AnimaSystem: Prefixes, suffixes, effects

Plain: 3 points for each prefix and suffix; the effects it gives at ×1 strength.

Item quality

Every prefix and suffix an item can roll, what each does at every item quality, and the status effects they give.

QualityOddsPointsEffects given
Poor5.0%1×0.7
Brittle6.2%1.6×0.8
Crude7.5%1.9×0.8
Fair9.1%2.2×0.9
Plain27.8%3×1
Fine19.8%4.1×1.1
Refined14.4%4.8×1.2
Superior3.8%6×1.4
Exceptional2.9%6.6×1.5
Perfected2.0%7.3×1.6
Masterwork1.4%8.4×1.7
Legendary0.1%11.6×2.1

Prefix archetypes

Prefixes compared by the flavor of each word and the effects

Flame6 words

WordOn a weapon, then worn
smoking+6 strength; 1% chance on hit to give BLINDED!Worn: +6 strength; 1% chance, when struck in melee, to give the attacker BLINDED!
smoldering+5 strength; 1% chance on hit to give BURNED!Worn: +5 strength; 1% chance, when struck in melee, to give the attacker BURNED!
crimson+5 strength; +3% physical damageWorn: +5 strength; +2% less physical damage taken
fiery+3% attack speed; +3% physical damageWorn: +3% attack speed; +2% less physical damage taken
flaming+2% attack speed; 1.5% chance on hit to give BURNED!Worn: +2% attack speed; 1.5% chance, when struck in melee, to give the attacker BURNED!
burning1% chance on hit to give BURNED!; +3 strength; +1% attack speedWorn: 1% chance, when struck in melee, to give the attacker BURNED!; +3 strength; +1% attack speed

Frost9 words

WordOn a weapon, then worn
cold+3% magic damage; +5 resolveWorn: +2% less magic damage taken; +5 resolve
snowy1.5% chance on hit to give SLOWED!; +4% walk speedWorn: 1.5% chance, when struck in melee, to give the attacker SLOWED!; +4% walk speed
shivering2% chance on hit to give SLOWED!; +2% magic damageWorn: 2% chance, when struck in melee, to give the attacker SLOWED!; +1% less magic damage taken
azure+5 intelligence; +3% magic damageWorn: +5 intelligence; +2% less magic damage taken
lapis+5 wisdom; +3% magic damageWorn: +5 wisdom; +2% less magic damage taken
cobalt+2% less physical damage taken; +3% magic damageWorn: +2% less physical damage taken; +2% less magic damage taken
frigid1.5% chance on hit to give SLOWED!; +8% damage to a foe suffering SLOWED!Worn: 1.5% chance, when struck in melee, to give the attacker SLOWED!; +8% damage to a foe suffering SLOWED!
boreal+3% maximum health; +3% magic damageWorn: +3% maximum health; +2% less magic damage taken
freezing1% chance on hit to give FROZEN!Worn: 1% chance, when struck in melee, to give the attacker FROZEN!

Storm8 words

WordOn a weapon, then worn
condensing+3% magic damage; +3% cast speedWorn: +2% less magic damage taken; +3% cast speed
static3 damage to each Anima that strikes it in melee (THORNS!); +3% magic damageWorn: 3 damage to each Anima that strikes it in melee (THORNS!); +2% less magic damage taken
glowing+5 perception; +3% magic damageWorn: +5 perception; +2% less magic damage taken
buzzing+4% attack speed; +2% magic damageWorn: +4% attack speed; +1% less magic damage taken
amber+5 agility; 1% chance on hit to give ELECTROCUTED!Worn: +5 agility; 1% chance, when struck in melee, to give the attacker ELECTROCUTED!
charging+5% knockback; +3% magic damageWorn: +5% knockback; +2% less magic damage taken
arcing+3% area of its magic; 1% chance on hit to give ELECTROCUTED!Worn: +3% area of its magic; 1% chance, when struck in melee, to give the attacker ELECTROCUTED!
shocking1% chance on hit to give ELECTROCUTED!; +2% magic damageWorn: 1% chance, when struck in melee, to give the attacker ELECTROCUTED!; +1% less magic damage taken

Venom9 words

WordOn a weapon, then worn
foul+3% magic damage; +5 vitalityWorn: +2% less magic damage taken; +5 vitality
septic1.5% chance on hit to give DECAYING!; +2% magic damageWorn: 1.5% chance, when struck in melee, to give the attacker DECAYING!; +1% less magic damage taken
noxious1% chance on hit to give POISONED!; +3% chance to resist any effect given to itWorn: 1% chance, when struck in melee, to give the attacker POISONED!; +3% chance to resist any effect given to it
toxic1% chance on hit to give POISONED!; +3% magic damageWorn: 1% chance, when struck in melee, to give the attacker POISONED!; +2% less magic damage taken
corrosive1.5% chance on hit to give EXPOSED!; +1% BREAK! chance, on an item that can already cause itWorn: 1.5% chance, when struck in melee, to give the attacker EXPOSED!; +1% BREAK! chance, on an item that can already cause it
venomous1.5% chance on hit to give POISONED!; +2% magic damageWorn: 1.5% chance, when struck in melee, to give the attacker POISONED!; +1% less magic damage taken
pestilent1% chance on hit to give POISONED!Worn: 1% chance, when struck in melee, to give the attacker POISONED!
blighting2.5% chance on hit to give BLIGHTED!Worn: 2.5% chance, when struck in melee, to give the attacker BLIGHTED!
cursing1.5% chance on hit to give CURSED!; +5 luckWorn: 1.5% chance, when struck in melee, to give the attacker CURSED!; +5 luck

Spirit7 words

WordOn a weapon, then worn
sveltethe item weighs 6% less; +1% dodge
sinuous+1% dodge; +4% walk speed
iridescent+5 intelligence; 1% chance on hit to give BLINDED!Worn: +5 intelligence; 1% chance, when struck in melee, to give the attacker BLINDED!
ethereal0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; +2% magic damageWorn: 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; +1% less magic damage taken
hateful1.5% chance on hit to give PROVOKED!; +3% magic damageWorn: 1.5% chance, when struck in melee, to give the attacker PROVOKED!; +2% less magic damage taken
incandescent+4% magic damage; 1% chance on hit to give BLINDED!Worn: +2% less magic damage taken; 1% chance, when struck in melee, to give the attacker BLINDED!
heavenly+3% magic damage; +2% clarity (ignores a foe's dodge)Worn: +2% less magic damage taken; +2% clarity (ignores a foe's dodge)

Carnage12 words

WordOn a weapon, then worn
grim+5 resolve; +3% physical damageWorn: +5 resolve; +2% less physical damage taken
grisly1% chance on hit to give BLEEDING!; +3% physical damageWorn: 1% chance, when struck in melee, to give the attacker BLEEDING!; +2% less physical damage taken
massivethe item weighs 6% more, and hits as hard as its weight; 1% chance on hit to give HEAVY!Worn: the item weighs 6% more, and hits as hard as its weight; 1% chance, when struck in melee, to give the attacker HEAVY!
vicious+2% critical chance; +3% physical damageWorn: +2% critical chance; +2% less physical damage taken
brutal+1% CRUSH! chance, on an item that can already cause it; +3% physical damageWorn: +1% CRUSH! chance, on an item that can already cause it; +2% less physical damage taken
savage+3% attack speed; +6% critical damage
ferocious1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +3% physical damageWorn: 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +2% less physical damage taken
horrific0.5% chance on hit to give AFRAID!; +5% critical damageWorn: 0.5% chance, when struck in melee, to give the attacker AFRAID!; +5% critical damage
merciless+8% damage to a foe suffering BLEEDING!; +6% critical damage
deadly+2% critical chance; +6% critical damage
deathly+5% critical damage
devastating+8% damage when it causes CRUSH!; +3% physical damageWorn: +8% damage when it causes CRUSH!; +2% less physical damage taken

Astral6 words

WordOn a weapon, then worn
lunar+5 wisdom; +3% cast speed
arcadian+2 health a tick; +3% magic damageWorn: +2 health a tick; +2% less magic damage taken
unearthly+3% magic damage; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with itWorn: +2% less magic damage taken; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it
astral+10 intelligence
elysian+4% magic damage; +2% cast speedWorn: +2% less magic damage taken; +2% cast speed
celestial+3% area of its magic; +3% magic damageWorn: +3% area of its magic; +2% less magic damage taken

Sanctity14 words

WordOn a weapon, then worn
sturdy+3% less physical damage taken
strong+10 strength
striking+3% critical chance
mnemoniceffects it gives last 6% longer; +5 intelligence
pure+3% chance to resist any effect given to it; +3% magic damageWorn: +3% chance to resist any effect given to it; +2% less magic damage taken
blessed+5 luck; 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it
consecrated+3% magic damage; +8% damage to a foe suffering CURSED!Worn: +2% less magic damage taken; +8% damage to a foe suffering CURSED!
sacredheals 2% of the damage its hits deal (as LEECHED! does); +3% magic damageWorn: heals 2% of the damage its hits deal (as LEECHED! does); +2% less magic damage taken
hallowed1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it; +3% magic damageWorn: 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it; +2% less magic damage taken
saintlyheals 2% of the damage its hits deal (as LEECHED! does); 1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it
holy+6% magic damageWorn: +3% less magic damage taken
glorious0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +3% magic damageWorn: 0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +2% less magic damage taken
divine+3% area of its magic; 0.5% chance when it casts to gain EXALTED!
godly+3 to every stat; +2% magic damageWorn: +3 to every stat; +1% less magic damage taken

Radiance8 words

WordOn a weapon, then worn
shiny+5 luck; +5 perception
glimmering1% chance on hit to give BLINDED!; +5 perceptionWorn: 1% chance, when struck in melee, to give the attacker BLINDED!; +5 perception
shimmering+1% dodge; 1% chance on hit to give BLINDED!Worn: +1% dodge; 1% chance, when struck in melee, to give the attacker BLINDED!
lustrous+3% maximum health; +3% chance to resist any effect given to it
oscillating+3% attack speed; +3% cast speed
scintillating1.5% chance on hit to give BLINDED!; +1% critical chanceWorn: 1.5% chance, when struck in melee, to give the attacker BLINDED!; +1% critical chance
prismatic+2% less magic damage taken; +2% chance to resist any effect given to it
chromatic0.5% chance when struck to gain RESIST!, and the same chance to start each fight with it; +1% less magic damage taken

Insight7 words

WordOn a weapon, then worn
vivid+10 perception
cunning+5 dexterity; 1.5% chance on hit to give EXPOSED!Worn: +5 dexterity; 1.5% chance, when struck in melee, to give the attacker EXPOSED!
acrobatic+1% dodge; +3% attack speed
illuminating0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it; +5 perception
brilliant+2% critical chance; +2% clarity (ignores a foe's dodge)
arcane+4% magic damage; +4 intelligenceWorn: +2% less magic damage taken; +4 intelligence
miraculous0.5% chance, when struck below half health, to gain RESURRECTION!

Wild7 words

WordOn a weapon, then worn
natural+2 health a tick; +2% magic damageWorn: +2 health a tick; +1% less magic damage taken
feral+5 agility; 1% chance on hit to give BLEEDING!Worn: +5 agility; 1% chance, when struck in melee, to give the attacker BLEEDING!
frantic1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +2% attack speed
entrapping1.5% chance on hit to give SLOWED!; +3% magic damageWorn: 1.5% chance, when struck in melee, to give the attacker SLOWED!; +2% less magic damage taken
spiritual+3% magic damage; 1.5% chance when it casts to gain REGEN!Worn: +2% less magic damage taken; 1.5% chance when it casts to gain REGEN!
psychic0.5% chance on hit to give AFRAID!; +3% magic damageWorn: 0.5% chance, when struck in melee, to give the attacker AFRAID!; +2% less magic damage taken
rabid0.5% chance on hit to give HYSTERIA!; 1% chance on hit to give BLEEDING!Worn: 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; 1% chance, when struck in melee, to give the attacker BLEEDING!

Fortune6 words

WordOn a weapon, then worn
clean+6% chance to resist any effect given to it
vulpine+1% dodge; +5 luck
fortuitous+0.5 points to every chance it rolls; +4 luck
felicitous+5 luck; heals 2% of the damage its hits deal (as LEECHED! does)
victorious1% chance when struck to gain PROWESS!, and the same chance to start each fight with it
triumphant1% chance when struck to gain HASTED!, and the same chance to start each fight with it; +5 strength

Clamor13 words

WordOn a weapon, then worn
rugged+2% less physical damage taken; +5 vitality
vigorousrestores 2% of the damage its hits deal as stamina (as VIGOR! does); 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it
tireless+5% stamina recovery; 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it
crying1.5% chance on hit to give SCARED!Worn: 1.5% chance, when struck in melee, to give the attacker SCARED!
laughing0.5% chance on hit to give HYSTERIA!; +5 resolveWorn: 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; +5 resolve
echoing1.5% chance on hit to give TAUNTED!; +5% knockbackWorn: 1.5% chance, when struck in melee, to give the attacker TAUNTED!; +5% knockback
resonant+5% knockback; +3% area of its magic
disorienting+1% DISARM! chance, on an item that can already cause it; 0.5% chance on hit to give HYSTERIA!Worn: +1% DISARM! chance, on an item that can already cause it; 0.5% chance, when struck in melee, to give the attacker HYSTERIA!
furious1% chance, when struck below half health, to gain BERSERK!; +3% physical damageWorn: 1% chance, when struck below half health, to gain BERSERK!; +2% less physical damage taken
torturouseffects it gives last 6% longer; 1% chance on hit to give BLEEDING!Worn: effects it gives last 6% longer; 1% chance, when struck in melee, to give the attacker BLEEDING!
howling3% chance on hit to give TAUNTED!Worn: 3% chance, when struck in melee, to give the attacker TAUNTED!
wailing0.5% chance on hit to give AFRAID!; 1% chance on hit to give SCARED!Worn: 0.5% chance, when struck in melee, to give the attacker AFRAID!; 1% chance, when struck in melee, to give the attacker SCARED!
screaming1% chance on hit to give AFRAID!Worn: 1% chance, when struck in melee, to give the attacker AFRAID!

Edge3 words

WordOn a weapon, then worn
sharp1% chance on hit to give BLEEDING!; +4% critical damage; +2% physical damageWorn: 1% chance, when struck in melee, to give the attacker BLEEDING!; +4% critical damage; +1% less physical damage taken
serrated2.5% chance on hit to give BLEEDING!Worn: 2.5% chance, when struck in melee, to give the attacker BLEEDING!
piercing+1% PIERCE! chance, on an item that can already cause it; +8% damage when it causes PIERCE!

Stone4 words

WordOn a weapon, then worn
earthenCRUSH! holds its target 6% longer; +5 vitality
calcified+2% less physical damage taken; 0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it
tectonic+1% CRUSH! chance, on an item that can already cause it; +8% damage when it causes CRUSH!
petrifying0.5% chance on hit to give PETRIFIED!Worn: 0.5% chance, when struck in melee, to give the attacker PETRIFIED!

Tide4 words

WordOn a weapon, then worn
dripping+3% magic damage; +5% stamina recoveryWorn: +2% less magic damage taken; +5% stamina recovery
tidal+6% knockback; +2% magic damageWorn: +6% knockback; +1% less magic damage taken
surging+3% area of its magic; +4% walk speed
scalding1% chance on hit to give BURNED!; +3% magic damageWorn: 1% chance, when struck in melee, to give the attacker BURNED!; +2% less magic damage taken

Gale3 words

WordOn a weapon, then worn
whispering+4% walk speed; 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it
cyclonic+3% attack speed; 1% chance on hit to give FLOAT!Worn: +3% attack speed; 1% chance, when struck in melee, to give the attacker FLOAT!
tempestuous+3% attack speed; +3% magic damageWorn: +3% attack speed; +2% less magic damage taken

Umbra4 words

WordOn a weapon, then worn
nocturnal+5 perception; 1% chance when struck to gain STALKING!, and the same chance to start each fight with it
umbral+3% magic damage; 1% chance on hit to give BLINDED!Worn: +2% less magic damage taken; 1% chance, when struck in melee, to give the attacker BLINDED!
tenebrous1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +3% magic damageWorn: 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +2% less magic damage taken
abyssal+3% magic damage; +6% critical damageWorn: +2% less magic damage taken; +6% critical damage

Blood3 words

WordOn a weapon, then worn
sanguineheals 2% of the damage its hits deal (as LEECHED! does); 1.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it
festering1% chance on hit to give DECAYING!; heals 2% of the damage its hits deal (as LEECHED! does)Worn: 1% chance, when struck in melee, to give the attacker DECAYING!; heals 2% of the damage its hits deal (as LEECHED! does)
hemorrhaging1.5% chance on hit to give BLEEDING!; +6% damage to a foe suffering BLEEDING!Worn: 1.5% chance, when struck in melee, to give the attacker BLEEDING!; +6% damage to a foe suffering BLEEDING!

Ages4 words

WordOn a weapon, then worn
ancient+10 wisdom
decaying2.5% chance on hit to give DECAYING!Worn: 2.5% chance, when struck in melee, to give the attacker DECAYING!
withering1.5% chance on hit to give WITHERING!Worn: 1.5% chance, when struck in melee, to give the attacker WITHERING!
timeless+3% chance to resist any effect given to it; effects it gives last 6% longer

Forge4 words

WordOn a weapon, then worn
quenched6% chance its gear shrugs off BREAK!
smelted+6% physical damageWorn: +3% less physical damage taken
tempered+2% chance for its armor to glance a blow; 3% chance its gear shrugs off BREAK!
molten1% chance on hit to give BURNED!; +1% BREAK! chance, on an item that can already cause itWorn: 1% chance, when struck in melee, to give the attacker BURNED!; +1% BREAK! chance, on an item that can already cause it

Hex12 words

WordOn a weapon, then worn
binding+1% DISARM! chance, on an item that can already cause it; 1.5% chance on hit to give SLOWED!Worn: +1% DISARM! chance, on an item that can already cause it; 1.5% chance, when struck in melee, to give the attacker SLOWED!
bleeding1.5% chance on hit to give BLEEDING!; +2% physical damageWorn: 1.5% chance, when struck in melee, to give the attacker BLEEDING!; +1% less physical damage taken
drainingheals 2% of the damage its hits deal (as LEECHED! does); restores 2% of the damage its hits deal as stamina (as VIGOR! does)
silencing1% chance on hit to give SILENCED!Worn: 1% chance, when struck in melee, to give the attacker SILENCED!
blinding2.5% chance on hit to give BLINDED!Worn: 2.5% chance, when struck in melee, to give the attacker BLINDED!
banishing1% chance on hit to give SCARED!; +4% knockbackWorn: 1% chance, when struck in melee, to give the attacker SCARED!; +4% knockback
slumbering1% chance on hit to give SLEEPING!Worn: 1% chance, when struck in melee, to give the attacker SLEEPING!
terrifying0.5% chance on hit to give AFRAID!; +4% critical damageWorn: 0.5% chance, when struck in melee, to give the attacker AFRAID!; +4% critical damage
maddening0.5% chance on hit to give HYSTERIA!; effects it gives last 4% longerWorn: 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; effects it gives last 4% longer
paralyzing1% chance on hit to give FRAIL!Worn: 1% chance, when struck in melee, to give the attacker FRAIL!
enfeebling1% chance on hit to give DOOMED!Worn: 1% chance, when struck in melee, to give the attacker DOOMED!
bewitching1% chance on hit to give SEDUCED!Worn: 1% chance, when struck in melee, to give the attacker SEDUCED!

Veil4 words

WordOn a weapon, then worn
veiled+1% dodge; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it
silent2% chance when struck to gain STALKING!, and the same chance to start each fight with it
stealthy1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it
phantom0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; 1% chance, when struck below half health, to gain FADED!

Aim3 words

WordOn a weapon, then worn
swift+3% attack speed; +4% walk speed
precise+1% PRECISE! chance, on an item that can already cause it; +8% damage when it causes PRECISE!
unerring+2% clarity (ignores a foe's dodge); 1.5% chance when struck to gain KEEN!, and the same chance to start each fight with it

Acrid3 words

WordOn a weapon, then worn
acrid1% chance on hit to give BLIGHTED!; +3% magic damageWorn: 1% chance, when struck in melee, to give the attacker BLIGHTED!; +2% less magic damage taken
numbing1.5% chance on hit to give SLOWED!; +2% less physical damage takenWorn: 1.5% chance, when struck in melee, to give the attacker SLOWED!; +2% less physical damage taken
searing1% chance on hit to give BURNED!; +4% magic damageWorn: 1% chance, when struck in melee, to give the attacker BURNED!; +2% less magic damage taken

Suffix archetypes

Suffixes compared by the flavor of each word and the effects

Fortress9 words

WordIn any slot
keys+3% chance to resist any effect given to it; +2% block chance with a shield
doors+3% block chance with a shield
tower+5 perception; +2% less physical damage taken
castle+2% less physical damage taken; +3% maximum health
obelisk1% chance when struck to gain WARDED!, and the same chance to start each fight with it; +2% less magic damage taken
monoliththe item weighs 6% more, and hits as hard as its weight; +5 vitality
bastion1% chance when struck to gain REINFORCED!, and the same chance to start each fight with it; +2% block chance with a shield
citadel+2% chance for its armor to glance a blow; +2% less physical damage taken
mountain+2% less physical damage taken; 1% chance when struck to gain VIGILANCE!, and the same chance to start each fight with it

Siege4 words

WordIn any slot
siege+1% CRUSH! chance, on an item that can already cause it; CRUSH! holds its target 6% longer
trebuchet+4% damage from its projectiles, on items that shoot; +5% knockback
avalanche+8% damage when it causes CRUSH!; +5% knockback
upheaval+1% CRUSH! chance, on an item that can already cause it; +5% knockback

Sovereign12 words

WordIn any slot
prince+5 dexterity; +5 agility
mistress+5 intelligence; +5 luck
matriarch+5 wisdom; +5 vitality
patriarch+5 strength; +5 resolve
king+5 strength; +5 vitality
queen+5 intelligence; +5 wisdom
archon+5 resolve; +5 perception
exarch+4 strength; +3 intelligence; +3 agility
dominion+4 to every stat; +2 resolve
empress+4 to every stat; +2 wisdom
emperor+4 to every stat; +1% initiative
tyrant+5 to every stat; −6% maximum health

Dawn8 words

WordIn any slot
lightthe item weighs 6% less; 1% chance when struck to gain LIGHT!, and the same chance to start each fight with it
dawn+3% initiative; +2 health a tick
daybreak+6% initiative
sun+6% maximum health
horizon+5 perception; +4% damage from its projectiles, on items that shoot
aurora+2% less magic damage taken; heals 2% of the damage its hits deal (as LEECHED! does)
solstice+3 health a tick
zenithheals 2% of the damage its hits deal (as LEECHED! does); +2% critical chance

Dusk8 words

WordIn any slot
dusk+1% dodge; +5 perception
twilight+1% dodge; +2% less magic damage taken
dark1% chance on hit to give BLINDED!; +2% less magic damage taken
shadow1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +1% dodge
moon+5 wisdom; +1% dodge
midnight1% chance when struck to gain STALKING!, and the same chance to start each fight with it; +6% critical damage
eclipse1% chance on hit to give BLINDED!; +1% dodge
void+2% less magic damage taken; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

Stars5 words

WordIn any slot
star+2% critical chance; +5 luck
comet+2% critical chance; +4% walk speed
constellation+2% clarity (ignores a foe's dodge); +3% initiative
world+5 to every stat
eternity+7% critical damage; +1% critical chance

Arcana9 words

WordIn any slot
fool+10 luck
wheel+0.5 points to every chance it rolls; +5 luck
hermit+5 wisdom; +2 health a tick
lovers0.5% chance on hit to give SEDUCED!; heals 2% of the damage its hits deal (as LEECHED! does)
priestess1.5% chance when it casts to gain REGEN!; +5 wisdom
magician+3% magic damage; 0.5% chance when it casts to gain EXALTED!
mirror6 damage to each Anima that strikes it in melee (THORNS!)
fates+0.5 points to every chance it rolls; +2% critical chance
fortune+1 points to every chance it rolls

Marksman3 words

WordIn any slot
fletcher+4% damage from its projectiles, on items that shoot; +6% damage when it causes STICK!
bowyer+8% damage when it causes PIERCE!; +4% damage from its projectiles, on items that shoot
harpoonist+1% STICK! chance, on an item that can already cause it; +8% damage when it causes STICK!

Command7 words

WordIn any slot
boatswain+4% maximum stamina; +5% stamina recovery
helmsman+3% initiative; +4% walk speed
herald1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it; +3% initiative
captain1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it; +5 resolve
vanguard+3% initiative; +2% less physical damage taken
commander1.5% chance on hit to give TAUNTED!; +3% initiative
marshal+3% initiative; +2% block chance with a shield

Warden4 words

WordIn any slot
caretaker+2 health a tick; +3% maximum health
keeper1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it; +2% block chance with a shield
preserver+4% maximum health; +2% chance to resist any effect given to it
guardian1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it; +3% maximum health

Mastery8 words

WordIn any slot
trainer+5% stamina recovery; +5 dexterity
expert+5 dexterity; +8% damage when it causes PRECISE!
veteran+2% parry chance; +5 resolve
elite+2% chance to riposte after a parry; +6% critical damage
master+2% parry chance; +5 dexterity
prodigy+5 intelligence; +5 dexterity
legend+12% critical damage
myth0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +6% critical damage

Brawl3 words

WordIn any slot
brawler+5 strength; +1% CRUSH! chance, on an item that can already cause it
fanatic3% chance, when struck below half health, to gain FRENZY!
slayer+6% critical damage; +3% physical damage

Faith15 words

WordIn any slot
choir1.5% chance when it casts to gain COURAGE!; +5% stamina recovery
church+4% chance to resist any effect given to it; +2% maximum health
disciple+5 wisdom; +3% chance to resist any effect given to it
maiden+2 health a tick; +3% chance to resist any effect given to it
chosen+5 luck; 0.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it
apostle+5 resolve; +3% chance to resist any effect given to it
covenant+3% chance to resist any effect given to it; 1% chance when struck to gain WARDED!, and the same chance to start each fight with it
absolution+4% chance to resist any effect given to it; heals 1% of the damage its hits deal (as LEECHED! does)
oracle1% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it
prophet+3% initiative; 0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it
judge3% chance on hit to give EXPOSED!
inquisitor1.5% chance on hit to give EXPOSED!; +2% clarity (ignores a foe's dodge)
martyr1.5% chance, when struck below half health, to gain SHIELDED!; 3 damage to each Anima that strikes it in melee (THORNS!)
revelation+2% critical chance; 1.5% chance on hit to give EXPOSED!
salvation3% chance, when struck below half health, to gain REGEN!; +3% maximum health

Wilds10 words

WordIn any slot
trees+2 health a tick; +5 vitality
forest+2 health a tick; +2% less magic damage taken
gardenheals 2% of the damage its hits deal (as LEECHED! does); +2 health a tick
cave+4% maximum stamina; +2% less physical damage taken
oasis+5% stamina recovery; +2 health a tick
desert+5% stamina recovery; +2% less magic damage taken
journey+4% walk speed; +4% maximum stamina
nomad+4% walk speed; +2% initiative
labyrinth+1% dodge; +2% clarity (ignores a foe's dodge)
paradise+2 health a tick; +5 luck

Doom13 words

WordIn any slot
dirge1% chance on hit to give WITHERING!; +8% damage to a foe suffering WITHERING!
requiemheals 2% of the damage its hits deal (as LEECHED! does); 0.5% chance on hit to give SLEEPING!
omen3% chance on hit to give CURSED!
verdict1.5% chance on hit to give EXPOSED!; +6% critical damage
tribulation0.5% chance on hit to give FRAIL!; +3% physical damage
perdition+3% magic damage; 1.5% chance on hit to give CURSED!
desolation1% chance on hit to give BLIGHTED!; +3% area of its magic
reckoning+6% critical damage; +8% damage to a foe suffering EXPOSED!
pyre1% chance on hit to give BURNED!
oblivion+3% magic damage
cataclysm+4% area of its magic; +4% knockback
armageddon+3% area of its magic; +6% critical damage
doom0.5% chance on hit to give DOOMED!; +6% damage to a foe suffering DOOMED!

Equilibrium6 words

WordIn any slot
order+5 resolve; +5 wisdom
balance+3% maximum health; +4% maximum stamina
unity+3% maximum health; 1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it
harvestheals 2% of the damage its hits deal (as LEECHED! does); +1 health a tick
crucible+3% chance to resist any effect given to it; +2% less physical damage taken
providence+3 to every stat; +3 luck

Chaos4 words

WordIn any slot
chaos+6% critical chance; −3% clarity (ignores a foe's dodge)
imbalance+12% attack speed; −8% maximum stamina
plight12 damage to each Anima that strikes it in melee (THORNS!); −6% maximum health
exodus+15% walk speed; −3% block chance with a shield

Sin14 words

WordIn any slot
vain+12% magic damage; −3% less magic damage taken
slothful+6% less physical damage taken; −6% attack speed
gluttonous+12% maximum health; −8% walk speed
ignorant+12% chance to resist any effect given to it; −3% clarity (ignores a foe's dodge)
envious+24% critical damage; −3% block chance with a shield
jealous+12% magic damage; −2% dodge
greedy+1.5 points to every chance it rolls; −6% maximum health
avariciousrestores 6% of the damage its hits deal as stamina (as VIGOR! does); −8% maximum stamina
lustfulheals 6% of the damage its hits deal (as LEECHED! does); −10% stamina recovery
deceitful+4% dodge; −3% clarity (ignores a foe's dodge)
corrupteffects it gives last 24% longer; −6% chance to resist any effect given to it
wrathful+12% physical damage; −3% less physical damage taken
cruel+12% physical damage; −3% less magic damage taken
prideful+6% critical chance; −6% chance to resist any effect given to it

Virtue14 words

WordIn any slot
humble+5 agility; +5 resolve
patient+6 perception; +4% stamina recovery
kind+6 wisdom; heals 1% of the damage its hits deal (as LEECHED! does)
temperate+6 resolve; +3% maximum stamina
chaste+6 intelligence; +2% chance to resist any effect given to it
prudent+6 wisdom; +1% block chance with a shield
charitable+6 luck; heals 1% of the damage its hits deal (as LEECHED! does)
diligent+6 dexterity; +4% stamina recovery
loyal+6 resolve; +1% block chance with a shield
integral+6 vitality; +1% less physical damage taken
honorable+6 strength; +2% initiative
just+6 strength; +1% critical chance
fortitudinous+6 vitality; +2% maximum health
wise+6 intelligence; +4 wisdom

Heart17 words

WordIn any slot
apathetic+4% chance to resist any effect given to it; +4 resolve
calm+3% chance to resist any effect given to it; 1% chance when it casts to gain WARDED!
serene+5% stamina recovery; +5 wisdom
sorrowful6% chance, when struck below half health, to gain REGEN!
grieving4% chance, when struck below half health, to gain VIGILANCE!
fearful1.5% chance when struck to gain HASTED!, and the same chance to start each fight with it
hopeful3% chance, when struck below half health, to gain SHIELDED!
despairing3% chance, when struck in melee, to give the attacker CURSED!
lovingheals 2% of the damage its hits deal (as LEECHED! does); 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it
compassionateheals 3% of the damage its hits deal (as LEECHED! does)
joyful0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +4% walk speed
courageous3% chance when struck to gain COURAGE!, and the same chance to start each fight with it
hateful+2% chance to riposte after a parry; 1.5% chance on hit to give PROVOKED!
angry1% chance when struck to gain BERSERK!, and the same chance to start each fight with it
passionate1.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it
ecstatic1% chance when struck to gain EXALTED!, and the same chance to start each fight with it
rageful2.5% chance, when struck below half health, to gain BERSERK!

Tempest10 words

WordIn any slot
tide+2% less magic damage taken; +5% knockback
depths+2% less magic damage taken; +3% maximum health
frost1% chance on hit to give SLOWED!; +2% less magic damage taken
ember1% chance on hit to give BURNED!; +3% attack speed
storm1% chance on hit to give ELECTROCUTED!; +4% attack speed
maelstrom+2% less magic damage taken; +3% area of its magic
inferno1% chance on hit to give BURNED!; +3% area of its magic
leviathan+1% less magic damage taken; +3 strength; +2% maximum health
tempest+3% magic damage; +2% cast speed; +1% less magic damage taken
abyss+1% less magic damage taken; heals 1% of the damage its hits deal (as LEECHED! does); +2% magic damage

Affliction8 words

WordIn any slot
silence0.5% chance on hit to give SILENCED!; +2% less magic damage taken
blight1.5% chance on hit to give BLIGHTED!; effects it gives last 5% longer
pestilence2.5% chance, when struck in melee, to give the attacker POISONED!
siphonheals 2% of the damage its hits deal (as LEECHED! does); restores 1% of the damage its hits deal as stamina (as VIGOR! does)
vigil2% chance, when struck below half health, to gain VIGILANCE!; +3% initiative
hysteria1% chance, when struck in melee, to give the attacker HYSTERIA!
frenzy1.5% chance, when struck below half health, to gain FRENZY!; +3% attack speed
wrath0.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it; +3% physical damage

Outcast3 words

WordIn any slot
outcast+1% dodge; +5% stamina recovery
pariah+3% chance to resist any effect given to it; 3 damage to each Anima that strikes it in melee (THORNS!)
exile+4% walk speed; +2 health a tick

Every prefix

163 of 163

  • smokingFlame

    On a weapon +6 strength; 1% chance on hit to give BLINDED!

    Worn +6 strength; 1% chance, when struck in melee, to give the attacker BLINDED!

    QualityOne statstrengthEffect on hitBLINDED!WornEffect on the attackerBLINDED!
    Poor+20.5%0.5%
    Brittle+30.5%0.5%
    Crude+40.5%0.5%
    Fair+40.5%0.5%
    Plain+61%1%
    Fine+81.5%1.5%
    Refined+101.5%1.5%
    Superior+122%2%
    Exceptional+132%2%
    Perfected+152.5%2.5%
    Masterwork+172.5%2.5%
    Legendary+233.5%3.5%
  • smolderingFlame

    On a weapon +5 strength; 1% chance on hit to give BURNED!

    Worn +5 strength; 1% chance, when struck in melee, to give the attacker BURNED!

    QualityOne statstrengthEffect on hitBURNED!WornEffect on the attackerBURNED!
    Poor+20.5%0.5%
    Brittle+30.5%0.5%
    Crude+31%1%
    Fair+41%1%
    Plain+51%1%
    Fine+71.5%1.5%
    Refined+82%2%
    Superior+102.5%2.5%
    Exceptional+112.5%2.5%
    Perfected+123%3%
    Masterwork+143.5%3.5%
    Legendary+194.5%4.5%
  • crimsonFlame

    On a weapon +5 strength; +3% physical damage

    Worn +5 strength; +2% less physical damage taken

    QualityOne statstrengthPhysical damageWornPhysical protection
    Poor+21%1%
    Brittle+32%1%
    Crude+32%1%
    Fair+42%1%
    Plain+53%2%
    Fine+74%2%
    Refined+85%2%
    Superior+106%3%
    Exceptional+117%3%
    Perfected+127%4%
    Masterwork+148%4%
    Legendary+1912%6%
  • fieryFlame

    On a weapon +3% attack speed; +3% physical damage

    Worn +3% attack speed; +2% less physical damage taken

    QualityAttack speedPhysical damageWornPhysical protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • flamingFlame

    On a weapon +2% attack speed; 1.5% chance on hit to give BURNED!

    Worn +2% attack speed; 1.5% chance, when struck in melee, to give the attacker BURNED!

    QualityAttack speedEffect on hitBURNED!WornEffect on the attackerBURNED!
    Poor1%0.5%0.5%
    Brittle1%1%1%
    Crude2%1%1%
    Fair2%1%1%
    Plain2%1.5%1.5%
    Fine3%2%2%
    Refined4%2.5%2.5%
    Superior5%3%3%
    Exceptional5%3%3%
    Perfected6%3.5%3.5%
    Masterwork7%4%4%
    Legendary9%5.5%5.5%
  • burningFlame

    On a weapon 1% chance on hit to give BURNED!; +3 strength; +1% attack speed

    Worn 1% chance, when struck in melee, to give the attacker BURNED!; +3 strength; +1% attack speed

    QualityEffect on hitBURNED!One statstrengthAttack speedWornEffect on the attackerBURNED!
    Poor0.5%+1—0.5%
    Brittle0.5%+21%0.5%
    Crude1%+21%1%
    Fair1%+21%1%
    Plain1%+31%1%
    Fine1.5%+42%1.5%
    Refined2%+52%2%
    Superior2.5%+62%2.5%
    Exceptional2.5%+73%2.5%
    Perfected3%+73%3%
    Masterwork3.5%+83%3.5%
    Legendary4.5%+125%4.5%
  • coldFrost

    On a weapon +3% magic damage; +5 resolve

    Worn +2% less magic damage taken; +5 resolve

    QualityMagic damageOne statresolveWornMagic protection
    Poor1%+21%
    Brittle2%+31%
    Crude2%+31%
    Fair2%+41%
    Plain3%+52%
    Fine4%+72%
    Refined5%+82%
    Superior6%+103%
    Exceptional7%+113%
    Perfected7%+124%
    Masterwork8%+144%
    Legendary12%+196%
  • snowyFrost

    On a weapon 1.5% chance on hit to give SLOWED!; +4% walk speed

    Worn 1.5% chance, when struck in melee, to give the attacker SLOWED!; +4% walk speed

    QualityEffect on hitSLOWED!Walk speedWornEffect on the attackerSLOWED!
    Poor0.5%1%0.5%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%3%1%
    Plain1.5%4%1.5%
    Fine2%5%2%
    Refined2.5%6%2.5%
    Superior3%7%3%
    Exceptional3.5%8%3.5%
    Perfected3.5%9%3.5%
    Masterwork4%11%4%
    Legendary6%14%6%
  • shiveringFrost

    On a weapon 2% chance on hit to give SLOWED!; +2% magic damage

    Worn 2% chance, when struck in melee, to give the attacker SLOWED!; +1% less magic damage taken

    QualityEffect on hitSLOWED!Magic damageWornEffect on the attackerSLOWED!WornMagic protection
    Poor0.5%1%0.5%—
    Brittle1%1%1%—
    Crude1.5%1%1.5%1%
    Fair1.5%1%1.5%1%
    Plain2%2%2%1%
    Fine3%2%3%1%
    Refined3.5%3%3.5%1%
    Superior4%4%4%2%
    Exceptional4.5%4%4.5%2%
    Perfected5%4%5%2%
    Masterwork6%5%6%3%
    Legendary8%7%8%3%
  • azureFrost

    On a weapon +5 intelligence; +3% magic damage

    Worn +5 intelligence; +2% less magic damage taken

    QualityOne statintelligenceMagic damageWornMagic protection
    Poor+21%1%
    Brittle+32%1%
    Crude+32%1%
    Fair+42%1%
    Plain+53%2%
    Fine+74%2%
    Refined+85%2%
    Superior+106%3%
    Exceptional+117%3%
    Perfected+127%4%
    Masterwork+148%4%
    Legendary+1912%6%
  • lapisFrost

    On a weapon +5 wisdom; +3% magic damage

    Worn +5 wisdom; +2% less magic damage taken

    QualityOne statwisdomMagic damageWornMagic protection
    Poor+21%1%
    Brittle+32%1%
    Crude+32%1%
    Fair+42%1%
    Plain+53%2%
    Fine+74%2%
    Refined+85%2%
    Superior+106%3%
    Exceptional+117%3%
    Perfected+127%4%
    Masterwork+148%4%
    Legendary+1912%6%
  • cobaltFrost

    On a weapon +2% less physical damage taken; +3% magic damage

    Worn +2% less physical damage taken; +2% less magic damage taken

    QualityPhysical protectionMagic damageWornMagic protection
    Poor1%1%1%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain2%3%2%
    Fine2%4%2%
    Refined2%5%2%
    Superior3%6%3%
    Exceptional3%7%3%
    Perfected4%7%4%
    Masterwork4%8%4%
    Legendary6%12%6%
  • frigidFrost

    On a weapon 1.5% chance on hit to give SLOWED!; +8% damage to a foe suffering SLOWED!

    Worn 1.5% chance, when struck in melee, to give the attacker SLOWED!; +8% damage to a foe suffering SLOWED!

    QualityEffect on hitSLOWED!Damage to the afflictedSLOWED!WornEffect on the attackerSLOWED!
    Poor0.5%3%0.5%
    Brittle1%4%1%
    Crude1%5%1%
    Fair1%5%1%
    Plain1.5%8%1.5%
    Fine2%10%2%
    Refined2.5%12%2.5%
    Superior3%15%3%
    Exceptional3.5%16%3.5%
    Perfected3.5%18%3.5%
    Masterwork4%21%4%
    Legendary6%29%6%
  • borealFrost

    On a weapon +3% maximum health; +3% magic damage

    Worn +3% maximum health; +2% less magic damage taken

    QualityMaximum healthMagic damageWornMagic protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • freezingFrost

    On a weapon 1% chance on hit to give FROZEN!

    Worn 1% chance, when struck in melee, to give the attacker FROZEN!

    QualityEffect on hitFROZEN!WornEffect on the attackerFROZEN!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1%1%
    Refined1%1%
    Superior1.5%1.5%
    Exceptional1.5%1.5%
    Perfected2%2%
    Masterwork2%2%
    Legendary3%3%
  • condensingStorm

    On a weapon +3% magic damage; +3% cast speed

    Worn +2% less magic damage taken; +3% cast speed

    QualityMagic damageCast speedWornMagic protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • staticStorm

    On a weapon 3 damage to each Anima that strikes it in melee (THORNS!); +3% magic damage

    Worn 3 damage to each Anima that strikes it in melee (THORNS!); +2% less magic damage taken

    QualityThornsMagic damageWornMagic protection
    Poor+11%1%
    Brittle+22%1%
    Crude+22%1%
    Fair+22%1%
    Plain+33%2%
    Fine+44%2%
    Refined+55%2%
    Superior+66%3%
    Exceptional+77%3%
    Perfected+77%4%
    Masterwork+88%4%
    Legendary+1212%6%
  • glowingStorm

    On a weapon +5 perception; +3% magic damage

    Worn +5 perception; +2% less magic damage taken

    QualityOne statperceptionMagic damageWornMagic protection
    Poor+21%1%
    Brittle+32%1%
    Crude+32%1%
    Fair+42%1%
    Plain+53%2%
    Fine+74%2%
    Refined+85%2%
    Superior+106%3%
    Exceptional+117%3%
    Perfected+127%4%
    Masterwork+148%4%
    Legendary+1912%6%
  • buzzingStorm

    On a weapon +4% attack speed; +2% magic damage

    Worn +4% attack speed; +1% less magic damage taken

    QualityAttack speedMagic damageWornMagic protection
    Poor1%1%—
    Brittle2%1%1%
    Crude2%2%1%
    Fair3%2%1%
    Plain4%2%1%
    Fine5%3%2%
    Refined6%4%2%
    Superior7%5%2%
    Exceptional8%5%3%
    Perfected9%6%3%
    Masterwork10%7%3%
    Legendary14%9%5%
  • amberStorm

    On a weapon +5 agility; 1% chance on hit to give ELECTROCUTED!

    Worn +5 agility; 1% chance, when struck in melee, to give the attacker ELECTROCUTED!

    QualityOne statagilityEffect on hitELECTROCUTED!WornEffect on the attackerELECTROCUTED!
    Poor+20.5%0.5%
    Brittle+30.5%0.5%
    Crude+30.5%0.5%
    Fair+40.5%0.5%
    Plain+51%1%
    Fine+71.5%1.5%
    Refined+81.5%1.5%
    Superior+102%2%
    Exceptional+112%2%
    Perfected+122.5%2.5%
    Masterwork+143%3%
    Legendary+194%4%
  • chargingStorm

    On a weapon +5% knockback; +3% magic damage

    Worn +5% knockback; +2% less magic damage taken

    QualityKnockbackMagic damageWornMagic protection
    Poor2%1%1%
    Brittle3%2%1%
    Crude3%2%1%
    Fair4%2%1%
    Plain5%3%2%
    Fine7%4%2%
    Refined8%5%2%
    Superior10%6%3%
    Exceptional11%7%3%
    Perfected12%7%4%
    Masterwork14%8%4%
    Legendary19%12%6%
  • arcingStorm

    On a weapon +3% area of its magic; 1% chance on hit to give ELECTROCUTED!

    Worn +3% area of its magic; 1% chance, when struck in melee, to give the attacker ELECTROCUTED!

    QualityMagic areaEffect on hitELECTROCUTED!WornEffect on the attackerELECTROCUTED!
    Poor1%0.5%0.5%
    Brittle2%0.5%0.5%
    Crude2%0.5%0.5%
    Fair2%0.5%0.5%
    Plain3%1%1%
    Fine4%1.5%1.5%
    Refined5%1.5%1.5%
    Superior6%2%2%
    Exceptional7%2%2%
    Perfected7%2.5%2.5%
    Masterwork8%3%3%
    Legendary12%4%4%
  • shockingStorm

    On a weapon 1% chance on hit to give ELECTROCUTED!; +2% magic damage

    Worn 1% chance, when struck in melee, to give the attacker ELECTROCUTED!; +1% less magic damage taken

    QualityEffect on hitELECTROCUTED!Magic damageWornEffect on the attackerELECTROCUTED!WornMagic protection
    Poor0.5%1%0.5%—
    Brittle0.5%1%0.5%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1%2%1%1%
    Fine1.5%3%1.5%2%
    Refined2%4%2%2%
    Superior2.5%5%2.5%2%
    Exceptional2.5%5%2.5%3%
    Perfected3%6%3%3%
    Masterwork3.5%7%3.5%3%
    Legendary4.5%9%4.5%5%
  • foulVenom

    On a weapon +3% magic damage; +5 vitality

    Worn +2% less magic damage taken; +5 vitality

    QualityMagic damageOne statvitalityWornMagic protection
    Poor1%+21%
    Brittle2%+31%
    Crude2%+31%
    Fair2%+41%
    Plain3%+52%
    Fine4%+72%
    Refined5%+82%
    Superior6%+103%
    Exceptional7%+113%
    Perfected7%+124%
    Masterwork8%+144%
    Legendary12%+196%
  • septicVenom

    On a weapon 1.5% chance on hit to give DECAYING!; +2% magic damage

    Worn 1.5% chance, when struck in melee, to give the attacker DECAYING!; +1% less magic damage taken

    QualityEffect on hitDECAYING!Magic damageWornEffect on the attackerDECAYING!WornMagic protection
    Poor0.5%1%0.5%—
    Brittle1%1%1%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1.5%2%1.5%1%
    Fine2%3%2%2%
    Refined2.5%4%2.5%2%
    Superior3%5%3%2%
    Exceptional3%5%3%3%
    Perfected3.5%6%3.5%3%
    Masterwork4%7%4%3%
    Legendary5.5%9%5.5%5%
  • noxiousVenom

    On a weapon 1% chance on hit to give POISONED!; +3% chance to resist any effect given to it

    Worn 1% chance, when struck in melee, to give the attacker POISONED!; +3% chance to resist any effect given to it

    QualityEffect on hitPOISONED!Effect resistanceWornEffect on the attackerPOISONED!
    Poor0.5%1%0.5%
    Brittle0.5%2%0.5%
    Crude1%2%1%
    Fair1%2%1%
    Plain1%3%1%
    Fine1.5%4%1.5%
    Refined2%5%2%
    Superior2.5%6%2.5%
    Exceptional2.5%7%2.5%
    Perfected3%7%3%
    Masterwork3.5%8%3.5%
    Legendary4.5%12%4.5%
  • toxicVenom

    On a weapon 1% chance on hit to give POISONED!; +3% magic damage

    Worn 1% chance, when struck in melee, to give the attacker POISONED!; +2% less magic damage taken

    QualityEffect on hitPOISONED!Magic damageWornEffect on the attackerPOISONED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle0.5%2%0.5%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1%3%1%2%
    Fine1.5%4%1.5%2%
    Refined2%5%2%2%
    Superior2.5%6%2.5%3%
    Exceptional2.5%7%2.5%3%
    Perfected3%7%3%4%
    Masterwork3.5%8%3.5%4%
    Legendary4.5%12%4.5%6%
  • corrosiveVenom

    On a weapon 1.5% chance on hit to give EXPOSED!; +1% BREAK! chance, on an item that can already cause it

    Worn 1.5% chance, when struck in melee, to give the attacker EXPOSED!; +1% BREAK! chance, on an item that can already cause it

    QualityEffect on hitEXPOSED!Outcome chanceBREAK!WornEffect on the attackerEXPOSED!
    Poor0.5%—0.5%
    Brittle1%1%1%
    Crude1%1%1%
    Fair1%1%1%
    Plain1.5%1%1.5%
    Fine2%1%2%
    Refined2.5%2%2.5%
    Superior3%2%3%
    Exceptional3.5%2%3.5%
    Perfected3.5%2%3.5%
    Masterwork4%3%4%
    Legendary6%4%6%
  • venomousVenom

    On a weapon 1.5% chance on hit to give POISONED!; +2% magic damage

    Worn 1.5% chance, when struck in melee, to give the attacker POISONED!; +1% less magic damage taken

    QualityEffect on hitPOISONED!Magic damageWornEffect on the attackerPOISONED!WornMagic protection
    Poor0.5%1%0.5%—
    Brittle1%1%1%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1.5%2%1.5%1%
    Fine2%3%2%2%
    Refined2.5%4%2.5%2%
    Superior3%5%3%2%
    Exceptional3%5%3%3%
    Perfected3.5%6%3.5%3%
    Masterwork4%7%4%3%
    Legendary5.5%9%5.5%5%
  • pestilentVenom

    On a weapon 1% chance on hit to give POISONED!

    Worn 1% chance, when struck in melee, to give the attacker POISONED!

    QualityContagionPOISONED!Effect on hitPOISONED!WornEffect on the attackerPOISONED!
    Poor—0.5%0.5%
    Brittle—0.5%0.5%
    Crude—0.5%0.5%
    Fair—0.5%0.5%
    Plain—1%1%
    FineYes1.5%1.5%
    RefinedYes1.5%1.5%
    SuperiorYes2%2%
    ExceptionalYes2%2%
    PerfectedYes2.5%2.5%
    MasterworkYes2.5%2.5%
    LegendaryYes3.5%3.5%
  • blightingVenom

    On a weapon 2.5% chance on hit to give BLIGHTED!

    Worn 2.5% chance, when struck in melee, to give the attacker BLIGHTED!

    QualityEffect on hitBLIGHTED!WornEffect on the attackerBLIGHTED!
    Poor1%1%
    Brittle1.5%1.5%
    Crude1.5%1.5%
    Fair1.5%1.5%
    Plain2.5%2.5%
    Fine3%3%
    Refined4%4%
    Superior5%5%
    Exceptional5.5%5.5%
    Perfected6%6%
    Masterwork7%7%
    Legendary9.5%9.5%
  • cursingVenom

    On a weapon 1.5% chance on hit to give CURSED!; +5 luck

    Worn 1.5% chance, when struck in melee, to give the attacker CURSED!; +5 luck

    QualityEffect on hitCURSED!One statluckWornEffect on the attackerCURSED!
    Poor0.5%+20.5%
    Brittle1%+31%
    Crude1%+31%
    Fair1%+41%
    Plain1.5%+51.5%
    Fine2%+72%
    Refined2.5%+82.5%
    Superior3%+103%
    Exceptional3.5%+113.5%
    Perfected3.5%+123.5%
    Masterwork4%+144%
    Legendary6%+196%
  • svelteSpirit

    On a weapon the item weighs 6% less; +1% dodge

    Worn the item weighs 6% less; +1% dodge

    QualityLighterDodge
    Poor2%0.5%
    Brittle3%0.5%
    Crude4%0.5%
    Fair4%0.5%
    Plain6%1%
    Fine8%1.5%
    Refined10%1.5%
    Superior12%2%
    Exceptional13%2%
    Perfected15%2.5%
    Masterwork17%3%
    Legendary23%4%
  • sinuousSpirit

    On a weapon +1% dodge; +4% walk speed

    Worn +1% dodge; +4% walk speed

    QualityDodgeWalk speed
    Poor0.5%1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%3%
    Plain1%4%
    Fine1.5%5%
    Refined1.5%6%
    Superior2%7%
    Exceptional2%8%
    Perfected2.5%9%
    Masterwork3%11%
    Legendary4%14%
  • iridescentSpirit

    On a weapon +5 intelligence; 1% chance on hit to give BLINDED!

    Worn +5 intelligence; 1% chance, when struck in melee, to give the attacker BLINDED!

    QualityOne statintelligenceEffect on hitBLINDED!WornEffect on the attackerBLINDED!
    Poor+20.5%0.5%
    Brittle+30.5%0.5%
    Crude+31%1%
    Fair+41%1%
    Plain+51%1%
    Fine+71.5%1.5%
    Refined+82%2%
    Superior+102.5%2.5%
    Exceptional+112.5%2.5%
    Perfected+123%3%
    Masterwork+143.5%3.5%
    Legendary+194.5%4.5%
  • etherealSpirit

    On a weapon 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; +2% magic damage

    Worn 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; +1% less magic damage taken

    QualityBuff when struckPHASED!Magic damageWornMagic protection
    Poor0.5%1%—
    Brittle0.5%1%1%
    Crude0.5%2%1%
    Fair0.5%2%1%
    Plain0.5%2%1%
    Fine1%3%2%
    Refined1%4%2%
    Superior1.5%5%2%
    Exceptional1.5%5%3%
    Perfected2%6%3%
    Masterwork2%7%3%
    Legendary3%9%5%
  • hatefulSpirit

    On a weapon 1.5% chance on hit to give PROVOKED!; +3% magic damage

    Worn 1.5% chance, when struck in melee, to give the attacker PROVOKED!; +2% less magic damage taken

    QualityEffect on hitPROVOKED!Magic damageWornEffect on the attackerPROVOKED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle1%2%1%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1.5%3%1.5%2%
    Fine2%4%2%2%
    Refined2.5%5%2.5%2%
    Superior3%6%3%3%
    Exceptional3.5%7%3.5%3%
    Perfected3.5%7%3.5%4%
    Masterwork4%8%4%4%
    Legendary6%12%6%6%
  • incandescentSpirit

    On a weapon +4% magic damage; 1% chance on hit to give BLINDED!

    Worn +2% less magic damage taken; 1% chance, when struck in melee, to give the attacker BLINDED!

    QualityMagic damageEffect on hitBLINDED!WornMagic protectionWornEffect on the attackerBLINDED!
    Poor1%0.5%1%0.5%
    Brittle2%0.5%1%0.5%
    Crude2%0.5%1%0.5%
    Fair3%0.5%1%0.5%
    Plain4%1%2%1%
    Fine5%1.5%2%1.5%
    Refined6%1.5%3%1.5%
    Superior7%2%4%2%
    Exceptional8%2%4%2%
    Perfected9%2.5%4%2.5%
    Masterwork10%2.5%5%2.5%
    Legendary14%3.5%7%3.5%
  • heavenlySpirit

    On a weapon +3% magic damage; +2% clarity (ignores a foe's dodge)

    Worn +2% less magic damage taken; +2% clarity (ignores a foe's dodge)

    QualityMagic damageClarityWornMagic protection
    Poor1%1%1%
    Brittle2%1%1%
    Crude2%1%1%
    Fair2%1%1%
    Plain3%2%2%
    Fine4%2%2%
    Refined5%2%2%
    Superior6%3%3%
    Exceptional7%3%3%
    Perfected7%4%4%
    Masterwork8%4%4%
    Legendary12%6%6%
  • grimCarnage

    On a weapon +5 resolve; +3% physical damage

    Worn +5 resolve; +2% less physical damage taken

    QualityOne statresolvePhysical damageWornPhysical protection
    Poor+21%1%
    Brittle+32%1%
    Crude+32%1%
    Fair+42%1%
    Plain+53%2%
    Fine+74%2%
    Refined+85%2%
    Superior+106%3%
    Exceptional+117%3%
    Perfected+127%4%
    Masterwork+148%4%
    Legendary+1912%6%
  • grislyCarnage

    On a weapon 1% chance on hit to give BLEEDING!; +3% physical damage

    Worn 1% chance, when struck in melee, to give the attacker BLEEDING!; +2% less physical damage taken

    QualityEffect on hitBLEEDING!Physical damageWornEffect on the attackerBLEEDING!WornPhysical protection
    Poor0.5%1%0.5%1%
    Brittle0.5%2%0.5%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1%3%1%2%
    Fine1.5%4%1.5%2%
    Refined2%5%2%2%
    Superior2.5%6%2.5%3%
    Exceptional2.5%7%2.5%3%
    Perfected3%7%3%4%
    Masterwork3.5%8%3.5%4%
    Legendary4.5%12%4.5%6%
  • massiveCarnage

    On a weapon the item weighs 6% more, and hits as hard as its weight; 1% chance on hit to give HEAVY!

    Worn the item weighs 6% more, and hits as hard as its weight; 1% chance, when struck in melee, to give the attacker HEAVY!

    QualityHeavierEffect on hitHEAVY!WornEffect on the attackerHEAVY!
    Poor2%0.5%0.5%
    Brittle3%0.5%0.5%
    Crude4%0.5%0.5%
    Fair4%0.5%0.5%
    Plain6%1%1%
    Fine8%1.5%1.5%
    Refined10%1.5%1.5%
    Superior12%2%2%
    Exceptional13%2%2%
    Perfected15%2.5%2.5%
    Masterwork17%3%3%
    Legendary23%4%4%
  • viciousCarnage

    On a weapon +2% critical chance; +3% physical damage

    Worn +2% critical chance; +2% less physical damage taken

    QualityCritical chancePhysical damageWornPhysical protection
    Poor1%1%1%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain2%3%2%
    Fine2%4%2%
    Refined2%5%2%
    Superior3%6%3%
    Exceptional3%7%3%
    Perfected4%7%4%
    Masterwork4%8%4%
    Legendary6%12%6%
  • brutalCarnage

    On a weapon +1% CRUSH! chance, on an item that can already cause it; +3% physical damage

    Worn +1% CRUSH! chance, on an item that can already cause it; +2% less physical damage taken

    QualityOutcome chanceCRUSH!Physical damageWornPhysical protection
    Poor—1%1%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain1%3%2%
    Fine1%4%2%
    Refined2%5%2%
    Superior2%6%3%
    Exceptional2%7%3%
    Perfected2%7%4%
    Masterwork3%8%4%
    Legendary4%12%6%
  • savageCarnage

    On a weapon +3% attack speed; +6% critical damage

    Worn +3% attack speed; +6% critical damage

    QualityAttack speedCritical damage
    Poor1%2%
    Brittle2%3%
    Crude2%4%
    Fair2%4%
    Plain3%6%
    Fine4%8%
    Refined5%10%
    Superior6%12%
    Exceptional7%13%
    Perfected7%15%
    Masterwork8%17%
    Legendary12%23%
  • ferociousCarnage

    On a weapon 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +3% physical damage

    Worn 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +2% less physical damage taken

    QualityBuff when struckFRENZY!Physical damageWornPhysical protection
    Poor0.5%1%1%
    Brittle0.5%2%1%
    Crude0.5%2%1%
    Fair0.5%2%1%
    Plain1%3%2%
    Fine1%4%2%
    Refined1%5%2%
    Superior1.5%6%3%
    Exceptional1.5%7%3%
    Perfected2%7%4%
    Masterwork2%8%4%
    Legendary3%12%6%
  • horrificCarnage

    On a weapon 0.5% chance on hit to give AFRAID!; +5% critical damage

    Worn 0.5% chance, when struck in melee, to give the attacker AFRAID!; +5% critical damage

    QualityEffect on hitAFRAID!Critical damageWornEffect on the attackerAFRAID!
    Poor—2%—
    Brittle0.5%3%0.5%
    Crude0.5%3%0.5%
    Fair0.5%3%0.5%
    Plain0.5%5%0.5%
    Fine1%6%1%
    Refined1%8%1%
    Superior1%10%1%
    Exceptional1.5%11%1.5%
    Perfected1.5%12%1.5%
    Masterwork1.5%14%1.5%
    Legendary2.5%19%2.5%
  • mercilessCarnage

    On a weapon +8% damage to a foe suffering BLEEDING!; +6% critical damage

    Worn +8% damage to a foe suffering BLEEDING!; +6% critical damage

    QualityDamage to the afflictedBLEEDING!Critical damage
    Poor3%2%
    Brittle4%3%
    Crude5%4%
    Fair5%4%
    Plain8%6%
    Fine10%8%
    Refined12%10%
    Superior15%12%
    Exceptional16%13%
    Perfected18%15%
    Masterwork21%17%
    Legendary29%23%
  • deadlyCarnage

    On a weapon +2% critical chance; +6% critical damage

    Worn +2% critical chance; +6% critical damage

    QualityCritical chanceCritical damage
    Poor1%2%
    Brittle1%3%
    Crude1%4%
    Fair1%4%
    Plain2%6%
    Fine2%8%
    Refined2%10%
    Superior3%12%
    Exceptional3%13%
    Perfected4%15%
    Masterwork4%17%
    Legendary6%23%
  • deathlyCarnage

    On a weapon +5% critical damage

    Worn +5% critical damage

    QualityEffect on hitDEATH!Critical damageWornEffect on the attackerDEATH!
    Poor—2%—
    Brittle—3%—
    Crude—3%—
    Fair—3%—
    Plain—5%—
    Fine—6%—
    Refined0.5%8%0.5%
    Superior0.5%10%0.5%
    Exceptional0.5%11%0.5%
    Perfected0.5%12%0.5%
    Masterwork0.5%14%0.5%
    Legendary0.5%19%0.5%
  • devastatingCarnage

    On a weapon +8% damage when it causes CRUSH!; +3% physical damage

    Worn +8% damage when it causes CRUSH!; +2% less physical damage taken

    QualityOutcome damageCRUSH!Physical damageWornPhysical protection
    Poor3%1%1%
    Brittle4%2%1%
    Crude5%2%1%
    Fair5%2%1%
    Plain8%3%2%
    Fine10%4%2%
    Refined12%5%2%
    Superior15%6%3%
    Exceptional16%7%3%
    Perfected18%7%4%
    Masterwork21%8%4%
    Legendary29%12%6%
  • lunarAstral

    On a weapon +5 wisdom; +3% cast speed

    Worn +5 wisdom; +3% cast speed

    QualityOne statwisdomCast speed
    Poor+21%
    Brittle+32%
    Crude+32%
    Fair+42%
    Plain+53%
    Fine+74%
    Refined+85%
    Superior+106%
    Exceptional+117%
    Perfected+127%
    Masterwork+148%
    Legendary+1912%
  • arcadianAstral

    On a weapon +2 health a tick; +3% magic damage

    Worn +2 health a tick; +2% less magic damage taken

    QualityRegenerationMagic damageWornMagic protection
    Poor+11%1%
    Brittle+12%1%
    Crude+12%1%
    Fair+12%1%
    Plain+23%2%
    Fine+24%2%
    Refined+25%2%
    Superior+36%3%
    Exceptional+37%3%
    Perfected+47%4%
    Masterwork+48%4%
    Legendary+612%6%
  • unearthlyAstral

    On a weapon +3% magic damage; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

    Worn +2% less magic damage taken; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

    QualityMagic damageBuff when struckPHASED!WornMagic protection
    Poor1%—1%
    Brittle2%0.5%1%
    Crude2%0.5%1%
    Fair2%0.5%1%
    Plain3%0.5%2%
    Fine4%1%2%
    Refined5%1%2%
    Superior6%1%3%
    Exceptional7%1.5%3%
    Perfected7%1.5%4%
    Masterwork8%1.5%4%
    Legendary12%2.5%6%
  • astralAstral

    On a weapon +10 intelligence

    Worn +10 intelligence

    QualityOne statintelligence
    Poor+3
    Brittle+5
    Crude+6
    Fair+7
    Plain+10
    Fine+14
    Refined+16
    Superior+20
    Exceptional+22
    Perfected+24
    Masterwork+28
    Legendary+39
  • elysianAstral

    On a weapon +4% magic damage; +2% cast speed

    Worn +2% less magic damage taken; +2% cast speed

    QualityMagic damageCast speedWornMagic protection
    Poor1%1%1%
    Brittle2%1%1%
    Crude2%2%1%
    Fair3%2%1%
    Plain4%2%2%
    Fine5%3%2%
    Refined6%4%3%
    Superior7%5%4%
    Exceptional8%5%4%
    Perfected9%6%4%
    Masterwork10%7%5%
    Legendary14%9%7%
  • celestialAstral

    On a weapon +3% area of its magic; +3% magic damage

    Worn +3% area of its magic; +2% less magic damage taken

    QualityMagic areaMagic damageWornMagic protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • sturdySanctity

    On a weapon +3% less physical damage taken

    Worn +3% less physical damage taken

    QualityPhysical protection
    Poor1%
    Brittle2%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional7%
    Perfected7%
    Masterwork8%
    Legendary12%
  • strongSanctity

    On a weapon +10 strength

    Worn +10 strength

    QualityOne statstrength
    Poor+3
    Brittle+5
    Crude+6
    Fair+7
    Plain+10
    Fine+14
    Refined+16
    Superior+20
    Exceptional+22
    Perfected+24
    Masterwork+28
    Legendary+39
  • strikingSanctity

    On a weapon +3% critical chance

    Worn +3% critical chance

    QualityCritical chance
    Poor1%
    Brittle2%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional7%
    Perfected7%
    Masterwork8%
    Legendary12%
  • mnemonicSanctity

    On a weapon effects it gives last 6% longer; +5 intelligence

    Worn effects it gives last 6% longer; +5 intelligence

    QualityEffect potencyOne statintelligence
    Poor2%+2
    Brittle3%+3
    Crude4%+3
    Fair4%+4
    Plain6%+5
    Fine8%+7
    Refined10%+8
    Superior12%+10
    Exceptional13%+11
    Perfected15%+12
    Masterwork17%+14
    Legendary23%+19
  • pureSanctity

    On a weapon +3% chance to resist any effect given to it; +3% magic damage

    Worn +3% chance to resist any effect given to it; +2% less magic damage taken

    QualityEffect resistanceMagic damageWornMagic protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • blessedSanctity

    On a weapon +5 luck; 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it

    Worn +5 luck; 1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it

    QualityOne statluckBuff when struckCOURAGE!
    Poor+20.5%
    Brittle+31%
    Crude+31%
    Fair+41%
    Plain+51.5%
    Fine+72%
    Refined+82.5%
    Superior+103%
    Exceptional+113.5%
    Perfected+123.5%
    Masterwork+144%
    Legendary+196%
  • consecratedSanctity

    On a weapon +3% magic damage; +8% damage to a foe suffering CURSED!

    Worn +2% less magic damage taken; +8% damage to a foe suffering CURSED!

    QualityMagic damageDamage to the afflictedCURSED!WornMagic protection
    Poor1%3%1%
    Brittle2%4%1%
    Crude2%5%1%
    Fair2%5%1%
    Plain3%8%2%
    Fine4%10%2%
    Refined5%12%2%
    Superior6%15%3%
    Exceptional7%16%3%
    Perfected7%18%4%
    Masterwork8%21%4%
    Legendary12%29%6%
  • sacredSanctity

    On a weapon heals 2% of the damage its hits deal (as LEECHED! does); +3% magic damage

    Worn heals 2% of the damage its hits deal (as LEECHED! does); +2% less magic damage taken

    QualityLifestealMagic damageWornMagic protection
    Poor1%1%1%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain2%3%2%
    Fine2%4%2%
    Refined2%5%2%
    Superior3%6%3%
    Exceptional3%7%3%
    Perfected4%7%4%
    Masterwork4%8%4%
    Legendary6%12%6%
  • hallowedSanctity

    On a weapon 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it; +3% magic damage

    Worn 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it; +2% less magic damage taken

    QualityBuff when struckREGEN!Magic damageWornMagic protection
    Poor0.5%1%1%
    Brittle1%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain1.5%3%2%
    Fine2%4%2%
    Refined2.5%5%2%
    Superior3%6%3%
    Exceptional3.5%7%3%
    Perfected3.5%7%4%
    Masterwork4%8%4%
    Legendary6%12%6%
  • saintlySanctity

    On a weapon heals 2% of the damage its hits deal (as LEECHED! does); 1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it

    Worn heals 2% of the damage its hits deal (as LEECHED! does); 1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it

    QualityLifestealBuff when struckSHIELDED!
    Poor1%0.5%
    Brittle1%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain2%1%
    Fine2%1%
    Refined2%1%
    Superior3%1.5%
    Exceptional3%1.5%
    Perfected4%2%
    Masterwork4%2%
    Legendary6%3%
  • holySanctity

    On a weapon +6% magic damage

    Worn +3% less magic damage taken

    QualityMagic damageWornMagic protection
    Poor2%1%
    Brittle3%2%
    Crude4%2%
    Fair4%2%
    Plain6%3%
    Fine8%4%
    Refined10%5%
    Superior12%6%
    Exceptional13%7%
    Perfected15%7%
    Masterwork17%8%
    Legendary23%12%
  • gloriousSanctity

    On a weapon 0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +3% magic damage

    Worn 0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +2% less magic damage taken

    QualityBuff when struckPROWESS!Magic damageWornMagic protection
    Poor—1%1%
    Brittle0.5%2%1%
    Crude0.5%2%1%
    Fair0.5%2%1%
    Plain0.5%3%2%
    Fine0.5%4%2%
    Refined1%5%2%
    Superior1%6%3%
    Exceptional1%7%3%
    Perfected1%7%4%
    Masterwork1.5%8%4%
    Legendary2%12%6%
  • divineSanctity

    On a weapon +3% area of its magic; 0.5% chance when it casts to gain EXALTED!

    Worn +3% area of its magic; 0.5% chance when it casts to gain EXALTED!

    QualityMagic areaBuff when it castsEXALTED!
    Poor1%—
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%0.5%
    Fine4%0.5%
    Refined5%1%
    Superior6%1%
    Exceptional7%1%
    Perfected7%1%
    Masterwork8%1.5%
    Legendary12%2%
  • godlySanctity

    On a weapon +3 to every stat; +2% magic damage

    Worn +3 to every stat; +1% less magic damage taken

    QualityEvery statMagic damageWornMagic protection
    Poor+11%—
    Brittle+11%1%
    Crude+22%1%
    Fair+22%1%
    Plain+32%1%
    Fine+43%2%
    Refined+44%2%
    Superior+55%2%
    Exceptional+65%3%
    Perfected+76%3%
    Masterwork+87%3%
    Legendary+119%5%
  • shinyRadiance

    On a weapon +5 luck; +5 perception

    Worn +5 luck; +5 perception

    QualityOne statluckOne statperception
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • glimmeringRadiance

    On a weapon 1% chance on hit to give BLINDED!; +5 perception

    Worn 1% chance, when struck in melee, to give the attacker BLINDED!; +5 perception

    QualityEffect on hitBLINDED!One statperceptionWornEffect on the attackerBLINDED!
    Poor0.5%+20.5%
    Brittle0.5%+30.5%
    Crude1%+31%
    Fair1%+41%
    Plain1%+51%
    Fine1.5%+71.5%
    Refined2%+82%
    Superior2.5%+102.5%
    Exceptional2.5%+112.5%
    Perfected3%+123%
    Masterwork3.5%+143.5%
    Legendary4.5%+194.5%
  • shimmeringRadiance

    On a weapon +1% dodge; 1% chance on hit to give BLINDED!

    Worn +1% dodge; 1% chance, when struck in melee, to give the attacker BLINDED!

    QualityDodgeEffect on hitBLINDED!WornEffect on the attackerBLINDED!
    Poor0.5%0.5%0.5%
    Brittle0.5%0.5%0.5%
    Crude0.5%1%1%
    Fair0.5%1%1%
    Plain1%1%1%
    Fine1.5%1.5%1.5%
    Refined1.5%2%2%
    Superior2%2.5%2.5%
    Exceptional2%2.5%2.5%
    Perfected2.5%3%3%
    Masterwork3%3.5%3.5%
    Legendary4%4.5%4.5%
  • lustrousRadiance

    On a weapon +3% maximum health; +3% chance to resist any effect given to it

    Worn +3% maximum health; +3% chance to resist any effect given to it

    QualityMaximum healthEffect resistance
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%2%
    Plain3%3%
    Fine4%4%
    Refined5%5%
    Superior6%6%
    Exceptional7%7%
    Perfected7%7%
    Masterwork8%8%
    Legendary12%12%
  • oscillatingRadiance

    On a weapon +3% attack speed; +3% cast speed

    Worn +3% attack speed; +3% cast speed

    QualityAttack speedCast speed
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%2%
    Plain3%3%
    Fine4%4%
    Refined5%5%
    Superior6%6%
    Exceptional7%7%
    Perfected7%7%
    Masterwork8%8%
    Legendary12%12%
  • scintillatingRadiance

    On a weapon 1.5% chance on hit to give BLINDED!; +1% critical chance

    Worn 1.5% chance, when struck in melee, to give the attacker BLINDED!; +1% critical chance

    QualityEffect on hitBLINDED!Critical chanceWornEffect on the attackerBLINDED!
    Poor0.5%—0.5%
    Brittle1%1%1%
    Crude1%1%1%
    Fair1%1%1%
    Plain1.5%1%1.5%
    Fine2%2%2%
    Refined2.5%2%2.5%
    Superior3%2%3%
    Exceptional3%3%3%
    Perfected3.5%3%3.5%
    Masterwork4%3%4%
    Legendary5.5%5%5.5%
  • prismaticRadiance

    On a weapon +2% less magic damage taken; +2% chance to resist any effect given to it

    Worn +2% less magic damage taken; +2% chance to resist any effect given to it

    QualityMagic protectionEffect resistance
    Poor1%1%
    Brittle1%1%
    Crude1%2%
    Fair1%2%
    Plain2%2%
    Fine2%3%
    Refined3%4%
    Superior4%5%
    Exceptional4%5%
    Perfected4%6%
    Masterwork5%7%
    Legendary7%9%
  • chromaticRadiance

    On a weapon 0.5% chance when struck to gain RESIST!, and the same chance to start each fight with it; +1% less magic damage taken

    Worn 0.5% chance when struck to gain RESIST!, and the same chance to start each fight with it; +1% less magic damage taken

    QualityBuff when struckRESIST!Magic protection
    Poor0.5%—
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain0.5%1%
    Fine1%2%
    Refined1%2%
    Superior1.5%2%
    Exceptional1.5%3%
    Perfected2%3%
    Masterwork2%3%
    Legendary3%5%
  • vividInsight

    On a weapon +10 perception

    Worn +10 perception

    QualityOne statperception
    Poor+3
    Brittle+5
    Crude+6
    Fair+7
    Plain+10
    Fine+14
    Refined+16
    Superior+20
    Exceptional+22
    Perfected+24
    Masterwork+28
    Legendary+39
  • cunningInsight

    On a weapon +5 dexterity; 1.5% chance on hit to give EXPOSED!

    Worn +5 dexterity; 1.5% chance, when struck in melee, to give the attacker EXPOSED!

    QualityOne statdexterityEffect on hitEXPOSED!WornEffect on the attackerEXPOSED!
    Poor+20.5%0.5%
    Brittle+31%1%
    Crude+31%1%
    Fair+41%1%
    Plain+51.5%1.5%
    Fine+72%2%
    Refined+82.5%2.5%
    Superior+103%3%
    Exceptional+113.5%3.5%
    Perfected+123.5%3.5%
    Masterwork+144%4%
    Legendary+196%6%
  • acrobaticInsight

    On a weapon +1% dodge; +3% attack speed

    Worn +1% dodge; +3% attack speed

    QualityDodgeAttack speed
    Poor0.5%1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%2%
    Plain1%3%
    Fine1.5%4%
    Refined1.5%5%
    Superior2%6%
    Exceptional2%7%
    Perfected2.5%7%
    Masterwork3%8%
    Legendary4%12%
  • illuminatingInsight

    On a weapon 0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it; +5 perception

    Worn 0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it; +5 perception

    QualityBuff when struckFORESIGHT!One statperception
    Poor—+2
    Brittle0.5%+3
    Crude0.5%+3
    Fair0.5%+4
    Plain0.5%+5
    Fine0.5%+7
    Refined1%+8
    Superior1%+10
    Exceptional1%+11
    Perfected1%+12
    Masterwork1.5%+14
    Legendary2%+19
  • brilliantInsight

    On a weapon +2% critical chance; +2% clarity (ignores a foe's dodge)

    Worn +2% critical chance; +2% clarity (ignores a foe's dodge)

    QualityCritical chanceClarity
    Poor1%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%2%
    Fine2%2%
    Refined2%2%
    Superior3%3%
    Exceptional3%3%
    Perfected4%4%
    Masterwork4%4%
    Legendary6%6%
  • arcaneInsight

    On a weapon +4% magic damage; +4 intelligence

    Worn +2% less magic damage taken; +4 intelligence

    QualityMagic damageOne statintelligenceWornMagic protection
    Poor1%+11%
    Brittle2%+21%
    Crude2%+31%
    Fair3%+31%
    Plain4%+42%
    Fine5%+52%
    Refined6%+63%
    Superior7%+84%
    Exceptional8%+94%
    Perfected9%+104%
    Masterwork10%+115%
    Legendary14%+157%
  • miraculousInsight

    On a weapon 0.5% chance, when struck below half health, to gain RESURRECTION!

    Worn 0.5% chance, when struck below half health, to gain RESURRECTION!

    QualityBuff when woundedRESURRECTION!
    Poor—
    Brittle0.5%
    Crude0.5%
    Fair0.5%
    Plain0.5%
    Fine0.5%
    Refined1%
    Superior1%
    Exceptional1%
    Perfected1%
    Masterwork1.5%
    Legendary2%
  • naturalWild

    On a weapon +2 health a tick; +2% magic damage

    Worn +2 health a tick; +1% less magic damage taken

    QualityRegenerationMagic damageWornMagic protection
    Poor+11%—
    Brittle+11%1%
    Crude+12%1%
    Fair+12%1%
    Plain+22%1%
    Fine+23%2%
    Refined+34%2%
    Superior+45%2%
    Exceptional+45%3%
    Perfected+46%3%
    Masterwork+57%3%
    Legendary+79%5%
  • feralWild

    On a weapon +5 agility; 1% chance on hit to give BLEEDING!

    Worn +5 agility; 1% chance, when struck in melee, to give the attacker BLEEDING!

    QualityOne statagilityEffect on hitBLEEDING!WornEffect on the attackerBLEEDING!
    Poor+20.5%0.5%
    Brittle+30.5%0.5%
    Crude+31%1%
    Fair+41%1%
    Plain+51%1%
    Fine+71.5%1.5%
    Refined+82%2%
    Superior+102.5%2.5%
    Exceptional+112.5%2.5%
    Perfected+123%3%
    Masterwork+143.5%3.5%
    Legendary+194.5%4.5%
  • franticWild

    On a weapon 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +2% attack speed

    Worn 1% chance when struck to gain FRENZY!, and the same chance to start each fight with it; +2% attack speed

    QualityBuff when struckFRENZY!Attack speed
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%2%
    Fair0.5%2%
    Plain1%2%
    Fine1%3%
    Refined1.5%4%
    Superior2%5%
    Exceptional2%5%
    Perfected2%6%
    Masterwork2.5%7%
    Legendary3.5%9%
  • entrappingWild

    On a weapon 1.5% chance on hit to give SLOWED!; +3% magic damage

    Worn 1.5% chance, when struck in melee, to give the attacker SLOWED!; +2% less magic damage taken

    QualityEffect on hitSLOWED!Magic damageWornEffect on the attackerSLOWED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle1%2%1%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1.5%3%1.5%2%
    Fine2%4%2%2%
    Refined2.5%5%2.5%2%
    Superior3%6%3%3%
    Exceptional3.5%7%3.5%3%
    Perfected3.5%7%3.5%4%
    Masterwork4%8%4%4%
    Legendary6%12%6%6%
  • spiritualWild

    On a weapon +3% magic damage; 1.5% chance when it casts to gain REGEN!

    Worn +2% less magic damage taken; 1.5% chance when it casts to gain REGEN!

    QualityMagic damageBuff when it castsREGEN!WornMagic protection
    Poor1%0.5%1%
    Brittle2%1%1%
    Crude2%1%1%
    Fair2%1%1%
    Plain3%1.5%2%
    Fine4%2%2%
    Refined5%2.5%2%
    Superior6%3%3%
    Exceptional7%3.5%3%
    Perfected7%3.5%4%
    Masterwork8%4%4%
    Legendary12%6%6%
  • psychicWild

    On a weapon 0.5% chance on hit to give AFRAID!; +3% magic damage

    Worn 0.5% chance, when struck in melee, to give the attacker AFRAID!; +2% less magic damage taken

    QualityEffect on hitAFRAID!Magic damageWornEffect on the attackerAFRAID!WornMagic protection
    Poor—1%—1%
    Brittle0.5%2%0.5%1%
    Crude0.5%2%0.5%1%
    Fair0.5%2%0.5%1%
    Plain0.5%3%0.5%2%
    Fine0.5%4%0.5%2%
    Refined1%5%1%2%
    Superior1%6%1%3%
    Exceptional1%7%1%3%
    Perfected1%7%1%4%
    Masterwork1.5%8%1.5%4%
    Legendary2%12%2%6%
  • rabidWild

    On a weapon 0.5% chance on hit to give HYSTERIA!; 1% chance on hit to give BLEEDING!

    Worn 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; 1% chance, when struck in melee, to give the attacker BLEEDING!

    QualityEffect on hitHYSTERIA!Effect on hitBLEEDING!WornEffect on the attackerHYSTERIA!WornEffect on the attackerBLEEDING!
    Poor—0.5%—0.5%
    Brittle0.5%0.5%0.5%0.5%
    Crude0.5%1%0.5%1%
    Fair0.5%1%0.5%1%
    Plain0.5%1%0.5%1%
    Fine0.5%1.5%0.5%1.5%
    Refined1%2%1%2%
    Superior1%2.5%1%2.5%
    Exceptional1%2.5%1%2.5%
    Perfected1%3%1%3%
    Masterwork1.5%3.5%1.5%3.5%
    Legendary2%4.5%2%4.5%
  • cleanFortune

    On a weapon +6% chance to resist any effect given to it

    Worn +6% chance to resist any effect given to it

    QualityEffect resistance
    Poor2%
    Brittle3%
    Crude4%
    Fair4%
    Plain6%
    Fine8%
    Refined10%
    Superior12%
    Exceptional13%
    Perfected15%
    Masterwork17%
    Legendary23%
  • vulpineFortune

    On a weapon +1% dodge; +5 luck

    Worn +1% dodge; +5 luck

    QualityDodgeOne statluck
    Poor0.5%+2
    Brittle0.5%+3
    Crude0.5%+3
    Fair0.5%+4
    Plain1%+5
    Fine1.5%+7
    Refined1.5%+8
    Superior2%+10
    Exceptional2%+11
    Perfected2.5%+12
    Masterwork3%+14
    Legendary4%+19
  • fortuitousFortune

    On a weapon +0.5 points to every chance it rolls; +4 luck

    Worn +0.5 points to every chance it rolls; +4 luck

    QualityLuck in every rollOne statluck
    Poor—+1
    Brittle—+2
    Crude+0.5+3
    Fair+0.5+3
    Plain+0.5+4
    Fine+0.5+5
    Refined+0.5+6
    Superior+1+8
    Exceptional+1+9
    Perfected+1+10
    Masterwork+1.5+11
    Legendary+1.5+15
  • felicitousFortune

    On a weapon +5 luck; heals 2% of the damage its hits deal (as LEECHED! does)

    Worn +5 luck; heals 2% of the damage its hits deal (as LEECHED! does)

    QualityOne statluckLifesteal
    Poor+21%
    Brittle+31%
    Crude+31%
    Fair+41%
    Plain+52%
    Fine+72%
    Refined+82%
    Superior+103%
    Exceptional+113%
    Perfected+124%
    Masterwork+144%
    Legendary+196%
  • victoriousFortune

    On a weapon 1% chance when struck to gain PROWESS!, and the same chance to start each fight with it

    Worn 1% chance when struck to gain PROWESS!, and the same chance to start each fight with it

    QualityBuff when struckPROWESS!
    Poor0.5%
    Brittle0.5%
    Crude0.5%
    Fair0.5%
    Plain1%
    Fine1.5%
    Refined1.5%
    Superior2%
    Exceptional2%
    Perfected2.5%
    Masterwork3%
    Legendary4%
  • triumphantFortune

    On a weapon 1% chance when struck to gain HASTED!, and the same chance to start each fight with it; +5 strength

    Worn 1% chance when struck to gain HASTED!, and the same chance to start each fight with it; +5 strength

    QualityBuff when struckHASTED!One statstrength
    Poor0.5%+2
    Brittle0.5%+3
    Crude0.5%+3
    Fair0.5%+4
    Plain1%+5
    Fine1%+7
    Refined1%+8
    Superior1.5%+10
    Exceptional1.5%+11
    Perfected2%+12
    Masterwork2%+14
    Legendary3%+19
  • ruggedClamor

    On a weapon +2% less physical damage taken; +5 vitality

    Worn +2% less physical damage taken; +5 vitality

    QualityPhysical protectionOne statvitality
    Poor1%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain2%+5
    Fine2%+7
    Refined2%+8
    Superior3%+10
    Exceptional3%+11
    Perfected4%+12
    Masterwork4%+14
    Legendary6%+19
  • vigorousClamor

    On a weapon restores 2% of the damage its hits deal as stamina (as VIGOR! does); 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it

    Worn restores 2% of the damage its hits deal as stamina (as VIGOR! does); 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it

    QualityStamina leechBuff when struckVIGOR!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • tirelessClamor

    On a weapon +5% stamina recovery; 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it

    Worn +5% stamina recovery; 1.5% chance when struck to gain VIGOR!, and the same chance to start each fight with it

    QualityStamina recoveryBuff when struckVIGOR!
    Poor2%0.5%
    Brittle3%1%
    Crude3%1%
    Fair4%1%
    Plain5%1.5%
    Fine7%2%
    Refined8%2.5%
    Superior10%3%
    Exceptional11%3.5%
    Perfected12%3.5%
    Masterwork14%4%
    Legendary19%6%
  • cryingClamor

    On a weapon 1.5% chance on hit to give SCARED!

    Worn 1.5% chance, when struck in melee, to give the attacker SCARED!

    QualityEffect on hitSCARED!WornEffect on the attackerSCARED!
    Poor0.5%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain1.5%1.5%
    Fine2%2%
    Refined2.5%2.5%
    Superior3%3%
    Exceptional3.5%3.5%
    Perfected3.5%3.5%
    Masterwork4%4%
    Legendary6%6%
  • laughingClamor

    On a weapon 0.5% chance on hit to give HYSTERIA!; +5 resolve

    Worn 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; +5 resolve

    QualityEffect on hitHYSTERIA!One statresolveWornEffect on the attackerHYSTERIA!
    Poor—+2—
    Brittle0.5%+30.5%
    Crude0.5%+30.5%
    Fair0.5%+40.5%
    Plain0.5%+50.5%
    Fine0.5%+70.5%
    Refined1%+81%
    Superior1%+101%
    Exceptional1%+111%
    Perfected1%+121%
    Masterwork1.5%+141.5%
    Legendary2%+192%
  • echoingClamor

    On a weapon 1.5% chance on hit to give TAUNTED!; +5% knockback

    Worn 1.5% chance, when struck in melee, to give the attacker TAUNTED!; +5% knockback

    QualityEffect on hitTAUNTED!KnockbackWornEffect on the attackerTAUNTED!
    Poor0.5%2%0.5%
    Brittle1%3%1%
    Crude1%3%1%
    Fair1%4%1%
    Plain1.5%5%1.5%
    Fine2%7%2%
    Refined2.5%8%2.5%
    Superior3%10%3%
    Exceptional3.5%11%3.5%
    Perfected3.5%12%3.5%
    Masterwork4%14%4%
    Legendary6%19%6%
  • resonantClamor

    On a weapon +5% knockback; +3% area of its magic

    Worn +5% knockback; +3% area of its magic

    QualityKnockbackMagic area
    Poor2%1%
    Brittle3%2%
    Crude3%2%
    Fair4%2%
    Plain5%3%
    Fine7%4%
    Refined8%5%
    Superior10%6%
    Exceptional11%7%
    Perfected12%7%
    Masterwork14%8%
    Legendary19%12%
  • disorientingClamor

    On a weapon +1% DISARM! chance, on an item that can already cause it; 0.5% chance on hit to give HYSTERIA!

    Worn +1% DISARM! chance, on an item that can already cause it; 0.5% chance, when struck in melee, to give the attacker HYSTERIA!

    QualityOutcome chanceDISARM!Effect on hitHYSTERIA!WornEffect on the attackerHYSTERIA!
    Poor———
    Brittle1%0.5%0.5%
    Crude1%0.5%0.5%
    Fair1%0.5%0.5%
    Plain1%0.5%0.5%
    Fine1%0.5%0.5%
    Refined2%1%1%
    Superior2%1%1%
    Exceptional2%1%1%
    Perfected2%1%1%
    Masterwork3%1.5%1.5%
    Legendary4%2%2%
  • furiousClamor

    On a weapon 1% chance, when struck below half health, to gain BERSERK!; +3% physical damage

    Worn 1% chance, when struck below half health, to gain BERSERK!; +2% less physical damage taken

    QualityBuff when woundedBERSERK!Physical damageWornPhysical protection
    Poor0.5%1%1%
    Brittle0.5%2%1%
    Crude1%2%1%
    Fair1%2%1%
    Plain1%3%2%
    Fine1.5%4%2%
    Refined2%5%2%
    Superior2.5%6%3%
    Exceptional2.5%7%3%
    Perfected3%7%4%
    Masterwork3.5%8%4%
    Legendary4.5%12%6%
  • torturousClamor

    On a weapon effects it gives last 6% longer; 1% chance on hit to give BLEEDING!

    Worn effects it gives last 6% longer; 1% chance, when struck in melee, to give the attacker BLEEDING!

    QualityEffect potencyEffect on hitBLEEDING!WornEffect on the attackerBLEEDING!
    Poor2%0.5%0.5%
    Brittle3%0.5%0.5%
    Crude4%1%1%
    Fair4%1%1%
    Plain6%1%1%
    Fine8%1.5%1.5%
    Refined10%2%2%
    Superior12%2.5%2.5%
    Exceptional13%2.5%2.5%
    Perfected15%3%3%
    Masterwork17%3.5%3.5%
    Legendary23%4.5%4.5%
  • howlingClamor

    On a weapon 3% chance on hit to give TAUNTED!

    Worn 3% chance, when struck in melee, to give the attacker TAUNTED!

    QualityEffect on hitTAUNTED!WornEffect on the attackerTAUNTED!
    Poor1%1%
    Brittle1.5%1.5%
    Crude2%2%
    Fair2%2%
    Plain3%3%
    Fine4%4%
    Refined5%5%
    Superior6%6%
    Exceptional6.5%6.5%
    Perfected7.5%7.5%
    Masterwork8.5%8.5%
    Legendary11.5%11.5%
  • wailingClamor

    On a weapon 0.5% chance on hit to give AFRAID!; 1% chance on hit to give SCARED!

    Worn 0.5% chance, when struck in melee, to give the attacker AFRAID!; 1% chance, when struck in melee, to give the attacker SCARED!

    QualityEffect on hitAFRAID!Effect on hitSCARED!WornEffect on the attackerAFRAID!WornEffect on the attackerSCARED!
    Poor—0.5%—0.5%
    Brittle0.5%0.5%0.5%0.5%
    Crude0.5%0.5%0.5%0.5%
    Fair0.5%0.5%0.5%0.5%
    Plain0.5%1%0.5%1%
    Fine0.5%1%0.5%1%
    Refined1%1%1%1%
    Superior1%1.5%1%1.5%
    Exceptional1%1.5%1%1.5%
    Perfected1%2%1%2%
    Masterwork1.5%2%1.5%2%
    Legendary2%3%2%3%
  • screamingClamor

    On a weapon 1% chance on hit to give AFRAID!

    Worn 1% chance, when struck in melee, to give the attacker AFRAID!

    QualityEffect on hitAFRAID!WornEffect on the attackerAFRAID!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1.5%1.5%
    Refined1.5%1.5%
    Superior2%2%
    Exceptional2%2%
    Perfected2.5%2.5%
    Masterwork3%3%
    Legendary4%4%
  • sharpEdge

    On a weapon 1% chance on hit to give BLEEDING!; +4% critical damage; +2% physical damage

    Worn 1% chance, when struck in melee, to give the attacker BLEEDING!; +4% critical damage; +1% less physical damage taken

    QualityEffect on hitBLEEDING!Critical damagePhysical damageWornEffect on the attackerBLEEDING!WornPhysical protection
    Poor0.5%1%1%0.5%—
    Brittle0.5%2%1%0.5%—
    Crude0.5%2%1%0.5%1%
    Fair0.5%3%1%0.5%1%
    Plain1%4%2%1%1%
    Fine1.5%5%2%1.5%1%
    Refined1.5%6%3%1.5%1%
    Superior2%7%4%2%2%
    Exceptional2%8%4%2%2%
    Perfected2.5%9%4%2.5%2%
    Masterwork2.5%10%5%2.5%3%
    Legendary3.5%14%7%3.5%3%
  • serratedEdge

    On a weapon 2.5% chance on hit to give BLEEDING!

    Worn 2.5% chance, when struck in melee, to give the attacker BLEEDING!

    QualityEffect on hitBLEEDING!WornEffect on the attackerBLEEDING!
    Poor1%1%
    Brittle1.5%1.5%
    Crude1.5%1.5%
    Fair1.5%1.5%
    Plain2.5%2.5%
    Fine3%3%
    Refined4%4%
    Superior5%5%
    Exceptional5.5%5.5%
    Perfected6%6%
    Masterwork7%7%
    Legendary9.5%9.5%
  • piercingEdge

    On a weapon +1% PIERCE! chance, on an item that can already cause it; +8% damage when it causes PIERCE!

    Worn +1% PIERCE! chance, on an item that can already cause it; +8% damage when it causes PIERCE!

    QualityOutcome chancePIERCE!Outcome damagePIERCE!
    Poor—3%
    Brittle1%4%
    Crude1%5%
    Fair1%5%
    Plain1%8%
    Fine1%10%
    Refined2%12%
    Superior2%15%
    Exceptional2%16%
    Perfected2%18%
    Masterwork3%21%
    Legendary4%29%
  • earthenStone

    On a weapon CRUSH! holds its target 6% longer; +5 vitality

    Worn CRUSH! holds its target 6% longer; +5 vitality

    QualityCrush durationOne statvitality
    Poor2%+2
    Brittle3%+3
    Crude4%+3
    Fair4%+4
    Plain6%+5
    Fine8%+7
    Refined10%+8
    Superior12%+10
    Exceptional13%+11
    Perfected15%+12
    Masterwork17%+14
    Legendary23%+19
  • calcifiedStone

    On a weapon +2% less physical damage taken; 0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it

    Worn +2% less physical damage taken; 0.5% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it

    QualityPhysical protectionBuff when struckFORTIFIED!
    Poor1%—
    Brittle1%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain2%0.5%
    Fine2%1%
    Refined3%1%
    Superior4%1%
    Exceptional4%1.5%
    Perfected4%1.5%
    Masterwork5%1.5%
    Legendary7%2.5%
  • tectonicStone

    On a weapon +1% CRUSH! chance, on an item that can already cause it; +8% damage when it causes CRUSH!

    Worn +1% CRUSH! chance, on an item that can already cause it; +8% damage when it causes CRUSH!

    QualityOutcome chanceCRUSH!Outcome damageCRUSH!
    Poor—3%
    Brittle1%4%
    Crude1%5%
    Fair1%5%
    Plain1%8%
    Fine1%10%
    Refined2%12%
    Superior2%15%
    Exceptional2%16%
    Perfected2%18%
    Masterwork3%21%
    Legendary4%29%
  • petrifyingStone

    On a weapon 0.5% chance on hit to give PETRIFIED!

    Worn 0.5% chance, when struck in melee, to give the attacker PETRIFIED!

    QualityEffect on hitPETRIFIED!WornEffect on the attackerPETRIFIED!
    Poor——
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain0.5%0.5%
    Fine0.5%0.5%
    Refined1%1%
    Superior1%1%
    Exceptional1%1%
    Perfected1%1%
    Masterwork1.5%1.5%
    Legendary2%2%
  • drippingTide

    On a weapon +3% magic damage; +5% stamina recovery

    Worn +2% less magic damage taken; +5% stamina recovery

    QualityMagic damageStamina recoveryWornMagic protection
    Poor1%2%1%
    Brittle2%3%1%
    Crude2%3%1%
    Fair2%4%1%
    Plain3%5%2%
    Fine4%7%2%
    Refined5%8%2%
    Superior6%10%3%
    Exceptional7%11%3%
    Perfected7%12%4%
    Masterwork8%14%4%
    Legendary12%19%6%
  • tidalTide

    On a weapon +6% knockback; +2% magic damage

    Worn +6% knockback; +1% less magic damage taken

    QualityKnockbackMagic damageWornMagic protection
    Poor2%1%—
    Brittle3%1%1%
    Crude4%2%1%
    Fair4%2%1%
    Plain6%2%1%
    Fine8%3%2%
    Refined10%4%2%
    Superior12%5%2%
    Exceptional13%5%3%
    Perfected15%6%3%
    Masterwork17%7%3%
    Legendary23%9%5%
  • surgingTide

    On a weapon +3% area of its magic; +4% walk speed

    Worn +3% area of its magic; +4% walk speed

    QualityMagic areaWalk speed
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%3%
    Plain3%4%
    Fine4%5%
    Refined5%6%
    Superior6%7%
    Exceptional7%8%
    Perfected7%9%
    Masterwork8%11%
    Legendary12%14%
  • scaldingTide

    On a weapon 1% chance on hit to give BURNED!; +3% magic damage

    Worn 1% chance, when struck in melee, to give the attacker BURNED!; +2% less magic damage taken

    QualityEffect on hitBURNED!Magic damageWornEffect on the attackerBURNED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle0.5%2%0.5%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1%3%1%2%
    Fine1.5%4%1.5%2%
    Refined2%5%2%2%
    Superior2.5%6%2.5%3%
    Exceptional2.5%7%2.5%3%
    Perfected3%7%3%4%
    Masterwork3.5%8%3.5%4%
    Legendary4.5%12%4.5%6%
  • whisperingGale

    On a weapon +4% walk speed; 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it

    Worn +4% walk speed; 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it

    QualityWalk speedBuff when struckHIDDEN!
    Poor1%0.5%
    Brittle2%0.5%
    Crude2%0.5%
    Fair3%0.5%
    Plain4%1%
    Fine5%1%
    Refined6%1%
    Superior7%1.5%
    Exceptional8%1.5%
    Perfected9%2%
    Masterwork11%2%
    Legendary14%3%
  • cyclonicGale

    On a weapon +3% attack speed; 1% chance on hit to give FLOAT!

    Worn +3% attack speed; 1% chance, when struck in melee, to give the attacker FLOAT!

    QualityAttack speedEffect on hitFLOAT!WornEffect on the attackerFLOAT!
    Poor1%0.5%0.5%
    Brittle2%0.5%0.5%
    Crude2%0.5%0.5%
    Fair2%0.5%0.5%
    Plain3%1%1%
    Fine4%1%1%
    Refined5%1%1%
    Superior6%1.5%1.5%
    Exceptional7%1.5%1.5%
    Perfected7%2%2%
    Masterwork8%2%2%
    Legendary12%3%3%
  • tempestuousGale

    On a weapon +3% attack speed; +3% magic damage

    Worn +3% attack speed; +2% less magic damage taken

    QualityAttack speedMagic damageWornMagic protection
    Poor1%1%1%
    Brittle2%2%1%
    Crude2%2%1%
    Fair2%2%1%
    Plain3%3%2%
    Fine4%4%2%
    Refined5%5%2%
    Superior6%6%3%
    Exceptional7%7%3%
    Perfected7%7%4%
    Masterwork8%8%4%
    Legendary12%12%6%
  • nocturnalUmbra

    On a weapon +5 perception; 1% chance when struck to gain STALKING!, and the same chance to start each fight with it

    Worn +5 perception; 1% chance when struck to gain STALKING!, and the same chance to start each fight with it

    QualityOne statperceptionBuff when struckSTALKING!
    Poor+20.5%
    Brittle+30.5%
    Crude+30.5%
    Fair+40.5%
    Plain+51%
    Fine+71.5%
    Refined+81.5%
    Superior+102%
    Exceptional+112%
    Perfected+122.5%
    Masterwork+143%
    Legendary+194%
  • umbralUmbra

    On a weapon +3% magic damage; 1% chance on hit to give BLINDED!

    Worn +2% less magic damage taken; 1% chance, when struck in melee, to give the attacker BLINDED!

    QualityMagic damageEffect on hitBLINDED!WornMagic protectionWornEffect on the attackerBLINDED!
    Poor1%0.5%1%0.5%
    Brittle2%0.5%1%0.5%
    Crude2%1%1%1%
    Fair2%1%1%1%
    Plain3%1%2%1%
    Fine4%1.5%2%1.5%
    Refined5%2%2%2%
    Superior6%2.5%3%2.5%
    Exceptional7%2.5%3%2.5%
    Perfected7%3%4%3%
    Masterwork8%3.5%4%3.5%
    Legendary12%4.5%6%4.5%
  • tenebrousUmbra

    On a weapon 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +3% magic damage

    Worn 1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +2% less magic damage taken

    QualityBuff when struckHIDDEN!Magic damageWornMagic protection
    Poor0.5%1%1%
    Brittle0.5%2%1%
    Crude0.5%2%1%
    Fair0.5%2%1%
    Plain1%3%2%
    Fine1%4%2%
    Refined1%5%2%
    Superior1.5%6%3%
    Exceptional1.5%7%3%
    Perfected2%7%4%
    Masterwork2%8%4%
    Legendary3%12%6%
  • abyssalUmbra

    On a weapon +3% magic damage; +6% critical damage

    Worn +2% less magic damage taken; +6% critical damage

    QualityMagic damageCritical damageWornMagic protection
    Poor1%2%1%
    Brittle2%3%1%
    Crude2%4%1%
    Fair2%4%1%
    Plain3%6%2%
    Fine4%8%2%
    Refined5%10%2%
    Superior6%12%3%
    Exceptional7%13%3%
    Perfected7%15%4%
    Masterwork8%17%4%
    Legendary12%23%6%
  • sanguineBlood

    On a weapon heals 2% of the damage its hits deal (as LEECHED! does); 1.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it

    Worn heals 2% of the damage its hits deal (as LEECHED! does); 1.5% chance when struck to gain LEECHED!, and the same chance to start each fight with it

    QualityLifestealBuff when struckLEECHED!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • festeringBlood

    On a weapon 1% chance on hit to give DECAYING!; heals 2% of the damage its hits deal (as LEECHED! does)

    Worn 1% chance, when struck in melee, to give the attacker DECAYING!; heals 2% of the damage its hits deal (as LEECHED! does)

    QualityEffect on hitDECAYING!LifestealWornEffect on the attackerDECAYING!
    Poor0.5%1%0.5%
    Brittle0.5%1%0.5%
    Crude1%1%1%
    Fair1%1%1%
    Plain1%2%1%
    Fine1.5%2%1.5%
    Refined2%2%2%
    Superior2.5%3%2.5%
    Exceptional2.5%3%2.5%
    Perfected3%4%3%
    Masterwork3.5%4%3.5%
    Legendary4.5%6%4.5%
  • hemorrhagingBlood

    On a weapon 1.5% chance on hit to give BLEEDING!; +6% damage to a foe suffering BLEEDING!

    Worn 1.5% chance, when struck in melee, to give the attacker BLEEDING!; +6% damage to a foe suffering BLEEDING!

    QualityEffect on hitBLEEDING!Damage to the afflictedBLEEDING!WornEffect on the attackerBLEEDING!
    Poor0.5%2%0.5%
    Brittle1%3%1%
    Crude1%4%1%
    Fair1%4%1%
    Plain1.5%6%1.5%
    Fine2%8%2%
    Refined2.5%10%2.5%
    Superior3%12%3%
    Exceptional3%13%3%
    Perfected3.5%15%3.5%
    Masterwork4%17%4%
    Legendary5.5%23%5.5%
  • ancientAges

    On a weapon +10 wisdom

    Worn +10 wisdom

    QualityOne statwisdom
    Poor+3
    Brittle+5
    Crude+6
    Fair+7
    Plain+10
    Fine+14
    Refined+16
    Superior+20
    Exceptional+22
    Perfected+24
    Masterwork+28
    Legendary+39
  • decayingAges

    On a weapon 2.5% chance on hit to give DECAYING!

    Worn 2.5% chance, when struck in melee, to give the attacker DECAYING!

    QualityEffect on hitDECAYING!WornEffect on the attackerDECAYING!
    Poor1%1%
    Brittle1.5%1.5%
    Crude1.5%1.5%
    Fair1.5%1.5%
    Plain2.5%2.5%
    Fine3%3%
    Refined4%4%
    Superior5%5%
    Exceptional5.5%5.5%
    Perfected6%6%
    Masterwork7%7%
    Legendary9.5%9.5%
  • witheringAges

    On a weapon 1.5% chance on hit to give WITHERING!

    Worn 1.5% chance, when struck in melee, to give the attacker WITHERING!

    QualityEffect on hitWITHERING!WornEffect on the attackerWITHERING!
    Poor0.5%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain1.5%1.5%
    Fine2%2%
    Refined2.5%2.5%
    Superior3%3%
    Exceptional3.5%3.5%
    Perfected3.5%3.5%
    Masterwork4%4%
    Legendary6%6%
  • timelessAges

    On a weapon +3% chance to resist any effect given to it; effects it gives last 6% longer

    Worn +3% chance to resist any effect given to it; effects it gives last 6% longer

    QualityEffect resistanceEffect potency
    Poor1%2%
    Brittle2%3%
    Crude2%4%
    Fair2%4%
    Plain3%6%
    Fine4%8%
    Refined5%10%
    Superior6%12%
    Exceptional7%13%
    Perfected7%15%
    Masterwork8%17%
    Legendary12%23%
  • quenchedForge

    On a weapon 6% chance its gear shrugs off BREAK!

    Worn 6% chance its gear shrugs off BREAK!

    QualityIndestructible
    Poor2%
    Brittle3%
    Crude4%
    Fair4%
    Plain6%
    Fine8%
    Refined10%
    Superior12%
    Exceptional13%
    Perfected15%
    Masterwork17%
    Legendary23%
  • smeltedForge

    On a weapon +6% physical damage

    Worn +3% less physical damage taken

    QualityPhysical damageWornPhysical protection
    Poor2%1%
    Brittle3%2%
    Crude4%2%
    Fair4%2%
    Plain6%3%
    Fine8%4%
    Refined10%5%
    Superior12%6%
    Exceptional13%7%
    Perfected15%7%
    Masterwork17%8%
    Legendary23%12%
  • temperedForge

    On a weapon +2% chance for its armor to glance a blow; 3% chance its gear shrugs off BREAK!

    Worn +2% chance for its armor to glance a blow; 3% chance its gear shrugs off BREAK!

    QualityGlance chanceIndestructible
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain2%3%
    Fine2%4%
    Refined2%5%
    Superior3%6%
    Exceptional3%7%
    Perfected4%7%
    Masterwork4%8%
    Legendary6%12%
  • moltenForge

    On a weapon 1% chance on hit to give BURNED!; +1% BREAK! chance, on an item that can already cause it

    Worn 1% chance, when struck in melee, to give the attacker BURNED!; +1% BREAK! chance, on an item that can already cause it

    QualityEffect on hitBURNED!Outcome chanceBREAK!WornEffect on the attackerBURNED!
    Poor0.5%—0.5%
    Brittle0.5%1%0.5%
    Crude0.5%1%0.5%
    Fair0.5%1%0.5%
    Plain1%1%1%
    Fine1.5%2%1.5%
    Refined1.5%2%1.5%
    Superior2%2%2%
    Exceptional2%3%2%
    Perfected2.5%3%2.5%
    Masterwork2.5%3%2.5%
    Legendary3.5%5%3.5%
  • bindingHex

    On a weapon +1% DISARM! chance, on an item that can already cause it; 1.5% chance on hit to give SLOWED!

    Worn +1% DISARM! chance, on an item that can already cause it; 1.5% chance, when struck in melee, to give the attacker SLOWED!

    QualityOutcome chanceDISARM!Effect on hitSLOWED!WornEffect on the attackerSLOWED!
    Poor—0.5%0.5%
    Brittle1%1%1%
    Crude1%1%1%
    Fair1%1%1%
    Plain1%1.5%1.5%
    Fine1%2%2%
    Refined2%2.5%2.5%
    Superior2%3%3%
    Exceptional2%3.5%3.5%
    Perfected2%3.5%3.5%
    Masterwork3%4%4%
    Legendary4%6%6%
  • bleedingHex

    On a weapon 1.5% chance on hit to give BLEEDING!; +2% physical damage

    Worn 1.5% chance, when struck in melee, to give the attacker BLEEDING!; +1% less physical damage taken

    QualityEffect on hitBLEEDING!Physical damageWornEffect on the attackerBLEEDING!WornPhysical protection
    Poor0.5%1%0.5%—
    Brittle1%1%1%—
    Crude1%1%1%1%
    Fair1%1%1%1%
    Plain1.5%2%1.5%1%
    Fine2.5%2%2.5%1%
    Refined2.5%3%2.5%1%
    Superior3.5%4%3.5%2%
    Exceptional3.5%4%3.5%2%
    Perfected4%4%4%2%
    Masterwork4.5%5%4.5%3%
    Legendary6.5%7%6.5%3%
  • drainingHex

    On a weapon heals 2% of the damage its hits deal (as LEECHED! does); restores 2% of the damage its hits deal as stamina (as VIGOR! does)

    Worn heals 2% of the damage its hits deal (as LEECHED! does); restores 2% of the damage its hits deal as stamina (as VIGOR! does)

    QualityLifestealStamina leech
    Poor1%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%2%
    Fine2%2%
    Refined2%2%
    Superior3%3%
    Exceptional3%3%
    Perfected4%4%
    Masterwork4%4%
    Legendary6%6%
  • silencingHex

    On a weapon 1% chance on hit to give SILENCED!

    Worn 1% chance, when struck in melee, to give the attacker SILENCED!

    QualityEffect on hitSILENCED!WornEffect on the attackerSILENCED!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1.5%1.5%
    Refined1.5%1.5%
    Superior2%2%
    Exceptional2%2%
    Perfected2.5%2.5%
    Masterwork3%3%
    Legendary4%4%
  • blindingHex

    On a weapon 2.5% chance on hit to give BLINDED!

    Worn 2.5% chance, when struck in melee, to give the attacker BLINDED!

    QualityEffect on hitBLINDED!WornEffect on the attackerBLINDED!
    Poor1%1%
    Brittle1.5%1.5%
    Crude1.5%1.5%
    Fair1.5%1.5%
    Plain2.5%2.5%
    Fine3%3%
    Refined4%4%
    Superior5%5%
    Exceptional5.5%5.5%
    Perfected6%6%
    Masterwork7%7%
    Legendary9.5%9.5%
  • banishingHex

    On a weapon 1% chance on hit to give SCARED!; +4% knockback

    Worn 1% chance, when struck in melee, to give the attacker SCARED!; +4% knockback

    QualityEffect on hitSCARED!KnockbackWornEffect on the attackerSCARED!
    Poor0.5%1%0.5%
    Brittle0.5%2%0.5%
    Crude0.5%3%0.5%
    Fair0.5%3%0.5%
    Plain1%4%1%
    Fine1%5%1%
    Refined1.5%6%1.5%
    Superior2%8%2%
    Exceptional2%9%2%
    Perfected2%10%2%
    Masterwork2.5%11%2.5%
    Legendary3.5%15%3.5%
  • slumberingHex

    On a weapon 1% chance on hit to give SLEEPING!

    Worn 1% chance, when struck in melee, to give the attacker SLEEPING!

    QualityEffect on hitSLEEPING!WornEffect on the attackerSLEEPING!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1.5%1.5%
    Refined1.5%1.5%
    Superior2%2%
    Exceptional2%2%
    Perfected2.5%2.5%
    Masterwork3%3%
    Legendary4%4%
  • terrifyingHex

    On a weapon 0.5% chance on hit to give AFRAID!; +4% critical damage

    Worn 0.5% chance, when struck in melee, to give the attacker AFRAID!; +4% critical damage

    QualityEffect on hitAFRAID!Critical damageWornEffect on the attackerAFRAID!
    Poor—1%—
    Brittle0.5%2%0.5%
    Crude0.5%2%0.5%
    Fair0.5%3%0.5%
    Plain0.5%4%0.5%
    Fine1%5%1%
    Refined1%6%1%
    Superior1.5%7%1.5%
    Exceptional1.5%8%1.5%
    Perfected1.5%9%1.5%
    Masterwork2%10%2%
    Legendary2.5%14%2.5%
  • maddeningHex

    On a weapon 0.5% chance on hit to give HYSTERIA!; effects it gives last 4% longer

    Worn 0.5% chance, when struck in melee, to give the attacker HYSTERIA!; effects it gives last 4% longer

    QualityEffect on hitHYSTERIA!Effect potencyWornEffect on the attackerHYSTERIA!
    Poor—1%—
    Brittle0.5%2%0.5%
    Crude0.5%2%0.5%
    Fair0.5%3%0.5%
    Plain0.5%4%0.5%
    Fine1%5%1%
    Refined1%6%1%
    Superior1.5%7%1.5%
    Exceptional1.5%8%1.5%
    Perfected1.5%9%1.5%
    Masterwork2%10%2%
    Legendary2.5%14%2.5%
  • paralyzingHex

    On a weapon 1% chance on hit to give FRAIL!

    Worn 1% chance, when struck in melee, to give the attacker FRAIL!

    QualityEffect on hitFRAIL!WornEffect on the attackerFRAIL!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1.5%1.5%
    Refined1.5%1.5%
    Superior2%2%
    Exceptional2%2%
    Perfected2.5%2.5%
    Masterwork3%3%
    Legendary4%4%
  • enfeeblingHex

    On a weapon 1% chance on hit to give DOOMED!

    Worn 1% chance, when struck in melee, to give the attacker DOOMED!

    QualityEffect on hitDOOMED!WornEffect on the attackerDOOMED!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1%1%
    Refined1%1%
    Superior1.5%1.5%
    Exceptional1.5%1.5%
    Perfected2%2%
    Masterwork2%2%
    Legendary3%3%
  • bewitchingHex

    On a weapon 1% chance on hit to give SEDUCED!

    Worn 1% chance, when struck in melee, to give the attacker SEDUCED!

    QualityEffect on hitSEDUCED!WornEffect on the attackerSEDUCED!
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1%1%
    Refined1%1%
    Superior1.5%1.5%
    Exceptional1.5%1.5%
    Perfected2%2%
    Masterwork2%2%
    Legendary3%3%
  • veiledVeil

    On a weapon +1% dodge; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

    Worn +1% dodge; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

    QualityDodgeBuff when struckPHASED!
    Poor0.5%—
    Brittle0.5%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain1%0.5%
    Fine1.5%0.5%
    Refined2%1%
    Superior2.5%1%
    Exceptional2.5%1%
    Perfected3%1%
    Masterwork3.5%1.5%
    Legendary4.5%2%
  • silentVeil

    On a weapon 2% chance when struck to gain STALKING!, and the same chance to start each fight with it

    Worn 2% chance when struck to gain STALKING!, and the same chance to start each fight with it

    QualityBuff when struckSTALKING!
    Poor0.5%
    Brittle1%
    Crude1.5%
    Fair1.5%
    Plain2%
    Fine2.5%
    Refined3%
    Superior4%
    Exceptional4.5%
    Perfected5%
    Masterwork5.5%
    Legendary7.5%
  • stealthyVeil

    On a weapon 1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it

    Worn 1.5% chance when struck to gain HIDDEN!, and the same chance to start each fight with it

    QualityBuff when struckHIDDEN!
    Poor0.5%
    Brittle1%
    Crude1%
    Fair1%
    Plain1.5%
    Fine2%
    Refined2.5%
    Superior3%
    Exceptional3.5%
    Perfected3.5%
    Masterwork4%
    Legendary6%
  • phantomVeil

    On a weapon 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; 1% chance, when struck below half health, to gain FADED!

    Worn 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it; 1% chance, when struck below half health, to gain FADED!

    QualityBuff when struckPHASED!Buff when woundedFADED!
    Poor—0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain0.5%1%
    Fine1%1.5%
    Refined1%1.5%
    Superior1%2%
    Exceptional1.5%2%
    Perfected1.5%2.5%
    Masterwork1.5%3%
    Legendary2.5%4%
  • swiftAim

    On a weapon +3% attack speed; +4% walk speed

    Worn +3% attack speed; +4% walk speed

    QualityAttack speedWalk speed
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%3%
    Plain3%4%
    Fine4%5%
    Refined5%6%
    Superior6%7%
    Exceptional7%8%
    Perfected7%9%
    Masterwork8%11%
    Legendary12%14%
  • preciseAim

    On a weapon +1% PRECISE! chance, on an item that can already cause it; +8% damage when it causes PRECISE!

    Worn +1% PRECISE! chance, on an item that can already cause it; +8% damage when it causes PRECISE!

    QualityOutcome chancePRECISE!Outcome damagePRECISE!
    Poor—3%
    Brittle1%4%
    Crude1%5%
    Fair1%5%
    Plain1%8%
    Fine1%10%
    Refined2%12%
    Superior2%15%
    Exceptional2%16%
    Perfected2%18%
    Masterwork3%21%
    Legendary4%29%
  • unerringAim

    On a weapon +2% clarity (ignores a foe's dodge); 1.5% chance when struck to gain KEEN!, and the same chance to start each fight with it

    Worn +2% clarity (ignores a foe's dodge); 1.5% chance when struck to gain KEEN!, and the same chance to start each fight with it

    QualityClarityBuff when struckKEEN!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • acridAcrid

    On a weapon 1% chance on hit to give BLIGHTED!; +3% magic damage

    Worn 1% chance, when struck in melee, to give the attacker BLIGHTED!; +2% less magic damage taken

    QualityEffect on hitBLIGHTED!Magic damageWornEffect on the attackerBLIGHTED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle0.5%2%0.5%1%
    Crude1%2%1%1%
    Fair1%2%1%1%
    Plain1%3%1%2%
    Fine1.5%4%1.5%2%
    Refined2%5%2%2%
    Superior2.5%6%2.5%3%
    Exceptional2.5%7%2.5%3%
    Perfected3%7%3%4%
    Masterwork3.5%8%3.5%4%
    Legendary4.5%12%4.5%6%
  • numbingAcrid

    On a weapon 1.5% chance on hit to give SLOWED!; +2% less physical damage taken

    Worn 1.5% chance, when struck in melee, to give the attacker SLOWED!; +2% less physical damage taken

    QualityEffect on hitSLOWED!Physical protectionWornEffect on the attackerSLOWED!
    Poor0.5%1%0.5%
    Brittle1%1%1%
    Crude1%1%1%
    Fair1%1%1%
    Plain1.5%2%1.5%
    Fine2%2%2%
    Refined2.5%2%2.5%
    Superior3%3%3%
    Exceptional3.5%3%3.5%
    Perfected3.5%4%3.5%
    Masterwork4%4%4%
    Legendary6%6%6%
  • searingAcrid

    On a weapon 1% chance on hit to give BURNED!; +4% magic damage

    Worn 1% chance, when struck in melee, to give the attacker BURNED!; +2% less magic damage taken

    QualityEffect on hitBURNED!Magic damageWornEffect on the attackerBURNED!WornMagic protection
    Poor0.5%1%0.5%1%
    Brittle0.5%2%0.5%1%
    Crude0.5%2%0.5%1%
    Fair0.5%3%0.5%1%
    Plain1%4%1%2%
    Fine1.5%5%1.5%2%
    Refined1.5%6%1.5%3%
    Superior2%7%2%4%
    Exceptional2%8%2%4%
    Perfected2.5%9%2.5%4%
    Masterwork2.5%10%2.5%5%
    Legendary3.5%14%3.5%7%

Every suffix

194 of 194

  • keysFortress

    +3% chance to resist any effect given to it; +2% block chance with a shield

    QualityEffect resistanceBlock chance
    Poor1%1%
    Brittle2%1%
    Crude2%1%
    Fair2%1%
    Plain3%2%
    Fine4%2%
    Refined5%2%
    Superior6%3%
    Exceptional7%3%
    Perfected7%4%
    Masterwork8%4%
    Legendary12%6%
  • doorsFortress

    +3% block chance with a shield

    QualityBlock chance
    Poor1%
    Brittle2%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional7%
    Perfected7%
    Masterwork8%
    Legendary12%
  • towerFortress

    +5 perception; +2% less physical damage taken

    QualityOne statperceptionPhysical protection
    Poor+21%
    Brittle+31%
    Crude+31%
    Fair+41%
    Plain+52%
    Fine+72%
    Refined+82%
    Superior+103%
    Exceptional+113%
    Perfected+124%
    Masterwork+144%
    Legendary+196%
  • castleFortress

    +2% less physical damage taken; +3% maximum health

    QualityPhysical protectionMaximum health
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain2%3%
    Fine2%4%
    Refined2%5%
    Superior3%6%
    Exceptional3%7%
    Perfected4%7%
    Masterwork4%8%
    Legendary6%12%
  • obeliskFortress

    1% chance when struck to gain WARDED!, and the same chance to start each fight with it; +2% less magic damage taken

    QualityBuff when struckWARDED!Magic protection
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%2%
    Fine1%2%
    Refined1%2%
    Superior1.5%3%
    Exceptional1.5%3%
    Perfected2%4%
    Masterwork2%4%
    Legendary3%6%
  • monolithFortress

    the item weighs 6% more, and hits as hard as its weight; +5 vitality

    QualityHeavierOne statvitality
    Poor2%+2
    Brittle3%+3
    Crude4%+3
    Fair4%+4
    Plain6%+5
    Fine8%+7
    Refined10%+8
    Superior12%+10
    Exceptional13%+11
    Perfected15%+12
    Masterwork17%+14
    Legendary23%+19
  • bastionFortress

    1% chance when struck to gain REINFORCED!, and the same chance to start each fight with it; +2% block chance with a shield

    QualityBuff when struckREINFORCED!Block chance
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%2%
    Fine1%2%
    Refined1%2%
    Superior1.5%3%
    Exceptional1.5%3%
    Perfected2%4%
    Masterwork2%4%
    Legendary3%6%
  • citadelFortress

    +2% chance for its armor to glance a blow; +2% less physical damage taken

    QualityGlance chancePhysical protection
    Poor1%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%2%
    Fine2%2%
    Refined2%2%
    Superior3%3%
    Exceptional3%3%
    Perfected4%4%
    Masterwork4%4%
    Legendary6%6%
  • mountainFortress

    +2% less physical damage taken; 1% chance when struck to gain VIGILANCE!, and the same chance to start each fight with it

    QualityPhysical protectionBuff when struckVIGILANCE!
    Poor1%0.5%
    Brittle1%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain2%1%
    Fine2%1.5%
    Refined2%1.5%
    Superior3%2%
    Exceptional3%2%
    Perfected4%2.5%
    Masterwork4%3%
    Legendary6%4%
  • siegeSiege

    +1% CRUSH! chance, on an item that can already cause it; CRUSH! holds its target 6% longer

    QualityOutcome chanceCRUSH!Crush duration
    Poor—2%
    Brittle1%3%
    Crude1%4%
    Fair1%4%
    Plain1%6%
    Fine1%8%
    Refined2%10%
    Superior2%12%
    Exceptional2%13%
    Perfected2%15%
    Masterwork3%17%
    Legendary4%23%
  • trebuchetSiege

    +4% damage from its projectiles, on items that shoot; +5% knockback

    QualityProjectile damageKnockback
    Poor1%2%
    Brittle2%3%
    Crude2%3%
    Fair3%4%
    Plain4%5%
    Fine5%7%
    Refined6%8%
    Superior7%10%
    Exceptional8%11%
    Perfected9%12%
    Masterwork11%14%
    Legendary14%19%
  • avalancheSiege

    +8% damage when it causes CRUSH!; +5% knockback

    QualityOutcome damageCRUSH!Knockback
    Poor3%2%
    Brittle4%3%
    Crude5%3%
    Fair5%4%
    Plain8%5%
    Fine10%7%
    Refined12%8%
    Superior15%10%
    Exceptional16%11%
    Perfected18%12%
    Masterwork21%14%
    Legendary29%19%
  • upheavalSiege

    +1% CRUSH! chance, on an item that can already cause it; +5% knockback

    QualityOutcome chanceCRUSH!Knockback
    Poor—2%
    Brittle1%3%
    Crude1%3%
    Fair1%4%
    Plain1%5%
    Fine1%7%
    Refined2%8%
    Superior2%10%
    Exceptional2%11%
    Perfected2%12%
    Masterwork3%14%
    Legendary4%19%
  • princeSovereign

    +5 dexterity; +5 agility

    QualityOne statdexterityOne statagility
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • mistressSovereign

    +5 intelligence; +5 luck

    QualityOne statintelligenceOne statluck
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • matriarchSovereign

    +5 wisdom; +5 vitality

    QualityOne statwisdomOne statvitality
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • patriarchSovereign

    +5 strength; +5 resolve

    QualityOne statstrengthOne statresolve
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • kingSovereign

    +5 strength; +5 vitality

    QualityOne statstrengthOne statvitality
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • queenSovereign

    +5 intelligence; +5 wisdom

    QualityOne statintelligenceOne statwisdom
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • archonSovereign

    +5 resolve; +5 perception

    QualityOne statresolveOne statperception
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • exarchSovereign

    +4 strength; +3 intelligence; +3 agility

    QualityOne statstrengthOne statintelligenceOne statagility
    Poor+1+1+1
    Brittle+2+2+2
    Crude+3+2+2
    Fair+3+2+2
    Plain+4+3+3
    Fine+5+4+4
    Refined+6+5+5
    Superior+8+6+6
    Exceptional+9+7+7
    Perfected+10+7+7
    Masterwork+11+8+8
    Legendary+15+12+12
  • dominionSovereign

    +4 to every stat; +2 resolve

    QualityEvery statOne statresolve
    Poor+1+1
    Brittle+2+1
    Crude+2+1
    Fair+3+1
    Plain+4+2
    Fine+5+3
    Refined+6+3
    Superior+7+4
    Exceptional+8+4
    Perfected+9+5
    Masterwork+10+6
    Legendary+14+8
  • empressSovereign

    +4 to every stat; +2 wisdom

    QualityEvery statOne statwisdom
    Poor+1+1
    Brittle+2+1
    Crude+2+1
    Fair+3+1
    Plain+4+2
    Fine+5+3
    Refined+6+3
    Superior+7+4
    Exceptional+8+4
    Perfected+9+5
    Masterwork+10+6
    Legendary+14+8
  • emperorSovereign

    +4 to every stat; +1% initiative

    QualityEvery statInitiative
    Poor+1—
    Brittle+21%
    Crude+21%
    Fair+31%
    Plain+41%
    Fine+52%
    Refined+62%
    Superior+72%
    Exceptional+83%
    Perfected+93%
    Masterwork+103%
    Legendary+145%
  • tyrantSovereign

    +5 to every stat; −6% maximum health

    QualityEvery statMaximum health
    Poor+2−2%
    Brittle+3−3%
    Crude+3−4%
    Fair+4−4%
    Plain+5−6%
    Fine+7−8%
    Refined+8−10%
    Superior+10−12%
    Exceptional+11−13%
    Perfected+13−15%
    Masterwork+15−17%
    Legendary+20−23%
  • lightDawn

    the item weighs 6% less; 1% chance when struck to gain LIGHT!, and the same chance to start each fight with it

    QualityLighterBuff when struckLIGHT!
    Poor2%0.5%
    Brittle3%0.5%
    Crude4%0.5%
    Fair4%0.5%
    Plain6%1%
    Fine8%1.5%
    Refined10%1.5%
    Superior12%2%
    Exceptional13%2%
    Perfected15%2.5%
    Masterwork17%3%
    Legendary23%4%
  • dawnDawn

    +3% initiative; +2 health a tick

    QualityInitiativeRegeneration
    Poor1%+1
    Brittle2%+1
    Crude2%+1
    Fair2%+1
    Plain3%+2
    Fine4%+2
    Refined5%+2
    Superior6%+3
    Exceptional7%+3
    Perfected7%+4
    Masterwork8%+4
    Legendary12%+6
  • daybreakDawn

    +6% initiative

    QualityInitiative
    Poor2%
    Brittle3%
    Crude4%
    Fair4%
    Plain6%
    Fine8%
    Refined10%
    Superior12%
    Exceptional13%
    Perfected15%
    Masterwork17%
    Legendary23%
  • sunDawn

    +6% maximum health

    QualityMaximum health
    Poor2%
    Brittle3%
    Crude4%
    Fair4%
    Plain6%
    Fine8%
    Refined10%
    Superior12%
    Exceptional13%
    Perfected15%
    Masterwork17%
    Legendary23%
  • horizonDawn

    +5 perception; +4% damage from its projectiles, on items that shoot

    QualityOne statperceptionProjectile damage
    Poor+21%
    Brittle+32%
    Crude+32%
    Fair+43%
    Plain+54%
    Fine+75%
    Refined+86%
    Superior+107%
    Exceptional+118%
    Perfected+129%
    Masterwork+1411%
    Legendary+1914%
  • auroraDawn

    +2% less magic damage taken; heals 2% of the damage its hits deal (as LEECHED! does)

    QualityMagic protectionLifesteal
    Poor1%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%2%
    Fine2%2%
    Refined2%2%
    Superior3%3%
    Exceptional3%3%
    Perfected4%4%
    Masterwork4%4%
    Legendary6%6%
  • solsticeDawn

    +3 health a tick

    QualityRegeneration
    Poor+1
    Brittle+2
    Crude+2
    Fair+2
    Plain+3
    Fine+4
    Refined+5
    Superior+6
    Exceptional+7
    Perfected+7
    Masterwork+8
    Legendary+12
  • zenithDawn

    heals 2% of the damage its hits deal (as LEECHED! does); +2% critical chance

    QualityLifestealCritical chance
    Poor1%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%2%
    Fine2%2%
    Refined2%2%
    Superior3%3%
    Exceptional3%3%
    Perfected4%4%
    Masterwork4%4%
    Legendary6%6%
  • duskDusk

    +1% dodge; +5 perception

    QualityDodgeOne statperception
    Poor0.5%+2
    Brittle0.5%+3
    Crude0.5%+3
    Fair0.5%+4
    Plain1%+5
    Fine1.5%+7
    Refined1.5%+8
    Superior2%+10
    Exceptional2%+11
    Perfected2.5%+12
    Masterwork3%+14
    Legendary4%+19
  • twilightDusk

    +1% dodge; +2% less magic damage taken

    QualityDodgeMagic protection
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%2%
    Fine1.5%2%
    Refined1.5%2%
    Superior2%3%
    Exceptional2%3%
    Perfected2.5%4%
    Masterwork3%4%
    Legendary4%6%
  • darkDusk

    1% chance on hit to give BLINDED!; +2% less magic damage taken

    QualityEffect on hitBLINDED!Magic protection
    Poor0.5%1%
    Brittle0.5%1%
    Crude1%1%
    Fair1%1%
    Plain1%2%
    Fine1.5%2%
    Refined2%2%
    Superior2.5%3%
    Exceptional2.5%3%
    Perfected3%4%
    Masterwork3.5%4%
    Legendary4.5%6%
  • shadowDusk

    1% chance when struck to gain HIDDEN!, and the same chance to start each fight with it; +1% dodge

    QualityBuff when struckHIDDEN!Dodge
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%0.5%
    Fair0.5%0.5%
    Plain1%1%
    Fine1%1.5%
    Refined1%1.5%
    Superior1.5%2%
    Exceptional1.5%2%
    Perfected2%2.5%
    Masterwork2%3%
    Legendary3%4%
  • moonDusk

    +5 wisdom; +1% dodge

    QualityOne statwisdomDodge
    Poor+20.5%
    Brittle+30.5%
    Crude+30.5%
    Fair+40.5%
    Plain+51%
    Fine+71.5%
    Refined+81.5%
    Superior+102%
    Exceptional+112%
    Perfected+122.5%
    Masterwork+143%
    Legendary+194%
  • midnightDusk

    1% chance when struck to gain STALKING!, and the same chance to start each fight with it; +6% critical damage

    QualityBuff when struckSTALKING!Critical damage
    Poor0.5%2%
    Brittle0.5%3%
    Crude0.5%4%
    Fair0.5%4%
    Plain1%6%
    Fine1.5%8%
    Refined1.5%10%
    Superior2%12%
    Exceptional2%13%
    Perfected2.5%15%
    Masterwork3%17%
    Legendary4%23%
  • eclipseDusk

    1% chance on hit to give BLINDED!; +1% dodge

    QualityEffect on hitBLINDED!Dodge
    Poor0.5%0.5%
    Brittle0.5%0.5%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%1%
    Fine1.5%1.5%
    Refined1.5%2%
    Superior2%2.5%
    Exceptional2%2.5%
    Perfected2.5%3%
    Masterwork2.5%3.5%
    Legendary3.5%4.5%
  • voidDusk

    +2% less magic damage taken; 0.5% chance when struck to gain PHASED!, and the same chance to start each fight with it

    QualityMagic protectionBuff when struckPHASED!
    Poor1%—
    Brittle1%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain2%0.5%
    Fine2%1%
    Refined2%1%
    Superior3%1%
    Exceptional3%1.5%
    Perfected4%1.5%
    Masterwork4%1.5%
    Legendary6%2.5%
  • starStars

    +2% critical chance; +5 luck

    QualityCritical chanceOne statluck
    Poor1%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain2%+5
    Fine2%+7
    Refined2%+8
    Superior3%+10
    Exceptional3%+11
    Perfected4%+12
    Masterwork4%+14
    Legendary6%+19
  • cometStars

    +2% critical chance; +4% walk speed

    QualityCritical chanceWalk speed
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%3%
    Plain2%4%
    Fine2%5%
    Refined2%6%
    Superior3%7%
    Exceptional3%8%
    Perfected4%9%
    Masterwork4%11%
    Legendary6%14%
  • constellationStars

    +2% clarity (ignores a foe's dodge); +3% initiative

    QualityClarityInitiative
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain2%3%
    Fine2%4%
    Refined2%5%
    Superior3%6%
    Exceptional3%7%
    Perfected4%7%
    Masterwork4%8%
    Legendary6%12%
  • worldStars

    +5 to every stat

    QualityEvery stat
    Poor+2
    Brittle+2
    Crude+3
    Fair+3
    Plain+5
    Fine+6
    Refined+7
    Superior+9
    Exceptional+10
    Perfected+11
    Masterwork+13
    Legendary+18
  • eternityStars

    +7% critical damage; +1% critical chance

    QualityCritical damageCritical chance
    Poor3%—
    Brittle4%1%
    Crude5%1%
    Fair5%1%
    Plain7%1%
    Fine10%2%
    Refined12%2%
    Superior14%2%
    Exceptional16%3%
    Perfected18%3%
    Masterwork20%3%
    Legendary28%5%
  • foolArcana

    +10 luck

    QualityOne statluck
    Poor+3
    Brittle+5
    Crude+6
    Fair+7
    Plain+10
    Fine+14
    Refined+16
    Superior+20
    Exceptional+22
    Perfected+24
    Masterwork+28
    Legendary+39
  • wheelArcana

    +0.5 points to every chance it rolls; +5 luck

    QualityLuck in every rollOne statluck
    Poor—+2
    Brittle—+3
    Crude—+3
    Fair+0.5+4
    Plain+0.5+5
    Fine+0.5+7
    Refined+0.5+8
    Superior+0.5+10
    Exceptional+1+11
    Perfected+1+12
    Masterwork+1+14
    Legendary+1.5+19
  • hermitArcana

    +5 wisdom; +2 health a tick

    QualityOne statwisdomRegeneration
    Poor+2+1
    Brittle+3+1
    Crude+3+1
    Fair+4+1
    Plain+5+2
    Fine+7+2
    Refined+8+2
    Superior+10+3
    Exceptional+11+3
    Perfected+12+4
    Masterwork+14+4
    Legendary+19+6
  • loversArcana

    0.5% chance on hit to give SEDUCED!; heals 2% of the damage its hits deal (as LEECHED! does)

    QualityEffect on hitSEDUCED!Lifesteal
    Poor—1%
    Brittle—1%
    Crude—1%
    Fair0.5%1%
    Plain0.5%2%
    Fine0.5%2%
    Refined0.5%2%
    Superior0.5%3%
    Exceptional1%3%
    Perfected1%4%
    Masterwork1%4%
    Legendary1.5%6%
  • priestessArcana

    1.5% chance when it casts to gain REGEN!; +5 wisdom

    QualityBuff when it castsREGEN!One statwisdom
    Poor0.5%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain1.5%+5
    Fine2%+7
    Refined2.5%+8
    Superior3%+10
    Exceptional3.5%+11
    Perfected3.5%+12
    Masterwork4%+14
    Legendary6%+19
  • magicianArcana

    +3% magic damage; 0.5% chance when it casts to gain EXALTED!

    QualityMagic damageBuff when it castsEXALTED!
    Poor1%—
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%0.5%
    Fine4%0.5%
    Refined5%1%
    Superior6%1%
    Exceptional7%1%
    Perfected7%1%
    Masterwork8%1.5%
    Legendary12%2%
  • mirrorArcana

    6 damage to each Anima that strikes it in melee (THORNS!)

    QualityThorns
    Poor+2
    Brittle+3
    Crude+4
    Fair+4
    Plain+6
    Fine+8
    Refined+10
    Superior+12
    Exceptional+13
    Perfected+15
    Masterwork+17
    Legendary+23
  • fatesArcana

    +0.5 points to every chance it rolls; +2% critical chance

    QualityLuck in every rollCritical chance
    Poor—1%
    Brittle—1%
    Crude—1%
    Fair+0.51%
    Plain+0.52%
    Fine+0.52%
    Refined+0.52%
    Superior+0.53%
    Exceptional+13%
    Perfected+14%
    Masterwork+14%
    Legendary+1.56%
  • fortuneArcana

    +1 points to every chance it rolls

    QualityLuck in every roll
    Poor+0.5
    Brittle+0.5
    Crude+0.5
    Fair+0.5
    Plain+1
    Fine+1
    Refined+1
    Superior+1.5
    Exceptional+1.5
    Perfected+2
    Masterwork+2
    Legendary+3
  • fletcherMarksman

    +4% damage from its projectiles, on items that shoot; +6% damage when it causes STICK!

    QualityProjectile damageOutcome damageSTICK!
    Poor2%2%
    Brittle2%3%
    Crude3%4%
    Fair3%4%
    Plain4%6%
    Fine6%8%
    Refined7%10%
    Superior9%12%
    Exceptional10%13%
    Perfected11%15%
    Masterwork13%17%
    Legendary17%23%
  • bowyerMarksman

    +8% damage when it causes PIERCE!; +4% damage from its projectiles, on items that shoot

    QualityOutcome damagePIERCE!Projectile damage
    Poor3%1%
    Brittle4%2%
    Crude5%2%
    Fair5%3%
    Plain8%4%
    Fine10%5%
    Refined12%6%
    Superior15%7%
    Exceptional16%8%
    Perfected18%9%
    Masterwork21%11%
    Legendary29%14%
  • harpoonistMarksman

    +1% STICK! chance, on an item that can already cause it; +8% damage when it causes STICK!

    QualityOutcome chanceSTICK!Outcome damageSTICK!
    Poor—3%
    Brittle1%4%
    Crude1%5%
    Fair1%5%
    Plain1%8%
    Fine1%10%
    Refined2%12%
    Superior2%15%
    Exceptional2%16%
    Perfected2%18%
    Masterwork3%21%
    Legendary4%29%
  • boatswainCommand

    +4% maximum stamina; +5% stamina recovery

    QualityMaximum staminaStamina recovery
    Poor1%2%
    Brittle2%3%
    Crude2%3%
    Fair3%4%
    Plain4%5%
    Fine5%7%
    Refined6%8%
    Superior7%10%
    Exceptional8%11%
    Perfected9%12%
    Masterwork11%14%
    Legendary14%19%
  • helmsmanCommand

    +3% initiative; +4% walk speed

    QualityInitiativeWalk speed
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%3%
    Plain3%4%
    Fine4%5%
    Refined5%6%
    Superior6%7%
    Exceptional7%8%
    Perfected7%9%
    Masterwork8%11%
    Legendary12%14%
  • heraldCommand

    1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it; +3% initiative

    QualityBuff when struckCOURAGE!Initiative
    Poor0.5%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain1.5%3%
    Fine2%4%
    Refined2.5%5%
    Superior3%6%
    Exceptional3.5%7%
    Perfected3.5%7%
    Masterwork4%8%
    Legendary6%12%
  • captainCommand

    1.5% chance when struck to gain COURAGE!, and the same chance to start each fight with it; +5 resolve

    QualityBuff when struckCOURAGE!One statresolve
    Poor0.5%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain1.5%+5
    Fine2%+7
    Refined2.5%+8
    Superior3%+10
    Exceptional3.5%+11
    Perfected3.5%+12
    Masterwork4%+14
    Legendary6%+19
  • vanguardCommand

    +3% initiative; +2% less physical damage taken

    QualityInitiativePhysical protection
    Poor1%1%
    Brittle2%1%
    Crude2%1%
    Fair2%1%
    Plain3%2%
    Fine4%2%
    Refined5%2%
    Superior6%3%
    Exceptional7%3%
    Perfected7%4%
    Masterwork8%4%
    Legendary12%6%
  • commanderCommand

    1.5% chance on hit to give TAUNTED!; +3% initiative

    QualityEffect on hitTAUNTED!Initiative
    Poor0.5%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain1.5%3%
    Fine2%4%
    Refined2.5%5%
    Superior3%6%
    Exceptional3.5%7%
    Perfected3.5%7%
    Masterwork4%8%
    Legendary6%12%
  • marshalCommand

    +3% initiative; +2% block chance with a shield

    QualityInitiativeBlock chance
    Poor1%1%
    Brittle2%1%
    Crude2%1%
    Fair2%1%
    Plain3%2%
    Fine4%2%
    Refined5%2%
    Superior6%3%
    Exceptional7%3%
    Perfected7%4%
    Masterwork8%4%
    Legendary12%6%
  • caretakerWarden

    +2 health a tick; +3% maximum health

    QualityRegenerationMaximum health
    Poor+11%
    Brittle+12%
    Crude+12%
    Fair+12%
    Plain+23%
    Fine+24%
    Refined+25%
    Superior+36%
    Exceptional+37%
    Perfected+47%
    Masterwork+48%
    Legendary+612%
  • keeperWarden

    1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it; +2% block chance with a shield

    QualityBuff when struckFORTIFIED!Block chance
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%2%
    Fine1%2%
    Refined1%2%
    Superior1.5%3%
    Exceptional1.5%3%
    Perfected2%4%
    Masterwork2%4%
    Legendary3%6%
  • preserverWarden

    +4% maximum health; +2% chance to resist any effect given to it

    QualityMaximum healthEffect resistance
    Poor1%1%
    Brittle2%1%
    Crude2%2%
    Fair3%2%
    Plain4%2%
    Fine5%3%
    Refined6%4%
    Superior7%5%
    Exceptional8%5%
    Perfected9%6%
    Masterwork10%7%
    Legendary14%9%
  • guardianWarden

    1% chance when struck to gain SHIELDED!, and the same chance to start each fight with it; +3% maximum health

    QualityBuff when struckSHIELDED!Maximum health
    Poor0.5%1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%2%
    Plain1%3%
    Fine1%4%
    Refined1%5%
    Superior1.5%6%
    Exceptional1.5%7%
    Perfected2%7%
    Masterwork2%8%
    Legendary3%12%
  • trainerMastery

    +5% stamina recovery; +5 dexterity

    QualityStamina recoveryOne statdexterity
    Poor2%+2
    Brittle3%+3
    Crude3%+3
    Fair4%+4
    Plain5%+5
    Fine7%+7
    Refined8%+8
    Superior10%+10
    Exceptional11%+11
    Perfected12%+12
    Masterwork14%+14
    Legendary19%+19
  • expertMastery

    +5 dexterity; +8% damage when it causes PRECISE!

    QualityOne statdexterityOutcome damagePRECISE!
    Poor+23%
    Brittle+34%
    Crude+35%
    Fair+45%
    Plain+58%
    Fine+710%
    Refined+812%
    Superior+1015%
    Exceptional+1116%
    Perfected+1218%
    Masterwork+1421%
    Legendary+1929%
  • veteranMastery

    +2% parry chance; +5 resolve

    QualityParry chanceOne statresolve
    Poor1%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain2%+5
    Fine2%+7
    Refined2%+8
    Superior3%+10
    Exceptional3%+11
    Perfected4%+12
    Masterwork4%+14
    Legendary6%+19
  • eliteMastery

    +2% chance to riposte after a parry; +6% critical damage

    QualityRiposte chanceCritical damage
    Poor1%2%
    Brittle1%3%
    Crude1%4%
    Fair1%4%
    Plain2%6%
    Fine2%8%
    Refined2%10%
    Superior3%12%
    Exceptional3%13%
    Perfected4%15%
    Masterwork4%17%
    Legendary6%23%
  • masterMastery

    +2% parry chance; +5 dexterity

    QualityParry chanceOne statdexterity
    Poor1%+2
    Brittle1%+3
    Crude1%+3
    Fair1%+4
    Plain2%+5
    Fine2%+7
    Refined2%+8
    Superior3%+10
    Exceptional3%+11
    Perfected4%+12
    Masterwork4%+14
    Legendary6%+19
  • prodigyMastery

    +5 intelligence; +5 dexterity

    QualityOne statintelligenceOne statdexterity
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • legendMastery

    +12% critical damage

    QualityCritical damage
    Poor4%
    Brittle6%
    Crude8%
    Fair9%
    Plain12%
    Fine16%
    Refined19%
    Superior24%
    Exceptional26%
    Perfected29%
    Masterwork34%
    Legendary46%
  • mythMastery

    0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +6% critical damage

    QualityBuff when struckPROWESS!Critical damage
    Poor—2%
    Brittle0.5%3%
    Crude0.5%4%
    Fair0.5%4%
    Plain0.5%6%
    Fine0.5%8%
    Refined1%10%
    Superior1%12%
    Exceptional1%13%
    Perfected1%15%
    Masterwork1.5%17%
    Legendary2%23%
  • brawlerBrawl

    +5 strength; +1% CRUSH! chance, on an item that can already cause it

    QualityOne statstrengthOutcome chanceCRUSH!
    Poor+2—
    Brittle+31%
    Crude+31%
    Fair+41%
    Plain+51%
    Fine+71%
    Refined+82%
    Superior+102%
    Exceptional+112%
    Perfected+122%
    Masterwork+143%
    Legendary+194%
  • fanaticBrawl

    3% chance, when struck below half health, to gain FRENZY!

    QualityBuff when woundedFRENZY!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • slayerBrawl

    +6% critical damage; +3% physical damage

    QualityCritical damagePhysical damage
    Poor2%1%
    Brittle3%2%
    Crude4%2%
    Fair4%2%
    Plain6%3%
    Fine8%4%
    Refined10%5%
    Superior12%6%
    Exceptional13%7%
    Perfected15%7%
    Masterwork17%8%
    Legendary23%12%
  • choirFaith

    1.5% chance when it casts to gain COURAGE!; +5% stamina recovery

    QualityBuff when it castsCOURAGE!Stamina recovery
    Poor0.5%2%
    Brittle1%3%
    Crude1%3%
    Fair1%4%
    Plain1.5%5%
    Fine2%7%
    Refined2.5%8%
    Superior3%10%
    Exceptional3.5%11%
    Perfected3.5%12%
    Masterwork4%14%
    Legendary6%19%
  • churchFaith

    +4% chance to resist any effect given to it; +2% maximum health

    QualityEffect resistanceMaximum health
    Poor1%1%
    Brittle2%1%
    Crude2%2%
    Fair3%2%
    Plain4%2%
    Fine5%3%
    Refined6%4%
    Superior7%5%
    Exceptional8%5%
    Perfected9%6%
    Masterwork10%7%
    Legendary14%9%
  • discipleFaith

    +5 wisdom; +3% chance to resist any effect given to it

    QualityOne statwisdomEffect resistance
    Poor+21%
    Brittle+32%
    Crude+32%
    Fair+42%
    Plain+53%
    Fine+74%
    Refined+85%
    Superior+106%
    Exceptional+117%
    Perfected+127%
    Masterwork+148%
    Legendary+1912%
  • maidenFaith

    +2 health a tick; +3% chance to resist any effect given to it

    QualityRegenerationEffect resistance
    Poor+11%
    Brittle+12%
    Crude+12%
    Fair+12%
    Plain+23%
    Fine+24%
    Refined+25%
    Superior+36%
    Exceptional+37%
    Perfected+47%
    Masterwork+48%
    Legendary+612%
  • chosenFaith

    +5 luck; 0.5% chance when struck to gain EXALTED!, and the same chance to start each fight with it

    QualityOne statluckBuff when struckEXALTED!
    Poor+2—
    Brittle+30.5%
    Crude+30.5%
    Fair+40.5%
    Plain+50.5%
    Fine+70.5%
    Refined+81%
    Superior+101%
    Exceptional+111%
    Perfected+121%
    Masterwork+141.5%
    Legendary+192%
  • apostleFaith

    +5 resolve; +3% chance to resist any effect given to it

    QualityOne statresolveEffect resistance
    Poor+21%
    Brittle+32%
    Crude+32%
    Fair+42%
    Plain+53%
    Fine+74%
    Refined+85%
    Superior+106%
    Exceptional+117%
    Perfected+127%
    Masterwork+148%
    Legendary+1912%
  • covenantFaith

    +3% chance to resist any effect given to it; 1% chance when struck to gain WARDED!, and the same chance to start each fight with it

    QualityEffect resistanceBuff when struckWARDED!
    Poor1%0.5%
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%1%
    Fine4%1%
    Refined5%1%
    Superior6%1.5%
    Exceptional7%1.5%
    Perfected7%2%
    Masterwork8%2%
    Legendary12%3%
  • absolutionFaith

    +4% chance to resist any effect given to it; heals 1% of the damage its hits deal (as LEECHED! does)

    QualityEffect resistanceLifesteal
    Poor1%—
    Brittle2%1%
    Crude2%1%
    Fair3%1%
    Plain4%1%
    Fine5%2%
    Refined6%2%
    Superior7%2%
    Exceptional8%3%
    Perfected9%3%
    Masterwork10%3%
    Legendary14%5%
  • oracleFaith

    1% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it

    QualityBuff when struckFORESIGHT!
    Poor0.5%
    Brittle0.5%
    Crude0.5%
    Fair0.5%
    Plain1%
    Fine1.5%
    Refined1.5%
    Superior2%
    Exceptional2%
    Perfected2.5%
    Masterwork3%
    Legendary4%
  • prophetFaith

    +3% initiative; 0.5% chance when struck to gain FORESIGHT!, and the same chance to start each fight with it

    QualityInitiativeBuff when struckFORESIGHT!
    Poor1%—
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%0.5%
    Fine4%0.5%
    Refined5%1%
    Superior6%1%
    Exceptional7%1%
    Perfected7%1%
    Masterwork8%1.5%
    Legendary12%2%
  • judgeFaith

    3% chance on hit to give EXPOSED!

    QualityEffect on hitEXPOSED!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • inquisitorFaith

    1.5% chance on hit to give EXPOSED!; +2% clarity (ignores a foe's dodge)

    QualityEffect on hitEXPOSED!Clarity
    Poor0.5%1%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain1.5%2%
    Fine2%2%
    Refined2.5%2%
    Superior3%3%
    Exceptional3.5%3%
    Perfected3.5%4%
    Masterwork4%4%
    Legendary6%6%
  • martyrFaith

    1.5% chance, when struck below half health, to gain SHIELDED!; 3 damage to each Anima that strikes it in melee (THORNS!)

    QualityBuff when woundedSHIELDED!Thorns
    Poor0.5%+1
    Brittle1%+2
    Crude1%+2
    Fair1%+2
    Plain1.5%+3
    Fine2%+4
    Refined2.5%+5
    Superior3%+6
    Exceptional3.5%+7
    Perfected3.5%+7
    Masterwork4%+8
    Legendary6%+12
  • revelationFaith

    +2% critical chance; 1.5% chance on hit to give EXPOSED!

    QualityCritical chanceEffect on hitEXPOSED!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • salvationFaith

    3% chance, when struck below half health, to gain REGEN!; +3% maximum health

    QualityBuff when woundedREGEN!Maximum health
    Poor1%1%
    Brittle1.5%2%
    Crude2%2%
    Fair2%2%
    Plain3%3%
    Fine4%4%
    Refined5%5%
    Superior6%6%
    Exceptional6.5%7%
    Perfected7.5%7%
    Masterwork8.5%8%
    Legendary11.5%12%
  • treesWilds

    +2 health a tick; +5 vitality

    QualityRegenerationOne statvitality
    Poor+1+2
    Brittle+1+3
    Crude+1+3
    Fair+1+4
    Plain+2+5
    Fine+2+7
    Refined+2+8
    Superior+3+10
    Exceptional+3+11
    Perfected+4+12
    Masterwork+4+14
    Legendary+6+19
  • forestWilds

    +2 health a tick; +2% less magic damage taken

    QualityRegenerationMagic protection
    Poor+11%
    Brittle+11%
    Crude+11%
    Fair+11%
    Plain+22%
    Fine+22%
    Refined+22%
    Superior+33%
    Exceptional+33%
    Perfected+44%
    Masterwork+44%
    Legendary+66%
  • gardenWilds

    heals 2% of the damage its hits deal (as LEECHED! does); +2 health a tick

    QualityLifestealRegeneration
    Poor1%+1
    Brittle1%+1
    Crude1%+1
    Fair1%+1
    Plain2%+2
    Fine2%+2
    Refined2%+2
    Superior3%+3
    Exceptional3%+3
    Perfected4%+4
    Masterwork4%+4
    Legendary6%+6
  • caveWilds

    +4% maximum stamina; +2% less physical damage taken

    QualityMaximum staminaPhysical protection
    Poor1%1%
    Brittle2%1%
    Crude2%1%
    Fair3%1%
    Plain4%2%
    Fine5%2%
    Refined6%2%
    Superior7%3%
    Exceptional8%3%
    Perfected9%4%
    Masterwork11%4%
    Legendary14%6%
  • oasisWilds

    +5% stamina recovery; +2 health a tick

    QualityStamina recoveryRegeneration
    Poor2%+1
    Brittle3%+1
    Crude3%+1
    Fair4%+1
    Plain5%+2
    Fine7%+2
    Refined8%+2
    Superior10%+3
    Exceptional11%+3
    Perfected12%+4
    Masterwork14%+4
    Legendary19%+6
  • desertWilds

    +5% stamina recovery; +2% less magic damage taken

    QualityStamina recoveryMagic protection
    Poor2%1%
    Brittle3%1%
    Crude3%1%
    Fair4%1%
    Plain5%2%
    Fine7%2%
    Refined8%2%
    Superior10%3%
    Exceptional11%3%
    Perfected12%4%
    Masterwork14%4%
    Legendary19%6%
  • journeyWilds

    +4% walk speed; +4% maximum stamina

    QualityWalk speedMaximum stamina
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair3%3%
    Plain4%4%
    Fine5%5%
    Refined6%6%
    Superior7%7%
    Exceptional8%8%
    Perfected9%9%
    Masterwork11%11%
    Legendary14%14%
  • nomadWilds

    +4% walk speed; +2% initiative

    QualityWalk speedInitiative
    Poor2%1%
    Brittle2%1%
    Crude3%2%
    Fair3%2%
    Plain4%2%
    Fine6%3%
    Refined7%4%
    Superior9%5%
    Exceptional10%5%
    Perfected11%6%
    Masterwork13%7%
    Legendary17%9%
  • labyrinthWilds

    +1% dodge; +2% clarity (ignores a foe's dodge)

    QualityDodgeClarity
    Poor0.5%1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain1%2%
    Fine1.5%2%
    Refined1.5%2%
    Superior2%3%
    Exceptional2%3%
    Perfected2.5%4%
    Masterwork3%4%
    Legendary4%6%
  • paradiseWilds

    +2 health a tick; +5 luck

    QualityRegenerationOne statluck
    Poor+1+2
    Brittle+1+3
    Crude+1+3
    Fair+1+4
    Plain+2+5
    Fine+2+7
    Refined+2+8
    Superior+3+10
    Exceptional+3+11
    Perfected+4+12
    Masterwork+4+14
    Legendary+6+19
  • dirgeDoom

    1% chance on hit to give WITHERING!; +8% damage to a foe suffering WITHERING!

    QualityEffect on hitWITHERING!Damage to the afflictedWITHERING!
    Poor0.5%3%
    Brittle0.5%4%
    Crude0.5%5%
    Fair0.5%5%
    Plain1%8%
    Fine1%10%
    Refined1%12%
    Superior1.5%15%
    Exceptional1.5%16%
    Perfected2%18%
    Masterwork2%21%
    Legendary3%29%
  • requiemDoom

    heals 2% of the damage its hits deal (as LEECHED! does); 0.5% chance on hit to give SLEEPING!

    QualityLifestealEffect on hitSLEEPING!
    Poor1%—
    Brittle1%0.5%
    Crude1%0.5%
    Fair1%0.5%
    Plain2%0.5%
    Fine2%0.5%
    Refined2%1%
    Superior3%1%
    Exceptional3%1%
    Perfected4%1%
    Masterwork4%1.5%
    Legendary6%2%
  • omenDoom

    3% chance on hit to give CURSED!

    QualityEffect on hitCURSED!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • verdictDoom

    1.5% chance on hit to give EXPOSED!; +6% critical damage

    QualityEffect on hitEXPOSED!Critical damage
    Poor0.5%2%
    Brittle1%3%
    Crude1%4%
    Fair1%4%
    Plain1.5%6%
    Fine2%8%
    Refined2.5%10%
    Superior3%12%
    Exceptional3.5%13%
    Perfected3.5%15%
    Masterwork4%17%
    Legendary6%23%
  • tribulationDoom

    0.5% chance on hit to give FRAIL!; +3% physical damage

    QualityEffect on hitFRAIL!Physical damage
    Poor—1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%2%
    Plain0.5%3%
    Fine0.5%4%
    Refined1%5%
    Superior1%6%
    Exceptional1%7%
    Perfected1%7%
    Masterwork1.5%8%
    Legendary2%12%
  • perditionDoom

    +3% magic damage; 1.5% chance on hit to give CURSED!

    QualityMagic damageEffect on hitCURSED!
    Poor1%0.5%
    Brittle2%1%
    Crude2%1%
    Fair2%1%
    Plain3%1.5%
    Fine4%2%
    Refined5%2.5%
    Superior6%3%
    Exceptional7%3.5%
    Perfected7%3.5%
    Masterwork8%4%
    Legendary12%6%
  • desolationDoom

    1% chance on hit to give BLIGHTED!; +3% area of its magic

    QualityEffect on hitBLIGHTED!Magic area
    Poor0.5%1%
    Brittle0.5%2%
    Crude1%2%
    Fair1%2%
    Plain1%3%
    Fine1.5%4%
    Refined2%5%
    Superior2.5%6%
    Exceptional2.5%7%
    Perfected3%7%
    Masterwork3.5%8%
    Legendary4.5%12%
  • reckoningDoom

    +6% critical damage; +8% damage to a foe suffering EXPOSED!

    QualityCritical damageDamage to the afflictedEXPOSED!
    Poor2%3%
    Brittle3%4%
    Crude4%5%
    Fair4%5%
    Plain6%8%
    Fine8%10%
    Refined10%12%
    Superior12%15%
    Exceptional13%16%
    Perfected15%18%
    Masterwork17%21%
    Legendary23%29%
  • pyreDoom

    1% chance on hit to give BURNED!

    QualityEffect on hitBURNED!ContagionBURNED!
    Poor0.5%—
    Brittle0.5%—
    Crude1%—
    Fair1%—
    Plain1%—
    Fine1.5%Yes
    Refined2%Yes
    Superior2.5%Yes
    Exceptional2.5%Yes
    Perfected3%Yes
    Masterwork3.5%Yes
    Legendary4.5%Yes
  • oblivionDoom

    +3% magic damage

    QualityEffect on hitDEATH!Magic damage
    Poor—1%
    Brittle—2%
    Crude—2%
    Fair—2%
    Plain—3%
    Fine—4%
    Refined—5%
    Superior0.5%6%
    Exceptional0.5%7%
    Perfected0.5%7%
    Masterwork0.5%8%
    Legendary0.5%12%
  • cataclysmDoom

    +4% area of its magic; +4% knockback

    QualityMagic areaKnockback
    Poor1%1%
    Brittle2%2%
    Crude2%3%
    Fair3%3%
    Plain4%4%
    Fine5%5%
    Refined6%6%
    Superior7%8%
    Exceptional8%9%
    Perfected9%10%
    Masterwork10%11%
    Legendary14%15%
  • armageddonDoom

    +3% area of its magic; +6% critical damage

    QualityMagic areaCritical damage
    Poor1%2%
    Brittle2%3%
    Crude2%4%
    Fair2%4%
    Plain3%6%
    Fine4%8%
    Refined5%10%
    Superior6%12%
    Exceptional7%13%
    Perfected7%15%
    Masterwork8%17%
    Legendary12%23%
  • doomDoom

    0.5% chance on hit to give DOOMED!; +6% damage to a foe suffering DOOMED!

    QualityEffect on hitDOOMED!Damage to the afflictedDOOMED!
    Poor—2%
    Brittle—3%
    Crude0.5%4%
    Fair0.5%4%
    Plain0.5%6%
    Fine0.5%8%
    Refined0.5%10%
    Superior1%12%
    Exceptional1%13%
    Perfected1%15%
    Masterwork1.5%17%
    Legendary1.5%23%
  • orderEquilibrium

    +5 resolve; +5 wisdom

    QualityOne statresolveOne statwisdom
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • balanceEquilibrium

    +3% maximum health; +4% maximum stamina

    QualityMaximum healthMaximum stamina
    Poor1%1%
    Brittle2%2%
    Crude2%2%
    Fair2%3%
    Plain3%4%
    Fine4%5%
    Refined5%6%
    Superior6%7%
    Exceptional7%8%
    Perfected7%9%
    Masterwork8%11%
    Legendary12%14%
  • unityEquilibrium

    +3% maximum health; 1% chance when struck to gain FORTIFIED!, and the same chance to start each fight with it

    QualityMaximum healthBuff when struckFORTIFIED!
    Poor1%0.5%
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%1%
    Fine4%1%
    Refined5%1%
    Superior6%1.5%
    Exceptional7%1.5%
    Perfected7%2%
    Masterwork8%2%
    Legendary12%3%
  • harvestEquilibrium

    heals 2% of the damage its hits deal (as LEECHED! does); +1 health a tick

    QualityLifestealRegeneration
    Poor1%—
    Brittle1%+1
    Crude1%+1
    Fair1%+1
    Plain2%+1
    Fine2%+2
    Refined3%+2
    Superior4%+2
    Exceptional4%+3
    Perfected4%+3
    Masterwork5%+3
    Legendary7%+5
  • crucibleEquilibrium

    +3% chance to resist any effect given to it; +2% less physical damage taken

    QualityEffect resistancePhysical protection
    Poor1%1%
    Brittle2%1%
    Crude2%1%
    Fair2%1%
    Plain3%2%
    Fine4%2%
    Refined5%2%
    Superior6%3%
    Exceptional7%3%
    Perfected7%4%
    Masterwork8%4%
    Legendary12%6%
  • providenceEquilibrium

    +3 to every stat; +3 luck

    QualityEvery statOne statluck
    Poor+1+1
    Brittle+2+2
    Crude+2+2
    Fair+2+2
    Plain+3+3
    Fine+4+4
    Refined+5+5
    Superior+6+6
    Exceptional+7+7
    Perfected+8+7
    Masterwork+9+8
    Legendary+12+12
  • chaosChaos

    +6% critical chance; −3% clarity (ignores a foe's dodge)

    QualityCritical chanceClarity
    Poor2%−1%
    Brittle3%−2%
    Crude4%−2%
    Fair4%−2%
    Plain6%−3%
    Fine8%−4%
    Refined10%−5%
    Superior12%−6%
    Exceptional13%−7%
    Perfected15%−7%
    Masterwork17%−8%
    Legendary23%−12%
  • imbalanceChaos

    +12% attack speed; −8% maximum stamina

    QualityAttack speedMaximum stamina
    Poor4%−3%
    Brittle6%−4%
    Crude8%−5%
    Fair9%−5%
    Plain12%−8%
    Fine16%−10%
    Refined19%−12%
    Superior24%−15%
    Exceptional26%−16%
    Perfected29%−18%
    Masterwork34%−21%
    Legendary46%−29%
  • plightChaos

    12 damage to each Anima that strikes it in melee (THORNS!); −6% maximum health

    QualityThornsMaximum health
    Poor+4−2%
    Brittle+6−3%
    Crude+8−4%
    Fair+9−4%
    Plain+12−6%
    Fine+16−8%
    Refined+19−10%
    Superior+24−12%
    Exceptional+26−13%
    Perfected+29−15%
    Masterwork+34−17%
    Legendary+46−23%
  • exodusChaos

    +15% walk speed; −3% block chance with a shield

    QualityWalk speedBlock chance
    Poor5%−1%
    Brittle8%−2%
    Crude10%−2%
    Fair11%−2%
    Plain15%−3%
    Fine20%−4%
    Refined24%−5%
    Superior30%−6%
    Exceptional33%−7%
    Perfected37%−7%
    Masterwork42%−8%
    Legendary58%−12%
  • vainSin

    +12% magic damage; −3% less magic damage taken

    QualityMagic damageMagic protection
    Poor4%−1%
    Brittle6%−2%
    Crude8%−2%
    Fair9%−2%
    Plain12%−3%
    Fine16%−4%
    Refined19%−5%
    Superior24%−6%
    Exceptional26%−7%
    Perfected29%−7%
    Masterwork34%−8%
    Legendary46%−12%
  • slothfulSin

    +6% less physical damage taken; −6% attack speed

    QualityPhysical protectionAttack speed
    Poor2%−2%
    Brittle3%−3%
    Crude4%−4%
    Fair4%−4%
    Plain6%−6%
    Fine8%−8%
    Refined10%−10%
    Superior12%−12%
    Exceptional13%−13%
    Perfected15%−15%
    Masterwork17%−17%
    Legendary23%−23%
  • gluttonousSin

    +12% maximum health; −8% walk speed

    QualityMaximum healthWalk speed
    Poor4%−3%
    Brittle6%−4%
    Crude8%−5%
    Fair9%−5%
    Plain12%−8%
    Fine16%−10%
    Refined19%−12%
    Superior24%−15%
    Exceptional26%−16%
    Perfected29%−18%
    Masterwork34%−21%
    Legendary46%−29%
  • ignorantSin

    +12% chance to resist any effect given to it; −3% clarity (ignores a foe's dodge)

    QualityEffect resistanceClarity
    Poor4%−1%
    Brittle6%−2%
    Crude8%−2%
    Fair9%−2%
    Plain12%−3%
    Fine16%−4%
    Refined19%−5%
    Superior24%−6%
    Exceptional26%−7%
    Perfected29%−7%
    Masterwork34%−8%
    Legendary46%−12%
  • enviousSin

    +24% critical damage; −3% block chance with a shield

    QualityCritical damageBlock chance
    Poor8%−1%
    Brittle13%−2%
    Crude15%−2%
    Fair17%−2%
    Plain24%−3%
    Fine32%−4%
    Refined39%−5%
    Superior48%−6%
    Exceptional53%−7%
    Perfected59%−7%
    Masterwork68%−8%
    Legendary93%−12%
  • jealousSin

    +12% magic damage; −2% dodge

    QualityMagic damageDodge
    Poor4%−0.5%
    Brittle6%−1%
    Crude8%−1.5%
    Fair9%−1.5%
    Plain12%−2%
    Fine16%−2.5%
    Refined19%−3%
    Superior24%−4%
    Exceptional26%−4.5%
    Perfected29%−5%
    Masterwork34%−5.5%
    Legendary46%−7.5%
  • greedySin

    +1.5 points to every chance it rolls; −6% maximum health

    QualityLuck in every rollMaximum health
    Poor+0.5−2%
    Brittle+1−3%
    Crude+1−4%
    Fair+1−4%
    Plain+1.5−6%
    Fine+2−8%
    Refined+2.5−10%
    Superior+3−12%
    Exceptional+3.5−13%
    Perfected+3.5−15%
    Masterwork+4−17%
    Legendary+6−23%
  • avariciousSin

    restores 6% of the damage its hits deal as stamina (as VIGOR! does); −8% maximum stamina

    QualityStamina leechMaximum stamina
    Poor2%−3%
    Brittle3%−4%
    Crude4%−5%
    Fair4%−5%
    Plain6%−8%
    Fine8%−10%
    Refined10%−12%
    Superior12%−15%
    Exceptional13%−16%
    Perfected15%−18%
    Masterwork17%−21%
    Legendary23%−29%
  • lustfulSin

    heals 6% of the damage its hits deal (as LEECHED! does); −10% stamina recovery

    QualityLifestealStamina recovery
    Poor2%−3%
    Brittle3%−5%
    Crude4%−6%
    Fair4%−7%
    Plain6%−10%
    Fine8%−14%
    Refined10%−16%
    Superior12%−20%
    Exceptional13%−22%
    Perfected15%−24%
    Masterwork17%−28%
    Legendary23%−39%
  • deceitfulSin

    +4% dodge; −3% clarity (ignores a foe's dodge)

    QualityDodgeClarity
    Poor1.5%−1%
    Brittle2%−2%
    Crude2.5%−2%
    Fair3%−2%
    Plain4%−3%
    Fine5.5%−4%
    Refined6.5%−5%
    Superior8%−6%
    Exceptional9%−7%
    Perfected10%−7%
    Masterwork11.5%−8%
    Legendary15.5%−12%
  • corruptSin

    effects it gives last 24% longer; −6% chance to resist any effect given to it

    QualityEffect potencyEffect resistance
    Poor8%−2%
    Brittle13%−3%
    Crude15%−4%
    Fair17%−4%
    Plain24%−6%
    Fine32%−8%
    Refined39%−10%
    Superior48%−12%
    Exceptional53%−13%
    Perfected59%−15%
    Masterwork68%−17%
    Legendary93%−23%
  • wrathfulSin

    +12% physical damage; −3% less physical damage taken

    QualityPhysical damagePhysical protection
    Poor4%−1%
    Brittle6%−2%
    Crude8%−2%
    Fair9%−2%
    Plain12%−3%
    Fine16%−4%
    Refined19%−5%
    Superior24%−6%
    Exceptional26%−7%
    Perfected29%−7%
    Masterwork34%−8%
    Legendary46%−12%
  • cruelSin

    +12% physical damage; −3% less magic damage taken

    QualityPhysical damageMagic protection
    Poor4%−1%
    Brittle6%−2%
    Crude8%−2%
    Fair9%−2%
    Plain12%−3%
    Fine16%−4%
    Refined19%−5%
    Superior24%−6%
    Exceptional26%−7%
    Perfected29%−7%
    Masterwork34%−8%
    Legendary46%−12%
  • pridefulSin

    +6% critical chance; −6% chance to resist any effect given to it

    QualityCritical chanceEffect resistance
    Poor2%−2%
    Brittle3%−3%
    Crude4%−4%
    Fair4%−4%
    Plain6%−6%
    Fine8%−8%
    Refined10%−10%
    Superior12%−12%
    Exceptional13%−13%
    Perfected15%−15%
    Masterwork17%−17%
    Legendary23%−23%
  • humbleVirtue

    +5 agility; +5 resolve

    QualityOne statagilityOne statresolve
    Poor+2+2
    Brittle+3+3
    Crude+3+3
    Fair+4+4
    Plain+5+5
    Fine+7+7
    Refined+8+8
    Superior+10+10
    Exceptional+11+11
    Perfected+12+12
    Masterwork+14+14
    Legendary+19+19
  • patientVirtue

    +6 perception; +4% stamina recovery

    QualityOne statperceptionStamina recovery
    Poor+21%
    Brittle+32%
    Crude+43%
    Fair+43%
    Plain+64%
    Fine+85%
    Refined+106%
    Superior+128%
    Exceptional+139%
    Perfected+1510%
    Masterwork+1711%
    Legendary+2315%
  • kindVirtue

    +6 wisdom; heals 1% of the damage its hits deal (as LEECHED! does)

    QualityOne statwisdomLifesteal
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • temperateVirtue

    +6 resolve; +3% maximum stamina

    QualityOne statresolveMaximum stamina
    Poor+21%
    Brittle+32%
    Crude+42%
    Fair+42%
    Plain+63%
    Fine+84%
    Refined+105%
    Superior+126%
    Exceptional+137%
    Perfected+157%
    Masterwork+178%
    Legendary+2312%
  • chasteVirtue

    +6 intelligence; +2% chance to resist any effect given to it

    QualityOne statintelligenceEffect resistance
    Poor+21%
    Brittle+31%
    Crude+42%
    Fair+42%
    Plain+62%
    Fine+83%
    Refined+104%
    Superior+125%
    Exceptional+135%
    Perfected+156%
    Masterwork+177%
    Legendary+239%
  • prudentVirtue

    +6 wisdom; +1% block chance with a shield

    QualityOne statwisdomBlock chance
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • charitableVirtue

    +6 luck; heals 1% of the damage its hits deal (as LEECHED! does)

    QualityOne statluckLifesteal
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • diligentVirtue

    +6 dexterity; +4% stamina recovery

    QualityOne statdexterityStamina recovery
    Poor+21%
    Brittle+32%
    Crude+43%
    Fair+43%
    Plain+64%
    Fine+85%
    Refined+106%
    Superior+128%
    Exceptional+139%
    Perfected+1510%
    Masterwork+1711%
    Legendary+2315%
  • loyalVirtue

    +6 resolve; +1% block chance with a shield

    QualityOne statresolveBlock chance
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • integralVirtue

    +6 vitality; +1% less physical damage taken

    QualityOne statvitalityPhysical protection
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • honorableVirtue

    +6 strength; +2% initiative

    QualityOne statstrengthInitiative
    Poor+21%
    Brittle+31%
    Crude+42%
    Fair+42%
    Plain+62%
    Fine+83%
    Refined+104%
    Superior+125%
    Exceptional+135%
    Perfected+156%
    Masterwork+177%
    Legendary+239%
  • justVirtue

    +6 strength; +1% critical chance

    QualityOne statstrengthCritical chance
    Poor+2—
    Brittle+31%
    Crude+41%
    Fair+41%
    Plain+61%
    Fine+82%
    Refined+102%
    Superior+122%
    Exceptional+133%
    Perfected+153%
    Masterwork+173%
    Legendary+235%
  • fortitudinousVirtue

    +6 vitality; +2% maximum health

    QualityOne statvitalityMaximum health
    Poor+21%
    Brittle+31%
    Crude+42%
    Fair+42%
    Plain+62%
    Fine+83%
    Refined+104%
    Superior+125%
    Exceptional+135%
    Perfected+156%
    Masterwork+177%
    Legendary+239%
  • wiseVirtue

    +6 intelligence; +4 wisdom

    QualityOne statintelligenceOne statwisdom
    Poor+2+1
    Brittle+3+2
    Crude+4+3
    Fair+4+3
    Plain+6+4
    Fine+8+5
    Refined+10+6
    Superior+12+8
    Exceptional+13+9
    Perfected+15+10
    Masterwork+17+11
    Legendary+23+15
  • apatheticHeart

    +4% chance to resist any effect given to it; +4 resolve

    QualityEffect resistanceOne statresolve
    Poor1%+1
    Brittle2%+2
    Crude2%+3
    Fair3%+3
    Plain4%+4
    Fine5%+5
    Refined6%+6
    Superior7%+8
    Exceptional8%+9
    Perfected9%+10
    Masterwork10%+11
    Legendary14%+15
  • calmHeart

    +3% chance to resist any effect given to it; 1% chance when it casts to gain WARDED!

    QualityEffect resistanceBuff when it castsWARDED!
    Poor1%0.5%
    Brittle2%0.5%
    Crude2%0.5%
    Fair2%0.5%
    Plain3%1%
    Fine4%1%
    Refined5%1%
    Superior6%1.5%
    Exceptional7%1.5%
    Perfected7%2%
    Masterwork8%2%
    Legendary12%3%
  • sereneHeart

    +5% stamina recovery; +5 wisdom

    QualityStamina recoveryOne statwisdom
    Poor2%+2
    Brittle3%+3
    Crude3%+3
    Fair4%+4
    Plain5%+5
    Fine7%+7
    Refined8%+8
    Superior10%+10
    Exceptional11%+11
    Perfected12%+12
    Masterwork14%+14
    Legendary19%+19
  • sorrowfulHeart

    6% chance, when struck below half health, to gain REGEN!

    QualityBuff when woundedREGEN!
    Poor2%
    Brittle3%
    Crude4%
    Fair4.5%
    Plain6%
    Fine8%
    Refined9.5%
    Superior12%
    Exceptional13%
    Perfected14.5%
    Masterwork17%
    Legendary23%
  • grievingHeart

    4% chance, when struck below half health, to gain VIGILANCE!

    QualityBuff when woundedVIGILANCE!
    Poor1.5%
    Brittle2%
    Crude2.5%
    Fair3%
    Plain4%
    Fine5.5%
    Refined6.5%
    Superior8%
    Exceptional9%
    Perfected10%
    Masterwork11.5%
    Legendary15.5%
  • fearfulHeart

    1.5% chance when struck to gain HASTED!, and the same chance to start each fight with it

    QualityBuff when struckHASTED!
    Poor0.5%
    Brittle1%
    Crude1%
    Fair1%
    Plain1.5%
    Fine2%
    Refined2.5%
    Superior3%
    Exceptional3.5%
    Perfected3.5%
    Masterwork4%
    Legendary6%
  • hopefulHeart

    3% chance, when struck below half health, to gain SHIELDED!

    QualityBuff when woundedSHIELDED!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • despairingHeart

    3% chance, when struck in melee, to give the attacker CURSED!

    QualityEffect on the attackerCURSED!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • lovingHeart

    heals 2% of the damage its hits deal (as LEECHED! does); 1.5% chance when struck to gain REGEN!, and the same chance to start each fight with it

    QualityLifestealBuff when struckREGEN!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • compassionateHeart

    heals 3% of the damage its hits deal (as LEECHED! does)

    QualityLifesteal
    Poor1%
    Brittle2%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional7%
    Perfected7%
    Masterwork8%
    Legendary12%
  • joyfulHeart

    0.5% chance when struck to gain PROWESS!, and the same chance to start each fight with it; +4% walk speed

    QualityBuff when struckPROWESS!Walk speed
    Poor—2%
    Brittle—2%
    Crude0.5%3%
    Fair0.5%3%
    Plain0.5%4%
    Fine0.5%6%
    Refined0.5%7%
    Superior1%9%
    Exceptional1%10%
    Perfected1%11%
    Masterwork1%13%
    Legendary1.5%17%
  • courageousHeart

    3% chance when struck to gain COURAGE!, and the same chance to start each fight with it

    QualityBuff when struckCOURAGE!
    Poor1%
    Brittle1.5%
    Crude2%
    Fair2%
    Plain3%
    Fine4%
    Refined5%
    Superior6%
    Exceptional6.5%
    Perfected7.5%
    Masterwork8.5%
    Legendary11.5%
  • hatefulHeart

    +2% chance to riposte after a parry; 1.5% chance on hit to give PROVOKED!

    QualityRiposte chanceEffect on hitPROVOKED!
    Poor1%0.5%
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1.5%
    Fine2%2%
    Refined2%2.5%
    Superior3%3%
    Exceptional3%3.5%
    Perfected4%3.5%
    Masterwork4%4%
    Legendary6%6%
  • angryHeart

    1% chance when struck to gain BERSERK!, and the same chance to start each fight with it

    QualityBuff when struckBERSERK!
    Poor0.5%
    Brittle0.5%
    Crude1%
    Fair1%
    Plain1%
    Fine1.5%
    Refined2%
    Superior2.5%
    Exceptional2.5%
    Perfected3%
    Masterwork3.5%
    Legendary4.5%
  • passionateHeart

    1.5% chance when struck to gain FRENZY!, and the same chance to start each fight with it

    QualityBuff when struckFRENZY!
    Poor0.5%
    Brittle1%
    Crude1%
    Fair1%
    Plain1.5%
    Fine2%
    Refined2.5%
    Superior3%
    Exceptional3.5%
    Perfected3.5%
    Masterwork4%
    Legendary6%
  • ecstaticHeart

    1% chance when struck to gain EXALTED!, and the same chance to start each fight with it

    QualityBuff when struckEXALTED!
    Poor0.5%
    Brittle0.5%
    Crude0.5%
    Fair0.5%
    Plain1%
    Fine1.5%
    Refined1.5%
    Superior2%
    Exceptional2%
    Perfected2.5%
    Masterwork3%
    Legendary4%
  • ragefulHeart

    2.5% chance, when struck below half health, to gain BERSERK!

    QualityBuff when woundedBERSERK!
    Poor1%
    Brittle1.5%
    Crude1.5%
    Fair1.5%
    Plain2.5%
    Fine3%
    Refined4%
    Superior5%
    Exceptional5.5%
    Perfected6%
    Masterwork7%
    Legendary9.5%
  • tideTempest

    +2% less magic damage taken; +5% knockback

    QualityMagic protectionKnockback
    Poor1%2%
    Brittle1%3%
    Crude1%3%
    Fair1%4%
    Plain2%5%
    Fine2%7%
    Refined2%8%
    Superior3%10%
    Exceptional3%11%
    Perfected4%12%
    Masterwork4%14%
    Legendary6%19%
  • depthsTempest

    +2% less magic damage taken; +3% maximum health

    QualityMagic protectionMaximum health
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain2%3%
    Fine2%4%
    Refined2%5%
    Superior3%6%
    Exceptional3%7%
    Perfected4%7%
    Masterwork4%8%
    Legendary6%12%
  • frostTempest

    1% chance on hit to give SLOWED!; +2% less magic damage taken

    QualityEffect on hitSLOWED!Magic protection
    Poor0.5%1%
    Brittle0.5%1%
    Crude1%1%
    Fair1%1%
    Plain1%2%
    Fine1.5%2%
    Refined2%3%
    Superior2.5%4%
    Exceptional2.5%4%
    Perfected3%4%
    Masterwork3.5%5%
    Legendary4.5%7%
  • emberTempest

    1% chance on hit to give BURNED!; +3% attack speed

    QualityEffect on hitBURNED!Attack speed
    Poor0.5%1%
    Brittle0.5%2%
    Crude1%2%
    Fair1%2%
    Plain1%3%
    Fine1.5%4%
    Refined2%5%
    Superior2.5%6%
    Exceptional2.5%7%
    Perfected3%7%
    Masterwork3.5%8%
    Legendary4.5%12%
  • stormTempest

    1% chance on hit to give ELECTROCUTED!; +4% attack speed

    QualityEffect on hitELECTROCUTED!Attack speed
    Poor0.5%1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%3%
    Plain1%4%
    Fine1%5%
    Refined1.5%6%
    Superior1.5%7%
    Exceptional2%8%
    Perfected2%9%
    Masterwork2.5%10%
    Legendary3%14%
  • maelstromTempest

    +2% less magic damage taken; +3% area of its magic

    QualityMagic protectionMagic area
    Poor1%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain2%3%
    Fine2%4%
    Refined2%5%
    Superior3%6%
    Exceptional3%7%
    Perfected4%7%
    Masterwork4%8%
    Legendary6%12%
  • infernoTempest

    1% chance on hit to give BURNED!; +3% area of its magic

    QualityEffect on hitBURNED!Magic area
    Poor0.5%1%
    Brittle0.5%2%
    Crude1%2%
    Fair1%2%
    Plain1%3%
    Fine1.5%4%
    Refined2%5%
    Superior2.5%6%
    Exceptional2.5%7%
    Perfected3%7%
    Masterwork3.5%8%
    Legendary4.5%12%
  • leviathanTempest

    +1% less magic damage taken; +3 strength; +2% maximum health

    QualityMagic protectionOne statstrengthMaximum health
    Poor—+11%
    Brittle1%+21%
    Crude1%+21%
    Fair1%+21%
    Plain1%+32%
    Fine2%+42%
    Refined2%+53%
    Superior2%+64%
    Exceptional3%+74%
    Perfected3%+74%
    Masterwork3%+85%
    Legendary5%+127%
  • tempestTempest

    +3% magic damage; +2% cast speed; +1% less magic damage taken

    QualityMagic damageCast speedMagic protection
    Poor1%1%—
    Brittle2%1%—
    Crude2%1%—
    Fair2%1%—
    Plain3%2%1%
    Fine4%2%1%
    Refined5%3%1%
    Superior6%4%1%
    Exceptional7%4%1%
    Perfected7%4%1%
    Masterwork8%5%2%
    Legendary12%7%2%
  • abyssTempest

    +1% less magic damage taken; heals 1% of the damage its hits deal (as LEECHED! does); +2% magic damage

    QualityMagic protectionLifestealMagic damage
    Poor——1%
    Brittle1%—1%
    Crude1%1%1%
    Fair1%1%1%
    Plain1%1%2%
    Fine2%1%2%
    Refined2%1%3%
    Superior2%2%4%
    Exceptional3%2%4%
    Perfected3%2%4%
    Masterwork3%3%5%
    Legendary5%3%7%
  • silenceAffliction

    0.5% chance on hit to give SILENCED!; +2% less magic damage taken

    QualityEffect on hitSILENCED!Magic protection
    Poor—1%
    Brittle0.5%1%
    Crude0.5%1%
    Fair0.5%1%
    Plain0.5%2%
    Fine0.5%2%
    Refined1%2%
    Superior1%3%
    Exceptional1%3%
    Perfected1%4%
    Masterwork1.5%4%
    Legendary2%6%
  • blightAffliction

    1.5% chance on hit to give BLIGHTED!; effects it gives last 5% longer

    QualityEffect on hitBLIGHTED!Effect potency
    Poor0.5%2%
    Brittle1%3%
    Crude1%3%
    Fair1%3%
    Plain1.5%5%
    Fine2%6%
    Refined2.5%8%
    Superior3%10%
    Exceptional3%11%
    Perfected3.5%12%
    Masterwork4%14%
    Legendary5.5%19%
  • pestilenceAffliction

    2.5% chance, when struck in melee, to give the attacker POISONED!

    QualityEffect on the attackerPOISONED!
    Poor1%
    Brittle1.5%
    Crude1.5%
    Fair1.5%
    Plain2.5%
    Fine3%
    Refined4%
    Superior5%
    Exceptional5.5%
    Perfected6%
    Masterwork7%
    Legendary9.5%
  • siphonAffliction

    heals 2% of the damage its hits deal (as LEECHED! does); restores 1% of the damage its hits deal as stamina (as VIGOR! does)

    QualityLifestealStamina leech
    Poor1%—
    Brittle1%1%
    Crude1%1%
    Fair1%1%
    Plain2%1%
    Fine2%2%
    Refined3%2%
    Superior4%2%
    Exceptional4%3%
    Perfected4%3%
    Masterwork5%3%
    Legendary7%5%
  • vigilAffliction

    2% chance, when struck below half health, to gain VIGILANCE!; +3% initiative

    QualityBuff when woundedVIGILANCE!Initiative
    Poor0.5%1%
    Brittle1%2%
    Crude1.5%2%
    Fair1.5%2%
    Plain2%3%
    Fine2.5%4%
    Refined3%5%
    Superior4%6%
    Exceptional4.5%7%
    Perfected5%7%
    Masterwork5.5%8%
    Legendary7.5%12%
  • hysteriaAffliction

    1% chance, when struck in melee, to give the attacker HYSTERIA!

    QualityEffect on the attackerHYSTERIA!
    Poor0.5%
    Brittle0.5%
    Crude0.5%
    Fair0.5%
    Plain1%
    Fine1.5%
    Refined1.5%
    Superior2%
    Exceptional2%
    Perfected2.5%
    Masterwork3%
    Legendary4%
  • frenzyAffliction

    1.5% chance, when struck below half health, to gain FRENZY!; +3% attack speed

    QualityBuff when woundedFRENZY!Attack speed
    Poor0.5%1%
    Brittle1%2%
    Crude1%2%
    Fair1%2%
    Plain1.5%3%
    Fine2%4%
    Refined2.5%5%
    Superior3%6%
    Exceptional3.5%7%
    Perfected3.5%7%
    Masterwork4%8%
    Legendary6%12%
  • wrathAffliction

    0.5% chance when struck to gain BERSERK!, and the same chance to start each fight with it; +3% physical damage

    QualityBuff when struckBERSERK!Physical damage
    Poor—1%
    Brittle0.5%2%
    Crude0.5%2%
    Fair0.5%2%
    Plain0.5%3%
    Fine1%4%
    Refined1%5%
    Superior1%6%
    Exceptional1.5%7%
    Perfected1.5%7%
    Masterwork1.5%8%
    Legendary2.5%12%
  • outcastOutcast

    +1% dodge; +5% stamina recovery

    QualityDodgeStamina recovery
    Poor0.5%2%
    Brittle0.5%3%
    Crude0.5%3%
    Fair0.5%4%
    Plain1%5%
    Fine1.5%7%
    Refined1.5%8%
    Superior2%10%
    Exceptional2%11%
    Perfected2.5%12%
    Masterwork3%14%
    Legendary4%19%
  • pariahOutcast

    +3% chance to resist any effect given to it; 3 damage to each Anima that strikes it in melee (THORNS!)

    QualityEffect resistanceThorns
    Poor1%+1
    Brittle2%+2
    Crude2%+2
    Fair2%+2
    Plain3%+3
    Fine4%+4
    Refined5%+5
    Superior6%+6
    Exceptional7%+7
    Perfected7%+7
    Masterwork8%+8
    Legendary12%+12
  • exileOutcast

    +4% walk speed; +2 health a tick

    QualityWalk speedRegeneration
    Poor1%+1
    Brittle2%+1
    Crude2%+1
    Fair3%+1
    Plain4%+2
    Fine5%+2
    Refined6%+2
    Superior7%+3
    Exceptional8%+3
    Perfected9%+4
    Masterwork11%+4
    Legendary14%+6

Every effect

Each table is one whole affix spent on the effect. An effect that carries a status is priced again by that status; its own card has every quality.

One stat

Acts
Stat
Price
0.3 points a unit
Most from all items
100
QualityAny one stat
Poor+3
Brittle+5
Crude+6
Fair+7
Plain+10
Fine+14
Refined+16
Superior+20
Exceptional+22
Perfected+24
Masterwork+28
Legendary+39

Every stat

Acts
Stat
Price
0.66 points a unit
Most from all items
40
QualityOne whole affix
Poor+2
Brittle+2
Crude+3
Fair+3
Plain+5
Fine+6
Refined+7
Superior+9
Exceptional+10
Perfected+11
Masterwork+13
Legendary+18

Attack speed

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Cast speed

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Walk speed

Acts
Always on
Price
0.4 points a unit
Most from all items
80
QualityOne whole affix
Poor3%
Brittle4%
Crude5%
Fair5%
Plain8%
Fine10%
Refined12%
Superior15%
Exceptional16%
Perfected18%
Masterwork21%
Legendary29%

Initiative

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Critical chance

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Critical damageNew

Acts
Always on
Price
0.25 points a unit
Most from all items
150
QualityOne whole affix
Poor4%
Brittle6%
Crude8%
Fair9%
Plain12%
Fine16%
Refined19%
Superior24%
Exceptional26%
Perfected29%
Masterwork34%
Legendary46%

Physical damage

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Magic damage

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Projectile damageNew

Acts
Always on
Price
0.4 points a unit
Most from all items
80
QualityOne whole affix
Poor3%
Brittle4%
Crude5%
Fair5%
Plain8%
Fine10%
Refined12%
Superior15%
Exceptional16%
Perfected18%
Masterwork21%
Legendary29%

Maximum health

Acts
Always on
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Maximum stamina

Acts
Always on
Price
0.4 points a unit
Most from all items
80
QualityOne whole affix
Poor3%
Brittle4%
Crude5%
Fair5%
Plain8%
Fine10%
Refined12%
Superior15%
Exceptional16%
Perfected18%
Masterwork21%
Legendary29%

Stamina recovery

Acts
Always on
Price
0.3 points a unit
Most from all items
100
QualityOne whole affix
Poor3%
Brittle5%
Crude6%
Fair7%
Plain10%
Fine14%
Refined16%
Superior20%
Exceptional22%
Perfected24%
Masterwork28%
Legendary39%

Dodge

Acts
Always on
Price
1.5 points a unit
Most from all items
20
QualityOne whole affix
Poor0.5%
Brittle1%
Crude1.5%
Fair1.5%
Plain2%
Fine2.5%
Refined3%
Superior4%
Exceptional4.5%
Perfected5%
Masterwork5.5%
Legendary7.5%

Clarity

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Physical protection

Acts
Always on
Price
1 points a unit
Most from all items
50
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Magic protection

Acts
Always on
Price
1 points a unit
Most from all items
50
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Effect resistance

Acts
Always on
Price
0.5 points a unit
Most from all items
60
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Block chance

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Glance chanceNew

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Parry chanceNew

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Riposte chanceNew

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Knockback

Acts
Always on
Price
0.3 points a unit
Most from all items
100
QualityOne whole affix
Poor3%
Brittle5%
Crude6%
Fair7%
Plain10%
Fine14%
Refined16%
Superior20%
Exceptional22%
Perfected24%
Masterwork28%
Legendary39%

LighterNew

Acts
Always on
Price
0.25 points a unit
Most from all items
50
QualityOne whole affix
Poor4%
Brittle6%
Crude8%
Fair9%
Plain12%
Fine16%
Refined19%
Superior24%
Exceptional26%
Perfected29%
Masterwork34%
Legendary46%

HeavierNew

Acts
Always on
Price
0.25 points a unit
Most from all items
100
QualityOne whole affix
Poor4%
Brittle6%
Crude8%
Fair9%
Plain12%
Fine16%
Refined19%
Superior24%
Exceptional26%
Perfected29%
Masterwork34%
Legendary46%

Magic areaNew

Acts
Always on
Price
0.5 points a unit
Most from all items
50
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

LifestealNew

Acts
On a hit
Price
1 points a unit
Most from all items
30
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

Stamina leechNew

Acts
On a hit
Price
1 points a unit
Most from all items
30
QualityOne whole affix
Poor1%
Brittle2%
Crude2%
Fair2%
Plain3%
Fine4%
Refined5%
Superior6%
Exceptional7%
Perfected7%
Masterwork8%
Legendary12%

RegenerationNew

Acts
Always on
Price
1 points a unit
Most from all items
40
QualityOne whole affix
Poor+1
Brittle+2
Crude+2
Fair+2
Plain+3
Fine+4
Refined+5
Superior+6
Exceptional+7
Perfected+7
Masterwork+8
Legendary+12

Damage to the afflictedNew

Acts
On a hit
Price
0.2 points a unit
Most from all items
200
QualityAny one effect
Poor5%
Brittle8%
Crude10%
Fair11%
Plain15%
Fine20%
Refined24%
Superior30%
Exceptional33%
Perfected37%
Masterwork42%
Legendary58%

ThornsNew

Acts
When struck
Price
0.5 points a unit
Most from all items
80
QualityOne whole affix
Poor+2
Brittle+3
Crude+4
Fair+4
Plain+6
Fine+8
Refined+10
Superior+12
Exceptional+13
Perfected+15
Masterwork+17
Legendary+23

Luck in every roll

Acts
Always on
Price
4 points a unit
Most from all items
10
QualityOne whole affix
Poor+0.5
Brittle+0.5
Crude+0.5
Fair+0.5
Plain+1
Fine+1
Refined+1
Superior+1.5
Exceptional+1.5
Perfected+2
Masterwork+2
Legendary+3

Effect potencyNew

Acts
On a hit
Price
0.25 points a unit
Most from all items
120
QualityOne whole affix
Poor4%
Brittle6%
Crude8%
Fair9%
Plain12%
Fine16%
Refined19%
Superior24%
Exceptional26%
Perfected29%
Masterwork34%
Legendary46%

Outcome chance

Acts
On a hit
Price
1.5 points a unit
Most from all items
15
QualityAny one outcome
Poor1%
Brittle1%
Crude1%
Fair1%
Plain2%
Fine3%
Refined3%
Superior4%
Exceptional4%
Perfected5%
Masterwork6%
Legendary8%

Outcome damageNew

Acts
On a hit
Price
0.2 points a unit
Most from all items
150
QualityAny one outcome
Poor5%
Brittle8%
Crude10%
Fair11%
Plain15%
Fine20%
Refined24%
Superior30%
Exceptional33%
Perfected37%
Masterwork42%
Legendary58%

Crush durationNew

Acts
On a hit
Price
0.25 points a unit
Most from all items
150
QualityOne whole affix
Poor4%
Brittle6%
Crude8%
Fair9%
Plain12%
Fine16%
Refined19%
Superior24%
Exceptional26%
Perfected29%
Masterwork34%
Legendary46%

IndestructibleNew

Acts
When struck
Price
0.5 points a unit
Most from all items
90
QualityOne whole affix
Poor2%
Brittle3%
Crude4%
Fair4%
Plain6%
Fine8%
Refined10%
Superior12%
Exceptional13%
Perfected15%
Masterwork17%
Legendary23%

Effect on hit

Acts
On a hit
Price
1 points a unit
Most from all items
30
EffectPoorPlainLegendary
TAUNTED!1%3%11.5%
PROVOKED!1%3%11.5%
EXPOSED!1%3%11.5%
SLOWED!1%3%11.5%
CURSED!1%3%11.5%
BURNED!1%2.5%9.5%
POISONED!1%2.5%9.5%
BLEEDING!1%2.5%9.5%
BLIGHTED!1%2.5%9.5%
DECAYING!1%2.5%9.5%
BLINDED!1%2.5%9.5%
HEAVY!0.5%2%7.5%
ELECTROCUTED!0.5%2%7.5%
WITHERING!0.5%1.5%6%
SCARED!0.5%1.5%6%
FLOAT!0.5%1.5%6%
SLEEPING!0.5%1%4%
SILENCED!0.5%1%4%
AFRAID!0.5%1%4%
HYSTERIA!0.5%1%4%
FRAIL!0.5%1%4%
FROZEN!0.5%1%3%
SEDUCED!0.5%1%3%
DOOMED!0.5%1%3%
PETRIFIED!—0.5%2%
DEATH!—0.5%1%

Effect on the attackerNew

Acts
When struck
Price
1 points a unit
Most from all items
30
EffectPoorPlainLegendary
TAUNTED!1%3%11.5%
PROVOKED!1%3%11.5%
EXPOSED!1%3%11.5%
SLOWED!1%3%11.5%
CURSED!1%3%11.5%
BURNED!1%2.5%9.5%
POISONED!1%2.5%9.5%
BLEEDING!1%2.5%9.5%
BLIGHTED!1%2.5%9.5%
DECAYING!1%2.5%9.5%
BLINDED!1%2.5%9.5%
HEAVY!0.5%2%7.5%
ELECTROCUTED!0.5%2%7.5%
WITHERING!0.5%1.5%6%
SCARED!0.5%1.5%6%
FLOAT!0.5%1.5%6%
SLEEPING!0.5%1%4%
SILENCED!0.5%1%4%
AFRAID!0.5%1%4%
HYSTERIA!0.5%1%4%
FRAIL!0.5%1%4%
FROZEN!0.5%1%3%
SEDUCED!0.5%1%3%
DOOMED!0.5%1%3%
PETRIFIED!—0.5%2%
DEATH!—0.5%1%

ContagionNew

Acts
Triggered
Price
1.5 points a unit
Most from all items
1
EffectPoorPlainLegendary
TAUNTED!—YesYes
PROVOKED!—YesYes
EXPOSED!—YesYes
SLOWED!—YesYes
CURSED!—YesYes
BURNED!—YesYes
POISONED!—YesYes
BLEEDING!—YesYes
BLIGHTED!—YesYes
DECAYING!—YesYes
BLINDED!—YesYes
HEAVY!—YesYes
ELECTROCUTED!—YesYes
WITHERING!—YesYes
SCARED!—YesYes
FLOAT!—YesYes
SLEEPING!——Yes
SILENCED!——Yes
AFRAID!——Yes
HYSTERIA!——Yes
FRAIL!——Yes
FROZEN!——Yes
SEDUCED!——Yes
DOOMED!——Yes
PETRIFIED!——Yes
DEATH!———

Buff when struckNew

Acts
Triggered
Price
1 points a unit
Most from all items
30
EffectPoorPlainLegendary
REGEN!1%3%11.5%
LEECHED!1%3%11.5%
VIGOR!1%3%11.5%
KEEN!1%3%11.5%
COURAGE!1%3%11.5%
STALKING!0.5%2%7.5%
VIGILANCE!0.5%2%7.5%
LIGHT!0.5%2%7.5%
HIDDEN!0.5%1.5%6%
HASTED!0.5%1.5%6%
SHIELDED!0.5%1.5%6%
FORTIFIED!0.5%1.5%6%
REINFORCED!0.5%1.5%6%
WARDED!0.5%1.5%6%
FRENZY!0.5%1.5%6%
PHASED!0.5%1%4.5%
RESIST!0.5%1%4.5%
BERSERK!0.5%1%4.5%
FORESIGHT!0.5%1%4%
PROWESS!0.5%1%4%
EXALTED!0.5%1%4%
FADED!0.5%1%4%
RESURRECTION!—0.5%1%

Buff when it castsNew

Acts
Triggered
Price
1 points a unit
Most from all items
30
EffectPoorPlainLegendary
REGEN!1%3%11.5%
LEECHED!1%3%11.5%
VIGOR!1%3%11.5%
KEEN!1%3%11.5%
COURAGE!1%3%11.5%
STALKING!0.5%2%7.5%
VIGILANCE!0.5%2%7.5%
LIGHT!0.5%2%7.5%
HIDDEN!0.5%1.5%6%
HASTED!0.5%1.5%6%
SHIELDED!0.5%1.5%6%
FORTIFIED!0.5%1.5%6%
REINFORCED!0.5%1.5%6%
WARDED!0.5%1.5%6%
FRENZY!0.5%1.5%6%
PHASED!0.5%1%4.5%
RESIST!0.5%1%4.5%
BERSERK!0.5%1%4.5%
FORESIGHT!0.5%1%4%
PROWESS!0.5%1%4%
EXALTED!0.5%1%4%
FADED!0.5%1%4%
RESURRECTION!—0.5%1%

Buff when woundedNew

Acts
Triggered
Price
0.5 points a unit
Most from all items
60
EffectPoorPlainLegendary
REGEN!2%6%23%
LEECHED!2%6%23%
VIGOR!2%6%23%
KEEN!2%6%23%
COURAGE!2%6%23%
STALKING!1.5%4%15.5%
VIGILANCE!1.5%4%15.5%
LIGHT!1.5%4%15.5%
HIDDEN!1%3%11.5%
HASTED!1%3%11.5%
SHIELDED!1%3%11.5%
FORTIFIED!1%3%11.5%
REINFORCED!1%3%11.5%
WARDED!1%3%11.5%
FRENZY!1%3%11.5%
PHASED!1%2.5%9.5%
RESIST!1%2.5%9.5%
BERSERK!1%2.5%9.5%
FORESIGHT!0.5%2%7.5%
PROWESS!0.5%2%7.5%
EXALTED!0.5%2%7.5%
FADED!0.5%2%7.5%
RESURRECTION!—0.5%2%

Every status effect

Every one of the 49 status effects. What stratagems and combat itself decide, such as DEAD, DISARMED and STUCK, and the outcomes a weapon’s own build causes (PIERCE!, CRUSH!, BREAK!, STICK!), are not status effects, so no word gives them; a word can only raise an outcome its weapon already causes.

BURNED!Burn

Let the afflicted be consumed by fire, and let all who strike the burning know their blows fall upon weakened flesh.

Plain
10 damage a tick; 3% slower; for 15 ticks (30 s)
Carried by
smoldering, flaming, burning, scalding, molten, searing, pyre, ember, inferno
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthDamage a tickSlowerTicks
Poor×0.76.9010
Brittle×0.87.7012
Crude×0.88.3012
Fair×0.98.7013
Plain×110015
Fine×1.111.4017
Refined×1.212.4019
Superior×1.414021
Exceptional×1.514.8022
Perfected×1.615.8024
Masterwork×1.717.30.126
Legendary×2.121.40.132

POISONED!Poison

Let the venom work its patient ruin upon the body, yet let it not claim the final breath, for that mercy belongs to the blade alone.

Plain
10 damage a tick; for 15 ticks (30 s)
Carried by
noxious, toxic, venomous, pestilent, pestilence
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthDamage a tickTicks
Poor×0.76.910
Brittle×0.87.712
Crude×0.88.312
Fair×0.98.713
Plain×11015
Fine×1.111.417
Refined×1.212.419
Superior×1.41421
Exceptional×1.514.822
Perfected×1.615.824
Masterwork×1.717.326
Legendary×2.121.432

BLEEDING!Bleed

Let every motion widen the wound. He who moves under this sign hastens his own diminishment; only stillness grants reprieve.

Plain
10 damage a tick; for 15 ticks (30 s)
Carried by
grisly, merciless, feral, rabid, torturous, sharp, serrated, hemorrhaging, bleeding
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthDamage a tickTicks
Poor×0.76.910
Brittle×0.87.712
Crude×0.88.312
Fair×0.98.713
Plain×11015
Fine×1.111.417
Refined×1.212.419
Superior×1.41421
Exceptional×1.514.822
Perfected×1.615.824
Masterwork×1.717.326
Legendary×2.121.432

BLIGHTED!Blight

Let the afflicted know a slow and permanent decay of faculty. What is lost to blight is lost beyond restoration.

Plain
stamina held to 50%; for 15 ticks (30 s)
Carried by
blighting, acrid, desolation, blight
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthStamina held toTicks
Poor×0.70.710
Brittle×0.80.612
Crude×0.80.612
Fair×0.90.613
Plain×10.515
Fine×1.10.417
Refined×1.20.419
Superior×1.40.321
Exceptional×1.50.322
Perfected×1.60.224
Masterwork×1.70.126
Legendary×2.1032

DECAYING!Decay

Let armor and ward dissolve as iron left to salt water. The protections of the forge are returned to nothing.

Plain
health held to 50%; for 15 ticks (30 s)
Carried by
septic, festering, decaying
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthHealth held toTicks
Poor×0.70.710
Brittle×0.80.612
Crude×0.80.612
Fair×0.90.613
Plain×10.515
Fine×1.10.417
Refined×1.20.419
Superior×1.40.321
Exceptional×1.50.322
Perfected×1.60.224
Masterwork×1.70.126
Legendary×2.1032

WITHERING!Wither

Let all healing received be halved in its effect. The body refuses restoration as dry earth refuses rain.

Plain
attack speed ×0.5; walk speed ×0.5; for 15 ticks (30 s)
Carried by
withering, dirge
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle1%1%
Crude1%1%
Fair1%1%
Plain1.5%1.5%
Fine2%2%
Refined2.5%2.5%
Superior3%3%
Exceptional3.5%3.5%
Perfected3.5%3.5%
Masterwork4%4%
Legendary6%6%
QualityStrengthAttack speedWalk speedTicks
Poor×0.70.70.710
Brittle×0.80.60.612
Crude×0.80.60.612
Fair×0.90.60.613
Plain×10.50.515
Fine×1.10.40.417
Refined×1.20.40.419
Superior×1.40.30.321
Exceptional×1.50.30.322
Perfected×1.60.20.224
Masterwork×1.70.10.126
Legendary×2.10032

FROZEN!Frozen

Let the afflicted be held in absolute stillness, neither acting nor responding, until the cold releases what it has claimed.

Plain
for 10 ticks (20 s)
Carried by
freezing
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1%1%
Refined1%1%
Superior1.5%1.5%
Exceptional1.5%1.5%
Perfected2%2%
Masterwork2%2%
Legendary3%3%
QualityStrengthTicks
Poor×0.77
Brittle×0.88
Crude×0.88
Fair×0.99
Plain×110
Fine×1.111
Refined×1.212
Superior×1.414
Exceptional×1.515
Perfected×1.616
Masterwork×1.717
Legendary×2.121

PETRIFIED!Petrified

Let the flesh become stone. The petrified may endure what would destroy the living, yet they endure it as monuments endure, without will.

Plain
until something ends it
Carried by
petrifying
QualityGiveOn hitGiveWorn, on the attacker
Poor——
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain0.5%0.5%
Fine0.5%0.5%
Refined1%1%
Superior1%1%
Exceptional1%1%
Perfected1%1%
Masterwork1.5%1.5%
Legendary2%2%
QualityStrengthTicks
Poor×0.7—
Brittle×0.8—
Crude×0.8—
Fair×0.9—
Plain×1—
Fine×1.1—
Refined×1.2—
Superior×1.4—
Exceptional×1.5—
Perfected×1.6—
Masterwork×1.7—
Legendary×2.1—

SLEEPING!Sleep

Let the afflicted fall into darkness and know nothing until violence recalls them. Any wound sufficient to draw blood is sufficient to wake.

Plain
for 10 ticks (20 s)
Carried by
slumbering, requiem
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1.5%1.5%
Refined1.5%1.5%
Superior2%2%
Exceptional2%2%
Perfected2.5%2.5%
Masterwork3%3%
Legendary4%4%
QualityStrengthTicks
Poor×0.77
Brittle×0.88
Crude×0.88
Fair×0.99
Plain×110
Fine×1.111
Refined×1.212
Superior×1.414
Exceptional×1.515
Perfected×1.616
Masterwork×1.717
Legendary×2.121

SEDUCED!Charmed

Let the afflicted turn blade against former ally. The charmed serves a new master with the same devotion once pledged to the old.

Plain
until something ends it
Carried by
bewitching, lovers
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1%1%
Refined1%1%
Superior1.5%1.5%
Exceptional1.5%1.5%
Perfected2%2%
Masterwork2%2%
Legendary3%3%
QualityStrengthTicks
Poor×0.7—
Brittle×0.8—
Crude×0.8—
Fair×0.9—
Plain×1—
Fine×1.1—
Refined×1.2—
Superior×1.4—
Exceptional×1.5—
Perfected×1.6—
Masterwork×1.7—
Legendary×2.1—

SILENCED!Silenced

Let the tongue be stilled and the incantation die unspoken. The power remains within; only its expression is forbidden.

Plain
for 15 ticks (30 s)
Carried by
silencing, silence
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1.5%1.5%
Refined1.5%1.5%
Superior2%2%
Exceptional2%2%
Perfected2.5%2.5%
Masterwork3%3%
Legendary4%4%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

AFRAID!Fear

Let courage depart, and with it precision and speed. The fearful fight as those who have already decided upon retreat.

Plain
for 8 ticks (16 s)
Carried by
horrific, psychic, wailing, screaming, terrifying
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1.5%1.5%
Refined1.5%1.5%
Superior2%2%
Exceptional2%2%
Perfected2.5%2.5%
Masterwork3%3%
Legendary4%4%
QualityStrengthTicks
Poor×0.75
Brittle×0.86
Crude×0.87
Fair×0.97
Plain×18
Fine×1.19
Refined×1.210
Superior×1.411
Exceptional×1.512
Perfected×1.613
Masterwork×1.714
Legendary×2.117

HYSTERIA!Hysteria

Let the intended action be subject to the madness of the moment. What is willed and what is performed need bear no resemblance to one another.

Plain
for 10 ticks (20 s)
Carried by
rabid, laughing, disorienting, maddening, hysteria
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1.5%1.5%
Refined1.5%1.5%
Superior2%2%
Exceptional2%2%
Perfected2.5%2.5%
Masterwork3%3%
Legendary4%4%
QualityStrengthTicks
Poor×0.77
Brittle×0.88
Crude×0.88
Fair×0.99
Plain×110
Fine×1.111
Refined×1.212
Superior×1.414
Exceptional×1.515
Perfected×1.616
Masterwork×1.717
Legendary×2.121

TAUNTED!Taunted

Let the afflicted be compelled toward a single adversary, abandoning all other purpose. The will bends; the body follows.

Plain
for 10 ticks (20 s)
Carried by
echoing, howling, commander
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude2%2%
Fair2%2%
Plain3%3%
Fine4%4%
Refined5%5%
Superior6%6%
Exceptional6.5%6.5%
Perfected7.5%7.5%
Masterwork8.5%8.5%
Legendary11.5%11.5%
QualityStrengthTicks
Poor×0.77
Brittle×0.88
Crude×0.88
Fair×0.99
Plain×110
Fine×1.111
Refined×1.212
Superior×1.414
Exceptional×1.515
Perfected×1.616
Masterwork×1.717
Legendary×2.121

PROVOKED!Provoked

Let the provoked know but one adversary. All other purpose falls away until the hand that goaded them has answered for it.

Plain
damage dealt ×1.15; damage taken ×1.5; +5% critical chance; for 15 ticks (30 s)
Carried by
hateful, hateful
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude2%2%
Fair2%2%
Plain3%3%
Fine4%4%
Refined5%5%
Superior6%6%
Exceptional6.5%6.5%
Perfected7.5%7.5%
Masterwork8.5%8.5%
Legendary11.5%11.5%
QualityStrengthDamage dealtDamage takenCritical chanceTicks
Poor×0.71.11.3010
Brittle×0.81.11.4012
Crude×0.81.11.4012
Fair×0.91.11.4013
Plain×11.11.50.115
Fine×1.11.21.60.117
Refined×1.21.21.60.119
Superior×1.41.21.70.121
Exceptional×1.51.21.70.122
Perfected×1.61.21.80.124
Masterwork×1.71.31.90.126
Legendary×2.11.32.10.132

SCARED!Menaced

Let none turn from the menaced without cost. He who abandons them to strike elsewhere bares his back to the wound they have promised, and the promise is always kept.

Plain
for 10 ticks (20 s)
Carried by
crying, wailing, banishing
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle1%1%
Crude1%1%
Fair1%1%
Plain1.5%1.5%
Fine2%2%
Refined2.5%2.5%
Superior3%3%
Exceptional3.5%3.5%
Perfected3.5%3.5%
Masterwork4%4%
Legendary6%6%
QualityStrengthTicks
Poor×0.77
Brittle×0.88
Crude×0.88
Fair×0.99
Plain×110
Fine×1.111
Refined×1.212
Superior×1.414
Exceptional×1.515
Perfected×1.616
Masterwork×1.717
Legendary×2.121

EXPOSED!Exposed

Let the wards fall silent and the arcane protections withdraw. All magical damage received is increased; the exposed stand naked before sorcery.

Plain
damage taken ×2; for 6 ticks (12 s)
Carried by
corrosive, cunning, judge, inquisitor, revelation, verdict, reckoning
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude2%2%
Fair2%2%
Plain3%3%
Fine4%4%
Refined5%5%
Superior6%6%
Exceptional6.5%6.5%
Perfected7.5%7.5%
Masterwork8.5%8.5%
Legendary11.5%11.5%
QualityStrengthDamage takenTicks
Poor×0.71.74
Brittle×0.81.85
Crude×0.81.85
Fair×0.91.95
Plain×126
Fine×1.12.17
Refined×1.22.27
Superior×1.42.48
Exceptional×1.52.59
Perfected×1.62.69
Masterwork×1.72.710
Legendary×2.13.113

HIDDEN!Invisible

Let the invisible pass beyond the reach of targeting. That which cannot be perceived cannot be struck with intent.

Plain
for 15 ticks (30 s)
Carried by
whispering, tenebrous, stealthy, shadow
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

STALKING!Skulking

Let the skulking pass unhindered beneath the notice of all who are greater than they. Only their equals and their lessers may bar the way.

Plain
damage on a foe facing away ×2; for 15 ticks (30 s)
Carried by
nocturnal, silent, midnight
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1.5%0.5%
Brittle1%2%1%
Crude1.5%2.5%1.5%
Fair1.5%3%1.5%
Plain2%4%2%
Fine2.5%5.5%2.5%
Refined3%6.5%3%
Superior4%8%4%
Exceptional4.5%9%4.5%
Perfected5%10%5%
Masterwork5.5%11.5%5.5%
Legendary7.5%15.5%7.5%
QualityStrengthDamage unseenTicks
Poor×0.71.710
Brittle×0.81.812
Crude×0.81.812
Fair×0.91.913
Plain×1215
Fine×1.12.117
Refined×1.22.219
Superior×1.42.421
Exceptional×1.52.522
Perfected×1.62.624
Masterwork×1.72.726
Legendary×2.13.132

PHASED!Phased

Let the phased slip between one moment and the next, neither striking nor struck, until the world resolves once more around them.

Plain
50% of blows pass through it; for 10 ticks (20 s)
Carried by
ethereal, unearthly, veiled, phantom, void
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle0.5%1.5%0.5%
Crude1%1.5%1%
Fair1%1.5%1%
Plain1%2.5%1%
Fine1.5%3%1.5%
Refined2%4%2%
Superior2.5%5%2.5%
Exceptional2.5%5.5%2.5%
Perfected3%6%3%
Masterwork3.5%7%3.5%
Legendary4.5%9.5%4.5%
QualityStrengthBlows passing throughTicks
Poor×0.70.37
Brittle×0.80.48
Crude×0.80.48
Fair×0.90.49
Plain×10.510
Fine×1.10.611
Refined×1.20.612
Superior×1.40.714
Exceptional×1.50.715
Perfected×1.60.816
Masterwork×1.70.917
Legendary×2.1121

RESIST!Chromatic

Let all magic, regardless of its color or origin, find its force diminished against the warded. No school is excepted.

Plain
50% chance to resist an effect; for 15 ticks (30 s)
Carried by
chromatic
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle0.5%1.5%0.5%
Crude1%1.5%1%
Fair1%1.5%1%
Plain1%2.5%1%
Fine1.5%3%1.5%
Refined2%4%2%
Superior2.5%5%2.5%
Exceptional2.5%5.5%2.5%
Perfected3%6%3%
Masterwork3.5%7%3.5%
Legendary4.5%9.5%4.5%
QualityStrengthChance to resistTicks
Poor×0.70.310
Brittle×0.80.412
Crude×0.80.412
Fair×0.90.413
Plain×10.515
Fine×1.10.617
Refined×1.20.619
Superior×1.40.721
Exceptional×1.50.722
Perfected×1.60.824
Masterwork×1.70.926
Legendary×2.1132

HASTED!Haste

Let the hastened act twice where others act once. Speed is granted without cost, save that all who witness it must contend with what arrives.

Plain
attack speed ×2; walk speed ×2; for 10 ticks (20 s)
Carried by
triumphant, fearful
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthAttack speedWalk speedTicks
Poor×0.71.71.77
Brittle×0.81.81.88
Crude×0.81.81.88
Fair×0.91.91.99
Plain×12210
Fine×1.12.12.111
Refined×1.22.22.212
Superior×1.42.42.414
Exceptional×1.52.52.515
Perfected×1.62.62.616
Masterwork×1.72.72.717
Legendary×2.13.13.121

SLOWED!Slowed

Let time move as before, yet let the afflicted move within it as through deep water. Fewer actions are permitted; fewer still arrive in time.

Plain
attack speed ×0.5; walk speed ×0.5; for 15 ticks (30 s)
Carried by
snowy, shivering, frigid, entrapping, binding, numbing, frost
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude2%2%
Fair2%2%
Plain3%3%
Fine4%4%
Refined5%5%
Superior6%6%
Exceptional6.5%6.5%
Perfected7.5%7.5%
Masterwork8.5%8.5%
Legendary11.5%11.5%
QualityStrengthAttack speedWalk speedTicks
Poor×0.70.70.710
Brittle×0.80.60.612
Crude×0.80.60.612
Fair×0.90.60.613
Plain×10.50.515
Fine×1.10.40.417
Refined×1.20.40.419
Superior×1.40.30.321
Exceptional×1.50.30.322
Perfected×1.60.20.224
Masterwork×1.70.10.126
Legendary×2.10032

SHIELDED!Shielded

Let a barrier stand between the flesh and all magic that seeks it. The shielded receive less than what is sent against them.

Plain
a shield that takes 100 damage; for 15 ticks (30 s)
Carried by
saintly, guardian, martyr, hopeful
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthShieldTicks
Poor×0.768.710
Brittle×0.877.112
Crude×0.882.512
Fair×0.986.613
Plain×110015
Fine×1.1114.117
Refined×1.2124.319
Superior×1.4139.521
Exceptional×1.5147.622
Perfected×1.6157.924
Masterwork×1.7172.626
Legendary×2.1214.332

REGEN!Regen

Let the body mend itself in small measure with each passing moment. What was broken is made whole, though never swiftly.

Plain
heals 10 a tick; for 15 ticks (30 s)
Carried by
hallowed, spiritual, priestess, salvation, sorrowful, loving
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor1%2%1%
Brittle1.5%3%1.5%
Crude2%4%2%
Fair2%4.5%2%
Plain3%6%3%
Fine4%8%4%
Refined5%9.5%5%
Superior6%12%6%
Exceptional6.5%13%6.5%
Perfected7.5%14.5%7.5%
Masterwork8.5%17%8.5%
Legendary11.5%23%11.5%
QualityStrengthHealing a tickTicks
Poor×0.76.910
Brittle×0.87.712
Crude×0.88.312
Fair×0.98.713
Plain×11015
Fine×1.111.417
Refined×1.212.419
Superior×1.41421
Exceptional×1.514.822
Perfected×1.615.824
Masterwork×1.717.326
Legendary×2.121.432

DEATH!Deathtouched

Let the next wound the deathtouched suffers be reckoned mortal, be it the faintest scratch or the deepest cleave. The measure of the blow no longer matters, only that it lands.

Plain
falls when its count runs out; for 15 ticks (30 s)
Carried by
deathly, oblivion
QualityGiveOn hitGiveWorn, on the attacker
Poor——
Brittle——
Crude——
Fair——
Plain0.5%0.5%
Fine0.5%0.5%
Refined0.5%0.5%
Superior0.5%0.5%
Exceptional0.5%0.5%
Perfected0.5%0.5%
Masterwork1%1%
Legendary1%1%
QualityStrengthTicks
Poor×0.722
Brittle×0.819
Crude×0.818
Fair×0.917
Plain×115
Fine×1.113
Refined×1.212
Superior×1.411
Exceptional×1.510
Perfected×1.69
Masterwork×1.79
Legendary×2.17

RESURRECTION!Undying

Let the undying rise once from the place where they fell, drawing breath again at the edge of ruin, that death must be dealt them twice before it holds.

Plain
rises again with 100% of its health; until something ends it
Carried by
miraculous
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor———
Brittle—0.5%—
Crude—0.5%—
Fair—0.5%—
Plain0.5%0.5%0.5%
Fine0.5%0.5%0.5%
Refined0.5%1%0.5%
Superior0.5%1%0.5%
Exceptional0.5%1%0.5%
Perfected0.5%1%0.5%
Masterwork0.5%1.5%0.5%
Legendary1%2%1%
QualityStrengthRises withTicks
Poor×0.71—
Brittle×0.81—
Crude×0.81—
Fair×0.91—
Plain×11—
Fine×1.11—
Refined×1.21—
Superior×1.41—
Exceptional×1.51—
Perfected×1.61—
Masterwork×1.71—
Legendary×2.11—

FORESIGHT!Foretold

Let the foretold blow announce itself a moment before it lands, that the watchful may yet step aside from what the careless never see coming.

Plain
never misses; sees what is hidden; for 15 ticks (30 s)
Carried by
illuminating, oracle, prophet
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%0.5%0.5%
Brittle0.5%1%0.5%
Crude0.5%1.5%0.5%
Fair0.5%1.5%0.5%
Plain1%2%1%
Fine1.5%2.5%1.5%
Refined1.5%3%1.5%
Superior2%4%2%
Exceptional2%4.5%2%
Perfected2.5%5%2.5%
Masterwork3%5.5%3%
Legendary4%7.5%4%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

FORTIFIED!Fortified

Let the body be girded beyond its natural endurance. All physical harm received is diminished, for the fortified stand as ramparts stand, yielding only to that which exceeds their measure.

Plain
physical damage taken ×0.5; for 15 ticks (30 s)
Carried by
calcified, keeper, unity
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthPhysical damage takenTicks
Poor×0.70.710
Brittle×0.80.612
Crude×0.80.612
Fair×0.90.613
Plain×10.515
Fine×1.10.417
Refined×1.20.419
Superior×1.40.321
Exceptional×1.50.322
Perfected×1.60.224
Masterwork×1.70.126
Legendary×2.1032

REINFORCED!Reinforced

Let all incoming harm be diminished in equal measure, regardless of its origin. The reinforced endure what would fell the unprotected.

Plain
turns aside 3 blows; until something ends it
Carried by
bastion
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthBlows turnedTicks
Poor×0.73—
Brittle×0.83—
Crude×0.83—
Fair×0.93—
Plain×13—
Fine×1.13—
Refined×1.23—
Superior×1.43—
Exceptional×1.53—
Perfected×1.63—
Masterwork×1.73—
Legendary×2.13—

WARDED!Warded

Let a barrier of reflected intent surround the warded. Sorcery sent against them is turned back upon its caster, for the ward remembers the hand that struck it.

Plain
magic damage taken ×0.5; for 15 ticks (30 s)
Carried by
obelisk, covenant, calm
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthMagic damage takenTicks
Poor×0.70.710
Brittle×0.80.612
Crude×0.80.612
Fair×0.90.613
Plain×10.515
Fine×1.10.417
Refined×1.20.419
Superior×1.40.321
Exceptional×1.50.322
Perfected×1.60.224
Masterwork×1.70.126
Legendary×2.1032

LEECHED!Leech

Let a portion of all damage dealt return as restoration to the dealer. The blade that wounds also mends its wielder.

Plain
heals 10% of the damage it deals; for 15 ticks (30 s)
Carried by
sanguine
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor1%2%1%
Brittle1.5%3%1.5%
Crude2%4%2%
Fair2%4.5%2%
Plain3%6%3%
Fine4%8%4%
Refined5%9.5%5%
Superior6%12%6%
Exceptional6.5%13%6.5%
Perfected7.5%14.5%7.5%
Masterwork8.5%17%8.5%
Legendary11.5%23%11.5%
QualityStrengthLeechTicks
Poor×0.70.110
Brittle×0.80.112
Crude×0.80.112
Fair×0.90.113
Plain×10.115
Fine×1.10.117
Refined×1.20.119
Superior×1.40.121
Exceptional×1.50.122
Perfected×1.60.224
Masterwork×1.70.226
Legendary×2.10.232

VIGOR!Vigor

Let a portion of all damage dealt return as breath to the dealer. Each blow given renews the strength to give the next.

Plain
for 15 ticks (30 s)
Carried by
vigorous, tireless
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor1%2%1%
Brittle1.5%3%1.5%
Crude2%4%2%
Fair2%4.5%2%
Plain3%6%3%
Fine4%8%4%
Refined5%9.5%5%
Superior6%12%6%
Exceptional6.5%13%6.5%
Perfected7.5%14.5%7.5%
Masterwork8.5%17%8.5%
Legendary11.5%23%11.5%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

VIGILANCE!Vigilance

Let neither fatigue nor cooldown govern action. The vigilant may act without pause, for exhaustion has no claim upon them.

Plain
holds its ground; for 15 ticks (30 s)
Carried by
mountain, grieving, vigil
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1.5%0.5%
Brittle1%2%1%
Crude1.5%2.5%1.5%
Fair1.5%3%1.5%
Plain2%4%2%
Fine2.5%5.5%2.5%
Refined3%6.5%3%
Superior4%8%4%
Exceptional4.5%9%4.5%
Perfected5%10%5%
Masterwork5.5%11.5%5.5%
Legendary7.5%15.5%7.5%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

BERSERK!Berserk

Let damage dealt be doubled, and let obedience be abolished. The berserker is a weapon loosed from the hand that held it.

Plain
attack speed ×1.5; recovery ×1.5; damage dealt ×1.5; damage taken ×1.75; for 15 ticks (30 s)
Carried by
furious, angry, rageful, wrath
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle0.5%1.5%0.5%
Crude1%1.5%1%
Fair1%1.5%1%
Plain1%2.5%1%
Fine1.5%3%1.5%
Refined2%4%2%
Superior2.5%5%2.5%
Exceptional2.5%5.5%2.5%
Perfected3%6%3%
Masterwork3.5%7%3.5%
Legendary4.5%9.5%4.5%
QualityStrengthAttack speedRecoveryDamage dealtDamage takenTicks
Poor×0.71.31.31.31.510
Brittle×0.81.41.41.41.612
Crude×0.81.41.41.41.612
Fair×0.91.41.41.41.613
Plain×11.51.51.51.815
Fine×1.11.61.61.61.917
Refined×1.21.61.61.61.919
Superior×1.41.71.71.7221
Exceptional×1.51.71.71.72.122
Perfected×1.61.81.81.82.224
Masterwork×1.71.91.91.92.326
Legendary×2.12.12.12.12.632

FRENZY!Frenzy

Let the speed of arms increase beyond what training permits. The frenzied strike not with greater force but with terrible frequency.

Plain
attack speed ×1.7; recovery ×1.7; for 10 ticks (20 s)
Carried by
ferocious, frantic, fanatic, passionate, frenzy
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1%0.5%
Brittle1%1.5%1%
Crude1%2%1%
Fair1%2%1%
Plain1.5%3%1.5%
Fine2%4%2%
Refined2.5%5%2.5%
Superior3%6%3%
Exceptional3.5%6.5%3.5%
Perfected3.5%7.5%3.5%
Masterwork4%8.5%4%
Legendary6%11.5%6%
QualityStrengthAttack speedRecoveryTicks
Poor×0.71.51.57
Brittle×0.81.51.58
Crude×0.81.61.68
Fair×0.91.61.69
Plain×11.71.710
Fine×1.11.81.811
Refined×1.21.91.912
Superior×1.42214
Exceptional×1.52215
Perfected×1.62.12.116
Masterwork×1.72.22.217
Legendary×2.12.52.521

PROWESS!Prowess

Let each action performed strengthen the next. Prowess compounds as interest compounds: slowly, then without mercy.

Plain
every stat ×1.08; for 30 ticks (60 s)
Carried by
glorious, victorious, myth, joyful
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%0.5%0.5%
Brittle0.5%1%0.5%
Crude0.5%1.5%0.5%
Fair0.5%1.5%0.5%
Plain1%2%1%
Fine1.5%2.5%1.5%
Refined1.5%3%1.5%
Superior2%4%2%
Exceptional2%4.5%2%
Perfected2.5%5%2.5%
Masterwork3%5.5%3%
Legendary4%7.5%4%
QualityStrengthStatsTicks
Poor×0.71.121
Brittle×0.81.123
Crude×0.81.125
Fair×0.91.126
Plain×11.130
Fine×1.11.134
Refined×1.21.137
Superior×1.41.142
Exceptional×1.51.144
Perfected×1.61.147
Masterwork×1.71.152
Legendary×2.11.264

KEEN!Keen

Let the chance of devastating impact be increased. Some blows find the fracture that others pass over; the keen find it more often.

Plain
its shots seek their mark; for 15 ticks (30 s)
Carried by
unerring
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor1%2%1%
Brittle1.5%3%1.5%
Crude2%4%2%
Fair2%4.5%2%
Plain3%6%3%
Fine4%8%4%
Refined5%9.5%5%
Superior6%12%6%
Exceptional6.5%13%6.5%
Perfected7.5%14.5%7.5%
Masterwork8.5%17%8.5%
Legendary11.5%23%11.5%
QualityStrengthTicks
Poor×0.710
Brittle×0.812
Crude×0.812
Fair×0.913
Plain×115
Fine×1.117
Refined×1.219
Superior×1.421
Exceptional×1.522
Perfected×1.624
Masterwork×1.726
Legendary×2.132

EXALTED!Exalted

Let the exalted grow mighty in solitude. While none fight at their side, every blow they strike is magnified, and the lone hand strikes as though it were many.

Plain
damage of the effects it gives ×2; for 15 ticks (30 s)
Carried by
divine, magician, chosen, ecstatic
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%0.5%0.5%
Brittle0.5%1%0.5%
Crude0.5%1.5%0.5%
Fair0.5%1.5%0.5%
Plain1%2%1%
Fine1.5%2.5%1.5%
Refined1.5%3%1.5%
Superior2%4%2%
Exceptional2%4.5%2%
Perfected2.5%5%2.5%
Masterwork3%5.5%3%
Legendary4%7.5%4%
QualityStrengthEffect damageTicks
Poor×0.71.710
Brittle×0.81.812
Crude×0.81.812
Fair×0.91.913
Plain×1215
Fine×1.12.117
Refined×1.22.219
Superior×1.42.421
Exceptional×1.52.522
Perfected×1.62.624
Masterwork×1.72.726
Legendary×2.13.132

HEAVY!Heavy

Let speed be traded for endurance. The heavy move as stone moves, seldom and with great reluctance, yet they are not easily broken.

Plain
burden ×3; for 15 ticks (30 s)
Carried by
massive
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle1%1%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2%2%
Fine2.5%2.5%
Refined3%3%
Superior4%4%
Exceptional4.5%4.5%
Perfected5%5%
Masterwork5.5%5.5%
Legendary7.5%7.5%
QualityStrengthBurdenTicks
Poor×0.72.410
Brittle×0.82.512
Crude×0.82.712
Fair×0.92.713
Plain×1315
Fine×1.13.317
Refined×1.23.519
Superior×1.43.821
Exceptional×1.5422
Perfected×1.64.224
Masterwork×1.74.526
Legendary×2.15.332

LIGHT!Light

Let durability be traded for swiftness. The light arrive first in all things, yet they depart just as quickly when struck.

Plain
burden ×0.33; for 15 ticks (30 s)
Carried by
light
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%1.5%0.5%
Brittle1%2%1%
Crude1.5%2.5%1.5%
Fair1.5%3%1.5%
Plain2%4%2%
Fine2.5%5.5%2.5%
Refined3%6.5%3%
Superior4%8%4%
Exceptional4.5%9%4.5%
Perfected5%10%5%
Masterwork5.5%11.5%5.5%
Legendary7.5%15.5%7.5%
QualityStrengthBurdenTicks
Poor×0.70.510
Brittle×0.80.512
Crude×0.80.412
Fair×0.90.413
Plain×10.315
Fine×1.10.217
Refined×1.20.219
Superior×1.40.121
Exceptional×1.5022
Perfected×1.6024
Masterwork×1.7026
Legendary×2.1032

FLOAT!Float

Let the bearer rise above the ground and remain there, immune to all effects that require contact with the earth beneath.

Plain
floats until struck; for 8 ticks (16 s)
Carried by
cyclonic
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle1%1%
Crude1%1%
Fair1%1%
Plain1.5%1.5%
Fine2%2%
Refined2.5%2.5%
Superior3%3%
Exceptional3.5%3.5%
Perfected3.5%3.5%
Masterwork4%4%
Legendary6%6%
QualityStrengthTicks
Poor×0.75
Brittle×0.86
Crude×0.87
Fair×0.97
Plain×18
Fine×1.19
Refined×1.210
Superior×1.411
Exceptional×1.512
Perfected×1.613
Masterwork×1.714
Legendary×2.117

FADED!Fading

Let the fading endure only so long as their conjuring permits. When the final moment is counted away, they dissipate as mist before the sun, owing nothing to the world they briefly troubled.

Plain
damage dealt ×0.2; damage taken ×0.2; for 10 ticks (20 s)
Carried by
phantom
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor0.5%0.5%0.5%
Brittle0.5%1%0.5%
Crude0.5%1.5%0.5%
Fair0.5%1.5%0.5%
Plain1%2%1%
Fine1.5%2.5%1.5%
Refined1.5%3%1.5%
Superior2%4%2%
Exceptional2%4.5%2%
Perfected2.5%5%2.5%
Masterwork3%5.5%3%
Legendary4%7.5%4%
QualityStrengthDamage dealtDamage takenTicks
Poor×0.70.50.57
Brittle×0.80.40.48
Crude×0.80.30.38
Fair×0.90.30.39
Plain×10.20.210
Fine×1.10.10.111
Refined×1.20012
Superior×1.40014
Exceptional×1.50015
Perfected×1.60016
Masterwork×1.70017
Legendary×2.10021

DOOMED!Doom

Let a number be set upon the afflicted, and let that number decrease with each passing moment. When it reaches its terminus, no power under heaven may intervene.

Plain
every stat ×0.92; for 30 ticks (60 s)
Carried by
enfeebling, doom
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1%1%
Refined1%1%
Superior1.5%1.5%
Exceptional1.5%1.5%
Perfected2%2%
Masterwork2%2%
Legendary3%3%
QualityStrengthStatsTicks
Poor×0.70.921
Brittle×0.80.923
Crude×0.80.925
Fair×0.90.926
Plain×10.930
Fine×1.10.934
Refined×1.20.937
Superior×1.40.942
Exceptional×1.50.944
Perfected×1.60.947
Masterwork×1.70.952
Legendary×2.10.864

BLINDED!Blind

Let sight be taken, and with it all certainty of aim. The blind strike at what they remember, not at what remains.

Plain
its chances ×0.5; for 10 ticks (20 s)
Carried by
smoking, iridescent, incandescent, glimmering, shimmering, scintillating, umbral, blinding, dark, eclipse
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2.5%2.5%
Fine3%3%
Refined4%4%
Superior5%5%
Exceptional5.5%5.5%
Perfected6%6%
Masterwork7%7%
Legendary9.5%9.5%
QualityStrengthIts chancesTicks
Poor×0.70.77
Brittle×0.80.68
Crude×0.80.68
Fair×0.90.69
Plain×10.510
Fine×1.10.411
Refined×1.20.412
Superior×1.40.314
Exceptional×1.50.315
Perfected×1.60.216
Masterwork×1.70.117
Legendary×2.1021

FRAIL!Frail

Let every blow land diminished. The frail carry their weapons as burdens, not instruments, and their damage speaks accordingly.

Plain
cannot attack; for 8 ticks (16 s)
Carried by
paralyzing, tribulation
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle0.5%0.5%
Crude0.5%0.5%
Fair0.5%0.5%
Plain1%1%
Fine1.5%1.5%
Refined1.5%1.5%
Superior2%2%
Exceptional2%2%
Perfected2.5%2.5%
Masterwork3%3%
Legendary4%4%
QualityStrengthTicks
Poor×0.75
Brittle×0.86
Crude×0.87
Fair×0.97
Plain×18
Fine×1.19
Refined×1.210
Superior×1.411
Exceptional×1.512
Perfected×1.613
Masterwork×1.714
Legendary×2.117

ELECTROCUTED!Electrocuted

Let the storm be lodged within the struck, so that every blow which finds them wakes it again. The body that would step away is held where it stands by its own trembling.

Plain
10 damage each shock; for 15 ticks (30 s)
Carried by
amber, arcing, shocking, storm
QualityGiveOn hitGiveWorn, on the attacker
Poor0.5%0.5%
Brittle1%1%
Crude1.5%1.5%
Fair1.5%1.5%
Plain2%2%
Fine2.5%2.5%
Refined3%3%
Superior4%4%
Exceptional4.5%4.5%
Perfected5%5%
Masterwork5.5%5.5%
Legendary7.5%7.5%
QualityStrengthDamage a shockTicks
Poor×0.76.910
Brittle×0.87.712
Crude×0.88.312
Fair×0.98.713
Plain×11015
Fine×1.111.417
Refined×1.212.419
Superior×1.41421
Exceptional×1.514.822
Perfected×1.615.824
Masterwork×1.717.326
Legendary×2.121.432

COURAGE!Courage

Let fear be laid down as a cloak is laid down at the door. The courageous are not spared what may come, yet fortune leans a little toward the one who walks out to meet it.

Plain
+10% to every chance it rolls; for 15 ticks (30 s)
Carried by
blessed, herald, captain, choir, courageous
QualityGainWhen struckGainWhen woundedGainWhen it casts
Poor1%2%1%
Brittle1.5%3%1.5%
Crude2%4%2%
Fair2%4.5%2%
Plain3%6%3%
Fine4%8%4%
Refined5%9.5%5%
Superior6%12%6%
Exceptional6.5%13%6.5%
Perfected7.5%14.5%7.5%
Masterwork8.5%17%8.5%
Legendary11.5%23%11.5%
QualityStrengthEvery chanceTicks
Poor×0.70.110
Brittle×0.80.112
Crude×0.80.112
Fair×0.90.113
Plain×10.115
Fine×1.10.117
Refined×1.20.119
Superior×1.40.121
Exceptional×1.50.122
Perfected×1.60.224
Masterwork×1.70.226
Legendary×2.10.232

CURSED!Cursed

Let a shadow be set upon the afflicted that follows them from hour to hour. Their strength runs out as water from a cracked vessel, and misfortune finds them more readily than it finds others.

Plain
loses 10 stamina a tick; +10% to every chance rolled against it; for 15 ticks (30 s)
Carried by
cursing, consecrated, omen, perdition, despairing
QualityGiveOn hitGiveWorn, on the attacker
Poor1%1%
Brittle1.5%1.5%
Crude2%2%
Fair2%2%
Plain3%3%
Fine4%4%
Refined5%5%
Superior6%6%
Exceptional6.5%6.5%
Perfected7.5%7.5%
Masterwork8.5%8.5%
Legendary11.5%11.5%
QualityStrengthStamina lost a tickChances against itTicks
Poor×0.76.90.110
Brittle×0.87.70.112
Crude×0.88.30.112
Fair×0.98.70.113
Plain×1100.115
Fine×1.111.40.117
Refined×1.212.40.119
Superior×1.4140.121
Exceptional×1.514.80.122
Perfected×1.615.80.224
Masterwork×1.717.30.226
Legendary×2.121.40.232