a foe suffering BLEEDING!—
ancient+3 wisdom——
decaying1.5% chance on hit to give DECAYING!——
withering2% chance on hit to give WITHERING!——
timeless+2% effect resistance, taken from every chance to give it an effecteffects it gives last 3% longer—
quenched3% chance its gear shrugs off BREAK!——
smelted+3% physical damage——
tempered+1% chance for its armor to glance a blow2% chance its gear shrugs off BREAK!—
molten1.5% chance on hit to give BURNED!+1% BREAK! chance, on an item that can already cause it—
binding+1% DISARM! chance, on an item that can already cause it1% chance on hit to give SLOWED!—
bleeding2.5% chance on hit to give BLEEDING!+1% physical damage—
drainingheals 1% of the damage its hits deal (as LEECHED! does)restores 1% of the damage its hits deal as stamina (as VIGOR! does)—
silencing1.5% chance on hit to give SILENCED!——
blinding2% chance on hit to give BLINDED!——
banishing2% chance on hit to give SCARED!+2% knockback—
slumbering2% chance on hit to give SLEEPING!——
terrifying1% chance on hit to give AFRAID!+2% critical damage—
maddening1% chance on hit to give HYSTERIA!effects it gives last 2% longer—
paralyzing1% chance on hit to give FRAIL!——
enfeebling2.5% chance on hit to give DOOMED!——
bewitching1.5% chance on hit to give SEDUCED!——
veiled+0.5% dodge0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it—
silent3% chance when struck to gain STALKING!, and the same chance to start each fight with it——
stealthy2.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it——
phantom1% chance when struck to gain PHASED!, and the same chance to start each fight with it2% chance, when struck below half health, to gain FADED!—
swift+2% attack speed+2% walk speed—
precise+1% PRECISE! chance, on an item that can already cause it+4% damage when it causes PRECISE!—
unerring+1% clarity (ignores a foe's dodge)2% chance when struck to gain KEEN!, and the same chance to start each fight with it—
acrid2% chance on hit to give BLIGHTED!+2% magic damage—
numbing1% chance on hit to give SLOWED!+1% less physical damage taken—
searing1.5% chance on hit to give BURNED!+2% magic damage—
Suffix1st effect2nd effect3rd effect
of the keys+2% effect resistance, taken from every chance to give it an effect+1% block chance, with a shield or a heavy melee weapon—
of the doors+2% block chance, with a shield or a heavy melee weapon——
of the tower+1.5 perception+1% less physical damage taken—
of the castle+1% chance for its armor to glance a blow+2% maximum health—
of the obelisk1% chance when struck to gain WARDED!, and the same chance to start each fight with it+1% less magic damage taken—
of the monolith1% chance on hit to give PETRIFIED!——
of the bastion1.5% chance when struck to gain REINFORCED!, and the same chance to start each fight with it+1% block chance, with a shield or a heavy melee weapon—
of the citadel+1% chance for its armor to glance a blow+1% less physical damage taken—
of the mountainthe item weighs 3% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch+1% less physical damage taken—
of the siege+1% CRUSH! chance, on an item that can already cause itCRUSH! holds its target 3% longer—
of the trebuchet+2% damage from its projectiles, on items that shoot+3% knockback—
of the avalanche1.5% chance on hit to give HEAVY!+3% knockback—
of the upheavalCRUSH! holds its target 3% longer+3% knockback—
of the prince+1 dexterity+1 agility—
of the mistress+1 intelligence+1 agility—
of the matriarch+1 intelligence+1 vitality—
of the patriarch+1 strength+2% maximum health—
of the king+1 strength+1 vitality—
of the queen+1 intelligence+1% less magic damage taken—
of the archon+1 vitality+1 dexterity—
of the exarch+0.5 strength+0.5 intelligence+0.5 agility
of the dominion+0.5 to every stat+0.5 vitality—
of the empress+0.5 to every stat+0.5 intelligence—
of the emperor+0.5 to every stat+1% initiative—
of the tyrant+1 to every stat-3% maximum health—
of the lightthe item weighs 3% less1.5% chance when struck to gain LIGHT!, and the same chance to start each fight with it—
of the dawn+2% initiativeheals 0.1% of its maximum health a tick, in whole points, at least 1—
of the daybreak+3% initiative——
of the sun+3% maximum health——
of the horizon2% chance when struck to gain KEEN!, and the same chance to start each fight with it+2% damage from its projectiles, on items that shoot—
of the aurora+1% less magic damage takenheals 1% of the damage its hits deal (as LEECHED! does)—
of the solsticeheals 0.3% of its maximum health a tick, in whole points, at least 1——
of the zenith+1% clarity (ignores a foe's dodge)heals 1% of the damage its hits deal (as LEECHED! does)—
of the dusk+0.5% dodge+1 dexterity—
of the twilight1% chance when struck to gain FADED!, and the same chance to start each fight with it+1% less magic damage taken—
of the dark1% chance on hit to give BLINDED!+1% less magic damage taken—
of the shadow1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it+0.5% dodge—
of the moon+1 intelligence+0.5% dodge—
of the midnight1.5% chance when struck to gain STALKING!, and the same chance to start each fight with it+3% critical damage—
of the eclipse1% chance on hit to give BLINDED!+0.5% dodge—
of the void+1% less magic damage taken1% chance when struck to gain PHASED!, and the same chance to start each fight with it—
of the star+1% critical chance+4 luck—
of the comet+1% clarity (ignores a foe's dodge)+2% walk speed—
of the constellation+1% clarity (ignores a foe's dodge)+2% initiative—
of the world+0.5 to every stat——
of the eternity+4% critical damage+1% clarity (ignores a foe's dodge)—
of the fool+8 luck——
of the wheel+4 luck——
of the hermit+1 intelligenceheals 0.1% of its maximum health a tick, in whole points, at least 1—
of the lovers1% chance on hit to give SEDUCED!heals 1% of the damage its hits deal (as LEECHED! does)—
of the priestess2% chance when it casts to gain REGEN!+1 intelligence—
of the magician+2% magic damage1.5% chance when it casts to gain EXALTED!—
of the mirror1.5% of its own base hit to each Anima that strikes it in melee (THORNS!)——
of the fates+1% critical chance——
of the fortune+0.5 points to every chance it rolls——
of the fletcher+2% damage from its projectiles, on items that shoot+1% clarity (ignores a foe's dodge)—
of the bowyer+4% damage when it causes PIERCE!+2% damage from its projectiles, on items that shoot—
of the harpoonist+1% STICK! chance, on an item that can already cause it+4% damage when it causes STICK!—
of the boatswain+2% maximum stamina+3% stamina recovery—
of the helmsman+2% initiative+2% walk speed—
of the herald1% chance when struck to gain COURAGE!, and the same chance to start each fight with it+2% initiative—
of the captain1% chance when struck to gain COURAGE!, and the same chance to start each fight with it+1 vitality—
of the vanguard+1% chance to riposte after a parry+2% initiative—
of the commander2.5% chance on hit to give TAUNTED!+2% initiative—
of the marshal+2% initiative+1% block chance, with a shield or a heavy melee weapon—
of the caretakerheals 0.1% of its maximum health a tick, in whole points, at least 1+2% maximum health—
of the keeper1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it+1% block chance, with a shield or a heavy melee weapon—
of the preserver2% chance its gear shrugs off BREAK!+2% maximum health—
of the guardian1.5% chance when struck to gain SHIELDED!, and the same chance to start each fight with it+2% maximum health—
of the trainer+3% stamina recovery+1 dexterity—
of the expert+1% clarity (ignores a foe's dodge)+4% damage when it causes PRECISE!—
of the veteran+1% parry chance+1 vitality—
of the elite+1% chance to riposte after a parry+3% critical damage—
of the master+1% parry chance+1 dexterity—
of the prodigy+1% parry chance+1 intelligence—
of the legend+6% critical damage——
of the myth1.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it+3% critical damage—
of the brawler+1 strength+1% CRUSH! chance, on an item that can already cause it—
of the fanatic3% chance, when struck below half health, to gain FRENZY!——
of the slayer2% chance on hit to give BLEEDING!+3% critical damage—
of the choir1% chance when it casts to gain COURAGE!+3% stamina recovery—
of the church+2% effect resistance, taken from every chance to give it an effect+1% maximum health—
of the disciple+1 intelligence+2% effect resistance, taken from every chance to give it an effect—
of the maidenheals 0.1% of its maximum health a tick, in whole points, at least 1+2% effect resistance, taken from every chance to give it an effect—
of the chosen+1 agility1.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it—
of the apostle+1.5 resolve+2% effect resistance, taken from every chance to give it an effect—
of the covenant+2% effect resistance, taken from every chance to give it an effect1% chance when struck to gain WARDED!, and the same chance to start each fight with it—
of the absolution+2% effect resistance, taken from every chance to give it an effectheals 1% of the damage its hits deal (as LEECHED! does)—
of the oracle2% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it——
of the prophet+2% initiative1% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it—
of the judge1.5% chance on hit to give EXPOSED!——
of the inquisitor1.5% chance on hit to give SCARED!+1% clarity (ignores a foe's dodge)—
of the martyr2.5% chance, when struck below half health, to gain SHIELDED!0.5% of its own base hit to each Anima that strikes it in melee (THORNS!)—
of the revelation+1% clarity (ignores a foe's dodge)0.5% chance on hit to give EXPOSED!—
of the salvation0.5% chance, when struck below half health, to gain RESURRECTION!+1% maximum health—
of the treesheals 0.1% of its maximum health a tick, in whole points, at least 1+1 vitality—
of the forestheals 0.1% of its maximum health a tick, in whole points, at least 1+1% less magic damage taken—
of the gardenheals 1% of the damage its hits deal (as LEECHED! does)heals 0.1% of its maximum health a tick, in whole points, at least 1—
of the cave+2% maximum stamina+1% less physical damage taken—
of the oasis+3% stamina recoveryheals 0.1% of its maximum health a tick, in whole points, at least 1—
of the desert+3% stamina recovery+1% less magic damage taken—
of the journey+2% walk speed+2% maximum stamina—
of the nomadthe item weighs 3% less+2% walk speed—
of the labyrinth+0.5% dodge+1% clarity (ignores a foe's dodge)—
of the paradiseheals 0.1% of its maximum health a tick, in whole points, at least 1+1 agility—
of the dirge1% chance on hit to give WITHERING!+4% damage to a foe suffering WITHERING!—
of the requiemheals 1% of the damage its hits deal (as LEECHED! does)1% chance on hit to give SLEEPING!—
of the omen3% chance on hit to give CURSED!——
of the verdict1% chance on hit to give EXPOSED!+3% critical damage—
of the tribulation0.5% chance on hit to give FRAIL!+2% physical damage—
of the perdition+2% magic damage1.5% chance on hit to give CURSED!—
of the desolation1% chance on hit to give DECAYING!+2% area of its magic—
of the reckoning+3% critical damage+4% damage to a foe suffering EXPOSED!—
of the pyre2% chance on hit to give BURNED!when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths—
of the oblivion0.5% chance on hit to give DEATH!+2% magic damage—
of the cataclysm+2% area of its magic+2% knockback—
of the armageddon+2% area of its magic+3% critical damage—
of the doom1.5% chance on hit to give DOOMED!+3% damage to a foe suffering DOOMED!—
of the order+1 strength+1 intelligence—
of the balance+2% maximum health+2% maximum stamina—
of the unity+2% maximum health1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it—
of the harvest3% chance when struck to gain VIGOR!, and the same chance to start each fight with itrestores 1% of the damage its hits deal as stamina (as VIGOR! does)—
of the crucible1.5% chance when struck to gain RESIST!, and the same chance to start each fight with it+2% effect resistance, taken from every chance to give it an effect—
of the providence+0.5 to every stat+0.5 agility—
of the chaos+3% critical chance-2% clarity (ignores a foe's dodge)—
of the imbalance+6% attack speed-4% maximum stamina—
of the plight2.5% of its own base hit to each Anima that strikes it in melee (THORNS!)-3% maximum health—
of the exodus+8% walk speed-2% less physical damage taken—
of the vain+6% magic damage-2% less magic damage taken—
of the slothful+3% less physical damage taken-3% attack speed—
of the gluttonous+6% maximum health-4% walk speed—
of the ignorant+6% effect resistance, taken from every chance to give it an effect-2% clarity (ignores a foe's dodge)—
of the envious+13% critical damage-3% effect resistance, taken from every chance to give it an effect—
of the jealous+6% magic damage-1% dodge—
of the greedy+1 points to every chance it rolls-3% maximum health—
of the avariciousrestores 3% of the damage its hits deal as stamina (as VIGOR! does)-4% maximum stamina—
of the lustfulheals 3% of the damage its hits deal (as LEECHED! does)-5% stamina recovery—
of the deceitful+2% dodge-2% clarity (ignores a foe's dodge)—
of the corrupteffects it gives last 13% longer-3% effect resistance, taken from every chance to give it an effect—
of the wrathful+6% physical damage-2% less physical damage taken—
of the cruel+6% physical damage-2% less magic damage taken—
of the prideful+3% critical chance-3% effect resistance, taken from every chance to give it an effect—
of the humble+1 agility+1 vitality—
of the patient+1 agility+2% stamina recovery—
of the kind+1 intelligenceheals 1% of the damage its hits deal (as LEECHED! does)—
of the temperate+2 resolve+2% maximum stamina—
of the chaste+1 intelligence+1% effect resistance, taken from every chance to give it an effect—
of the prudent+2 wisdom+1% block chance, with a shield or a heavy melee weapon—
of the charitable+1 agilityheals 1% of the damage its hits deal (as LEECHED! does)—
of the diligent+1 dexterity+2% stamina recovery—
of the loyal+2 resolve+1% block chance, with a shield or a heavy melee weapon—
of the integral+1 vitality+1% less physical damage taken—
of the honorable+1 strength+1% initiative—
of the just+1 strength+1% critical chance—
of the fortitudinous+1 vitality+1% maximum health—
of the wise+1 intelligence+1.5 wisdom—
of the apathetic+2% effect resistance, taken from every chance to give it an effect+1.5 resolve—
of the calm+2% effect resistance, taken from every chance to give it an effect1% chance when it casts to gain WARDED!—
of the serene+3% stamina recovery+1 intelligence—
of the sorrowful8% chance, when struck below half health, to gain REGEN!——
of the grieving6.5% chance, when struck below half health, to gain VIGILANCE!——
of the fearful1.5% chance when struck to gain HASTED!, and the same chance to start each fight with it——
of the hopeful5% chance, when struck below half health, to gain SHIELDED!——
of the despairing3% chance, when struck in melee, to give the attacker CURSED!——
of the lovingheals 1% of the damage its hits deal (as LEECHED! does)2% chance when struck to gain REGEN!, and the same chance to start each fight with it—
of the compassionateheals 2% of the damage its hits deal (as LEECHED! does)——
of the joyful1% chance when struck to gain PROWESS!, and the same chance to start each fight with it+2% walk speed—
of the courageous2% chance when struck to gain COURAGE!, and the same chance to start each fight with it——
of the hateful+1% chance to riposte after a parry1.5% chance on hit to give PROVOKED!—
of the angry1.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it——
of the passionate1.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it——
of the ecstatic3% chance when struck to gain EXALTED!, and the same chance to start each fight with it——
of the rageful3% chance, when struck below half health, to gain BERSERK!——
of the tide+1% less magic damage taken+3% knockback—
of the depths1% chance on hit to give SLOWED!+1% less magic damage taken—
of the frost1% chance on hit to give FROZEN!+1% less magic damage taken—
of the ember2% chance on hit to give BURNED!+2% attack speed—
of the storm1% chance on hit to give ELECTROCUTED!+2% attack speed—
of the maelstrom+1% less magic damage taken+2% area of its magic—
of the inferno2% chance on hit to give BURNED!+2% area of its magic—
of the leviathan0.5% chance on hit to give AFRAID!+0.5 strength+1% maximum health
of the tempest1.5% chance on hit to give FLOAT!+1% cast speed—
of the abyss+1% less magic damage taken+1% magic damage—
of the silence0.5% chance on hit to give SILENCED!+1% less magic damage taken—
of the blight2.5% chance on hit to give BLIGHTED!effects it gives last 3% longer—
of the pestilence4% chance, when struck in melee, to give the attacker POISONED!——
of the siphon2.5% chance when struck to gain LEECHED!, and the same chance to start each fight with itrestores 1% of the damage its hits deal as stamina (as VIGOR! does)—
of the vigil3% chance, when struck below half health, to gain VIGILANCE!+2% initiative—
of the hysteria1.5% chance, when struck in melee, to give the attacker HYSTERIA!——
of the frenzy1.5% chance, when struck below half health, to gain FRENZY!+2% attack speed—
of the wrath1% chance when struck to gain BERSERK!, and the same chance to start each fight with it+2% physical damage—
of the outcast+0.5% dodge+3% stamina recovery—
of the pariah+2% effect resistance, taken from every chance to give it an effect0.5% of its own base hit to each Anima that strikes it in melee (THORNS!)—
of the exile+2% walk speedheals 0.1% of its maximum health a tick, in whole points, at least 1—