| of the keys | +2% effect resistance, taken from every chance to give it an effect | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the doors | +2% block chance, with a shield or a heavy melee weapon | — | — |
|---|
| of the tower | +2 perception | +1% less physical damage taken | — |
|---|
| of the castle | +1% chance for its armor to glance a blow | +2% maximum health | — |
|---|
| of the obelisk | 1.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | +1% less magic damage taken | — |
|---|
| of the monolith | 1.5% chance on hit to give PETRIFIED! | — | — |
|---|
| of the bastion | 2% chance when struck to gain REINFORCED!, and the same chance to start each fight with it | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the citadel | +1% chance for its armor to glance a blow | +1% less physical damage taken | — |
|---|
| of the mountain | the item weighs 4% more: held, it hits as hard as its weight; worn, its weight steadies the bearer against knockback and knockdown, never the hit flinch | +1% less physical damage taken | — |
|---|
| of the siege | +1% CRUSH! chance, on an item that can already cause it | CRUSH! holds its target 4% longer | — |
|---|
| of the trebuchet | +3% damage from its projectiles, on items that shoot | +4% knockback | — |
|---|
| of the avalanche | 2% chance on hit to give HEAVY! | +4% knockback | — |
|---|
| of the upheaval | CRUSH! holds its target 4% longer | +4% knockback | — |
|---|
| of the prince | +1 dexterity | +1 agility | — |
|---|
| of the mistress | +1 intelligence | +1 agility | — |
|---|
| of the matriarch | +1 intelligence | +1 vitality | — |
|---|
| of the patriarch | +1 strength | +2% maximum health | — |
|---|
| of the king | +1 strength | +1 vitality | — |
|---|
| of the queen | +1 intelligence | +1% less magic damage taken | — |
|---|
| of the archon | +1 vitality | +1 dexterity | — |
|---|
| of the exarch | +1 strength | +0.5 intelligence | +0.5 agility |
|---|
| of the dominion | +0.5 to every stat | +0.5 vitality | — |
|---|
| of the empress | +0.5 to every stat | +0.5 intelligence | — |
|---|
| of the emperor | +0.5 to every stat | +1% initiative | — |
|---|
| of the tyrant | +1.5 to every stat | -4% maximum health | — |
|---|
| of the light | the item weighs 4% less | 2% chance when struck to gain LIGHT!, and the same chance to start each fight with it | — |
|---|
| of the dawn | +2% initiative | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the daybreak | +4% initiative | — | — |
|---|
| of the sun | +4% maximum health | — | — |
|---|
| of the horizon | 2.5% chance when struck to gain KEEN!, and the same chance to start each fight with it | +3% damage from its projectiles, on items that shoot | — |
|---|
| of the aurora | +1% less magic damage taken | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the solstice | heals 0.4% of its maximum health a tick, in whole points, at least 1 | — | — |
|---|
| of the zenith | +1% clarity (ignores a foe's dodge) | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the dusk | +0.5% dodge | +1 dexterity | — |
|---|
| of the twilight | 1.5% chance when struck to gain FADED!, and the same chance to start each fight with it | +1% less magic damage taken | — |
|---|
| of the dark | 1.5% chance on hit to give BLINDED! | +1% less magic damage taken | — |
|---|
| of the shadow | 2% chance when struck to gain HIDDEN!, and the same chance to start each fight with it | +0.5% dodge | — |
|---|
| of the moon | +1 intelligence | +0.5% dodge | — |
|---|
| of the midnight | 2% chance when struck to gain STALKING!, and the same chance to start each fight with it | +4% critical damage | — |
|---|
| of the eclipse | 1% chance on hit to give BLINDED! | +1% dodge | — |
|---|
| of the void | +1% less magic damage taken | 1% chance when struck to gain PHASED!, and the same chance to start each fight with it | — |
|---|
| of the star | +1% critical chance | +5.5 luck | — |
|---|
| of the comet | +1% clarity (ignores a foe's dodge) | +3% walk speed | — |
|---|
| of the constellation | +1% clarity (ignores a foe's dodge) | +2% initiative | — |
|---|
| of the world | +0.5 to every stat | — | — |
|---|
| of the eternity | +5% critical damage | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the fool | +11 luck | — | — |
|---|
| of the wheel | +0.5 points to every chance it rolls | +5.5 luck | — |
|---|
| of the hermit | +1 intelligence | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the lovers | 1% chance on hit to give SEDUCED! | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the priestess | 2.5% chance when it casts to gain REGEN! | +1 intelligence | — |
|---|
| of the magician | +2% magic damage | 2% chance when it casts to gain EXALTED! | — |
|---|
| of the mirror | 2% of its own base hit to each Anima that strikes it in melee (THORNS!) | — | — |
|---|
| of the fates | +0.5 points to every chance it rolls | +1% critical chance | — |
|---|
| of the fortune | +0.5 points to every chance it rolls | — | — |
|---|
| of the fletcher | +3% damage from its projectiles, on items that shoot | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the bowyer | +5% damage when it causes PIERCE! | +3% damage from its projectiles, on items that shoot | — |
|---|
| of the harpoonist | +1% STICK! chance, on an item that can already cause it | +5% damage when it causes STICK! | — |
|---|
| of the boatswain | +3% maximum stamina | +4% stamina recovery | — |
|---|
| of the helmsman | +2% initiative | +3% walk speed | — |
|---|
| of the herald | 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +2% initiative | — |
|---|
| of the captain | 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | +1 vitality | — |
|---|
| of the vanguard | +1% chance to riposte after a parry | +2% initiative | — |
|---|
| of the commander | 3.5% chance on hit to give TAUNTED! | +2% initiative | — |
|---|
| of the marshal | +2% initiative | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the caretaker | heals 0.2% of its maximum health a tick, in whole points, at least 1 | +2% maximum health | — |
|---|
| of the keeper | 1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the preserver | 2% chance its gear shrugs off BREAK! | +2% maximum health | — |
|---|
| of the guardian | 2% chance when struck to gain SHIELDED!, and the same chance to start each fight with it | +2% maximum health | — |
|---|
| of the trainer | +4% stamina recovery | +1 dexterity | — |
|---|
| of the expert | +1% clarity (ignores a foe's dodge) | +5% damage when it causes PRECISE! | — |
|---|
| of the veteran | +1% parry chance | +1 vitality | — |
|---|
| of the elite | +1% chance to riposte after a parry | +4% critical damage | — |
|---|
| of the master | +1% parry chance | +1 dexterity | — |
|---|
| of the prodigy | +1% parry chance | +1 intelligence | — |
|---|
| of the legend | +9% critical damage | — | — |
|---|
| of the myth | 2% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +4% critical damage | — |
|---|
| of the brawler | +1 strength | +1% CRUSH! chance, on an item that can already cause it | — |
|---|
| of the fanatic | 4.5% chance, when struck below half health, to gain FRENZY! | — | — |
|---|
| of the slayer | 2.5% chance on hit to give BLEEDING! | +4% critical damage | — |
|---|
| of the choir | 1.5% chance when it casts to gain COURAGE! | +4% stamina recovery | — |
|---|
| of the church | +3% effect resistance, taken from every chance to give it an effect | +2% maximum health | — |
|---|
| of the disciple | +1 intelligence | +2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the maiden | heals 0.2% of its maximum health a tick, in whole points, at least 1 | +2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the chosen | +1 agility | 2% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — |
|---|
| of the apostle | +2 resolve | +2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the covenant | +2% effect resistance, taken from every chance to give it an effect | 1.5% chance when struck to gain WARDED!, and the same chance to start each fight with it | — |
|---|
| of the absolution | +3% effect resistance, taken from every chance to give it an effect | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the oracle | 3% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — | — |
|---|
| of the prophet | +2% initiative | 1.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it | — |
|---|
| of the judge | 2% chance on hit to give EXPOSED! | — | — |
|---|
| of the inquisitor | 2% chance on hit to give SCARED! | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the martyr | 3.5% chance, when struck below half health, to gain SHIELDED! | 1% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the revelation | +1% clarity (ignores a foe's dodge) | 1% chance on hit to give EXPOSED! | — |
|---|
| of the salvation | 0.5% chance, when struck below half health, to gain RESURRECTION! | +2% maximum health | — |
|---|
| of the trees | heals 0.2% of its maximum health a tick, in whole points, at least 1 | +1 vitality | — |
|---|
| of the forest | heals 0.2% of its maximum health a tick, in whole points, at least 1 | +1% less magic damage taken | — |
|---|
| of the garden | heals 1% of the damage its hits deal (as LEECHED! does) | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the cave | +3% maximum stamina | +1% less physical damage taken | — |
|---|
| of the oasis | +4% stamina recovery | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — |
|---|
| of the desert | +4% stamina recovery | +1% less magic damage taken | — |
|---|
| of the journey | +3% walk speed | +3% maximum stamina | — |
|---|
| of the nomad | the item weighs 4% less | +3% walk speed | — |
|---|
| of the labyrinth | +0.5% dodge | +1% clarity (ignores a foe's dodge) | — |
|---|
| of the paradise | heals 0.2% of its maximum health a tick, in whole points, at least 1 | +1 agility | — |
|---|
| of the dirge | 1.5% chance on hit to give WITHERING! | +5% damage to a foe suffering WITHERING! | — |
|---|
| of the requiem | heals 1% of the damage its hits deal (as LEECHED! does) | 1.5% chance on hit to give SLEEPING! | — |
|---|
| of the omen | 4.5% chance on hit to give CURSED! | — | — |
|---|
| of the verdict | 1% chance on hit to give EXPOSED! | +4% critical damage | — |
|---|
| of the tribulation | 1% chance on hit to give FRAIL! | +2% physical damage | — |
|---|
| of the perdition | +2% magic damage | 2% chance on hit to give CURSED! | — |
|---|
| of the desolation | 1% chance on hit to give DECAYING! | +2% area of its magic | — |
|---|
| of the reckoning | +4% critical damage | +5% damage to a foe suffering EXPOSED! | — |
|---|
| of the pyre | 2.5% chance on hit to give BURNED! | when a foe suffering BURNED! falls, BURNED! passes to every foe within two body widths | — |
|---|
| of the oblivion | 0.5% chance on hit to give DEATH! | +2% magic damage | — |
|---|
| of the cataclysm | +3% area of its magic | +3% knockback | — |
|---|
| of the armageddon | +2% area of its magic | +4% critical damage | — |
|---|
| of the doom | 2% chance on hit to give DOOMED! | +4% damage to a foe suffering DOOMED! | — |
|---|
| of the order | +1 strength | +1 intelligence | — |
|---|
| of the balance | +2% maximum health | +3% maximum stamina | — |
|---|
| of the unity | +2% maximum health | 1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it | — |
|---|
| of the harvest | 4.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it | restores 1% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the crucible | 2% chance when struck to gain RESIST!, and the same chance to start each fight with it | +2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the providence | +0.5 to every stat | +0.5 agility | — |
|---|
| of the chaos | +4% critical chance | -2% clarity (ignores a foe's dodge) | — |
|---|
| of the imbalance | +9% attack speed | -5% maximum stamina | — |
|---|
| of the plight | 3.5% of its own base hit to each Anima that strikes it in melee (THORNS!) | -4% maximum health | — |
|---|
| of the exodus | +11% walk speed | -2% less physical damage taken | — |
|---|
| of the vain | +9% magic damage | -2% less magic damage taken | — |
|---|
| of the slothful | +4% less physical damage taken | -4% attack speed | — |
|---|
| of the gluttonous | +9% maximum health | -5% walk speed | — |
|---|
| of the ignorant | +9% effect resistance, taken from every chance to give it an effect | -2% clarity (ignores a foe's dodge) | — |
|---|
| of the envious | +17% critical damage | -4% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the jealous | +9% magic damage | -1.5% dodge | — |
|---|
| of the greedy | +1 points to every chance it rolls | -4% maximum health | — |
|---|
| of the avaricious | restores 4% of the damage its hits deal as stamina (as VIGOR! does) | -5% maximum stamina | — |
|---|
| of the lustful | heals 4% of the damage its hits deal (as LEECHED! does) | -7% stamina recovery | — |
|---|
| of the deceitful | +3% dodge | -2% clarity (ignores a foe's dodge) | — |
|---|
| of the corrupt | effects it gives last 17% longer | -4% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the wrathful | +9% physical damage | -2% less physical damage taken | — |
|---|
| of the cruel | +9% physical damage | -2% less magic damage taken | — |
|---|
| of the prideful | +4% critical chance | -4% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the humble | +1 agility | +1 vitality | — |
|---|
| of the patient | +1.5 agility | +3% stamina recovery | — |
|---|
| of the kind | +1.5 intelligence | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the temperate | +2.5 resolve | +2% maximum stamina | — |
|---|
| of the chaste | +1.5 intelligence | +2% effect resistance, taken from every chance to give it an effect | — |
|---|
| of the prudent | +2.5 wisdom | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the charitable | +1.5 agility | heals 1% of the damage its hits deal (as LEECHED! does) | — |
|---|
| of the diligent | +1.5 dexterity | +3% stamina recovery | — |
|---|
| of the loyal | +2.5 resolve | +1% block chance, with a shield or a heavy melee weapon | — |
|---|
| of the integral | +1.5 vitality | +1% less physical damage taken | — |
|---|
| of the honorable | +1.5 strength | +2% initiative | — |
|---|
| of the just | +1.5 strength | +1% critical chance | — |
|---|
| of the fortitudinous | +1.5 vitality | +2% maximum health | — |
|---|
| of the wise | +1.5 intelligence | +1.5 wisdom | — |
|---|
| of the apathetic | +3% effect resistance, taken from every chance to give it an effect | +1.5 resolve | — |
|---|
| of the calm | +2% effect resistance, taken from every chance to give it an effect | 1.5% chance when it casts to gain WARDED! | — |
|---|
| of the serene | +4% stamina recovery | +1 intelligence | — |
|---|
| of the sorrowful | 11% chance, when struck below half health, to gain REGEN! | — | — |
|---|
| of the grieving | 8.5% chance, when struck below half health, to gain VIGILANCE! | — | — |
|---|
| of the fearful | 2% chance when struck to gain HASTED!, and the same chance to start each fight with it | — | — |
|---|
| of the hopeful | 7% chance, when struck below half health, to gain SHIELDED! | — | — |
|---|
| of the despairing | 4.5% chance, when struck in melee, to give the attacker CURSED! | — | — |
|---|
| of the loving | heals 1% of the damage its hits deal (as LEECHED! does) | 2.5% chance when struck to gain REGEN!, and the same chance to start each fight with it | — |
|---|
| of the compassionate | heals 2% of the damage its hits deal (as LEECHED! does) | — | — |
|---|
| of the joyful | 1.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it | +3% walk speed | — |
|---|
| of the courageous | 2.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it | — | — |
|---|
| of the hateful | +1% chance to riposte after a parry | 2% chance on hit to give PROVOKED! | — |
|---|
| of the angry | 2% chance when struck to gain BERSERK!, and the same chance to start each fight with it | — | — |
|---|
| of the passionate | 2% chance when struck to gain FRENZY!, and the same chance to start each fight with it | — | — |
|---|
| of the ecstatic | 4.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it | — | — |
|---|
| of the rageful | 4.5% chance, when struck below half health, to gain BERSERK! | — | — |
|---|
| of the tide | +1% less magic damage taken | +4% knockback | — |
|---|
| of the depths | 1.5% chance on hit to give SLOWED! | +1% less magic damage taken | — |
|---|
| of the frost | 1.5% chance on hit to give FROZEN! | +1% less magic damage taken | — |
|---|
| of the ember | 2.5% chance on hit to give BURNED! | +2% attack speed | — |
|---|
| of the storm | 1.5% chance on hit to give ELECTROCUTED! | +3% attack speed | — |
|---|
| of the maelstrom | +1% less magic damage taken | +2% area of its magic | — |
|---|
| of the inferno | 2.5% chance on hit to give BURNED! | +2% area of its magic | — |
|---|
| of the leviathan | 0.5% chance on hit to give AFRAID! | +0.5 strength | +1% maximum health |
|---|
| of the tempest | 2% chance on hit to give FLOAT! | +1% cast speed | — |
|---|
| of the abyss | +1% less magic damage taken | heals 1% of the damage its hits deal (as LEECHED! does) | +1% magic damage |
|---|
| of the silence | 1% chance on hit to give SILENCED! | +1% less magic damage taken | — |
|---|
| of the blight | 3% chance on hit to give BLIGHTED! | effects it gives last 3% longer | — |
|---|
| of the pestilence | 5.5% chance, when struck in melee, to give the attacker POISONED! | — | — |
|---|
| of the siphon | 3% chance when struck to gain LEECHED!, and the same chance to start each fight with it | restores 1% of the damage its hits deal as stamina (as VIGOR! does) | — |
|---|
| of the vigil | 4.5% chance, when struck below half health, to gain VIGILANCE! | +2% initiative | — |
|---|
| of the hysteria | 2% chance, when struck in melee, to give the attacker HYSTERIA! | — | — |
|---|
| of the frenzy | 2% chance, when struck below half health, to gain FRENZY! | +2% attack speed | — |
|---|
| of the wrath | 1% chance when struck to gain BERSERK!, and the same chance to start each fight with it | +2% physical damage | — |
|---|
| of the outcast | +0.5% dodge | +4% stamina recovery | — |
|---|
| of the pariah | +2% effect resistance, taken from every chance to give it an effect | 1% of its own base hit to each Anima that strikes it in melee (THORNS!) | — |
|---|
| of the exile | +3% walk speed | heals 0.2% of its maximum health a tick, in whole points, at least 1 | — |
|---|