Preparing temple

Anima Player requires a WebGL view. A player explores a misty stone temple. Seth kneels at its centre and rises as the player approaches to give a greeting; struck, it fights back in mythril with a flamberge and a rondache. The dark entrance begins the walk again.

WASD moves, and right-clicking the floor walks there; on a touch screen, tapping the floor does. Click an Anima to target it, and click it again or click anywhere else to let go. Q and E strike with the mainhand and offhand, and a strike on Seth starts a fight. Space jumps onto the benches and pedestals, catching an edge just out of reach and climbing over it. Drag or the arrow keys turn the camera and the wheel zooms. Escape lets go of a target, then pauses.